Well you know where to find birds… you should be searching in that part of the mapAnyone know how I can get it?
Well you know where to find birds… you should be searching in that part of the mapAnyone know how I can get it?
I’m doing gerudo area right now. I can feel that the end of the game is in sight. I’ve been trying to avoid spoilers but saw thiscostume on a YouTube thumbnail. Anyone know how I can get it? If the way to get it is a huge spoiler then please don’t tell me but GODDAMN I can’t lie it looked really cool.winged bird
I’m currently workshopping what to play next…Welcome to the other side. Time to workshop overcomplicated Zonai machinery!
Deep into the 4th playthrough, I am at the point that is probably my favourite part of the entire game.
I personally love that part as well. Stumbled upon it by accident, and what a happy accident that was.Deep into the 4th playthrough, I am at the point that is probably my favourite part of the entire game.
I guess that would be because there are plenty of things to do in Zelda aside from combat. I know I've gone hours in that game without harming a single Bokoblin.I will admit that Elden Ring eclipses it with respect to certain things like enemy variety, but this isn't something that actively bothered me in Zelda.
I've been waiting since the E3 2019 trailer to return to Faron and the Zonai Ruins and I wasn't disappointed. Everything tied together nicely here.
And the goddamn music was fantastic during this whole sequence.
I'm also just a sucker for whenever games pull the 'one more thing'.
You gotta helpCouldn’t believe t
I know!!! I was crushed- it immediately jumped to “priority”, to complete this for the kingdom.You gotta help
It's okay, only the madmen do all the Koroks XDexcept the koroks
The reason I had for getting all the koroks in botw is not a reason I ever want to have againIt's okay, only the madmen do all the Koroks XD
Now I'm curiousThe reason I had for getting all the koroks in botw is not a reason I ever want to have again
PandemicNow I'm curious
Oh, understandable, may we never have that again.Pandemic
Look man, if you enjoyed your time with it, doesn’t matter that you didn’t finish it. We play games to have fun, not check off lists.I'd feel guilty for getting this and enjoying it but not actually completing it in any sense, especially since I did basically the same thing with BotW
the easiest way to get rupees is to do a specific sidequest that has you enter more than half of every sky archipelago
My go-to moneymaking method is by cooking meals and selling them at stores, like some sort of wandering gourmet.The easiest way to get rupees is even simpler than that- sell the ample gems you’ll find adventuring, and slay Tallus accordingly hahaha
What if it’s underwater? Link goes and explores a long lost Zora empireWhat’s next after land and air/sky? Water.
Maybe it’s both? We never got to swim in BOTW, nor TOTK, so maybe it’s time we explored that mechanic. Maybe that’s going to be the focus of the BOTW-TOTK physics engine: underwater dynamicsWhat if it’s underwater? Link goes and explores a long lost Zora empire
Bass of the Wild
Theory about next mainline Zelda game:
• The next game will have “open-boat” gameplay: you can go anywhere on your boat. Meaning that the next HD Remaster to be released, finally, is WWHD. We got SSHD before TOTK because of how connected both games were. What’s next after land and air/sky? Water.
I maintain my position that they won't, because the ocean doesn't work as an overworld for the type of game they want to make, because its impossible to guide the player to points of interest on an ocean, which by definition is just a large body of water that looks identical in all directions.
They could just make it so that the land flooded but only a little bit, so that there's still tons of peaks poking above the water. Then if there's also underwater exploration, shallow flooding means you could make out silhouettes under the surface to draw your attention between landmasses. Not to mention they could do a ton more sky islands, and a lot lower to the ground, to make up for less land.I maintain my position that they won't, because the ocean doesn't work as an overworld for the type of game they want to make, because its impossible to guide the player to points of interest on an ocean, which by definition is just a large body of water that looks identical in all directions.
You present a good point. I feel like maybe the next game might focus on the underground. It feels like the underground in TOTK was a bit underutilizedI maintain my position that they won't, because the ocean doesn't work as an overworld for the type of game they want to make, because its impossible to guide the player to points of interest on an ocean, which by definition is just a large body of water that looks identical in all directions.
I'd love an open world Zelda game with a smaller surface area, and a more in-depth underground to compensate for it.You present a good point. I feel like maybe the next game might focus on the underground. It feels like the underground in TOTK was a bit underutilized
My sentiments exactly. We explored Hyrule and what it offered. Twice. What diversity can they offer?Let me go spelunking into unique biomes with special enemies,
Amusing Lizalfos behavior.My sentiments exactly. We explored Hyrule and what it offered. Twice. What diversity can they offer?
I think we would first get a game where overworld is riddled with lakes, ponds, swamps and beaches, before a full open world based on sailing and underwater. Maybe you can have an underwater counterpart to overworld in terms of massive scaleBoth BotW and TotK lack underwater exploration, that could fit in a new game in the same style. Perhaps in a large sea Wind Waker style, or a new country riddled with lakes and ponds. In the beginning of course you can't hold your breath more than a few seconds but with more and more upgrades you get more freedom to explore underwater.
I'd love a Wind Waker 2 with underwater exploration, but perhaps that would end up too similar to Subnautica?
I had a bit of initial disappointment at how small the sky was, but when I think back to the sky islands I have nothing but positive things to say about them.Beat the game after playing since launch. Masterful experience. Ending was chefs kiss
Decided to hop online and see the cool vehicle builds I might’ve missed and was bombarded by a ton of negative critique the game apparently got after everyone beat it. Probably just a vocal minority. Personally I thought the sky islands were dope and that they remixed the overworld to feel fresh enough. I’ll add more of my thoughts later but i’m still buzzing over how incredible the 3rd act was