From an old thread of mine. My idea for a new Star Fox.
Story
A Star Fox team comprising of James McCloud, Peppy Hare & Pigma Dengar look to take down exiled Corneria scientist Andross & his evil forces who have launched assaults across the Lylat system. Intelligence from General Pepper has it that they are looking to steal materials for a new devastating biotech weapon which must be destroyed at all costs.
Gameplay
The game is a celebration of all the classic shoot 'em up styles over the last several decades.
Stages can be one of the below types, with some stages even having a combination of 2 or 3 different play styles -
Arwing - Classic gameplay
Arwing - All Range Mode gameplay
Arwing - R-Type style gameplay
Arwing - Ikaruga style gameplay
Landmaster - Classic gameplay
On foot - Sin & Punishment style gameplay
The Hub
The hub stage is The Great Fox. From here you can select your next mission, upgrade/customise your Arwing, Landmaster or jet pack, and even take part in different training simulation tasks to get you used to the different shoot 'em up play styles.
Structure
As mercenaries you must choose to take on different missions from the Lylat system map.
Some planets may need your help driving out Andross' forces, while other groups may want you as assistance as they look to take over huge enemy space craft carrying fuel and weapons.
The game starts with the option of 3 different assignments. These range from easy to medium and hard. You will receive a larger payment fee for completing harder stages which give you access to some very cool craft upgrades.
To finish the game you must complete at least one easy, medium or hard stage from the 7 different sectors of the Lylat system.
You are free to choose a mission of any difficulty level from each sector meaning future paths through the game can be totally different than the last. Technically this was the case in Star Fox 64 but now you can choose your path/mission more freely.
Finale
The final sector sees the Star Fox team arrive at Venom. The stage is a mix of multiple play styles. You must travel across Venom in the Landmaster before arriving at Andross' secret lab base. From here you must make your through the base on foot and set off the self destruct sequence. After escaping from the base you are confronted by Andross and his new biotech weapon. You must take to your Arwing and take it down.
Full ending
Complete the hard version of Venom to get a final sequence where Pigma turns on the Star Fox team during the final battle. Peppy escapes but James is presumed lost during the explosion when the biotech weapon is destroyed.
Summary
The main difference from past Star Fox games is the introduction of different shoot’em up styles such as those found in games like R-Type and Ikaruga. ‘On foot’ stages would play out like those found in Sin & Punishment so that the game retained that classic rail shooter feel.
As mercenaries, the fee you obtain for completing each mission would also allow you to amend your craft. You’d be able to buy stronger lasers and more durable wings. Perhaps your Arwing could end up looking more like the ones found in Star Fox Assault depending on which parts you purchased.
The option to choose any level from each sector is also important. I’ve read so many impressions from people who loved Star Fox 64 but never knew how to unlock or weren’t skilled enough to even try out some stages. Being able to choose your mission should lead to so many varied playthroughs as well.