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I didn’t say I played Xenoblade. Are you having a bad night or something?You don't play Xenoblade games otherwise you'd have something Xenoblade 3 related in your avatar.
I didn’t say I played Xenoblade. Are you having a bad night or something?You don't play Xenoblade games otherwise you'd have something Xenoblade 3 related in your avatar.
I didn’t say I played Xenoblade. Are you having a bad night or something?
How come? They are completely different campaigns.Suddenly glad I held off on buying Arceus. If this integrates the Arceus elements into the traditional formula, as appearances suggest, it would make Arceus kinda redundant for me.
Eh, I disagree. If you can truly go where you want from the get go, that would do wonders for replayability. I'd be able to plan a team and get them all early on to use throughout the whole game, instead of being constrained by when they show up in a linear campaign. I could choose a completely different team each time and venture out in a completely different direction to obtain it.Imo if Gen 9 doesn't have that same overworld interactivity that PLA did there's no point in the game being open world. I think It would take a lot of the immersion out of the exploration.
Do you have some sort of complex over other franchises being more successful than Xenoblade or something? Like Jesus Christ what prompted this childish attackThe typical Nintendo fan, lol. Loves his simple vibrant colours designed for babies. Goo goo ga ga.
Don't deny you'd blow your load if Game Freak made a world anywhere near as good as Monolith's.
This really isn't the vibe here so I'm going to block you at this point.So you say you love their worlds and yet you haven't even played the games?
You love them so much that you're not even interested in playing any Xenoblade games or Xenoblade 3.
Yeah I suppose an open world could still be pretty cool, but I really think it would still blend even better with PLA's action.How come? They are completely different campaigns.
Eh, I disagree. If you can truly go where you want from the get go, that would do wonders for replayability. I'd be able to plan a team and get them all early on to use throughout the whole game, instead of being constrained by when they show up in a linear campaign. I could choose a completely different team each time and venture out in a completely different direction to obtain it.
Do you have some sort of complex over other franchises being more successful than Xenoblade or something? Like Jesus Christ what prompted this childish attack
Well don't get me wrong, I much prefer Arceus' catching system too. But I think there are plenty of other benefits to an open world in the context of Pokémon that don't necessitate it coming back, though I would like it to.Yeah I suppose an open world could still be pretty cool, but I really think it would still blend even better with PLA's action.
Do you have some sort of complex over other franchises being more successful than Xenoblade or something? Like Jesus Christ what prompted this childish attack
The elements of Arceus that interest me are open areas with roaming Pokemon, overworld areas and new catching.How come? They are completely different campaigns.
The Xenoblade franchise is more successful than ever now and Monolith has been extremely prolific on the Switch so I have no idea what you think is gained by attacking others. At worst you'll turn away potential new fans.Maybe. When you're favourite series is one that's had to fight an uphill battle for 12 years within the Nintendo fanbase against popular, long-established Nintendo IP and struggle to carve out its own place amidst Nintendo fans who'd mostly only care about Mario, Zelda and Pokemon, it's easy to feel the way I do.
For Nintendo fans who's favourite franchises are the latter, they'll never understand what this is like. It's a different world when you're the underdog.
Well said. Nothing is ever going to change if one perpetuates an "us" vs "them" mentality. Part of what has me so interested in Xenoblade, beyond having wanted to play it since back on the Wii, is knowing how involved Monolith has been in Nintendo's other works lately. If they are even partially responsible for the magic of botw's world, I want to give their games a chance. We can lean into moments like that and Xenoblade's representation in smash rather than putting up walls.The Xenoblade franchise is more successful than ever now and Monolith has been extremely prolific on the Switch so I have no idea what you think is gained by attacking others. At worst you'll turn away potential new fans.
...Dude Xenoblade has had an entry for almost every year of the Switch's lifespan. Who cares what some fans think about the games when Nintendo very clearly cares a lot about the franchise?Maybe. When you're favourite series is one that's had to fight an uphill battle for 12 years within the Nintendo fanbase against popular, long-established Nintendo IP and struggle to carve out its own place amidst Nintendo fans who'd mostly only care about Mario, Zelda and Pokemon, it's easy to feel the way I do.
For you and Nintendo fan's who's favourite franchises are the latter, they'll never understand what this is like. It's a different world when you're the underdog.
Pitting Xenoblade against Nintendo's other offerings with an us vs. them narrative would probably do the opposite of what you want though. Xenoblade's been gaining popularity over the years, there's nothing to be mad about. Not every franchise needs to be Pokemon popular and that's fine. Stuff like this just makes us look like crazies lolMaybe. When you're favourite series is one that's had to fight an uphill battle for 12 years within the Nintendo fanbase against popular, long-established Nintendo IP and struggle to carve out its own place amidst Nintendo fans who'd mostly only care about Mario, Zelda and Pokemon, it's easy to feel the way I do.
For you and Nintendo fan's who's favourite franchises are the latter, they'll never understand what this is like. It's a different world when you're the underdog.
I’m a fire emblem fan since it’s first NA release. Never had a childish attack like yours cause in the end, it’s just video games. I don’t care if people don’t like Fire emblem. I just personally want to play them. It’s not a different world, you’re just making it personalMaybe. When you're favourite series is one that's had to fight an uphill battle for 12 years within the Nintendo fanbase against popular, long-established Nintendo IP and struggle to carve out its own place amidst Nintendo fans who'd mostly only care about Mario, Zelda and Pokemon, it's easy to feel the way I do.
For you and Nintendo fan's who's favourite franchises are the latter, they'll never understand what this is like. It's a different world when you're the underdog.
Monolith has released Xenoblade X in 2015, Xenoblade 2 in 2017, a standalone expansion in 2018 that's practically it's own game, a remaster/remake in 2020, and a new game in 2022.Maybe. When you're favourite series is one that's had to fight an uphill battle for 12 years within the Nintendo fanbase against popular, long-established Nintendo IP and struggle to carve out its own place amidst Nintendo fans who'd mostly only care about Mario, Zelda and Pokemon, it's easy to feel the way I do.
For you and Nintendo fan's who's favourite franchises are the latter, they'll never understand what this is like. It's a different world when you're the underdog.
That makes more sense with being a fire type and I see the shape in the tail, but the eye/muzzle area looks like apple flesh, like they sliced it open at the head. The stem is more apple than pepper as well. It's like they started with the idea of making him a pepper but then the head turned into an apple. Oh well, I love him regardless.Fuecoco seems more like a chili pepper to me, honestly.
As someone on media blackout (well, visual media) who hasn't even seen what the starters look like, this particular description puts quite a gruesome image in my headlike they sliced it open at the head
This legitimately made me burst out laughing. I'm so sorry if I actually spoiled something for you, but I can assure you, the image in your head is probably far off from the real thingAs someone on media blackout (well, visual media) who hasn't even seen what the starters look like, this particular description puts quite a gruesome image in my head
Guess we're finally getting that M rated mature Pokémon game
No haha, I wouldn't be reading this thread if I cared about those kinds of spoilers. I just don't wanna see the world or designs. But imagining my own takes on them for now is part of the fun. In my mind right now, Sprigatito is green Litten, Fuecoco is a dino with a chili pepper head and Quaxly is mad duck from Earthbound except blue and with a pompadourThis legitimately made me burst out laughing. I'm so sorry if I actually spoiled something for you, but I can assure you, the image in your head is probably far off from the real thing
What?! Sun and Moon we’re not unfinished at all and where quite complete packages with lots to do in the world. And while X/Y we’re not just favorites by far, they were not unfinished at all. They were very meaty.
gonna stop being rammy for a minute to spread the joy of auto-populated mistranslation articles
No haha, I wouldn't be reading this thread if I cared about those kinds of spoilers. I just don't wanna see the world or designs. But imagining my own takes on them for now is part of the fun. In my mind right now, Sprigatito is green Litten, Fuecoco is a dino with a chili pepper head and Quaxly is mad duck from Earthbound except blue and with a pompadour
I wanted them to take their time too; but in regards to implementing elements from Legends, I think it's fairly apparent based on what they've shown that Game Freak bet heavily on the game being recieved well and are already retaining elements from it as new series staples. Probably helped that Ohmori was a producer on Legends and and is (most certainly) directing these games; would've been developed in tandom for most of their production cycles.i really really wanted this to be at the least 2 years from Arceus so they can fully implement what worked best about it and really take their time making the best new proper 'open world' pokemon.
i just don't know about this one. clearly it's been in dev long before Arceus, like following S&S. and i can only assume with some half of GF's dev team since many were working on LA. it's like the worst of all worlds really, coming too soon with not enough dev resources or proper feedback implemented. not a lot of core game changes are possible within less than a year
now we're gonna have like the literal 3rd mainline pokemon within a single fiscal year and it's so weird to think about
I actually might prefer SwSh's artstyle. I think SV's artstyle might potentially make the rougher parts stick out more. But in no way does it look like a 3DS game or any other such hyperbole. Especially architecture, like the plaza or the protag's home or the town at night, looks great.do people actually think it’s ugly or is it trolling. I feel like I’m missing something
I assume it might be, because if they did VA, they'd like to do it in every selectable language, which is around 10, I think. Because there probably wouldn't be many other reasons against the typical Japanese and English VA a lot of games get, other than them letting players interpret the characters themselves.Voice acting is something I'm just literally never expecting from the series at this point. For whatever reason Pokemon just doesn't seem to be interested
I hoped they'd do a SwSh DLC-like expansion for PLA for this year with gen 9 releasing next year, but when it comes to taking things from PLA, the trailer at least implies the battle transitions being as snappy as in PLA. Since PLA is about making a PokéDex as opposed to going on an adventure to "be the very best", assuming that's the focus of SV anyway, some things might not come back, while some things in or not in PLA will, but I doubt the positive reception of PLA would've changed that.I wanted them to take their time too; but in regards to implementing elements from Legends, I think it's fairly apparent based on what they've shown that Game Freak bet heavily on the game being recieved well and are already retaining elements from it as new series staples. Probably helped that Ohmori was a producer on Legends and and is (most certainly) directing these games; would've been developed in tandom for most of their production cycles.
They're evolving further from large (but still segmented) areas of Legends to a fully connected open world, now also including towns. Battles seemlessly occur on the overworld again just like Legends. We haven't seen how it all plays out; there's a chance we may not be freely throwing out Pokemon or items on the overworld in this game (hope not, would be a would be a huge shame), but from what we have to go off it really seems like the biggest inovations from Legends are sticking around.
I've been wondering this. It's a big change to the world design, even if it's a logical development given recent Pokemon games. How will it affect the game's structure?Fuecoco seems more like a chili pepper to me, honestly.
I wonder if with the introduction of the open-world, will we get the freedom to tackle gyms in any order we want?
Gyms shouldn't be much of an issue, they simply need multiple teams per gym leader and call the appropriate one depending on the number of gym badges you have. There's a rom hack of Crystal that does this and it works perfectly fine. The "in-between stuff" is gonna be more of a challenge but I don't expect S&V to be completely open anyway. Maybe they have some fixed gyms or a lower and upper circuit and you get to choose between 3-4 gyms.I've been wondering this. It's a big change to the world design, even if it's a logical development given recent Pokemon games. How will it affect the game's structure?
I could see wild Pokémon level-scaling with ours. Or with the Gyms or an equivalent. Beat one, wild Pokémon go x levels up.I've been wondering this. It's a big change to the world design, even if it's a logical development given recent Pokemon games. How will it affect the game's structure?
They have the structure for it already established in different places across the series. For Wild Pokemon, they can increase levels in the major open areas based on game progress (ala Wild Areas in SwSh, Grand Underground in BDSP). For Gym Leaders, they should each have multiple teams they use depending on the order you face them in. The Pokemon Origins anime special established this as a canon thing in the Pokemon game universe almost a decade ago now, yet the games haven't really acted on it yet.I've been wondering this. It's a big change to the world design, even if it's a logical development given recent Pokemon games. How will it affect the game's structure?
This is speculation but I feel like the plaza in that central city will be our one and only gym.I've been wondering this. It's a big change to the world design, even if it's a logical development given recent Pokemon games. How will it affect the game's structure?
yikes whats with the hostility
Gyms shouldn't be much of an issue, they simply need multiple teams per gym leader and call the appropriate one depending on the number of gym badges you have. There's a rom hack of Crystal that does this and it works perfectly fine. The "in-between stuff" is gonna be more of a challenge but I don't expect S&V to be completely open anyway. Maybe they have some fixed gyms or a lower and upper circuit and you get to choose between 3-4 gyms.
I could see wild Pokémon level-scaling with ours. Or with the Gyms or an equivalent. Beat one, wild Pokémon go x levels up.
Curious if you'll be able to go to the Gym the most far out from the beginning or if some sections will be gated. Beat all Gyms in this part, then you can take a ferry to that one.
This all sounds much more like the Pokemon game I'd like to play.They have the structure for it already established in different places across the series. For Wild Pokemon, they can increase levels in the major open areas based on game progress (ala Wild Areas in SwSh, Grand Underground in BDSP). For Gym Leaders, they should each have multiple teams they use depending on the order you face them in. The Pokemon Origins anime special established this as a canon thing in the Pokemon game universe almost a decade ago now, yet the games haven't really acted on it yet.
This... not so much.This is speculation but i feel like the plaza in that central city will be our one and only gym.
Yeah, this is the usual way romhacks have tackled the tackle-any-gym approach.Gyms shouldn't be much of an issue, they simply need multiple teams per gym leader and call the appropriate one depending on the number of gym badges you have.
I’m also thinking there’s going to be a set of lower and upper circuits, and you’ll be gated from the upper circuit til you finish all of the lower circuit.Maybe they have some fixed gyms or a lower and upper circuit and you get to choose between 3-4 gyms.
I can at least see the dungeon design being better than base SwSh, even just in the SwSh DLC there’s a notable uptick in level design quality. Hopefully they build on top of that.With the introduction of a fully open world design, I'm also curious about dungeons. Recently entries skimped on this a lot unfortunately, and I'd actually prefer loading screens if it comes with intricate and expansive dungeons.
I’d like level-scaling to some extent but I hope they don’t go wild with it. On a related note I hope we get custom difficulty options… for example I like having EXP share on but I feel like the current system gives way too much EXP to everyone. Would be nice if I could knock the payout down by 30-40%.I could see wild Pokémon level-scaling with ours. Or with the Gyms or an equivalent. Beat one, wild Pokémon go x levels up.
Lol... Im afraid that I might be right. I find it weird that they focus on that area too many times.This all sounds much more like the Pokemon game I'd like to play.
This... not so much.
I'd kinda prefer Easy, Normal and Challenge Modes a la BW2 (except, you know, available from the start) but this could work.On a related note I hope we get custom difficulty options… for example I like having EXP share on but I feel like the current system gives way too much EXP to everyone. Would be nice if I could knock the payout down by 30-40%.
I’m also thinking there’s going to be a set of lower and upper circuits, and you’ll be gated from the upper circuit til you finish all of the lower circuit.
Only if the world was small, I guess; but I agree. The way they're talking about this an Arceus style structure doesn't sound at all on the cards. I didn't expect to be this interested in a new Pokemon generation in 2022 but I'll be keeping an eye on it, for sure.I think they’ve tried to make it as clear as possible that this game isn’t structured like Arceus by calling it open world in many different places; “Various towns blend seamlessly into the wilderness with no borders.”
Would there even be a purpose to other towns beyond the starting one with Arceus’ structure?
there are two shields in the trailer with oranges and grapes. probably it will take on the importance of our citrics and wine, maybe they are two new teams fighting each other to be the most important in the region?I wonder what Scarlet and violet are supposed to represent
I don't know how anyone can be saying this is anything less than the best looking 3D Pokemon game from Game Freak. The texturing is already far more advanced than anything we've seen from them and the game will continue to be polished up until release. It's like night and day coming from Arceus.