lawwwdd the entire intro + "tutorial" is so fucking good
Once I got within reach of the floating platforms I pulled a botw and went off the guided path and ended up exploring in a direction that led to a bunch of dead ends due to missing the 2/3 shrine abilities, it was such an odd experience since that would quite literally never happen in botwI am completely shocked by the level design of the tutorial area. I figured that some parts of the game might have a bit more linearity then BotW, but this is like a region in Skyward Sword.
I can imagine that this game will become very controversial among newer BotW fans who love the freedom of that game, but as a classic Zelda fan I am incredibly happy.
Embarrassing, but I'm stuck at the toturial.
Can't a way to keep warm. No warm clothes, no heat resistant ingredients.
Embarrassing, but I'm stuck at the toturial.
Can't a way to keep warm. No warm clothes, no heat resistant ingredients.
That was hilariousoh my god
A TREE ATTACKED ME ????
I was wondering about this too.Locking glider/towers behind the important places you have to visit after you went down from the sky islands is a very, VERY, VERY bad decision.
Not only did I
Liberty of BOTW really spoiled me and, not gonna lie, my impressionjust spend 30 minutes trying to adjust the god damned aerodynamics of that one Kakariko shrine and dying twice because, apparently, you need to simply use a glider on that final one leap of faith, but I also didn't meet Purah and couldn't unlock the tower from the hands-on preview, the camp nearby was a pretty rough thing to clear for me, but I thought that it's supposed to be like that.
Moving forward, grumping and feeling bitter.
My smile couldn't be any bigger. What a presentation that is!Then they hit you with that title drop... what a sequence.
I feel you. Finally managed to make myself stop playing around 4:30 this morning and had to get up at 8:30 to get ready for work. I don't feel tired, more just ready to get the day over with so I can get back to Hyrule lol.I really liked the departure from BOTW with the opening here. Completely on rails for a good 15 minutes, I was surprised. The scene with zombie Ganandorf, or whoever that was, was great and felt like more story and setup than in all of BOTW.
Then they hit you with that title drop... what a sequence.
Had to force myself to pull away at 2:30am after getting through the tutorial area. And now just have to get through a work day..
Is anyone else bothered by the fact that the close map sound effect is exactly the same as the first beep of the Seikah-Slate Shrine sensor from BotW?
That intro was something else. They made meeting zombiedorf every bit as intimidating as I'd hoped it would be.
I was waiting for Dorf to drop a "I've known you jerks for a long time" when Zelda asked him how he knew their names
I found myself wanting to ask Zelda if she was sure about exploring because the atmosphere was definitely making it feel like a really really bad idea.
Thera a few haters, but the love is so big that we even love them too.Man I said it in the other thread, but there are no enemies or hate when it comes to Zelda is there? I love it!
The game is a park which os owned by Link.wait what does Linkin Park have to do with Zelda besides the pun
PostNL still hasn’t come yet…
This sucks. Normally Nedgame + PostNL are always on time, but getting anxious it will be delayed till tomorrow.
I feel for you both, I got my CE an hour ago (Twente). Hope it comes through for you as well!Same here. They're keeping me waiting
wait what does Linkin Park have to do with Zelda besides the pun
wait what does Linkin Park have to do with Zelda besides the pun