this is much less concrete to me but I also feel like Zelda games aren’t necessarily named after initial mechanics unless there’s something a little twisty about them (in regards to possible names that reference the sky or the arm)
I’m trying to think of how to express this thought
like, uh…
it’s not The Legend of Zelda: Yer A Wolf
it’s The Legend of Zelda: Twilight Princess
but twistwise the princess is NOT Zelda, and we don’t initially know the depths of what the Twilight is
and then
it’s not The Legend of Zelda: Angry Moon / The Legend of Zelda: Aclockalypse / The Legend of Zelda: Wear Your Dead Friends’ Faces to Pilot Their Corpses
it’s The Legend of Zelda: Majora’s Mask
and the Skull Kid isn’t even Majora!
I mean this is a terrible argument seeing as there’s
- Ocarina of Time (but the future is more fucked up than you thought! maybe idk)
- Wind Waker (the real Wind Waker is the friends we made along the way!)
- Skyward Sword (it’s a sword… in the sky!!! but you can POINT IT at the sky!!! but the sword is also a robot! but it’s also…)
okay yeah everything i’m saying is 100% garbage and falling apart but I still think duality is fucking stupid
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