Jahranimo
Bounty Hunter
- Pronouns
- He/Him
I hope we get an epilogue showing the XC3 cast communicating after the ending of XC3
I would love this so much. The icing on the icing on the cake.
I hope we get an epilogue showing the XC3 cast communicating after the ending of XC3
Time is moving slowly.
Also, one million views and counting...
Makes me wonder how their going to handle gems and cooking though if this is Riku's thing now and Manana's not an immortal god-nopon like Riku apparently is. The gem and cooking icons are visible in the enemypedia screenshot so those mechanics aren't removed.
Unless there was conflicting info I forgot, I thought all of the Nopon were immortal in Xenoblade 3.
They don't always; Mio, Eunie, and Sena didn't, nor does Niall/Nael.I love the design, but why do they always have to have huge breasts
Zed clearly calling Alvis "my God"
Common variety Nopon
This thread is as great a reminder as any of just how much is going on in these games lol. Maybe I should browse their wiki over the next week and get some Xenosynapses firing
You weren’t fooling anyone, not even yourself!Got to love the passion of the fan base, it‘s awesome. It’s why the in-fighting can be so annoying at times.
So excited to have more Xeno in the next week. I told myself I wouldn’t get too excited for this DLC…
I think that might be community. It's under the same section as the bestiary and collectopedia on the Japanese website.I notice there's a third panel on the top of that page too, kinda looks like a map with a pin on it maybe something to do with finding locations or something?
They had normal ages listed in the affinity chart, though Riku's was definitely a lie.Unless there was conflicting info I forgot, I thought all of the Nopon were immortal in Xenoblade 3.
That Takahashi fella keeps stealing my heart.You weren’t fooling anyone, not even yourself!
I think the issue is more with fan art in this case. Same thing happened with Pyra and Mythra.They don't always; Mio, Eunie, and Sena didn't, nor does Niall/Nael.
Glimmer's figure is hardly outrageous, I know women in real life built similarly.
A's first two passive skills:
Silver Blade - Boost damage by 10% (up to 100%) each time you heal an ally.
Life Sword - Heal self when an auto-attack hits.
The exclamation mark one doesn't seem to be a regular skill but some sort of preemptive strike bonus. I think it's saying it grants Decoy to all allies at the start of battle with a side attack? Not sure on that one.
The two blue skill nodes with the Sims logo are just flat stat boosts. Attack+30 and Healing+25.
I guess when you hit 10/10 Progress it unlocks the next panel of skills. Not sure how class levels work though, there doesn't seem to be CP. Also, the kizuna points for the skill tree (probably will be translated as affinity points) are shared between all party members which is particularly interesting because those percentages for affinity goal completion would imply there's a finite amount.
Interesting, I would’ve assumed it worked like 3 where they could all learn eachother’s classes even if there aren’t any heroes to learn. That’s not the case?This made me realize that we have bespoke character roles again, instead of the kinda homogeneous blob that the 3 cast ended up as due to the class system. Looking forward to that
I really adore Pyra and Mythra. They’re probably my favourite characters in the series.
I do like their designs, but I completely understand why some are less keen.
I think Glimmer strikes a good balance of keeping what people liked about their designs, while toning down what they didn’t.
it's still there but for specific skills nowCorrect me if I’m wrong, but they removed the auto attack combo bonus you got in XC2 from cancelling into an art on the third hit.
Thank you. I hate GAME with all my being, but I'm not going to risk missing out on getting these.Pyra & Mythra amiibo now available to preorder @ GAME
https://www.game.co.uk/en/m/amiibo-...0.1290756438.1682088765-1891844642.1682088765
I guess we don't know for certain but we haven't seen Class Points yet and each character has their own Skill Tree. Master Arts are also replaced by something called Ouroboros Powers that are unique to each character (Shulk has a Monado Art that gives Target Lock, for example) and seem to have have unique bonus effects based on what normal art they're Fused with. So yeah, overall, pretty likely class swapping is goneInteresting, I would’ve assumed it worked like 3 where they could all learn eachother’s classes even if there aren’t any heroes to learn. That’s not the case?
Also do we know for sure heroes are out? I could see a limited roster of maybe like 4
Torn between Glimmer and Rex. Pyra’s daughter or my boy turned man - tough choice.I think their additions to Smash improved their designs a bit. As characters though they're both great.
And agreed with Glimmer so far, she is a nice design amalgamation of the Aegis girls from 2. She might be my favorite to use in Xeno 3 FR.
Ahh fair play.it's still there but for specific skills now
It's always tricky to balance in RPGs between characters having their own identities vs. the genre's trademark customizability. When I was younger, I was a staunch believer in characters' identities coming out in their movesets like Chrono Trigger, FF4, and Xenoblade 1 but also couldn't deny the fun of mixing and matching job systems like FF5. Then I went through a phase where I was like "customization is the blood and soul of RPGs, everything must be customizable!" but deep down I kept liking characters having their own identities even if I didn't want to admit it. End of the day I don't think there's a one size fits all solution and it's just what makes different games feel like different games.This made me realize that we have bespoke character roles again, instead of the kinda homogeneous blob that the 3 cast ended up as due to the class system. Looking forward to that
Thank you for the alert. The last two to complete my Smash bros Collection. Gonna assume Sora isn't getting one at this point.Pyra & Mythra amiibo now available to preorder @ GAME
https://www.game.co.uk/en/m/amiibo-...0.1290756438.1682088765-1891844642.1682088765
Man I dunno. Cause XB 2 Torna digital was released on the 18 and physical on September 21st, 2018 (according to wiki).Is there no chance of physical afterall? I'd be so mad if I bought the expansion pass and then they announced physical
It's always tricky to balance in RPGs between characters having their own identities vs. the genre's trademark customizability. When I was younger, I was a staunch believer in characters' identities coming out in their movesets like Chrono Trigger, FF4, and Xenoblade 1 but also couldn't deny the fun of mixing and matching job systems like FF5. Then I went through a phase where I was like "customization is the blood and soul of RPGs, everything must be customizable!" but deep down I kept liking characters having their own identities even if I didn't want to admit it. End of the day I don't think there's a one size fits all solution and it's just what makes different games feel like different games.
But the extremes on either end do bother me. I've come to not have much love for the "you can learn every skill in the game!" thing that the original FF12 or Divinity Origin Sin did. But I also think Torna and even my beloved Chrono Trigger go too far with not having enough stuff to tinker with. Xenoblade 3 base game definitely feels like it strays toward the former. I have some gripes about the class system I never expressed here. I was going to do a massive write up on the story and gameplay when I finished but ultimately decided it was a waste of energy.
But what bothered me with the base game is stuff like how Mondo is supposed to be important to Taion and Taion's whole identity and aesthetic of a debuffing origami wizard seemed so cool to me in the prerelease phase but there's no way to grow or expand the identity in the game. The moment you're given control over Taion you already have all the arts and skills his class will ever learn and then it's already obsolete and will never be used on Taion again as early as Millick Meadows. At the same time, I don't see how they could go back to a more xc1 approach after X and 2.
I know xc1's lack of customization often gets dunked on by X and 2 fans, and as an xc1 fanboy sometimes I play into that to try and prove that don't have rose-tinted goggles for 1 but really I'm pretty fine with its level of customization. Characters learn set arts but skill links and how open-ended the equipment system could feel with gems did a lot of heavy lifting. And characters learned twice as many arts than they could take into battle so even if you couldn't make Reyn a dedicated healer you still had some choices like: do I want Reyn to focus on burst damage with Berserk+Magnum Charge+Sword Drive or do I need something tankier with a focus on damage mitigation with Anchor Chain+Aura Burst+the Dive Sobat combo? Looking at the skill trees for Future Redeemed, it does seem like it's only going to be six Arts and four Skills per character and I'm worried it'll be more like Torna than xc1. The union combos look promising though.
Lately, I've been thinking if I were to make an RPG, I'd probably have set classes and weapons for the characters but have something like Diablo 2's skill tree where there are three trees per character that represent three main playstyle directions that character can go down and of course, you can mix and match between the three trees. I mean I've tried to make an RPG. I still kind of want to, I need there to be more time in a day lol.
Is there no chance of physical afterall? I'd be so mad if I bought the expansion pass and then they announced physical
Man I dunno. Cause XB 2 Torna digital was released on the 18 and physical on September 21st, 2018 (according to wiki).
I feel like they would have confirmed it by know if there was physical. iF they do plan on one, then I feel like it's most likely deliberate of them to delay announcing (and releasing later on) so they can get as many launch downloads and have people "double dip" after. I would be surprised if they announced physical..
Nintendo DLC typically releases around 1 am UTC IIRC.So what time can we expect this to unlock again?
Could just not have the class swap and just be a 7th teammate being a guest one that changes over the course of the story(tho with how the game works and the Nopon archsage being outside time and space I will not rule out the DLC team’s classes being unlockable for the main story crew via the arena, maybe via a rogue like guantlet but where you use the dlc crew as your character)I guess we don't know for certain but we haven't seen Class Points yet and each character has their own Skill Tree. Master Arts are also replaced by something called Ouroboros Powers that are unique to each character (Shulk has a Monado Art that gives Target Lock, for example) and seem to have have unique bonus effects based on what normal art they're Fused with. So yeah, overall, pretty likely class swapping is gone
We technically don't know if Heroes are in or not I think, but given the above and the fact that we haven't seen them yet I wouldn't count on them being in
Yeah I do think it depends on the game what system is best - I tend to like both systems so long as they're well implemented, though imo XC3 is not a great example of a job system. Monolith has experience with unique roles though so I'm hopeful for FR's systemIt's always tricky to balance in RPGs between characters having their own identities vs. the genre's trademark customizability. When I was younger, I was a staunch believer in characters' identities coming out in their movesets like Chrono Trigger, FF4, and Xenoblade 1 but also couldn't deny the fun of mixing and matching job systems like FF5. Then I went through a phase where I was like "customization is the blood and soul of RPGs, everything must be customizable!" but deep down I kept liking characters having their own identities even if I didn't want to admit it. End of the day I don't think there's a one size fits all solution and it's just what makes different games feel like different games.
But the extremes on either end do bother me. I've come to not have much love for the "you can learn every skill in the game!" thing that the original FF12 or Divinity Origin Sin did. But I also think Torna and even my beloved Chrono Trigger go too far with not having enough stuff to tinker with. Xenoblade 3 base game definitely feels like it strays toward the former. I have some gripes about the class system I never expressed here. I was going to do a massive write up on the story and gameplay when I finished but ultimately decided it was a waste of energy.
But what bothered me with the base game is stuff like how Mondo is supposed to be important to Taion and Taion's whole identity and aesthetic of a debuffing origami wizard seemed so cool to me in the prerelease phase but there's no way to grow or expand the identity in the game. The moment you're given control over Taion you already have all the arts and skills his class will ever learn and then it's already obsolete and will never be used on Taion again as early as Millick Meadows. At the same time, I don't see how they could go back to a more xc1 approach after X and 2.
I know xc1's lack of customization often gets dunked on by X and 2 fans, and as an xc1 fanboy sometimes I play into that to try and prove that don't have rose-tinted goggles for 1 but really I'm pretty fine with its level of customization. Characters learn set arts but skill links and how open-ended the equipment system could feel with gems did a lot of heavy lifting. And characters learned twice as many arts than they could take into battle so even if you couldn't make Reyn a dedicated healer you still had some choices like: do I want Reyn to focus on burst damage with Berserk+Magnum Charge+Sword Drive or do I need something tankier with a focus on damage mitigation with Anchor Chain+Aura Burst+the Dive Sobat combo? Looking at the skill trees for Future Redeemed, it does seem like it's only going to be six Arts and four Skills per character and I'm worried it'll be more like Torna than xc1. The union combos look promising though.
Lately, I've been thinking if I were to make an RPG, I'd probably have set classes and weapons for the characters but have something like Diablo 2's skill tree where there are three trees per character that represent three main playstyle directions that character can go down and of course, you can mix and match between the three trees. I mean I've tried to make an RPG. I still kind of want to, I need there to be more time in a day lol.