My girlfriend found her first Lynel. Much panicking ensued haha
I honestly don’t know. I don’t wanna ask her directly so I don’t spoil her, and she hasn’t really said anything about spooky hands, so I guess not?has she met a Gloom Hand yet?
She’s seen them from afar and noped out right away. The Lynel was funnier because she thought it was just some dude on horseback (don’t ask me how she thought that)Or a Gleeok?
Come back later to both.Couple of questions if someone can help, in as non-spoilery terms as possible please...
- Should I be exploring the thunderhead when it's pouring with rain, and I can barely see anything, or do I need to come back later?
- Should I explore the floating Hyrule Castle early or would that trigger main story events?
Many thanks
The latter won't trigger anything.Couple of questions if someone can help, in as non-spoilery terms as possible please...
- Should I be exploring the thunderhead when it's pouring with rain, and I can barely see anything, or do I need to come back later?
- Should I explore the floating Hyrule Castle early or would that trigger main story events?
Many thanks
Couple of questions if someone can help, in as non-spoilery terms as possible please...
- Should I be exploring the thunderhead when it's pouring with rain, and I can barely see anything, or do I need to come back later?
- Should I explore the floating Hyrule Castle early or would that trigger main story events?
Many thanks
Couple of questions if someone can help, in as non-spoilery terms as possible please...
- Should I be exploring the thunderhead when it's pouring with rain, and I can barely see anything, or do I need to come back later?
- Should I explore the floating Hyrule Castle early or would that trigger main story events?
Many thanks
I'm not referring to item use, which did get revolutionized (or, well, it would be, if we still had items I guess). I'm talking about how say, Forbidden Woods introduces the idea of needing to take out these eyeball vines blocking a door by throwing a big nut at them. Then it introduces platforms you move by using the deku leaf on fans. Then you need to use those platforms to get the nut to the door. And as the dungeon goes on you have to keep doing this, finding more and more ways to take out the vines with the different tools available, often crossing over with mechanics used in other puzzles. Earlier Zelda games would kind of just fill a lot of the rooms with random puzzles, but from Wind Waker on this sort of design became a focal point, although Wind Waker itself generally wasn't fantastic at it.
TotK does often like to have a bunch of puzzles with the same mechanic in the same general area, like how mirror puzzles are associated with the Gerudo region, but the main difference is that it tends to shy away from developing them in difficulty or complexity because it's almost never able to guarantee that this isn't the first time a player has seen this mechanic. You can have a shrine about using cars to cross lava flows and a shrine about using hydrants to cross lava flows, but you can't have a shrine bringing the two concepts together and combining them, because then it could be the first one you play between the three. This leads to most mechanics in the game feeling like they never get pushed very far in what they can do, despite often being capable of doing a much greater variety of things than mechanics in previous Zeldas.
I suppose another thing I should add is that on the flip side TotK doesn't always care if you've never been introduced to a mechanic, and will occasionally give no introduction whether it's a more complex variant of something else in the game or not. If you're unlucky, you can very much end up at a shrine or something that you don't have the knowledge to complete because it relies on an unknown mechanic. I guess they figured it's alright since if you get stuck you can just go somewhere else or try to work out an alternative solution. I'm really not a fan of this though.A big reason I found the Lightning Temple underwhelming is that it uses the mirror mechanic just like Spirit Temple or WW Earth Temple, but it makes the weakest use of it since OoT. At its most involved, you're never manually placing more than one mirror, and never reflecting light off more than two or three total I think. And they barely touched on using the light against enemies. After each previous game to use this mechanic (OoT, MM, WW) did progressively more with it, this was a straight regression, and it was mechanically worse because of how finicky placing the mirrors just right could be. I am aware of at least one place in the game with a more involved mirror puzzle than any in the dungeon though, and I'm not sure how to feel about that.
Why don't you just beeline the main story and wrap up then? Shouldn't take you a whole lot of time to do thatI’ve finished my third temple about 60 hours in and am starting to feel a bit burned out. It’s not the game’s fault; I’m just slow and need to take a break after almost 2 months of Zelda. But I’m afraid that if I do, I’ll never come back and finish the game, which is what happened with BOTW.
Anyone got a hint for the Alignment of the Circles shrine?
Son of a bitch. The one time that applies!!Remember that movie from last year, Don't Look Up? Well, maybe you should actually look up.
Son of a bitch. The one time that applies!!
I'm a bit envious of my girlfriend for that, TotK is entirely new to her.I'm already confident to say this is a better game than Breath of the Wild, but that I've not been as amazed by it because it is an iteration rather than something completely new
Yeah I have a poor geographical sense in general so while I can remember some landmarks here and there, it all still felt fresh to me.After seeing so many complaints about map reuse i’m glad I resisted the urge to replay BotW all these years. I’ve been having a blast rediscovering Hyrule.
I think part of the fun is to see how things change in TotK. I would always love to play it after BotWTotK is still insane after spending 200+ hours with BotW. I cannot imagine what it must feel to play it fresh.
the ideal experience is to play BOTW for 40-50 hours in 2017, never touch it again, and then go into TOTK fresh in 2023 and rack up 3x that playtimeAfter seeing so many complaints about map reuse i’m glad I resisted the urge to replay BotW all these years. I’ve been having a blast rediscovering Hyrule.
Maybe I don’t have to buy Armored Core 6 day one…This game keeps producing gold when it comes to Zonai devices
It’s ironic how Recall is the ability people forget to use the mostFolks, I forgot recall existed
I always remember Recall because of the amount of times I drop things I don't mean to drop, usually on hills and slopes or off sky islands, and Recall's massive range means I usually manage to get them back.It’s ironic how Recall is the ability people forget to use the most
My other hobby is climbing up the sides of things I could have phased through.It’s ironic how Recall is the ability people forget to use the most
I was scaling sky islands yesterday using a hoverboard, but I haven't perfected the balanced build yet, so it mostly only goes upward instead of forward. I drop down onto a new sky island from the hoverboard, but I miscalculated its giant bounce upon smacking into the floor of the island, and it fell all the way to the surface. No problem - just recall it and ultrahand it over to you before the bounce. Incredible rangeI always remember Recall because of the amount of times I drop things I don't mean to drop, usually on hills and slopes or off sky islands, and Recall's massive range means I usually manage to get them back.
Spoilers pls. I'm at like 120 shrines and it really sucks to purposely avoid so much TotK info only to get stuff like this revealed in a non-spoiler thread.Spoiler quote
just corrected, sorry everyone.Spoilers pls
Nice! How many hours in?I've also just completed all the shrines. One side adventure to finish, and then I either do my optional goal in the sky, or go straight to fight the Big Bad.
165. One lighroot left, but I know where it is, one side adventure to finish. All main quests, all memories, all shrines.Nice! How many hours in?
I did a bunch of the sky, depths, and shrines yesterday, and I'm at the open-ended main quest after the four regional phenomena, so I'm going to start taking my sweet time with bosses, all shrines, all bosses, and (hopefully) all caves, though that may be ridiculous. I should just exploit the cherry blossoms lmao
say what you will about the dungeons but the fact that they are seemless with the overworld is super impressive
I just got to my third dungeon,say what you will about the dungeons but the fact that they are seemless with the overworld is super impressive
yeah theres no way to get inside,i tried for hoursThere’s a silent mushroom hanging around out of reach inside the little waterfall crevice at Tal Tal Peaks and it’s driving me nuts lol. It totally looks like you should be able to get inside. But looking around online it seems nobody can get into it. Guess the developers just wanted to mess with people.