This.
I'm not a huge fan of open world games but I really think BOTW was a step in the right direction for the industry. Then came Elden Ring that I also agree to move the genre forward. Then with Totk, I expected another leap but it actually went backwards to what BOTW did, more in the direction of a lot of open world games I was used to criticize.
Btw, seeing Lord of the mountain and Malice Naydra for the first time are probably my favorite BOTW moments.
Yeah, finding Naydra definitely was a very big one as well.
I don't want to sound like TotK has nothing like this, but while playing I got more sad over time about the checklist feeling this game induced in me, in contrast to BotW.
When I looked and walked around in BotW there were only these four structures in the landscape that emitted a “to do feeling” (besides the overall "four titans" and "Calamity beast"):
- towers
- shrines
- unique monsters
- enemy camps
The Koroks were hidden and you stumbled across them while exploring.
I just activated the tower in a region and then I ran around from one interesting looking structure to the next while doing the shrines I came across and fighting (unique) monsters when I felt like it.
Almost everything looked pretty distinct and I just freely explored and stayed curious.
A bit into TotK, you already see much more patterns and checklists. Again you have:
- towers
- shrines
- unique monsters
- enemy camps
but also
- escort mission Koroks
- Addison the sign guy
- identical sky islands with machines for new Zonai devices or those stone tablet islands
- Lord of the mountain cave checklists (each cave marked by a Blupee)
- wells (the researcher that tracks your progress)
- chasms
- Pretty similar looking Yiga Clan outposts
- Mines for building up your battery
- These boss fight platforms in the depths
- Lightroots
- these rows of statues that lead the way in the depths
- the stables do now also have this “gonna get them all” mission with the newspaper quests and the pictures.
I constantly passed stuff that I had to mark on my map or make a note in my mind to return to.
You do one Korok escort mission, turn around and walk a bit, only to see the next one screaming.
It’s not that I disliked all of these things above, some additions I really loved (caves and wells especially).
But overall it very quickly added up to a big feeling of ticking boxes on a list (with not many surprises) and much less like in BotW exploring in my own pace.
It’s just a bit too much.
That’s why BotW is still the better game for me. I was feeling more in the moment.
I know that’s probably a pretty big me-problem that not everyone has. I often feel overwhelmed in real life as well, when too many tasks are waiting for me
