So what's the deal with Zelda and the DonDons?
A lot of the things associated with her telling/giving people things are traps since she's actually a puppet. But the Dondons she helps raise are fine?
So what's the deal with Zelda and the DonDons?
A lot of the things associated with her telling/giving people things are traps since she's actually a puppet. But the Dondons she helps raise are fine?
... know what, Don Dons being wildlife for the Depths would have made a ton of sensemy guess is they wanted to have a bigger underground focus
Finished it again recently, for some reason the ending makes me so emotional and I can't account as to why.
I think they're part of of a big story portion / gameplay mechanic that got scrapped. A dondon shows up in the very first teaser in a quite intricate and seemingly thought out way but never coming back into the main game in that capacity.
The first teaser shows more cut content; the story wall is not drawings but actual murals, rats, the dungeon entrace, way more underground architecture, slight ganondorf redesign
my guess is they wanted to have a bigger underground focus but it would either be too botw-y or too classic zelda-y, so they opted to abandoning the depths and turn it into what it is now and add the sky stuff and tears and such.
You mean like with i-frames? That's the stuff I don't like haha.a proper dodge button rather than this awkward "hop backwards or sideways" crap
You can do that, it won’t affect anything except some minor dialogue changesdid i ever trouble if i complete guidance of the Past before Regional phenomena? i was thinking in doing Mineru quest now and then finish with Riju after i done with the my Shirne hunt
You can do that, it won’t affect anything except some minor dialogue changes
The Don Dons do feel like something that maybe had bigger plans in 2019 - perhaps they were even planned for carrying things around, which evolved into the more natural and easily implementable towing harness for the horse. I wouldn't go ahead and say they had grander plans for the underground and that they scrapped it in favour of the sky stuff. The initial trailer closes out with the castle beginning the ascent into the sky, so the idea was likely there from an early stage and some fan theories picked up on that from day one. The idea of a civilization in the sky is also obviously an existing Zelda trope, and one of many the team implemented into open world Zelda this time around.
As for how they fit with ZeldaYou can tell which stories are about the real Zelda by visiting her house and looking at the pictures in the living room. The people and places Zelda really visited are therefore in the pictures; the other sightings are either of fake Zelda or a Yiga clan trap.
the underwear one was just them mishearing her too. Though the idea of Ganon making people running around nearly naked is somethingYeah, I think the Lucky Clover quests only involve the villains about half the time. Many of them either happened pre-Upheaval with the real Zelda's involvement or a misunderstanding that didn't actually have anything to do with Zelda(like the one with the voice coming out of the well.)
Pretty sure I'm not the only who couldn't resist the terrible pun and named the golden horse as Trihorse, right folks?
Before TOTK, if you'd asked me if I want a third game with this particular Link and Zelda I'd have said absolutely not, two is plenty.
But now, YES PLEASE. Desperately hoping they make it a trilogy. They'd need to create a new world to explore (sea islands?) but yeah, give us more!
One must keep the consistency!That's a decent one.
.I named it Hylia because the white horse you can get in BOTW I named Zelda so it kind of it
That's a decent one.
.I named it Hylia because the white horse you can get in BOTW I named Zelda so it kind of it
It should come with a sanke carp that respawns every now and thenthere is any way to put living fish in your
????home private pool
That's a decent one.
.I named it Hylia because the white horse you can get in BOTW I named Zelda so it kind of it
Well...I get that for Raurus blessing, the challenge is supposed to be getting to the shrine and not the shrine itself but they're overdoing it a bit imo.
Before TOTK, if you'd asked me if I want a third game with this particular Link and Zelda I'd have said absolutely not, two is plenty.
But now, YES PLEASE. Desperately hoping they make it a trilogy. They'd need to create a new world to explore (sea islands?) but yeah, give us more!
Sorry if it's been mentioned before, but does anyone know how many variations there are of the end sequence when you confront Ganondorf? When I fought Ganondorf he mentioned something along the lines of being disappointed in Link bathing the area in light, which I assume was a reference to getting all the light roots. I'm also guessing the events change too if you don't get all the sages.
Ganondorf's cutscene I think is always the same.
The sages, I've only seen "have all the sages" and "have none of the sages". The latter can be watched here. As you can see, the Demon King's Army cutscene starts the same, but instead of the bit with the sages arriving, it just cuts to the fight. Then you have the boss rush - all five Temple bosses plus Phantom Ganon. No particularly interesting cutscenes, though. Of course, when you fight Ganondorf they obviously don't come join in during the second phase.
What I'm curious about is what happens if you have some but not all sages, and unfortunately this is not something I've seen. I suspect it probably plays out the same way as no sages, except your sages are there when you start fighting the Army and you don't fight the bosses you already defeated. But part of me wonders if there's bespoke versions. The reason I think there might be is because both main sage cutscenes - their arrival, and when they take on the bosses for you - have a very deliberate structure, with each sage getting one line each. The only thing that would need to be modified if you were missing sages would be the start of each cutscene, since "sages arriving" opens with Tulin hitting a Bokoblin with an arrow, and "we'll handle the bosses" opens with all the bosses arriving at once. But after each of these openings, the scenes become very much segmented on a per sage basis, so I do think it's possible they have more versions.
The campfire is the torture contraptionLook at all those happy Koroks, ten seconds away from being glued to a torture contraption
Finished it again recently, for some reason the ending makes me so emotional and I can't account as to why.
there is any way to put living fish in your
????home private pool
Before TOTK, if you'd asked me if I want a third game with this particular Link and Zelda I'd have said absolutely not, two is plenty.
But now, YES PLEASE. Desperately hoping they make it a trilogy. They'd need to create a new world to explore (sea islands?) but yeah, give us more!