Vash
Tears of the Kingdom Enjoyer
i know lol im kidding because i actually dont want playable zeldaNot what I'm saying.
i know lol im kidding because i actually dont want playable zeldaNot what I'm saying.
I think they'll be strategically placed. Part of that is that I don't think vehicles will ever be strictly necessary for progression, more like part of the improvisational systems.Thinking about the vehicle crafting again, and it makes me wonder if you can take the parts with you. You have to, right? Otherwise it would mean that you would have to look around and see what you have around you. Which would require the devs to strategically place things you can play around with here and there so you don't have to, like, drag stuff across the map.
Having huge crafting materials and machine parts "on you" like you would have boko horns or weapons, feels like one hell of an ask for suspension of disbelief. But hey.
I think there's a reason you see two fans sitting next to each other in the shot of Link grinding on Death Mountain. There will be parts placed strategically that you have to scavenge for in those locations. Having the parts in your inventory to make an entire flying machine doesn't seem feasible for several reasons.
I think they'll be strategically placed. Part of that is that I don't think vehicles will ever be strictly necessary for progression, more like part of the improvisational systems.
Right, you can take materials with you in BOTW too, I'm guessing some materials will be able to function like crafting parts similarly to the octorok balloons and chu jellies in BOTW.Maybe a combination? Like, stuff like inflatable balloons and propellers and car headlights and weapon parts you can take with you, but you have to find wheels and platforms in the world.
It's not like Nintendo actually ever celebrates Mar10 day I mean at most tickets for the movie will go on sale that dayThey would do that on Mar10 day..?
Yeah that tracks for meRight, you can take materials with you in BOTW too, I'm guessing some materials will be able to function like crafting parts similarly to the octorok balloons and chu jellies in BOTW.
But the big stuff doesn't seem likely to me, I don't think they want you to have to go through your inventory and pop out 4 wheels or fans every time you want to make a vehicle. It's gotta be more freeform than that.
Thinking about SS for a second and our new ability to reverse objects to there previous state I just had a thought that you triggered with this post that I think is a real possibility.Thinking about the vehicle crafting again, and it makes me wonder if you can take the parts with you. You have to, right? Otherwise it would mean that you would have to look around and see what you have around you. Which would require the devs to strategically place things you can play around with here and there so you don't have to, like, drag stuff across the map.
Having huge crafting materials and machine parts "on you" like you would have boko horns or weapons, feels like one hell of an ask for suspension of disbelief. But hey.
I'm not 100% how I feel on the idea. I think it would be cool, and I've always wanted Zelda games to experiment with multiple playable characters, but I feel like their stubbornness when it comes to not wanting the player to see Link outside of a playable role, might prevent Zelda from being playable. That said I do want to bring up one thing, this:I never thought that I would switch sides in this theory as I have always thought she would be sidelined again, but seeing the new Sheikah slate in her hand in the official art work pretty much is game over in my mind and that she will have a pretty big role with some playable portions.
The other big thing that could be done which I also never thought would be possible would be to have two distinct games one played as Zelda, the other as Link. I still don’t see them doing them doing the switching between character thing, but to me right now anything and everything is on the table of possibilities.
i think you’ve cracked it! Makes so much sense. At the very least he teaches us how to build vehicles.The Green golom has the same symbol on him as the parts, so he could be the one makes the machines for us. The Golom has always seemed friendly to me and his long claws/ hands alway reminded me of the worker robots in the desert in SS when we use the time shift stones.
also looks a bit like a hand scanner that could act like a sheikah terminal equivalent to activate Zonai equipment with the handI think the wheels and propellers will be scatter around Hyrule like the metal crates were or barrels and basic junk like that. They'll likely be treated as artifacts that fell from the sky. Some of them you could probably hold on to. Heck they could even have NPCs who could store them for us or sell them to us. The vehicles we construct tho I think won't be permanent things. They'll be temporary means of transportation that have a certain threshold of damage that be done to them before they break apart.
Either way all I know is I'm sailing across Hyrule field with a fan attached to the back of a raft.
I'm not 100% how I feel on the idea. I think it would be cool, and I've always wanted Zelda games to experiment with multiple playable characters, but I feel like their stubbornness when it comes to not wanting the player to see Link outside of a playable role, might prevent Zelda from being playable. That said I do want to bring up one thing, this:
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I could see Link having access to a highly limited "inventory" space of vehicle specific parts, perhaps you can store a few but not much more than that. Then again depending on the components they might share some space with crafting.Maybe a combination? Like, stuff like inflatable balloons and propellers and car headlights and weapon parts you can take with you, but you have to find wheels and platforms in the world.
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It’s really interesting to me that the Hinox have their horns shielded. If you look close, you’ll see that their horns haven’t really changed so I wonder why they have protection for it now? There’s definitely some gameplay reason for why the horn is now a weak point. All I can think of is using it as a grapple point. Latching onto it and pulling yourself right towards its eye.
Shiekah slate powers + stealth gameplay in the underground areas exclusively seems to be the leading theory. Zelda wouldn’t focus on combat.If she is playable, will she also be crafting weapons? It seems like they would have usually given her magic-based combat, but with magic now being such a significant part of Link‘s new featureset, I wonder how will they differentiate her play style.
They weren’t used for that in BotW (but rather to improve your equipment via the great fairies), but they very well could be used for this in TotK seeing how weapon-like they seem to be (on Bokoblins anyway).Enemy horns can be used to craft weapons so maybe it makes a damn good weapon.![]()
I do agree the standard design is nice. Those white joyconsNo, I'm not one for merch and I prefer the plain standard design![]()
That's why he's not in the gameThere's a catch with this wood.
It's made from the Deku Tree.
They should change their name to Gamestump.For the record, Gamestop is the last place I'd expect to receive wood.
I'll stop.
My guess: the game opens with Link waking up dazed, with the new arm already transplanted. His memory is fuzzy, a voice or character of the Zonai guides him, he exits whatever building he’s in to discover he’s in the sky. Cue epic shot of the sky islands and the logo. He does the equivalent of the Plateau tutorial and then remembers what went down in the cave with Zelda/Ganondorf. Main objectives of the game are laid out and we dive off the islands down to Hyrule.So what will be this game equivalent of this cutscene? Of course it's gonna be sky islands or skydiving for the first time. But this BOTW cutscene happened fairly quickly from the beggining, not sure if this would work after like 20 minutes when we end up from underground to sky. I assume that in the end it will be Link jumping for the first time to Hyrule with main theme music.
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No apologies necessary. I love learning stuff like this and find it fascinating. I'm thanking you instead. And don't stop posting interesting ideas/thoughts like this, or any other thought/idea. We can make anything relevant to Tears of the KingdomI did think about that, but not in this case.
You did prompt me to think about why the English word 'light' is related to both 'illumination' and 'having less weight'. Turns out there were separate words for these ideas in an ancestor of English, Proto-Germanic, that sounded similar (leuht vs liht), and them ending up being the same word in English is more of a convenience / coincidence because of how pronunciation changes over time. Latin being related to English means it has similar words for light as in illuminate - lux - and light as in not heavy - levis. That's where we get lustrous and levitate. In this case the Latin word 'levis' does also mean 'unimportant' or 'trivial' so that connotation has stuck around when we say "I made a light comment."
Hope my Classics teacher is proud of me, lol. Apologies for the tangent.
I don't think the left and right eyes are split in half, I always pictured it like they were each separate eyes looking left and right. Like, in profile view.I think the wheels and propellers will be scatter around Hyrule like the metal crates were or barrels and basic junk like that. They'll likely be treated as artifacts that fell from the sky. Some of them you could probably hold on to. Heck they could even have NPCs who could store them for us or sell them to us. The vehicles we construct tho I think won't be permanent things. They'll be temporary means of transportation that have a certain threshold of damage that be done to them before they break apart.
Either way all I know is I'm sailing across Hyrule field with a fan attached to the back of a raft.
I'm not 100% how I feel on the idea. I think it would be cool, and I've always wanted Zelda games to experiment with multiple playable characters, but I feel like their stubbornness when it comes to not wanting the player to see Link outside of a playable role, might prevent Zelda from being playable. That said I do want to bring up one thing, this:
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There's this weird sense of duality in this game that just isn't making sense to me. It might be something relating to why we have tunic Link and toga Link, but this symbol is just bizzare. The second eye being split in two each with the same pattern but different text is suspicious. Moreover if you overlay the Triforce and it's corresponding pieces together you'd have one side of the eye on the left representing Zelda or wisdom, the hand in the middle representing Ganondorf or power, and then the mirrored other half of the eye on the right representing Link or courage. Then if you put the two eyes together, i.e. you put Link and Zelda together, you get the middle eye, which appears to be sealing the hand in the middle. I don't think this confirms she's playable but it's a weird symbol with weird parallels.
Yeah, people should not be looking into file size. Splatoon 1 was 1.8GB, Splatoon 2 was 3.1GB and Splatoon 3 was only 4.3GB. Nintendo are wizards with their compression systems. Not to mention that BOTW was literally port of a game for a Wii U and a quick one not even made by EPD, this is whole another story.TotK's file size is 18.2 GB compared to BotW's 14.4 GB. I have seen arguments about this being 'disappointing' and some implication of a lack of new content. However we have to remember that a non-trivial portion of BotW's data was taken up by the maps and assets for 120 Shrines and Divine Beasts, even with some shrines sharing the same structure, that's a decent chunk. The Shiekah Shrines will not appear as interiors to visit in this game. So it's not the case that TotK is just BotW + 3.8 GB, as some believe. It's more like... BotW overworld - shrines - cutscenes - audio + [ all the new stuff ]. Not to mention Nintendo's own compression methods reaping the efficiency gains of developing solely for the Switch.
Probably only Octopath Traveler 2, depending on how long that game takes. Afterwards I'll take a break and get excited for Tears of the Kingdom. Might spend a week in Breath of the Wild and I'll rewatch all the trailers again. Pity we don't have Piggyback guide to leak anything new about the game.These next few months will be perhaps the worst waiting period I've experienced in some time for a new game. Maybe Wind Waker or Oracle of Ages/Seasons comes close, but that's it.
Edit - what are you playing (beyond BOTW) to alleviate the wait? Minish Cap and Oracle of Ages/Seasons are my plan from the Zelda series, along with Metroid Prime when physical copies ship.
Sorry but that would have been a pretty stupid name, I'm glad we got Tears of the Kingdom.All this talk about duality has reminded me of something I had completely forgotten but now it is starting to make too much sense. In March 2022 there was a rumour from a respected journalist, Paul Gale, saying that at some point the title was internally named "Breath of Duality".
https://www.gamerevolution.com/news...the-wild-2-name-leak-breath-of-duality-sequel
Back then I didn't gave it too much importance, but now that we know the llgo and other things about the game that point to some kind of "duality", and given that he is not a random Twitter user, I think it could very well be true.
Paul Gale is not legimate source, never was imao.All this talk about duality has reminded me of something I had completely forgotten but now it is starting to make too much sense. In March 2022 there was a rumour from a respected journalist, Paul Gale, saying that at some point the title was internally named "Breath of Duality".
https://www.gamerevolution.com/news...the-wild-2-name-leak-breath-of-duality-sequel
Back then I didn't gave it too much importance, but now that we know the llgo and other things about the game that point to some kind of "duality", and given that he is not a random Twitter user, I think it could very well be true.
RunNintendo saved a lot of space by removing all the towns
I could see that, no pun intended, but then it just makes the weird parallel nature of the logo stronger.I don't think the left and right eyes are split in half, I always pictured it like they were each separate eyes looking left and right. Like, in profile view.
New Amiibo confirmed. Surely they would produce Toga Link Amiibo.I'm guessing it would all be tied to his arm and use Zonai imagery this time around. The amiibo is a clear sign that the arm is the central gimmick and gameplay focus for Link, so menu design and context will likely be related to that.
Also I just realized the entire point of the toga costume is to showcase that arm design and gameplay focus. Nintendo really does operate on another level when it comes to mechanics informing game design.
No?I didn't know the guy, it's just what I read.Paul Gale is not legimate source, never was imao.
I feel that "Breath of" is too similar to Breath of the Wild. I always believed they will keep the "of the" but not Breath. That could have been a huge marketing mistake.No?I didn't know the guy, it's just what I read.
Maybe the coincidence between the name he gave and the clues we are getting with the latest trailers is just that, a coincidence. But to me, Breath of Duality as a working title that establishes a general theme for the game is not crazy at all.
Either way it's not an important subject right now. I just found it curious.
Anybody discussed the weapon at 1:31? Perhaps a charge-up ability for a new weapon type?
Sorry can't host the imagine anywhere right now, but here's the timestamped video.
Pretty sure it's just BS tbh.What does it mean for 'duality' to 'breathe'? Duality is some abstract concept not tied to some physical world idea like 'wild' or 'kingdom' and isn't metonymous with living beings like the inhabitants of nature or subjects of a civilization. It makes sense to say 'wild's breath' or 'kingdom's tears', you can take it as literal as wind or rain or as metaphorical as life or sadness. So what is 'duality's breath'? The emergence of duality? Is it supposed to be the emergence of Link and Zelda?
100% false.All this talk about duality has reminded me of something I had completely forgotten but now it is starting to make too much sense. In March 2022 there was a rumour from a respected journalist, Paul Gale, saying that at some point the title was internally named "Breath of Duality".
https://www.gamerevolution.com/news...the-wild-2-name-leak-breath-of-duality-sequel
Back then I didn't gave it too much importance, but now that we know the llgo and other things about the game that point to some kind of "duality", and given that he is not a random Twitter user, I think it could very well be true.
I try to give the BotD - Benefit of the DoubtPretty sure it's just BS tbh.
Listening to the music deconstructed like this is somehow very fun. I love hearing BotW's wild piano in the midst of the main theme. Hoping the game has full 5.1 surround like the trailer, and like Prime.
(@manfromthedam this might interest you)