I think I came away from Tears way more wowed and content than I was BotW, so interesting to read others feeling differently. But I’ll provide my point of view.
BotW was just a rollercoaster for me all around. Experiencing it and getting used to it ditching so many series staples (the dungeon design and lack of theming and unique bosses, etc.) had me feeling such a mix of emotions in the immediate wake of its release. The core gameplay loop was so sublime and there were so many great moments that I was extremely positive in most aspects and probably still considered it the best of the series, but I was definitely lamenting quite a few things that made it hard to come away fully wowed. My opinion of BotW is something that grew more and more over time as I grew to appreciate the game for what it was. And also, being the hopeful person I am, I didn’t really view those things as a negative - moreso a reason to get excited for the future of the series. If they had this amazing formula that I already love despite a lot of things I wanted missing, how amazing will it be when they fix those?
And well… Tears was exactly that lol. Quite literally all of my biggest complaints. Atmospheric and unique dungeons, exciting boss fights that weren’t all similar designs, themed mini-dungeons with the caves,
more permanent rewards (never had a problem with the weapon system but still wanted more permanent rewards in addition to it), better ending. And then on top of that, I think the breadth of its mechanics wowed me even more than BotW’s. Verticality as well.
My two biggest “disappointments” with tears (too much reused music, and lack of new towns) are also things that I quickly accepted way more than I did with BotW’s issues. I think they’re so specific to this game being a direct sequel set in the same world that I don’t even need to be hopeful they’ll be fixed for the next one - I can just assume they will be the second a new setting for the next game is confirmed. That, and the existing towns and music themselves are already great and so are tears’ additions to them, just wished there were more.
Really both wowed me for different reasons. BotW for just introducing the new style, systems and gameplay loop itself. Tears for delivering on fixing my biggest gripes with BotW and going above and beyond with its new mechanics that make BotW’s feel like child’s play.
But when taking out the “re-use of content as a flaw” viewpoint (which is surprisingly easy for me to do, and in many ways it felt like returning to home), I find Tears the most well rounded and full, definitive experience. Everything it keeps from BotW is amazing so the reuse doesn’t bother me, and it improves on everything else.
Hell, even considering that, my worry about BotW becoming completely obsolete didn’t even come true. It gets to keep the divine beast and Sheikah aesthetic (both of which I adore) to itself, which will always make it stand on its own somewhat to me.
Well it’s 3 AM and I’m rambling and barely coherent, but just feeling as great about the future of the series as I did after BotW’s release. The two games come together to form a fantastic duology in a beautiful and brilliant Hyrule that will go down as legendary in gaming history, the ultimate depiction of gaming’s most iconic kingdom. Now take us to exciting new lands next Nintendo!