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Pre-Release The Legend of Zelda: Tears of the Kingdom Pre-Release Discussion Thread

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Sorry, english is not my native language.
That’s cool, I wasn’t aware of that, I just thought you typed that sentence really quickly.

To comment on what you wrote, I think the woman depicted, and by extension the hand, was/is a Zonai Queen or equivalent. I think the stone depictions show her descending from the sky, rescuing Zelda from Ganondorfs malice, and making some kind of agreement with Zelda.
 
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The plot of the game is that Ganondorf captures Zelda to use her in a machine that will make him beautiful. Whenever you get a game over or quit out, you get a cutscene of Ganondorf emerging from the machine all beautiful while Zelda is all shriveled up.

Wait...
Gruntildorf.
 
That’s cool, I wasn’t aware of that, I just thought you typed that sentence really quickly.

To comment on what you wrote, I think the woman depicted, and by extension the hand, was/is a Zonai Queen or ewuivalent. I think the stone depictions show her descending from the sky, rescuing Zelda from Ganondorfs malice, and making some kind of agreement with Zelda.

Act 1: Ganondorf and his minions attacks hyrule kingdom, kills hyrule soldiers and capture Zelda.
ac048b1b45c07d13a7b7b5ea9ec1f3ea6363be78r1-1920-1080v2_hq.jpg

Zelda-Mural-One.jpg


Act 2: Zonai Queen descends from the sky and save Zelda before Ganondorf sacrifice her.
legend-zelda-tears-kingdom-2812915.jpg

legend-zelda-tears-kingdom-2812939.jpg


Act 3: Zelda and Zonai Queen make an agreement to bring peace to the world.
450_1000.webp


Act 4: Zonai Queen seals Ganondorf beneath Hyrule Castle.
c2zvo2wphr331.png
 
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The plot of the game is that Ganondorf captures Zelda to use her in a machine that will make him beautiful. Whenever you get a game over or quit out, you get a cutscene of Ganondorf emerging from the machine all beautiful while Zelda is all shriveled up.

Wait...
Sounds like a bunch of mumbo jumbo to me.
 
Progression could be determined by ridding the land of Malice and restoring the original Sky Kingdom. I also think Ganondorf will attempt to resurrect himself to his original living body, and will get more difficult the longer you take to reach him since he's further along his resurrection.
I'm really glad you brought this up, because it just makes so much sense lore wise for why waiting to fight the last boss would make it harder and not easier. That is assuming they still want to go the route of being able to do that from the start.

This would also essentially be solving an issue from the first game many people had, which is what Nintendo is looking to do in the sequel anyways.
 
Call me crazy but I actually think the mural\carvings could depict an origin of man story, kind of like an Adam and Eve scenario Or even a prophecy of man. As I think this game represents the timeframe between the world ending and also the world beginning again. It’s the ending of BOTW but also the prequel to Skyward Sword as represented by Ouroboros in the title screen.

If the figure that is depicted is a deity or a Zonia God then the only one worthy to stand next to him would be another god in Hylia, So I don’t think the figure on the right is Zelda but Hylia. So could the deity actually be Demise? It definitely looks like it’s male as represented by the larger stature, hands and feet. Perhaps Power and Wisdom were once harmonious as represented by the cupping of the hands. I also think the Zonia were the pre-cursors to the Gerudo. I’m guessing Demise got too powerful and cast Hylia aside thus creating two factions in the tribe one who worshipped Demise and the other Hylia.

What has bothered me is the door link exits from with two Serpents facing each other and the Sheikah Eye symbol he pushes in the middle to open them. When opened by Link it symbolizes the splitting of Power and Wisdom and the splitting of the now two tribes and the only one still worthy to open them in Courage. Before the trailer I was certain we wouldn’t see Demise in this game even with the Master Sword pretty much destroyed and it being so long for the essence of Demise to be fully gone. But now if the game truly is about death and rebirth, we are up for one heck of an ending fight with Demise, at least that’s my hope. I’m not an expert in my Zelda lore so I definitely could have some Cannon facts misplaced but this is what I’m running with now.
 
While I like ouroboros being a theme of the game, I despise the idea of the game ending with starting the timeline over again. Botw in most ways distanced itself from the rest of the timeline. I don't see the point in doing that, and then instantly jumping right back into the start. Where does the series go from there? Only filling in gaps between the timelines spits and Botw? Seems like intentionally painting themselves into a corner.

I'd much rather the game involve breaking a cycle instead of feeding into a weird timeline loop.
 
Progression could be determined by ridding the land of Malice and restoring the original Sky Kingdom. I also think Ganondorf will attempt to resurrect himself to his original living body, and will get more difficult the longer you take to reach him since he's further along his resurrection.
This is a really cool idea, because it would be the opposite to BotW, but I feel Nintendo wouldn't punish more casual players for taking longer to beat the game.
 
I would definitely agree that this could most likely be the premise of the game, to break this timeline loop and curse and finally move forward in a new direction once and for all. We will definitely need something new and fresh again after TotK. I just think this is when this game is taking place and its the developers way of finally giving us a lot more of the back story by letting us play through it and hopefully break the curse of Demise.
 
While I like ouroboros being a theme of the game, I despise the idea of the game ending with starting the timeline over again. Botw in most ways distanced itself from the rest of the timeline. I don't see the point in doing that, and then instantly jumping right back into the start. Where does the series go from there? Only filling in gaps between the timelines spits and Botw? Seems like intentionally painting themselves into a corner.

I'd much rather the game involve breaking a cycle instead of feeding into a weird timeline loop.
Well consider that the big door Link opens in the trailer is not two snakes eating each other like the title logo, but one snake with two heads. Seems likely that the cycle is at least being altered in some way
 
This is a really cool idea, because it would be the opposite to BotW, but I feel Nintendo wouldn't punish more casual players for taking longer to beat the game.
It's not just opposite to BOTW, it's opposite to almost every game. Progression is all about becoming stronger, not weaker. Better weapons, more abilities, more health.

You don't start A Link to the Past with the tempered and blessed Master Sword and go into the final fight with Ganon with your uncle's sword because you found the cursed fairy and the lost blacksmith.
 
But what if 2 forces become stronger at the same time? At what moment is the game playing you?

Here's the solution: at the end of the game you get the choice to travel back in time to defeat the easier evil, or stay and fight the evil in the present time where it is now much stronger. Solved.
 
It's not just opposite to BOTW, it's opposite to almost every game. Progression is all about becoming stronger, not weaker. Better weapons, more abilities, more health.

You don't start A Link to the Past with the tempered and blessed Master Sword and go into the final fight with Ganon with your uncle's sword because you found the cursed fairy and the lost blacksmith.
oh yeah. absolutely. just in the context of the discussion I thought it would be an interesting idea when we talk what path BotW took. It is just totally the opposite of common game design sense and and pretty unrealistic. Nonetheless still cool. It would be an even more punishing Majoras Mask and people would certainly hate it.
 
I've been thinking this morning about how weapon durability can be improved, and came up with this.

1. Forging
This was speculated before BotW, the idea to use gemstones like opal, amber and even flint to improve/strengthen weapons. I think it would be too broken/OP if you could repair weapons completely/slow down durability, it would render the system moot, or at least make it lose balance. However, I think strengthen weapons maybe a few points on damage scale, or make lighter weapons heavier by adding mass to them could be done via forging.

2. Combining
This is something I think could happen, a Zeldatuber pointed out that the axe Link carries in the trailer looks like it might've been made out of a bokoblin arm, and flint. I'm not sure about the flint part, but I like the idea of combining weapons. The shield and flamethrower seen in the second trailer might've been a case of this? I could see a lot of cool ways for weapons to be combined - maybe a boomerang and sword would make for a deadly tool, and maybe you could combine two boko clubs into a boko bat.

3. Customization
Some weapons have attributes like flame weapon, ice weapon, etc. Maybe elemental materials can be used to turn a regular sword, or spear, into a flame weapon, or a weapon that explodes upon throwing it?

4. Fanciness
Nothing too complicated, just a dyeing system for weapons, like the one in Hateno Village. I can imagine using materials to simply make a weapon look fancy.

All this would contribute to a system where I think you can form an attachment to your weapons instead of treating them as disposable. Which of course would lead to a bigger heartbreak when they break, but I think that could add to the tension.

Now, how to implement it.. I know workbenches are all the rage, but the Zelda team priorities usability, and it would be inconvenient to tie it to that - I simply think a sub-menu could suffice. Then, there would be smith shops in tows that can help you. Maybe combining and customization could be done via the menu, while fanciness and forging would be made in a smith shop?

Oh, and I think some kind of limited resource would be needed for any kind of improvement. The Second Wind mod had alloy that you needed to forge weapons, I think something like that would be in order, again to make sure that it isn't too broken/OP.
 
oh yeah. absolutely. just in the context of the discussion I thought it would be an interesting idea when we talk what path BotW took. It is just totally the opposite of common game design sense and and pretty unrealistic. Nonetheless still cool. It would be an even more punishing Majoras Mask and people would certainly hate it.
I don't think it's unrealistic. You can have something like a bell curve for the final fight, where the boss is hardest at the beginning, or the end.

Obviously it'd be difficult at the beginning because you don't have a lot of resources available to you, but for those who have spent the time preparing and have completed all the game's other challenges, it would make sense to have a fight on par with those other challenges.

The problem with BOTW's system is that they had to balance the fight with you just being able to walk into Hyrule Castle from the get go. That was the bar line. Every step you took after that made it easier, so that eventually when you got to the end it was by far the easiest.

By having the bar set at both ends, you can ensure that casual players aren't getting destroyed, but also that players who invest the time to do everything the game has to offer are given a challenge on par with their experience level.
 
I don't think that TOTK will get a Direct. It's just not a good fit for it imo. I can't imagine a 30 minute presentation when the narrator just talks about the features there and so on. I think the Treehouse-like event is much more fitting to it, with Aonuma and Fujibayashi, maybe even pre-recorded video from Kyoto offices, so it will be better than the actual NOA Treehouse staff playing the game.
 
Act 1: Ganondorf and his minions attacks hyrule kingdom, kills hyrule soldiers and capture Zelda.
ac048b1b45c07d13a7b7b5ea9ec1f3ea6363be78r1-1920-1080v2_hq.jpg

Zelda-Mural-One.jpg


Act 2: Zonai Queen descends from the sky and save Zelda before Ganondorf sacrifice her.
legend-zelda-tears-kingdom-2812915.jpg

legend-zelda-tears-kingdom-2812939.jpg


Act 3: Zelda and Zonai Queen make an agreement to bring peace to the world.
450_1000.webp


Act 4: Zonai Queen seals Ganondorf beneath Hyrule Castle.
c2zvo2wphr331.png
I agree with this, but we’re missing one detail. If the Zonai Queen agreed to seal Ganondorf to save Hyrule, what did Zelda promise to do for the Zonai Queen? They made an agreement with each other so Zelda must have been given some responsibility.
 
Wanted to see how palindromic / ouroboric this section sounded when playing the forward and reverse next to each other.




Takes me back to reversing every instance of Ballad of the Goddess back in 2011 to hear Zelda's lullaby, lol. I love the music.
 
Wanted to see how palindromic / ouroboric this section sounded when playing the forward and reverse next to each other.




Takes me back to reversing every instance of Ballad of the Goddess back in 2011 to hear Zelda's lullaby, lol. I love the music.


Palindromic music makes sense considering the whole time reversal power thing.
 
In reference to that really big floating island we see in the new trailer, it would be cool if it (or another big island) is Skyloft (either upgraded with what possible descendants stayed there at the end of SS or it in ruins bc no one stayed). I would even be happy with only an island with random pumpkins to reference the lumpy pumpkin lol botw had a lot of ruins that were easter eggs to past zelda games, so I think there is definitely a possibility to have that in the sky for easter eggs to skyward sword, minish cap, the city in the sky from Twilight Princess, and any other potential sky things from zelda that I don't know about
 
I don't think that TOTK will get a Direct. It's just not a good fit for it imo. I can't imagine a 30 minute presentation when the narrator just talks about the features there and so on. I think the Treehouse-like event is much more fitting to it, with Aonuma and Fujibayashi, maybe even pre-recorded video from Kyoto offices, so it will be better than the actual NOA Treehouse staff playing the game.
I can't imagine there not being a direct. This is the biggest game Nintendo has ever made, and it's the only 3D Zelda that won't have had a massive E3 blowout prior to its release. There's absolute gonna be a dedicated presentation with prerecorded video, and I don't know why they wouldn't call that a TotK Direct. It'll probably be similar to the Smash Bros Ultimate Direct, but with Aonuma/others instead of Sakurai. There may be a Treehouse live that follows the direct though.

Also that's definitely not Hylia. The arm sealing Ganondorf almost certainly belongs to this figure, and it makes zero sense for Hylia to be the leader of a non-Hylian civilization who was involved in sealing Ganondorf.
 
I'm really curious as to how they will use time in this game. The music in reverse in the first 2 teasers, the reverse time mechanics... idk what they are trying to point out. That first teaser was godlike. The heartbeat accelerating as they explore and get closer and closer to Ganondorf, the eery vibes to it chef kiss.

I really hope that part is in the game and wasn't just a cutscene realized to show the game and the whole thing will be scrapped. Like i want to have that transition between Botw and ToTK. Why did they go investigate ? How did Ganon wake up ?

Best option would be it's actually a quest we are sent on and we have to explore a cavern and the map is at the state of Botw. Then shit happens and the islands appear and the castle levitates.
More likely is that it's going to be a cutscene opening the game and the map once we start playing will be the actual ToTK map before
Worse case is that we have to collect memories to know what happened lol and just start the game without any clue.
 
Also that's definitely not Hylia. The arm sealing Ganondorf almost certainly belongs to this figure, and it makes zero sense for Hylia to be the leader of a non-Hylian civilization who was involved in sealing Ganondorf.

Zeltik made a video saying he believes the new figure in the stone depictions is Hylia, but I agree that it's possibly who the green arm belonged to, and not Hylia. If it's Hylia, then how did Hylia make an agreement with herself, i.e. Zelda in the stone depiction? Zeltik's theory isn't well supported in my opinion, even with the idea in Skyward Sword that Hylia is an interdimensional being, which I don't think she is really.

On another note.

It looks like the new malice dissolves metal, which is why it dissolved much of the master sword, and in the stone depictions it has killed soldiers and destroyed their swords and shields (if you look at the depictions of the soldiers in the trailer, the soldiers outside of the new malice have shields and swords, but the soldiers inside the new malice have lost their sword or both sword and shield). Maybe this is why all that is left of the Zonai are stone structures. The game developers could explain that this is also why all the ancient sheikah technology, i.e. divine beasts, guardians, weapons, shrines, towers, sheikah slate, etc... are immune from this new malice since they're not made of metal. That's why 10,000 years ago they were able to seal away Ganon because the divine beasts and guardians were immune from it, but 10,000 years later, Ganon/Ganondorf changed his malice to take over the sheikah technology in BOTW.
 
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Zeltik made a video saying he believes the new figure in the stone depictions is Hylia, but I agree that it's possibly who the green arm belonged to. and not Hylia. If it's Hylia, then how did Hylia make an agreement with herself, i.e. Zelda in the stone depiction? Zeltik's theory isn't well supported in my opinion.

On another note.

It looks like the new malice dissolves metal, which is why it dissolved much of the master sword, and in the stone depictions it has killed soldiers and destroyed their swords and shields (if you look at the depictions of the soldiers in the trailer, the soldiers outside of the new malice have shields and swords, but the soldiers inside the new malice have lost their sword or both sword and shield). Maybe this is why all that is left of the Zonai are stone structures. The game developers could explain that this is also why all the ancient sheikah technology, i.e. divine beasts, guardians, weapons, shrines, towers, sheikah slate, etc... are immune from this new malice since they're not made of metal.
I mean i hope this is a new character as well, but it could very well be Hylia tho. Since the 2 women are doing the ouroboros and this game seems like it is heavily time related, they could just be depicting the never ending cycle of Good vs Evil // Hylia vs Demise. Also the logo made of an ouroboros as well is on top of the two at the end. It looks like it could symbolise one replacing the other over time, and only Hylia and Zelda could explain that meaning. Once we see the full picture maybe we will be able to tell, but rn they showed only bits and seperated from eachother so it's hard to tell.
 
Progression could be determined by ridding the land of Malice and restoring the original Sky Kingdom. I also think Ganondorf will attempt to resurrect himself to his original living body, and will get more difficult the longer you take to reach him since he's further along his resurrection.
I don't think it's unrealistic. You can have something like a bell curve for the final fight, where the boss is hardest at the beginning, or the end ... The problem with BOTW's system is that they had to balance the fight with you just being able to walk into Hyrule Castle from the get go. That was the bar line. Every step you took after that made it easier, so that eventually when you got to the end it was by far the easiest.
Wholly agree here with both of you. If there's anything that was scuffed about the first game, it was how easy the final boss fight was. Personally, although I felt like getting all the divine beast upgrades wasn't required for you to beat the game, I still felt compelled to complete those quests in order for me to get the full experience of the game's story and to explore the different areas or dungeons the game had to offer. People can make the argument with "well if it was so easy, why didn't you just not use the heart vessels or stamina upgrades? Just fight him without any upgrades and bam, you'll be challenged." The only issue I have with that argument is that I felt the game nudged players otherwise even if not explicitly stated: go and collect those upgrades, beat the beasts, get those Korok seeds, then defeat Ganon. Sure those decisions were made of my own volition but still when I think of my first playthrough, I never really knew just how easy it would've been with all those upgrades—and it would've been impossible to know that before I ever beat the game for the first time. I think no matter which side of the argument people are on though, both can agree that dark beast Ganon was a joke of a fight.

I think having much more incremental difficulty no matter where the player is on their journey would make the fight more worthwhile and fulfilling. Just take Sakurai's words for this concept from his "Squeeze and Release" video where he said that "stress on its own isn't fun, but if you really squeeze a player, then woosh! set them free, it can bring great satisfaction." I hope I haven't misinterpreted or misunderstood the point of his statement but that concept is probably why stressful games like souls games are so popular—the satisfaction received for defeating a very difficult boss is immense, and now you get to continue the journey. Not saying that TOTK will have souls-like difficulty with its bosses, but I do hope that it'd be more difficult than what we saw in BOTW.
 
I don't think it's unrealistic. You can have something like a bell curve for the final fight, where the boss is hardest at the beginning, or the end.

Obviously it'd be difficult at the beginning because you don't have a lot of resources available to you, but for those who have spent the time preparing and have completed all the game's other challenges, it would make sense to have a fight on par with those other challenges.

The problem with BOTW's system is that they had to balance the fight with you just being able to walk into Hyrule Castle from the get go. That was the bar line. Every step you took after that made it easier, so that eventually when you got to the end it was by far the easiest.

By having the bar set at both ends, you can ensure that casual players aren't getting destroyed, but also that players who invest the time to do everything the game has to offer are given a challenge on par with their experience level.
Its unrealistic because Nintendo would never do it. Probably no mainstream dev would do this because its abusive and punishing as hell. Personally speaking I would love it tho.

Still these games live by being able to take all the time you want and need. Added pressure would bring down the exploration aspect somewhat. A 30 million seller (on a single platform) won't do this. And if they ever do it it would be a difficulty option. Majoras Mask as good as the game is surely suffered from the time limit when it comes to reception and mainstream success.
 
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I mean i hope this is a new character as well, but it could very well be Hylia tho. Since the 2 women are doing the ouroboros and this game seems like it is heavily time related, they could just be depicting the never ending cycle of Good vs Evil // Hylia vs Demise. Also the logo made of an ouroboros as well is on top of the two at the end. It looks like it could symbolise one replacing the other over time, and only Hylia and Zelda could explain that meaning. Once we see the full picture maybe we will be able to tell, but rn they showed only bits and seperated from eachother so it's hard to tell.
The only way for it to be Hylia is if Nintendo openly retcons the entirety of Skyward Sword. Hylia would have to go from a deity of the Hylians who lived on the surface and ceased to exist far before Ganondorf/Ganon came to be, to a deity of the Zonai who lived in a sky civilization who existed at the same time as Ganondorf.
 
I mean i hope this is a new character as well, but it could very well be Hylia tho. Since the 2 women are doing the ouroboros and this game seems like it is heavily time related, they could just be depicting the never ending cycle of Good vs Evil // Hylia vs Demise. Also the logo made of an ouroboros as well is on top of the two at the end. It looks like it could symbolise one replacing the other over time, and only Hylia and Zelda could explain that meaning. Once we see the full picture maybe we will be able to tell, but rn they showed only bits and seperated from eachother so it's hard to tell.
The logo is extremely similar to an ouroboros, but not quite one, since it depicts two dragons, not one. The meaning might differ slightly from an actual ouroboros, but I agree that for the most part it embodies an ouroboros in that it probably portrays a cyclic concept.

I'm not sure if their hands are making an ouroboros, but I'll entertain the idea since I think it's possible. I think it's referencing a completely new concept we haven't been introduced to yet, and not the idea of Hylia, because we need to figure out what the dragons themselves symbolize. I don't think 2 serpent-like dragons convey Hylia/Zelda, Demise/Ganondorf, or some combination of them very well. Maybe they are two literal dragons that have some divine powers.
 
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Wholly agree here with both of you. If there's anything that was scuffed about the first game, it was how easy the final boss fight was. Personally, although I felt like getting all the divine beast upgrades wasn't required for you to beat the game, I still felt compelled to complete those quests in order for me to get the full experience of the game's story and to explore the different areas or dungeons the game had to offer. People can make the argument with "well if it was so easy, why didn't you just not use the heart vessels or stamina upgrades? Just fight him without any upgrades and bam, you'll be challenged." The only issue I have with that argument is that I felt the game nudged players otherwise even if not explicitly stated: go and collect those upgrades, beat the beasts, get those Korok seeds, then defeat Ganon. Sure those decisions were made of my own volition but still when I think of my first playthrough, I never really knew just how easy it would've been with all those upgrades—and it would've been impossible to know that before I ever beat the game for the first time. I think no matter which side of the argument people are on though, both can agree that dark beast Ganon was a joke of a fight.

I think having much more incremental difficulty no matter where the player is on their journey would make the fight more worthwhile and fulfilling. Just take Sakurai's words for this concept from his "Squeeze and Release" video where he said that "stress on its own isn't fun, but if you really squeeze a player, then woosh! set them free, it can bring great satisfaction." I hope I haven't misinterpreted or misunderstood the point of his statement but that concept is probably why stressful games like souls games are so popular—the satisfaction received for defeating a very difficult boss is immense, and now you get to continue the journey. Not saying that TOTK will have souls-like difficulty with its bosses, but I do hope that it'd be more difficult than what we saw in BOTW.

This overcomplicates what should be a simple solution. Calamity Ganon should have been harder (even I thought that) with the Divine Beasts and Adventure of Link level sadistic without them. Some perverse anti-progression system isn't the answer.

The only way for it to be Hylia is if Nintendo openly retcons the entirety of Skyward Sword. Hylia would have to go from a deity of the Hylians who lived on the surface and ceased to exist far before Ganondorf/Ganon came to be, to a deity of the Zonai who lived in a sky civilization who existed at the same time as Ganondorf.

Bring it on. It would be like how there were Hylian wise men in A Link to the Past and Ocarina of Time retconned that to them being from a variety of races and mostly women for good measure. These inconsistencies between games adds to the flavour of the series being folk lore where each telling of the legend will be a bit different.
 
It looks like the new malice dissolves metal, which is why it dissolved much of the master sword, and in the stone depictions it has killed soldiers and destroyed their swords and shields (if you look at the depictions of the soldiers in the trailer, the soldiers outside of the new malice have shields and swords, but the soldiers inside the new malice have lost their sword or both sword and shield). Maybe this is why all that is left of the Zonai are stone structures. The game developers could explain that this is also why all the ancient sheikah technology, i.e. divine beasts, guardians, weapons, shrines, towers, sheikah slate, etc... are immune from this new malice since they're not made of metal. That's why 10,000 years ago they were able to seal away Ganon because the divine beasts and guardians were immune from it, but 10,000 years later, Ganon/Ganondorf changed his malice to take over the sheikah technology in BOTW.
I think it's less that Ganondorf changed the properties of his Malice and more that the Malice directly coming from his corpse is much purer. After being sealed underground for thousands of years, it made his Malice less and less potent, until TotK where the dam busts wide open
 
I think it's less that Ganondorf changed the properties of his Malice and more that the Malice directly coming from his corpse is much purer. After being sealed underground for thousands of years, it made his Malice less and less potent, until TotK where the dam busts wide open
I agree, that could be it too. It seems like Malice and this new malice has some sentience or awareness. Perhaps the only difference between the malice from 10,000 years before BOTW and the malice in BOTW, was the lack of a plan to take over the guardians and the divine beasts. It could be that the difference between this new malice and regular malice is vicinity, or that hand and structure (above Ganondorf) are converting his metal dissolving malice into the malice we know.

I'm going to miss guardian stalkers, skywatchers, etc.... I don't think we'll be fighting them in BOTW, and hopefully they'll be replaced with some equivalent-in-difficulty monster.
 
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Did anyone else notice that the sky island to the right of Link before he dives is a snow island? You can see thr ground covered in white and a dead tree. 0:48


saw it in Zeltik's analysis video. Really cool to have some confirmation of environmental variety and challenges.
 
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Noticed something.

You know that Nintendo has been taking a lot of scrapped concepts and put them in this game? (Arm with different abilities, broken Master Sword, floating island, short hair Zelda.. and hopefully the Minish and an UFO makes it in!)

Noticed that the figure in the beginning has the same look as one of the scrapped dungeon entrances.

JuRw40H.png


oCrcgsj.png



Minor thing maybe. Still, cool.
 
Bring it on. It would be like how there were Hylian wise men in A Link to the Past and Ocarina of Time retconned that to them being from a variety of races and mostly women for good measure. These inconsistencies between games adds to the flavour of the series being folk lore where each telling of the legend will be a bit different.
Changing a line of text from "Wise Men" to "Sages" is way different than completely rewriting the origin story of the whole series which was told in the most recently released Zelda game. I want TotK to continue the soft reboot of the series BotW seemed to be, but you can do that without directly and specifically contradicting past games. There's nothing to be gained from Nintendo making this figure Hylia if it contradicts everything we know about Hylia instead of it just being someone new.
 
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I can't imagine there not being a direct. This is the biggest game Nintendo has ever made, and it's the only 3D Zelda that won't have had a massive E3 blowout prior to its release. There's absolute gonna be a dedicated presentation with prerecorded video, and I don't know why they wouldn't call that a TotK Direct. It'll probably be similar to the Smash Bros Ultimate Direct, but with Aonuma/others instead of Sakurai. There may be a Treehouse live that follows the direct though.

Also that's definitely not Hylia. The arm sealing Ganondorf almost certainly belongs to this figure, and it makes zero sense for Hylia to be the leader of a non-Hylian civilization who was involved in sealing Ganondorf.
I firmly believe that ToTK will not have a Direct on its own. It's not the type of game that you want to know every tiny detail before buying it, unlike others like Splatoon 2/3, Xenoblade 2/3, Animal Crossing, Mario Maker or Super Smash Bros. If you pay attention, you'll see that the majority of dedicated Directs are about games mainly focused on multiplayer or without a traditional campaign, the only exception being Xenoblade due to the complexity of its sistems.

Nintendo doesn't decide if a game deserves a Direct looking at its importance or scope. Look at games like Mario Oddysey, Luigi's Mansion 3, Metroid Dread, Paper Mario TOK, Bayonetta 3...They clearly weren't any less important than Xenoblade 2 and 3.

The most probably scenario is a full trailer + a Treehouse playing a demo of the early game like what happened with BoTW in E3 2016. But dedicating an entire presentation to the game?I don't see that at all.
 
Nintendo doesn't decide if a game deserves a Direct looking at its importance or scope. Look at games like Mario Oddysey, Luigi's Mansion 3, Metroid Dread, Paper Mario TOK, Bayonetta 3...They clearly weren't any less important than Xenoblade 2 and 3.

The most probably scenario is a full trailer + a Treehouse playing a demo of the early game like what happened with BoTW in E3 2016. But dedicating an entire presentation to the game?I don't see that at all.
None of those games are anywhere as big as TotK. BotW sold 30 millions copies and was the game of the decade/generation. Only Mario Odyssey comes close, and that had an E3 blowout where they built a replica New Donk City. I don't think Nintendo is just gonna throw a proper unveil trailer into their usual January/February direct and call it a day. Nintendo will want the full unveiling of this game to be an event to compensate for the lack of an E3 blowout in its marketing cycle. I wouldn't even be that surprised if they host an in-person event where they invite press.
 
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Noticed something.

You know that Nintendo has been taking a lot of scrapped concepts and put them in this game? (Arm with different abilities, broken Master Sword, floating island, short hair Zelda.. and hopefully the Minish and an UFO makes it in!)

Noticed that the figure in the beginning has the same look as one of the scrapped dungeon entrances.

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Minor thing maybe. Still, cool.
Maybe the art on the bottom right inspired or lead to the stone eagle?
 
Did anyone else notice that the sky island to the right of Link before he dives is a snow island? You can see thr ground covered in white and a dead tree. 0:48



Which fueled the theory that Link will have to raise certain parts of Hyrule up to the sky to access the bigger sky islands.
 
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The only way for it to be Hylia is if Nintendo openly retcons the entirety of Skyward Sword. Hylia would have to go from a deity of the Hylians who lived on the surface and ceased to exist far before Ganondorf/Ganon came to be, to a deity of the Zonai who lived in a sky civilization who existed at the same time as Ganondorf.

There's nothing being retconned? Hylia didn't stop existing, there are statues of Hylia everywhere in Botw. She's still worshiped, people know who she is. She became part of Zelda in the flesh, they're two entities in one. And for the Zonai, we know they use symbols of the owl, boar, and dragon, representing the three goddesses. The Zonai were said to vanish from Hyrule, so they likely went to the sky taking their knowledge of Hylian gods with them.
 
Rewatching the 2017 presentation trailer, I am reminded how much we didn't know before hand.


Things that were revealed in this trailer:
-The general story
-First full look at Zelda
-The King of Hyrule
-Impa
-The Deku Tree
-The Master Sword
-Hateno Village and the Gerudo Town
-seal surfing
-Some of the Champions and the successors
-The Divine Beasts

Some of these things were teased in the Game Awards trailer like Revali and the flying divine beasts along with the first look at a village. But it's only in the 2017 trailer that everything came into focus. Before then, we really didn't know much about the story at all other than Link has re-awakened after 100 years.
 
Here's a theory. The artwork does depict Hylia but it isn't the figure with the wings on its head. The person people think is Zelda is actually Hylia and the artwork depicts two gods making a pact with each other.
 
Rewatching the 2017 presentation trailer, I am reminded how much we didn't know before hand.


Things that were revealed in this trailer:
-The general story
-First full look at Zelda
-The King of Hyrule
-Impa
-The Deku Tree
-The Master Sword
-Hateno Village and the Gerudo Town
-seal surfing
-Some of the Champions and the successors
-The Divine Beasts

Some of these things were teased in the Game Awards trailer like Revali and the flying divine beasts along with the first look at a village. But it's only in the 2017 trailer that everything came into focus. Before then, we really didn't know much about the story at all other than Link has re-awakened after 100 years.

It's still crazy that this game fully delivered. At a time where morale for Nintendo's games was probably at an all time low mainstream wise.
 
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