Neves
Bob-omb
- Pronouns
- He/Him
Why does this matter?
I'm not going to pretend like I understand the technical mumbo-jumbo of any of this, so I'll admit in my case it's mostly about vibes.Why?
If its non-internal its easy for a partner to work on it, not to mention recurring has a bit easier onboarding.
I know it sounds stupid, but games made with a custom engine feel more "cohesive" - it's like the engine is specialised and optimised for each and every game, while commercial engines like Unity and Unreal just feel very... samey. Not sure how to explain it exactly, but when you look at a game you can tell that it was made with Unity or (especially) Unreal because it has a distinctive look that many games powered with those engines share. I know that in theory a talented team would be able to reduce or completely remove that look and yet so many AAA games (not all, but most) have it, so what gives?
Also, there's the fact that both Unity and Epic seem like piece of shit companies and I don't like them or how much the entire industry seems to be relying on them.