why not use Master Kohga as the main antagonist for the next Legend of Zelda game?I feel like this Hyrule is just as important as Link and Zelda so if they did a third one I wouldn't mind them using this Hyrule again as long as they can justify it. Zonai and Sheikah technology could radically transform Hyrule if they rebuild the kingdom.
But I'm more than ready for a new refresh of Zelda after TotK. As much as I do enjoy this Link and Zelda duo I'm ready for something new. Considering BotW-style Zelda's are going to be the norm going forward I think a radically different setting would exciting to explore with those same bones.
Though if there is a third one I would love to see a villain like Vaati or Veran come back in some way.
i feeling kinda epty because theres only two Shirnes left for me to do and the Gerudo questWell. I’m 100+ hours in. I’ve done all the shrines and light roots. Done the major side quests. Upgraded the armor I use most often. I’m at the end and I just…don’t want it to be over.
Damn this game is incredible.
Everyone should dare them so Nintendo takes the bait and literally makes manna rain down from heavenGood luck on the next Zelda game Nintendo, because I don’t see how this can be topped.
I found the shrine there before doing the quest, and at the time I wondered what the changing pf the tides was for hahathat flooded cave with tide rising up and one that you have to take a guy on a boat is so cool
why not use Master Kohga as the main antagonist for the next Legend of Zelda game?
Though if there is a third one I would love to see a villain like Vaati or Veran come back in some way.
why not use Master Kohga as the main antagonist for the next Legend of Zelda game?
If this is going to be a trilogy I feel like you have to have Ganon be the antagonist again in some way, otherwise it just doesn't feel right. I know Star Wars TROS is a sticking point with people, but Abrams was right, to have the final chapter not relate to the big bad of the series just feels wrong. Maybe the third game could involve Vaati trying to ressurect Ganon or something like that as a compromise.
Yeah, it would've made more sense for Kogha and the Yiga to be more major antagonists of TOTK because of the way Kogha is introduced to the Depths due to your actions in BOTW. Mummy Ganondorf could've actually been found by him/them because they were already in the Depths... their tinkering with his corpse could've led to the leaking of malice/gloom into Hyrule which would lead to Zelda/Link investigating and then the Upheaval occurring as a result. That could've been the story/action of the sequel to BOTW, and then the third game would've been what happened in TOTK. That would also tie the Yiga directly to Ganon rather than them just be a external, unrelated fan club that has never interacted with it. But in this legend of Hyrule, really Ganon should be the final final boss.If this is going to be a trilogy I feel like you have to have Ganon be the antagonist again in some way, otherwise it just doesn't feel right. I know Star Wars TROS is a sticking point with people, but Abrams was right, to have the final chapter not relate to the big bad of the series just feels wrong. Maybe the third game could involve Vaati trying to ressurect Ganon or something like that as a compromise.
DISSAGREE. The bigger problem they would have is, how to go even further with the "overpowered" feel.If this is going to be a trilogy I feel like you have to have Ganon be the antagonist again in some way, otherwise it just doesn't feel right. I know Star Wars TROS is a sticking point with people, but Abrams was right, to have the final chapter not relate to the big bad of the series just feels wrong. Maybe the third game could involve Vaati trying to ressurect Ganon or something like that as a compromise.
Yeah I finally did that phenomena a couple of days ago and it was great. Im in the Gerudo region currently and have a bunch of caves left to do, easily some of the best caves from what ive explored so far. After I spend a bunch of time there maybe I will continue the main quest lol.Whoa, didn't do updates in a while.
Between the last post and this one, i finished the Gerudo Phenomena.
God, why is EVERYTHING in TotK and BotW that involves the Gerudo so good?
The Lightning Temple also felt like the most traditional dungeon akin to earlier games.
But the build-up to it was so fun.
I also love how the Gerudo area doesn't just have "traditional" caves, but that a lot of the caves there are sunken ruins which feel even more like mini-dungeons than some other caves.
Then the chase through Hyrule Castle, it was cool, but given i already explored it to death in order to get the Royal Guard set, it felt a bit flat.
Imo, they should've locked the floating part of it until this moment.
Though the revelation that the current time Zelda is a Phantomganon-puppet was kinda whack, the fight was somewhat intense despite my big amount of hearts and good upgraded armor ... i really suck at the timing for the dogde thing.
Link getting his arse saved by the sages (or let's be honest, by his friends) was a cool moment.
Ganondorf was legit scary here, too.
Then, the search for the 5th sage. Kinda did some of that work already weeks ago when i first arrived at Kakariko.
Build-up so far was fun, but i'm honest, i didn't like the Thunderhead Island part. Without me exploring the Yiga HQ and getting the Anti-Lightning-Helmet, this section would've been really frustrating.
Unlocked the underground Construct-Factory and got Mineru the first body part, but decided to hold off here and do some other stuff.
Like the final Dragon Tears. I mean, i expected what Zelda's going to do by the ... third tear i think ... where they talked so prominently about the forbidden magic to become a dragon.
But it really made me sad to see the actual transformation and it's lead up, with the Sky Dragon shedding a new, final tear. seeing Zelda with the teary dragon-eye-pupils moments before she transforms and the ancient sages not being able to do anything but watch how Zelda sacrifices herself for her homeland and her people.
Afterwards, i decided to take a visit in the Lost Woods since they were close. Kinda nice flashback to OoT, having to go inside the Deku Tree to cleanse him from Ganondorfs corruption.
Then, upwards to hunt the Sky Dragon and finally recover the Master Sword. Man ... what a scene.
And that's about where i am now. Of course i also did a lot of side stuff, shrine hunting and so on, but that would prolly need a post of it's own.
Doing this recapture of the stuff i did since my last post here made me realize that TotK is basically pure awe in game form.
Fujibayashi, imo, has earned himself to be among those people at Nintendo, who are beyond any doubt.
I am of the opinion that TotK, using BotW as a basis, has one of the better written, if not best written Zeldas made.
And yeah, "not that that's a hard bar to surpass", but I do find the emphasis put on her role in this game as being a more proactive leader, and also being a proactive sage quite a welcome surprise and does well to establish what makes her "Legendary".
I think they just mean the character of Zelda is the best she's ever been written.Don't agree at all. The presentation is better in most ways than Botw, but the plot feels like they're trying way too hard to make it feel complex. Or worse, they're working completely around the most convoluted way to have Zelda not be present during gameplay, by sending her back to the first kingdom of Hyrule. I also hate that in doing that, it retcons most of Zelda history, especially OoT. Or at the very least, creates ANOTHER timeline split.
I really hate to say it, but I'm starting to agree that they don't really care about the timeline.
I think they just mean the character of Zelda is the best she's ever been written.
I do think she's the most well-realised.
But I hate the shit she has to go through in these games.
(And I agree with you in the story in general. Probably my least favourite story in the series. And I really like the Breath of the Wild story AND presentation!)
Yes, you'll know when you've found them all.Quick Q: do you get a notification that you've completed the depths once you find every lightroot? I have no damn idea where the last couple could be lol. Any tips for observing the depths map for stragglers?
Is every section of the depths map supposed to be the same shade/brightness when you're finished? I really just have no idea where I could be missing oneYes, you'll know when you've found them all.
Honestly, I see all the criticisms for the map reuse and I can kinda understand them rationally, but personally TotK was just as fresh to me. Agreed that it has a significantly different vibe.It really felt like a completely different game compared to BOTW, which I loved to death
Honestly just use the fast travel, save yourself some time hahaAm I in to deep to break my no warp run?
Hmm, Since you’re sure about the Depths map, then the logical conclusion is that you’re missing a couple of sky shrines. Perhaps you need to revisit certain sky islands? Scope out the skies?What gives? Does someone want to give me a hint on how to proceed?
Hmm, Since you’re sure about the Depths map, then the logical conclusion is that you’re missing a couple of sky shrines. Perhaps you need to revisit certain sky islands? Scope out the skies?
Well this is just cleverI named my gold horse Carat and I think that's a very clever name if I do say so myself.
Gotta hard disagree on you there, especially with regards as to how the events of this game retcon others from the other titles.Edit: Misread, I'm talking about the story in general, not just Zelda's characterization.
The presentation is better in most ways than Botw, but the plot feels like they're trying way too hard to make it feel complex. Or worse, they're working completely around the most convoluted way to have Zelda not be present during gameplay, by sending her back to the first kingdom of Hyrule. I also hate that in doing that, it retcons most of Zelda history, especially OoT. Or at the very least, creates ANOTHER timeline split.
I really hate to say it, but I'm starting to agree that they don't really care about the timeline.
That must be it, but damn, that's gonna take a hot minute! I'll revisit tomorrow. Thank you for letting me know that there isn't a special trigger or activation besides just getting all 152.
I rolled credits over the weekend after about 150 hours. Realized on my way to the big bad that I had still never seriously attempted to battle a single Lynel, Gleeok, or Molduga, and was still sometimes "nervous" about combat with silver Horrblins, Boss Bokos, etc., and still mostly wanted to avoid Hinox, Frox, and Talus because I felt so afraid of fighting enemies at the start of the game. And there I was heading all the way to the final boss. This is 6 years after playing BOTW for a similar amount of time where I was slicing through Lynels like no one's business.
I realized how much TOTK changed my approach to SO MUCH of this world. In BOTW, I explored Hyrule a certain way, battled enemies a certain way, progressed the story a certain way. From the beginning of TOTK, my perspective about the world shifted signficantly. The ominous tone set by the initial cutscenes plus the isolation of the Great Sky Island made me more cautious. Afterward, dropping me onto the surface first in the middle of Hyrule Field, which in BOTW was full of Guardians where I was usually nervous, made me cautious to explore because of my muscle memory of that space.
And then what's super interesting about my perspective of the "reused" world is the setup of Lookout Landing. It's still in the middle of the map like the Great Plateau, so it's a somewhat familiar setup, but it's much further north in the area of Hyrule Castle and the town, which again from my BOTW memory is an ominous place -- and then the game nudges you west, which is the opposite direction of where they nudge you in BOTW.
So for me, really from the very beginning, the entire world felt like a different world that BOTW's map. The big time landmarks and towns were good anchors for exploration, but overall, for me, I both physically explored and mentally felt like I was moving through a brand new space for basically my entire playthrough. Never for a moment was I disappointed with my time exploring the surface, and I enjoyed the minor and major changes made to landmarks big and small. Add to all that, the thrill of moving through the Sky most of the time, PLUS the thorough exploration of the Depths contributed to the overall ominousness, cautiousness, AND freedom of exploration.
It really felt like a completely different game compared to BOTW, which I loved to death -- to say absolutely nothing about what Ultrahand, Fuse, Ascend, and Recall all contribute to the experience of minute-to-minute gameplay and exploration. I loved playing this game so much. Still plenty to do (finally battled a Molduga and went to a Labyrinth today) but I was desperate to know what happens at the finale even though I didn't "feel ready" for it (despite having like 22 hearts and overpowered weapons). Thanks for listening.
I did, yup! Thanks for checking with me, though.So now you are sure that you have every root in the depths? Did you get notified?
I missed one under Death Mountain for a long time. It was a very small circle that was not brightened, maybe even just a bit faded compared to the surroundings.
when i fought my first Frox, i trough they are a new take on a Dodongo, just like Gloom Spawn is a new take on a Floor MasterSo, am I the only that thinks the Frox makes sounds that feel from Banjo Kazooie when they're hit?
The only thing wrong with the game is that saxophone wasn’t in it. (As far as I could tell.)Howdy, sorry I know I haven't been engaging in this thread, just wanted to pop in right quick and see if anyone else is still thinking about the killer saxophone part in the final trailer?
cuz I am
Can someone help me with Ganandorf’s final fight?
How many hearts, weapons and just general equipment would you recommend? Easy ways to beat him?
Man, I also sold off my meals to make room for like eight Sundelion meals. Joke’s on Link, Ganondorf crushes the entire heart container.Don’t repeat my mistake and stock up on a ton of sundelion meals
Congrats! Which ones were you missing?Sorry for the double post but I GOT EVERY SHRINE
Did the Master Sword stuff last night.
I thought it was pretty cool that you had to access Korok Forest from the Depths, finally gave those towers that connect Depths to the surface a proper usage. Finding the dragon to remove the Master Sword was a pretty neat moment as well, though I'd have liked it more if I hadn't been wearing the full Gliding armor to land atop of the dragon...
My only disappointment with this whole section was the "boss" inside the Deku Tree. This is yet another instance of the game needing more enemy variety. An unique boss here would've made it a standout moment. Like, imagine if instead of the Gloom Hands you battled like a gloomy version of Gohma from Ocarina of Time, it'd have been amazing... Gloom Hands were particularly disappointing since you already get attacked by them when you enter the Korok Grove in the Depths so I ended up battling 2 Hands/Phantom Ganon in what felt like 15 minutes.