does anyone know a way to get inside hateno lab?
I thought I had done them all but I actually hadn'tDid you do the initial quests with Robbie @ Lookout Landing?
It is fakeSomeone on Era just posted a pic of Kass, who looks completely different and now goes by a different name? What the heck?
classic concern trolling all week by people who haven't even play the game yet, I'm finding...Why am I reading so much negativity on the ERA thread? A lot of people are saying that the sky is super empty and a ton of cut and paste islands
People just love to be pessimistic when something seems to look almost perfect and try to make out of every negative aspect a huge thing.some people really REALLY want this game to fail
It's a full-priced sequel to one of the most successful games ever and too similar in the literal sense while being to different conceptually. A lot of the complaints pre-release from people that loved BotW are that TotK doesn't do what they loved about its prequel. Whether it's good is still up in the air until we actually get our hands on it but it's the exact opposite of "safe".From what we know now about the gameplay loop, I’d say TOTK is actually a pretty risky game.
We could’ve gotten a brand new world with a similar loop to BotW. Something outside of Hyrule with new species and locations wouldve been cool and fresh for sure
But now through the three layers we essentially have
- The weird, more self contained sky islands
- a world we’ve explored, but in a new context which makes exploring it feel more “what’s over here” to “what’s changed over here”
- the depths which are a new map, but with a different gameplay loop and purpose than the overworld
And of course the overall seamlessness between them creating an unprecedented verticality.
In many ways I think this is much more interesting than creating a brand new world with the dressing of new NPC types and villages, but with the same gameplay loop as BotW. I’m sure some will disagree, but I’m starting to feel like TOTK isn’t actually that “safe” of a sequel design-wise.
It's really just a handful of people (like, 2-3 individuals in that thread) that have some criticisms of the game (I wouldn't even say they're negative overall, just not gelling with certain aspects of the title but generally still enjoy the game).Why am I reading so much negativity on the ERA thread? A lot of people are saying that the sky is super empty and a ton of cut and paste islands
Some criticisms do not make sense. For example, the one about the shrinesIt's really just a handful of people (like, 2-3 individuals in that thread) that have some criticisms of the game (I wouldn't even say they're negative overall, just not gelling with certain aspects of the title but generally still enjoy the game).
Why am I reading so much negativity on the ERA thread? A lot of people are saying that the sky is super empty and a ton of cut and paste islands
The other day I read that there were 300. Today I read that there are 1200. Does anyone know how many Kolok seeds are in the game?
then that's their own fault, not the game'sPeople are playing emulator versions that have broken underworld glitches, which totally hobbles the entire gameplay loop of that and the sky islands.
The sky is empty because it is the Great Sea equivalent. The navigation of the skies and the core gameplay loop are dependent on doing all of the related gameplay systems that you can't really do if an emulator totally breaks the game.
The criticisms were for too many shrines and their uselessness as a teleportation pointThe one criticism of shrines I’m disappointed they didn’t fix is the aesthetic variety or lack thereof
However if the dungeons and pre dungeon areas make up for it I’ll be more than fine with that.
The one criticism of shrines I’m disappointed they didn’t fix is the aesthetic variety or lack thereof
However if the dungeons and pre dungeon areas make up for it I’ll be more than fine with that.
Yeah, since the Zonai represent the three aspects of the Tri Force using animals and since we saw two different chests in the artbook (a white one looking like an owl and a dark green one) I just assumed that the shrines would also use this kind of imagery and have different colour schemes and decoration based on the challenges.The one criticism of shrines I’m disappointed they didn’t fix is the aesthetic variety or lack thereof
However if the dungeons and pre dungeon areas make up for it I’ll be more than fine with that.
I don’t think modern Nintendo would ever make a game as difficult as Elden Ring, as least in terms of completing the main story. They know that their audience skews younger than From’s.I read that Tears of the Kingdom is a lot harder than its predecessor. To what extent is that true?
I do hope it is not as difficult as Elden Ring. I was never able to finish that game. I'm not exactly a hardcore gamer and was stuck in the Raya Lucario Academy.
I gotta say I'm really, really disappointed with the dungeons. I've seen the Rito and Gerudo Temples and, while they're a bit better than the Divine Beasts, they're still short and shallow compared to every other game. My biggest hope for TOTK was traditional, meaty dungeons, so this is disappointing. I don't get why they doubled down on BOTW's design.
Can only hope the game pulls a ALTTP/OOT setup with there being more substantial dungeons after the few round, but I'm doubtful.
I gotta say I'm really, really disappointed with the dungeons. I've seen the Rito and Gerudo Temples and, while they're a bit better than the Divine Beasts, they're still short and shallow compared to every other game. My biggest hope for TOTK was traditional, meaty dungeons, so this is disappointing. I don't get why they doubled down on BOTW's design.
Can only hope the game pulls a ALTTP/OOT setup with there being more substantial dungeons after the few round, but I'm doubtful.
I read that Tears of the Kingdom is a lot harder than its predecessor. To what extent is that true?
I do hope it is not as difficult as Elden Ring. I was never able to finish that game. I'm not exactly a hardcore gamer and was stuck in the Raya Lucario Academy.
With much respect friend, the dungeon experience also includes the long lead-ups that are all quite varied and non-trivial. Some have you doing extensive platforming ala Super Mario 64 bowser levels, and others have you solving visual/navigation puzzles. I think it's a matter of changing perspective and redefining what a 'modern' dungeon looks like. Granted the game engine is based on physics wackyness with a few fixed abilities, the reason they doubled down on BotW's design is fairly clear (but it's totally fine if new Zelda isn't for you). You might need to hang out for the next 2D Zelda, as I don't see 3D Zelda regressing to formulaic dungeons
Unfortunately, with the open world formula, I don't think we will see traditional dungeons anymore.
Ooh that side quest seems pretty fun
this game really is a Fujibayashi best of lol
Thanks! Just found it earlier. That is probably safer. Hyah's away from the threadFYI prob safer to user the Q+A thread for questions like these, just so you don't see anything you wouldn't want to!
Why am I reading so much negativity on the ERA thread? A lot of people are saying that the sky is super empty and a ton of cut and paste islands
Holy shit we might finally know who was the ancient hero in Botw mural!!
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it'll be Wednesday afternoon for Europe, or Thursday at the latest.Have the confirmed when reviews drop? Is it Wednesday?
Apparently, if you complete all shrines you’ll receive the Ancient Hero’s Aspect armor (ResetEra, Page 137). It’s safe to say this is the Hero from BOTW tapestry.
So, what happened?
Zelda went back 10,000 years in the past, told King Rauru and Queen Sonia about Link (as we can see in one cutscene) defeating the Calamity (an emanation of Ganondorf’s corpse under Hyrule Castle) with her. In Ganondorf’s Character Sheet we can read his seal was weakened by the Calamity damaging the Castle in BOTW. Also, Gloom is basically Malice at its purest and in The Depths we have relics from the Age of Legends (aka the others LoZ games/timelines).
So, for 10,000 years Zonai people passed on this “legend from the future” and we got the tapestry. So, basically, the Ancient Hero appearance is how Zonai imagined Link from BOWT/TOTK to look like, since they never really saw him. It’s Link from a Zonai point fo view.
I think it’s pretty neat the game rewards you with this final puzzle piece to the lore. It’s pretty sick. Some Back to the Future shenanigans. Also, that the two games go full-circle, like the logo of the game, the ouroboros.