TheMoon
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wrong post quote?well we know what inspired Nintendo's recent moves. they want to be certain some resources still existed
wrong post quote?well we know what inspired Nintendo's recent moves. they want to be certain some resources still existed
no, I'm referring to Shiver's purchase and (seemingly) Forever's investment. at least with Shiver, Nintendo ensured a studio who does AAA ports will stick around. Tantalus looks to be stable, as does Panic Button and Iron Galaxy.wrong post quote?
I always gotta wonder what it's like to get a phone call or email that's like "Yeah hi, Nintendo here. Are you folks available to do a Zelda remake?"Aonuma: I felt they had strong developing skills from seeing their work across remakes of previous titles, so I decided to ask Tantalus to remake this title. As a result, I think they created great work beyond my expectations.
with something like that, you probably have an in-person meeting than do it over the phone or a zoom callI always gotta wonder what it's like to get a phone call or email that's like "Yeah hi, Nintendo here. Are you folks available to do a Zelda remake?"
Like, it's probably more formal than that, but I'd still need to go through so many layers of "and you promise this isn't a prank call, right?" before getting to the actual conversation
It was actually way less formal than this.I always gotta wonder what it's like to get a phone call or email that's like "Yeah hi, Nintendo here. Are you folks available to do a Zelda remake?"
Like, it's probably more formal than that, but I'd still need to go through so many layers of "and you promise this isn't a prank call, right?" before getting to the actual conversation
Now I'm just imagining someone turning up to work one morning and seeing Shigeru Miyamoto waiting by the door.with something like that, you probably have an in-person meeting than do it over the phone or a zoom call
If someone called and introduced themselves as Nintendo to me I'd probably have to go check my temperature.I always gotta wonder what it's like to get a phone call or email that's like "Yeah hi, Nintendo here. Are you folks available to do a Zelda remake?"
Like, it's probably more formal than that, but I'd still need to go through so many layers of "and you promise this isn't a prank call, right?" before getting to the actual conversation
*Wolf LinkIt was actually way less formal than this.
Aonuma set a wolf loose in the Tantalus office and hoped they understood.
really curious about their LoD system. these days many studios are looking into a virtualized geometry solution, could we see such here?![]()
NERD Develops Part of the Rendering System and the WYSIWYG Tools Used to Produce Caves, Sky Islands and Other Terrain Elements in The Legend of Zelda: Tears of the Kingdom
In close collaboration with the game development team in Japan, NERD engineers developed a continuous Level of Detail based rendering system to display The Depths as well as the many caves, wells and sky islands found around the world of The Legend of Zelda: Tears of the Kingdom. In addition...www.nerd.nintendo.com
![]()
NERD Provides the Texture Compression Technology Used in The Legend of Zelda: Tears of the Kingdom
Textures in games are commonly encoded using specific texture codecs designed to minimize RAM usage while maintaining quick texture access from the GPU. NERD implemented highly optimized versions of these codecs with an additional innovative layer of compression that further reduces the storage...www.nerd.nintendo.com
![]()
NERD Develops Tools Used to Help Produce Animations in The Legend of Zelda: Tears of the Kingdom
NERD developed in-house tools to help generate and modify animations using physics and mathematical optimization. These tools were used by the game development team in Japan to help produce a number of 3D model animations found in The Legend of Zelda: Tears of the Kingdom.www.nerd.nintendo.com
How involved if at all were NERD in BOTW? Curious if their work is super evident and especially in the coming of Switch 2 could be an even greater asset to Nintendo overall in the future? Nice to see them contribute key tech support to EPD themselves. Feels like they can do much more than just emulation (which they have, like the IR stuff in Ring Fit, Labo, etc).![]()
NERD Develops Part of the Rendering System and the WYSIWYG Tools Used to Produce Caves, Sky Islands and Other Terrain Elements in The Legend of Zelda: Tears of the Kingdom
In close collaboration with the game development team in Japan, NERD engineers developed a continuous Level of Detail based rendering system to display The Depths as well as the many caves, wells and sky islands found around the world of The Legend of Zelda: Tears of the Kingdom. In addition...www.nerd.nintendo.com
![]()
NERD Provides the Texture Compression Technology Used in The Legend of Zelda: Tears of the Kingdom
Textures in games are commonly encoded using specific texture codecs designed to minimize RAM usage while maintaining quick texture access from the GPU. NERD implemented highly optimized versions of these codecs with an additional innovative layer of compression that further reduces the storage...www.nerd.nintendo.com
![]()
NERD Develops Tools Used to Help Produce Animations in The Legend of Zelda: Tears of the Kingdom
NERD developed in-house tools to help generate and modify animations using physics and mathematical optimization. These tools were used by the game development team in Japan to help produce a number of 3D model animations found in The Legend of Zelda: Tears of the Kingdom.www.nerd.nintendo.com
ex-Nintendo employee Kit Elis and Krystal Yang, explain why Nintendo dont reveal the developers that working in it games
thats very interesting to see. Wonder why it took a year to be posted though lol![]()
NERD Develops Part of the Rendering System and the WYSIWYG Tools Used to Produce Caves, Sky Islands and Other Terrain Elements in The Legend of Zelda: Tears of the Kingdom
In close collaboration with the game development team in Japan, NERD engineers developed a continuous Level of Detail based rendering system to display The Depths as well as the many caves, wells and sky islands found around the world of The Legend of Zelda: Tears of the Kingdom. In addition...www.nerd.nintendo.com
![]()
NERD Provides the Texture Compression Technology Used in The Legend of Zelda: Tears of the Kingdom
Textures in games are commonly encoded using specific texture codecs designed to minimize RAM usage while maintaining quick texture access from the GPU. NERD implemented highly optimized versions of these codecs with an additional innovative layer of compression that further reduces the storage...www.nerd.nintendo.com
![]()
NERD Develops Tools Used to Help Produce Animations in The Legend of Zelda: Tears of the Kingdom
NERD developed in-house tools to help generate and modify animations using physics and mathematical optimization. These tools were used by the game development team in Japan to help produce a number of 3D model animations found in The Legend of Zelda: Tears of the Kingdom.www.nerd.nintendo.com
- It could, its a new game versus a remake of a snes gameAnybody else thing Mario and Luigi is gonna decently outsell Paper Mario and Super Mario RPG?
It’s the only new game out of the 3 and got a great release date.
I don’t know. Something is telling me this is gonna be a big hit. (RPG wise). Probably 4 million minimum?
I don’t think Nintendo is looking to have the 3 compete. More like gauge the interest of all 3. And see if multiple RPG series for Mario can co-exist? Maybe![]()
Yeah, I think it's better for a rising tide raising all ships scenario in this case. With game development taking longer than ever, they can keep Paper Mario, Mario & Luigi, and Super Mario RPG once a generation games, but have them rotate out every couple years to keep that flow of Mario RPG games, leading to greater synergy between them all.I'm pretty confident Super Mario RPG wasn't just some one-time attempt to appease its fans; they would've worked through whatever hangup Square Enix have with NSO to get even just that single game on there if that were exclusively the goal. Go on the official Super Mario website and you'll find Super Mario RPG labelled as its own series of Mario games, despite only containing the same game twice:
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A one-off game should be easy enough to shove into the Others category, that's where the Mario + Rabbids games are hanging out; but to me it really seems like they want to have all three active as distinct pillars of Mario RPGs. That's the only regard in which I see this string of Mario RPG releases, seperated by six months and announced in sequential general Nintendo Directs, as tests: if all three are profitable then all three continue, no reason to pick just one if people are buying them regardless of these release conditions. If anything, I'm somewhat expecting Super Mario RPG to remain the most successful of the three domestically; the original Super Famicom release was already the long-standing best seller of Mario RPGs in Japan, and the remake did exceptionally well in turn. Should be motivation enough to give it a direct sequel.
I don't think Paper Mario is just going to slide back into Origami King's formula next game either, not after multiple surveys begging for feedback on the RPG mechanics and unique characters. I don't think they'll drop everything to just replicate TTYD in every possible area either; there's room to naturally itterate and find a nice middleground of ideas.
Dr. Mario is dead.
yeah where even is this lolGo on the official Super Mario website and you'll find Super Mario RPG labelled as its own series of Mario games, despite only containing the same game twice:
Nothing has really indicated that they won’t just slide back into TOK formula for the next game. I expect an iteration there along with a changed battle formula like the last four games. Considering we don’t know how they’ll interpret that survey data nor the type of feedback they are getting, I would caution people for getting their hopes up.I don't think Paper Mario is just going to slide back into Origami King's formula next game either, not after multiple surveys begging for feedback on the RPG mechanics and unique characters. I don't think they'll drop everything to just replicate TTYD in every possible area either; there's room to naturally itterate and find a nice middleground of ideas.
It’s in Menu -> History -> Filter -> Seriesyeah where even is this lol
Certainly where my mind's at with PM. TOK already pushed some of the narrative and exploration elements back into the "TTYD" camp, and when you look at PM64 and TTYD, they're virtually the same game. It's time for a proper iteration on RPG-esque gameplay.I'm pretty confident Super Mario RPG wasn't just some one-time attempt to appease its fans; they would've worked through whatever hangup Square Enix have with NSO to get even just that single game on there if that were exclusively the goal. Go on the official Super Mario website and you'll find Super Mario RPG labelled as its own series of Mario games, despite only containing the same game twice:
![]()
A one-off game should be easy enough to shove into the Others category, that's where the Mario + Rabbids games are hanging out; but to me it really seems like they want to have all three active as distinct pillars of Mario RPGs. That's the only regard in which I see this string of Mario RPG releases, seperated by six months and announced in sequential general Nintendo Directs, as tests: if all three are profitable then all three continue, no reason to pick just one if people are buying them regardless of these release conditions. If anything, I'm somewhat expecting Super Mario RPG to remain the most successful of the three domestically; the original Super Famicom release was already the long-standing best seller of Mario RPGs in Japan, and the remake did exceptionally well in turn. Should be motivation enough to give it a direct sequel.
I don't think Paper Mario is just going to slide back into Origami King's formula next game either, not after multiple surveys begging for feedback on the RPG mechanics and unique characters. I don't think they'll drop everything to just replicate TTYD in every possible area either; there's room to naturally itterate and find a nice middleground of ideas.
It seems reasonable to assume that pre-production for Prime 5 has already begun at this stage.Hope Prime 4 can be a proper rebirth for Retro rather not wait an entire decade for a new came next time
Answer 11
Currently, game development times are becoming longer and more complex.
We are expanding and investing in development resources.
Shinya Takahashi: "The length of development time is unavoidable due to the advancement of game consoles. The development environment has also improved, so I think we are making efforts to shorten the time.
I want to create games that are fun and entertaining in a short period of time."
Takashi Tezuka: "When I talk about Mario Wonder, I was surprised that it took 11 years from the previous game. In the meantime, we've also released Mario Maker and 3D Mario. We've offered a number of Mario-related games.
We are developing the game while thinking about how to make people fall in love with Nintendo. We are also considering short-term titles."
btw no credits yet for lm2? surprised there was no leak for this game lmao
I honestly doubt the team behind the Mario website is aware of Nintendo's long term goals with the franchise. It more likely to me that this is just them marketing the RPG remake more prominently.
Otherwise we can really get into specifics like why New Super Mario Bros U Deluxe counts as a noteworthy entry on the website, but Super Mario Deluxe and the entire Super Mario Advance series is not. Does this mean that Nintendo doesn't count these as noteworthy titles? Or more likely NSMBU DX is just included on their for marketing purposes.
How involved if at all were NERD in BOTW? Curious if their work is super evident and especially in the coming of Switch 2 could be an even greater asset to Nintendo overall in the future? Nice to see them contribute key tech support to EPD themselves. Feels like they can do much more than just emulation (which they have, like the IR stuff in Ring Fit, Labo, etc).
These are literally just all of the Mario series available on Nintendo Switch, minus Mario + Rabbids (probably because it’s not a fully first-party series*); I don’t think there’s anything else to it than that. That’s likely the only reason why Super Mario RPG is listed. If Nintendo released a remake of something like, I dunno, Mario Pinball Land (lol) on Switch, for example, I’m sure that would be added as a series there with only it and the original game present, too.
These are literally just all of the Mario series available on Nintendo Switch, minus Mario + Rabbids (probably because it’s not a fully first-party series*); I don’t think there’s anything else to it than that. That’s likely the only reason why Super Mario RPG is listed. If Nintendo released a remake of something like, I dunno, Mario Pinball Land (lol) on Switch, for example, I’m sure that would be added as a series there with only it and the original game present, too.
*Neither is Super Mario RPG, I know, but that’s at least published by Nintendo worldwide and doesn’t prominently feature a third-party IP in the way Mario + Rabbids does—sure, technically Mallow, Geno, and other original characters are Square Enix IP, but they don’t appear outside of Mario games and overall that game doesn’t portray itself as “Mario x Square Enix IP” anywhere near as much as Mario + Rabbids is, well, “Mario x Rabbids”.
I don’t know if we take a filter in the history section of their webpage as evidence of much of anything. W/o really knowing what their criteria is for the separation I think we can’t delve too deep into this.
In the end it isn't the primary reason for me believing in Super Mario RPG's future anyway; more of a curosity to note down for the time being (and an example of all three Mario RPG series being presented together which fit into my larger point).
I don’t know if we take a filter in the history section of their webpage as evidence of much of anything. W/o really knowing what their criteria is for the separation I think we can’t delve too deep into this.A lot of this is all part of the point I elaborated on right after the image, Mario + Rabbids is on that page, but when you sort by series it gets put in the Others category. That would’ve been a fair place to put Super Mario RPG too, but that’s not what they chose to do. What’s actually missing is Mario & Sonic (technically Mario Bros. too with the Arcade Archives release but I don’t think they’ve ever figured out how to sort that); Nintendo didn’t publish Tokyo 2020 but it’s still on the list of Switch Mario games elsewhere on the site, and the series was featured on the 35th Anniversary twitter (which seemed to pull from the same selection of games as the site) without issue.
Just to note though, Mario & Luigi isn’t here because of its new Switch presence, it was on the site before the Switch even launched and stuck around the entire generation (even as most believed it was dead for over four years).
I posted them (sans localization staff) on Nintendo Wiki and Kyoto Report but forgot to post it herebtw no credits yet for lm2? surprised there was no leak for this game lmao
probably just getting his people in as many places as he can. as far as I know, Tanabe moved up in position, so touching base on more low maintenance stuff so he can be in more places himselfHuh, Tanabe didn't work on TTYD but worked on LM2HD? I guess as far as remasters go, he's only touching more low-maintenance stuff... right? I don't get it.
Yeah the vibe I get with him is that he just wants to be involved more closely to newer, more important projects in franchises he works on. He probably gave Risa notes on TTYD and so on. (BTW, did any of you guys know that Keisuke Terasaki, from Tanabe's dept, worked on the Mario & Luigi remakes as a producer? Those had 5 producers for some ungodly reason)probably just getting his people in as many places as he can. as far as I know, Tanabe moved up in position, so touching base on more low maintenance stuff so he can be in more places himself
this sound like a Luigi Mansion 4 or action adventure game in the mold of classic formula Legend of Zeldaexpeculation about what nlg is making just narrowed a great deegree
* Hidden text: cannot be quoted. *
expeculation about what nlg is making just narrowed a great deegree
* Hidden text: cannot be quoted. *
Probably because NERD is a small tech company that probably doesn’t have an in-house content manager to write/post/maintain all this web copy.thats very interesting to see. Wonder why it took a year to be posted though lol
thank you very muchI posted them (sans localization staff) on Nintendo Wiki and Kyoto Report but forgot to post it here
Luigi's Mansion 2 HD Credits - Kyoto Report
kyoto-report.wikidot.com
NLG is a studio that does more than one project per gen. for sure they wont d a LM5 in switch 2 but a different title.I mean sadly (since I want NLG to do more than just weegee games), it was obvious that NLG was going to make LM4 sooner or later.
Best case it's not and something different. Like I don't want LM to die or anything, but I don't want NLG to be a LM factory with an occasionally sadly mediocre Strikers game in-between. They should stretch their legs and try other things. Hopefully they can finally expand to maybe a roughly 200-strong studio and can more easily do 2 projects at once. Just a shame what Strikers Battle League turned out to be, but who knows who's to blame for that; Nintendo for their bizarre fixation of making these lite GaaS entries, or NLG for how the game was designed and all (not getting Mike Inglehart back to direct if they could've was likely one factor).
Fingers crossed Battle League at least could be used to launch a much better Strikers 4 on Switch 2. Sort of like how (albeit still not perfect) of an upgrade Aces was from Ultra Smash as the latter was more like a tech demo released as a game desperate to fill out holiday 2015.