Something has me wondering if everything from trailer 1 might be flashbacks, and that the game does indeed begin with Link waking up in a sky temple of sorts.
Link had access to quest and inventory menus before he got the Shiekah Slate. The Slate specific menus had Shiekah designs adorning them.So that suggests that he actually doesn't have it but then that gets us back to where we started in not knowing how Link has access to maps and menus.
Yeah it's an interesting question.Something has me wondering if everything from trailer 1 might be flashbacks, and that the game does indeed begin with Link waking up in a sky temple of sorts.
I'm guessing it would all be tied to his arm and use Zonai imagery this time around. The amiibo is a clear sign that the arm is the central gimmick and gameplay focus for Link, so menu design and context will likely be related to that.Link had access to quest and inventory menus before he got the Shiekah Slate. The Slate specific menus had Shiekah designs adorning them.
As for the map, wouldn't be surprised if it's a paper map like every other Zelda game.
I don't think there should be any scrutiny to that statement; considering the amount of people within EPD that worked on BOTW and the small team of programmers that had to port it to Switch, I think it was relatively quick.Whenever I bring up that BotW was a relatively quick port from the Wii U, I don't mean to imply that there would be some huge leap in visuals. The 2019 and 2021 trailers have already established my expectations. It's to refute the idea that there would be no improvements whatsoever or that this game will perform notably worse, which is a common refrain. The original already looks very good, that they focused on improving draw distance detail is smart considering the premise of this game. Watch a video of folks building flying machines and you can see the loss of detail when going up very very high. And I still think video compression and dynamic weather effects are messing with our ability to draw direct comparisons.
I don't think there should be any scrutiny to that statement; considering the amount of people within EPD that worked on BOTW and the small team of programmers that had to port it to Switch, I think it was relatively quick.
yeah that's a crazy turnaround lol. i'd imagine with everything else EPD was working on at the same time, they were stretched pretty thin, too.![]()
From their GDC talk, lool
Yeah, since they first revealed TotK it was pretty clear how will it look. If someone expected that it will look noticeably better that was never the case. They are building off the original engine, they are not doing a new one. With that said, BOTW still looks gorgeous specially in scenes when there is a full sun.Whenever I bring up that BotW was a relatively quick port from the Wii U, I don't mean to imply that there would be some huge leap in visuals. The 2019 and 2021 trailers have already established my expectations. It's to refute the idea that there would be no improvements whatsoever or that this game will perform notably worse, which is a common refrain. The original already looks very good, that they focused on improving draw distance detail is smart considering the premise of this game. Watch a video of folks building flying machines and you can see the loss of detail when going up very very high. And I still think video compression and dynamic weather effects are messing with our ability to draw direct comparisons.
That's what I've been expecting for a while yeah. Although I don't expect them spread across the whole game, but something more equivalent to the King Rhoam scene that explains what went down last time Link was conscious.Something has me wondering if everything from trailer 1 might be flashbacks, and that the game does indeed begin with Link waking up in a sky temple of sorts.
Zelda pulling a Horizon: Forbidden West? I like the sound of that.The Loftwing is going to be the new horse in the game, but probably wonβt be acquired until late game otherwise there would be no need for any of the flying vehicles. And I think when we get it, weβll be able to use our bows and swords while riding it. Itβs going to be epic!
Link calling his allies from BotW:
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Could be nothing, but it would line up with our speculations
Could be nothing, but it would line up with our speculations
They would do that on Mar10 day..?
look at you poor fools, having hopeI see Zelda being playable.
Iβm not sure if this has been posted yet, but YouTuber Zelda Lore made a great video running through all the small bits of potential evidence that Zelda may indeed be playable in TotK:
I had noticed many of these, but the part where he points out that metal crates (movable with magnesis) have only thus far been seen underground in TotK was a big revelation imo.
Beedle really got some faith in those two propellers carrying a literal buildingRemember how Tingle was first introduced?
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That's right, fucking balloons.
I can totally see us unlocking maps from Tingle Hollow Knight style.
Imagine if both him and Beedle's airshop return.
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Iβm not sure if this has been posted yet, but YouTuber Zelda Lore made a great video running through all the small bits of potential evidence that Zelda may indeed be playable in TotK:
I had noticed many of these, but the part where he points out that metal crates (movable with magnesis) have only thus far been seen underground in TotK was a big revelation imo.
my man got that rough mullet. Business in the front party in the back![]()
Might consider modding BotW just to play with this outfit rn
Iβm not sure if this has been posted yet, but YouTuber Zelda Lore made a great video running through all the small bits of potential evidence that Zelda may indeed be playable in TotK:
I had noticed many of these, but the part where he points out that metal crates (movable with magnesis) have only thus far been seen underground in TotK was a big revelation imo.
If she's playable (and I agree I'm not sure how likely that is) I think it would be in discrete sections triggered not by the story, but by Link activating something up on the surface.Telekinesis could very easily pick up magnetic crates and the ability is limited to a radius instead of by material.
I don't like being the one to throw cold water. I think 100% Zelda will play a larger role in this game, perhaps comparable to or better than Spirit Tracks except she isn't dead. But playable Zelda feels like an expectation that was never promised, and it feels a little unfair to be preemptively treat it as a fault of the game when the concept of implementing multiple playable characters in a single player open-world isn't straightforward and it already appears to be packed with mechanics. Idk, it just feels like the mood will turn very sour if she is revealed to not be playable despite having a major presence.
I'm also not sure how playable folks would expect her to be, if they would be satisfied with segments in dungeons or story moments like Medli in Wind Waker or Ciri in Witcher 3. I think she will actively be using the Shiekah Slate and there will be a degree of control for puzzle solving, but I'm skeptical this is what folks are clamoring for when they ask for her to be playable.
In regards to story I think Zelda and Link represent the twin dragons in the logo, both 'awakening' and ascending to their forms as the Spirit of the Hero and the Goddess Hylia, Link mastering the tools of the Zonai courage tribe and Zelda fulfilling her desire to master Shiekah technology.
I want her to be playable but it will end up being a nice surprise rather than something I'm anticipating.
Iβm not sure if this has been posted yet, but YouTuber Zelda Lore made a great video running through all the small bits of potential evidence that Zelda may indeed be playable in TotK:
I had noticed many of these, but the part where he points out that metal crates (movable with magnesis) have only thus far been seen underground in TotK was a big revelation imo.
I completely agree, may be she's playable just in certain temples/dungeons (kinda like Clank in Ratchet & Clank lol).If she's playable (and I agree I'm not sure how likely that is) I think it would be in discrete sections triggered not by the story, but by Link activating something up on the surface.
Damn I was just about to post the same thing! Zelda sections will be like Eventide Island/master sword trial segments where you're much more limited in what you can do so you need to improvise a lot more.The developers having previously considered making Zelda playable in Skyward Sword as a secondary quest is a detail I hadn't known before, and quite ironic to be made aware of considering how much TOTK has already drawn parallels to Skyward Sword in terms of its main advertised gimmick. It's also serendipitous to have the metal crate observation pointed out only pages after this thread discussed the idea that Link might not be getting the same suite of slate abilities now that he has the arm instead.
My personal thought is that I wouldn't rule out Zelda being playable as a series of "side missions". Think Eventide Island from Breath of the Wild; that was one of the most memorable segments in the game, but you can't just recycle it every time or else the novelty of Link losing his equipment when walking into an area will get old. Using Zelda to frame a series of missions with limited options and familiar BOTW mechanics (that Link presumably has to initiate) is if nothing else a neat idea, and it also rewards players who are already familiar with how BOTW plays. If you're expecting Zelda to be playable to the extent of alternating characters are like in GTAV or something then obviously that's definitely not happening; at best maybe a postgame bonus where you can use her to traverse Hyrule.
Also, first ever TotK NPC. Some said it's a rock but it's very clear that it's NPC.Playable Zelda aside, looking into it deeper, and I'm like 99% sure the giant Malice pools we see are in fact giant holes in the ground.
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Notice how not only the elevation changes but so too does the color. With these, and the labyrinths floating and possibly leaving craters, and the caves we've seen, than we can confirm that underground sections will be at least somewhat plentiful. Not as much as the sky and overworld, but not a tiny amount either.
Unless it's a yiga in disguise...Also, first ever TotK NPC. Some said it's a rock but it's very clear that it's NPC.
I have silently been thinking this as a distinct possibility ever since we saw Link getting his new arm bracelet ability attached on the table in the 2nd trailer, so itβs definitely a possibility. Iβm 50/50 on this, with the other 50% being that we do actually play through the end of BotW/ beg of TotK.Something has me wondering if everything from trailer 1 might be flashbacks, and that the game does indeed begin with Link waking up in a sky temple of sorts.
More here:Playable Zelda aside, looking into it deeper, and I'm like 99% sure the giant Malice pools we see are in fact giant holes in the ground.
Notice how not only the elevation changes but so too does the color. With these, and the labyrinths floating and possibly leaving craters, and the caves we've seen, than we can confirm that underground sections will be at least somewhat plentiful. Not as much as the sky and overworld, but not a tiny amount either.
I'm happy to see NPCs smack dab in the middle of Hyrule Field just like the Zelda Wii U teaser from 2014.Also, first ever TotK NPC. Some said it's a rock but it's very clear that it's NPC.
Yeah the fact that they and a few others set up a camp next to earth eating Malice isn't exactly the smartest idea tho. I can only assumed they're probably treasure hunters of sorts trying to find a way down.Also, first ever TotK NPC. Some said it's a rock but it's very clear that it's NPC.
You mean NPC's that never made it into the full game.I'm happy to see NPCs smack dab in the middle of Hyrule Field just like the Zelda Wii U teaser from 2014.
Hmmm, remember the patent about warp points? Just an ideaThinking about the vehicle crafting again, and it makes me wonder if you can take the parts with you. You have to, right? Otherwise it would mean that you would have to look around and see what you have around you. Which would require the devs to strategically place things you can play around with here and there so you don't have to, like, drag stuff across the map.
Having huge crafting materials and machine parts "on you" like you would have boko horns or weapons, feels like one hell of an ask for suspension of disbelief. But hey.
Yeah, KEEP ZELDA OUT OF MY ZELDA GAMES!Telekinesis could very easily pick up magnetic crates and the ability is limited to a radius instead of by material.
I don't like being the one to throw cold water. I think 100% Zelda will play a larger role in this game, perhaps comparable to or better than Spirit Tracks except she isn't dead. But playable Zelda feels like an expectation that was never promised, and it feels a little unfair to be preemptively treat it as a fault of the game when the concept of implementing multiple playable characters in a single player open-world isn't straightforward and it already appears to be packed with mechanics. Idk, it just feels like the mood will turn very sour if she is revealed to not be playable despite having a major presence.
I'm also not sure how playable folks would expect her to be, if they would be satisfied with segments in dungeons or story moments like Medli in Wind Waker or Ciri in Witcher 3. I think she will actively be using the Shiekah Slate and there will be a degree of control for puzzle solving, but I'm skeptical this is what folks are clamoring for when they ask for her to be playable.
In regards to story I think Zelda and Link represent the twin dragons in the logo, both 'awakening' and ascending to their forms as the Spirit of the Hero and the Goddess Hylia, Link mastering the tools of the Zonai courage tribe and Zelda fulfilling her desire to master Shiekah technology.
I want her to be playable but it will end up being a nice surprise rather than something I'm anticipating.
Thinking about the vehicle crafting again, and it makes me wonder if you can take the parts with you. You have to, right? Otherwise it would mean that you would have to look around and see what you have around you. Which would require the devs to strategically place things you can play around with here and there so you don't have to, like, drag stuff across the map.
Having huge crafting materials and machine parts "on you" like you would have boko horns or weapons, feels like one hell of an ask for suspension of disbelief. But hey.
Not what I'm saying.Yeah, KEEP ZELDA OUT OF MY ZELDA GAMES!
I never thought that I would switch sides in this theory as I have always thought she would be sidelined again, but seeing the new Sheikah slate in her hand in the official art work pretty much is game over in my mind and that she will have a pretty big role with some playable portions.I want to play as Zelda, but I honestly kinda doubt it at this point. She definitely has a bigger role than she did in BOTW from what we can gather based on the voice lines in the trailer.
TotK will finally help mainstream-ize the concept of hammerspace for the westHaving huge crafting materials and machine parts "on you" like you would have boko horns or weapons, feels like one hell of an ask for suspension of disbelief. But hey.