Quite amused at people who consider Batman: Arkham Knight an “impossible” port. This game isn’t going to blow up or melt your Switch. It’s… rather embarrassing, tbqh. I remember the excuses not to bring it to the Wii U being around the idea that it “couldn’t handle the Batmobile” - Let’s just ignore that in the same year, there was another open world game on the Wii U called Xenoblade Chronicles X, where you had verticality and could traverse the land in Transformer-style mechs. Batman: AK was never “impossible”, and it wasn’t a UE4 title, but one built on a modified version of UE3. Since then, we have Witcher 3, Breath, and Tears, the latter two with environmental interaction on top, and the former a title from the same year as Batman: AK, regarded as one of the defining open world titles of the last decade, on a cart with all the DLC, but we still have this silly song and dance, this faux concern about whether the game can run or not. It can. That’s before we come to the fact that it’s going to have a Switch Lite/Portable performance profile, which is largely considered to be “Wii U equivalent”. So, we’ve come full circle here, and perhaps it wasn’t so “underpowered” after all. How well it runs depends on a combination of the competence of the developers and the will of the publishers. If it’s a bad job, it’s exactly that. A bad job. It’s not indicative of the hardware’s capabilities, but it will lead to the same tiresome cycle of calls for new hardware. It’s here because it has been determined that a competent performance level is achievable, and most Switch owners are willing to make the trade-off for the option of a portable experience. At this point, getting the trilogy with all DLC on a single cart would be the more impressive accomplishment here.
Origins hasn’t been ported anywhere because UE3 games have had a general problem moving to successive platforms. It isn’t borne out of a desire to erase that title (although it’s the worst of these entries). Developers, PS and XBox fanpeople loved to act all precious in the Wii U era, and it still happens now with this tendency to overshoot PS/XBox hardware while undershooting Nintendo hardware, which, by the way, never made false promises or tried to sell itself as a “powerhouse”. Coming back to this trilogy, there was nothing in the trailer to suggest there would be problems, and in any event, the gameplay we saw wasn’t final.