catonkatonk
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kids always have the crazy ideas LOL
Oh this is so incredibly cute I love it
kids always have the crazy ideas LOL
Just beat the game half an hour ago. The final stretch features some of the greatest music I've ever heard in my entire life. That's a wrap on one of the best games I've ever played - absolutely a step up over BOTW for me with superior dungeons, exploration, bosses, structure, narrative, and unquestionably a greater finale by a long shot. Only significant gripes were performance issues and too many Rauru's blessing shrines.
I love the Fire Temple so much! I know many don’t, but I have a soft spot for labyrinthine dungeons like that, where you truly have to wrap your head around the layout, which makes the experience so engaging and fun.
For a long time I've felt that something about the camera in Totk/botw wasn't working for me. So I started just running around really paying attention to the camera. I've noticed that there's an over-reliance on the player manually adjusting the camera. There's very little automation going on. Of course you want to give the player a lot of camera control in a game like this, but that shouldn't mean the player needs to constantly manage it.
In Wind Waker and Twilight princess for example, when you turn past a certain point, the camera turns in that direction. Now, totk does do this after you reset the camera with target lock, but it's so incredibly minor it's almost non-existent.
And when I noticed the functionality existed already, I knew I could mod it. So I poked around the camera values until I figured out how to make the camera more automatic like previous games. And this is what I was able to come up with:
I seriously don't think I can go back to playing it without the mod. It's feels so much more fluid to play, not having to constantly keep my thumb on the camera while simply walking around. I really recommend checking it out if you're able to load mods: https://gamebanana.com/mods/456582
So with this mod, what would happen if you stopped, manually moved the camera to a crazy angle (in order to keep an eye on something specific maybe), and then started moving again? Would the camera snap back to behind the back? Because if so that doesn't sound great if you want to continue looking at something you manually targetted, and probably the reason why Nintendo went all in on the manual camera.
So with this mod, what would happen if you stopped, manually moved the camera to a crazy angle (in order to keep an eye on something specific maybe), and then started moving again? Would the camera snap back to behind the back? Because if so that doesn't sound great if you want to continue looking at something you manually targetted, and probably the reason why Nintendo went all in on the manual camera.
No, it doesn't work like that at all. The auto camera is only active after you reset the camera. If you move the camera manually, it stays in that position. Exactly how WW and TP's cameras work, in that regard.
Like I said, Totk technically has the same camera system as those games, it's just that the auto camera barely moves at all. I just increased how much the auto camera turns when you turn.
It’s jawdropping imo. It’s the closest thing in both games to an open air dungeon. So many different potential approaches and even if you cheese it, you still have to at least have wrapped your head around it somewhat.I love the Fire Temple so much! I know many don’t, but I have a soft spot for labyrinthine dungeons like that, where you truly have to wrap your head around the layout, which makes the experience so engaging and fun.
That being said, cheesing it with hover blocks and ascend is even more fun, haha.
Congrats on finishing!
Just finished lightning temple. It was awesome and probably my fave as well although fire temple is not far behind.It’s jawdropping imo. It’s the closest thing in both games to an open air dungeon. So many different potential approaches and even if you cheese it, you still have to at least have wrapped your head around it somewhat.
Lightning Temple is probably my favorite dungeon, but Fire is most impressive imo.
Just finished lightning temple. It was awesome and probably my fave as well although fire temple is not far behind.
Did it in the first Depths rematch hahaha. That boss is so much fun to play around witham I the only one who just leanred you can rewind Gohma's rock back into it?
…god damn it lolam I the only one who just leanred you can rewind Gohma's rock back into it?
am I the only one who just leanred you can rewind Gohma's rock back into it?
At least we can rest assured that BotW/TotK destroyed so many wallets that Nintendo will continue making theseit almost hurts knowing that I can never experience TotK for the first time again
I agree, I already have pikmin 4 ready to play but I just can't, I want to replay TotK already even after beating it. Right now I'm trying to beat both botw and then TotK by going straight to ganon, to experience the games in 2 different ways.Man, I'm sad that I finished the game. A weekend chock-full of SMB games for the badge challenge has been really fun, and I have Pikmin 4 as soon as I'm satisfied with my badge progress, but damn, it almost hurts knowing that I can never experience TotK for the first time again.
Man, I'm sad that I finished the game. A weekend chock-full of SMB games for the badge challenge has been really fun, and I have Pikmin 4 as soon as I'm satisfied with my badge progress, but damn, it almost hurts knowing that I can never experience TotK for the first time again.
Did the Master Sword stuff last night.
I thought it was pretty cool that you had to access Korok Forest from the Depths, finally gave those towers that connect Depths to the surface a proper usage. Finding the dragon to remove the Master Sword was a pretty neat moment as well, though I'd have liked it more if I hadn't been wearing the full Gliding armor to land atop of the dragon...
My only disappointment with this whole section was the "boss" inside the Deku Tree. This is yet another instance of the game needing more enemy variety. An unique boss here would've made it a standout moment. Like, imagine if instead of the Gloom Hands you battled like a gloomy version of Gohma from Ocarina of Time, it'd have been amazing... Gloom Hands were particularly disappointing since you already get attacked by them when you enter the Korok Grove in the Depths so I ended up battling 2 Hands/Phantom Ganon in what felt like 15 minutes.
Tbh that section could’ve justified a whole dungeon and unique boss, in terms of story importance. It was a cool moment but it could’ve been even cooler.Did the Master Sword stuff last night.
I thought it was pretty cool that you had to access Korok Forest from the Depths, finally gave those towers that connect Depths to the surface a proper usage. Finding the dragon to remove the Master Sword was a pretty neat moment as well, though I'd have liked it more if I hadn't been wearing the full Gliding armor to land atop of the dragon...
My only disappointment with this whole section was the "boss" inside the Deku Tree. This is yet another instance of the game needing more enemy variety. An unique boss here would've made it a standout moment. Like, imagine if instead of the Gloom Hands you battled like a gloomy version of Gohma from Ocarina of Time, it'd have been amazing... Gloom Hands were particularly disappointing since you already get attacked by them when you enter the Korok Grove in the Depths so I ended up battling 2 Hands/Phantom Ganon in what felt like 15 minutes.
I… I don’t see howit's much easier for me to pay attention in, for example, Twilight Princess text
TotK: a 10/10 banger that still isn’t open air Zelda’s ultimate formIt was a cool moment but it could’ve been even cooler
Tbh that moment really pissed me off, it was the perfect opportunity for a dungeon or even a mini dungeon and instead just a generic overworld boss.Tbh that section could’ve justified a whole dungeon and unique boss, in terms of story importance. It was a cool moment but it could’ve been even cooler.
Makes sense to me. They're very small and a step back in flavor from the past few games, making them much less attention-grabbing. The effect is noticeable even in screenshots. Even the similarly simplistic N64 text boxes are much larger on the screen than these.Do you guys also have difficult on concentrating at BOTW/TOTK text? For some reason it's difficult for me to engaged to the dialogues.
Not sure if it's the writing, text box, animation, font, amount of text per box, lack of sound effect. But for some reason it's much easier for me to pay attention in, for example, Twilight Princess text.
I mean the ordinary stuff, when you are talking with some NPC. Not the cutscene ones.
just found the master sword by accident i was
in the forgery island and saw a dragon, jumped to shoot an arrow like always and somehow found it,i only did 2 phenomenas, did the game at any point in the story direct you or is always pure luck ??
I’m refusing to finish the game as I just don’t want it to end. I think I might wait until my birthday at the end of August to fight the final boss tbh.
I’m on 136 shrines and have done all 120 lightroots. Going to finish off the shrines and the final side quests in the run up to months end.
Got to admit though, some of those shrines that are in caves are an absolute ball ache to find.
Question for those who aren't in the pink glasses 10/10 gang:
Is it worth playing the story until the end? I remember Gene in the "punching up" nintendo podcast saying that the ending is amazing. Im not really compelled to finish the game after 3rd temple and I dont know if its worth investing more time or just sell the game.