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Finally, Milk 3D
If this were ever remade, you can bet they'd bring Dylan Cuthbert/Q-Games onboard.
Armada was also done by Q-Games.
Assault was actually done by Project Aces if I'm not mistaken.
I would be so in. I started the game a few days ago and I'm having a great time. Of course, it's not the typical metroid (and metroid is one of my most beloved series, if not the most), but it has great gameplay, and I'm surprised the story is relevant to the pilot after prime 3, so it would be interesting to let people play this before prime 4.it's time
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yea
Assault was actually done by Project Aces if I'm not mistaken.
Japanese developers/publishers tend to play very fast and loose when it comes to genre titles. I wouldn’t read all that much into it either way.Mario Kart isn't a 3D Action game though, it's a racing game.
I would buy that in a heartbeat if they changed the chibi style that game would've done better they should at least give us blast ball HD as an NSO perk like Tetris 99it's time
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yea
Keeps the IP around if they're planning to do something more with it, particularly if Assault happens to be the closest thing to whatever may be in the works. The scope of the game being relatively limited is a plus for a remaster on a budget.Realistically, I'd just question "why that game". The main campaign isn't anything special, with a lot of the levels being repurposed multi-player maps. And if MP is supposed to be the main draw, the enduring part of Assault's legacy? Good luck getting netcode beyond "serviceable" so long as Bamco is in charge.
It's enough that I would honestly rather Nintendo hire Bamco to just make a new StarFox, rather than dress up an old one.
If Mario Kart is on the table, it could be an arcade game. I could see them looking to bring back tracks from older arcade games or incorporate tracks from Tour.Japanese developers/publishers tend to play very fast and loose when it comes to genre titles. I wouldn’t read all that much into it either way.
I still think the MK8 DLC is the most sensible answer. BNS were involved in both MK8 and MKT, so they’re almost certainly also involved with the MK8 Booster Course Pass DLC too.
if I remember correctly, Retro wasn't on MP4 at the time, but the game at Bamco wasn't coming together. Retro put their own pitch and was accepted to take on MP4 since MP1 was close to doneStrongly assume MP2+3 remakes, though not 100% convinced
According to multiple sources, the Metroid Prime plans went like this:
We can also infer a few things:
- Nintendo starts MP4 development as an experiment in "modern" development, with multiple studios handling different tasks. BN is the lead dev
- Ninty cancels Unannounced Retro Project, hands them MP remakes as a "lets stay staffed up, get back on our feet" project
- Retro level design staff have nothing to do, are assigned to MP4
- MP1 remake looks... really good.
- Retro designed levels are the best parts of MP4.
- Why is Bandai involved again?
- New plan, move MP4 entirely to Retro
- Level design staff are already on MP4, engine has already been brought up to speed
- Trim MP remakes down to just the first game, so that art staff can move to MP4
- Contract out Prime 1+2 remakes, using Prime 1 as a template
Other things of note:
- MP4 wasn't cancelled, so the cancellation clause of the Bandai Namco contract was likely never invoked
- Nintendo and Bandai Namco would like to maintain a good relationship
- Contract may have been modified to something like X amount of work over Y number of years
- The trouble with Bandai Prime 4 was apparently the level design work
- Which of course isn't a problem when working with remakes
So we have games that have an in-house engine, and some existing HD assets (from the complete Prime 1 remake), but need stylized background assets converted to the new engine, along with some level design expertise to retune around a new control scheme. Which pretty much exactly matches these job descriptions.
- Despite being dropped from the project, Bandai Namco has experience with the franchise
- Prime 2+3 need some level/enemy redesign to work with dual stick and/or gyro controls according to the original lead designer
Metroid Prime isn't "deformed" though.Strongly assume MP2+3 remakes, though not 100% convinced
According to multiple sources, the Metroid Prime plans went like this:
We can also infer a few things:
- Nintendo starts MP4 development as an experiment in "modern" development, with multiple studios handling different tasks. BN is the lead dev
- Ninty cancels Unannounced Retro Project, hands them MP remakes as a "lets stay staffed up, get back on our feet" project
- Retro level design staff have nothing to do, are assigned to MP4
- MP1 remake looks... really good.
- Retro designed levels are the best parts of MP4.
- Why is Bandai involved again?
- New plan, move MP4 entirely to Retro
- Level design staff are already on MP4, engine has already been brought up to speed
- Trim MP remakes down to just the first game, so that art staff can move to MP4
- Contract out Prime 1+2 remakes, using Prime 1 as a template
Other things of note:
- MP4 wasn't cancelled, so the cancellation clause of the Bandai Namco contract was likely never invoked
- Nintendo and Bandai Namco would like to maintain a good relationship
- Contract may have been modified to something like X amount of work over Y number of years
- The trouble with Bandai Prime 4 was apparently the level design work
- Which of course isn't a problem when working with remakes
So we have games that have an in-house engine, and some existing HD assets (from the complete Prime 1 remake), but need stylized background assets converted to the new engine, along with some level design expertise to retune around a new control scheme. Which pretty much exactly matches these job descriptions.
- Despite being dropped from the project, Bandai Namco has experience with the franchise
- Prime 2+3 need some level/enemy redesign to work with dual stick and/or gyro controls according to the original lead designer
yes,it isMetroid Prime isn't "deformed" though.
I want to say i agree so much on the last one. On all aspects. I do agree mp1 can stand by itself, but also if this job listing is 2 and 2 they would most likely be releasing 2 to 3 years after 11. A Kid Icarus expanded remaster could have some traction with Namco-Bandai/Sakurai/EPD connection.
2. Metroid Prime 2/3 remaster doesn't make sense if it is commissioned outside of an MP1 project by another developer. MP1 retail is enough for now. IMO.
3. There's way too much conjecture and fan fiction attached to "what we think we know" of the original MP4 production
Armada was also done by Q-Games.
Oh, I would definitely like to get Prime 2 and 3 as simpler remasters so they wouldn't take as much time as 1 did.DW you werent a downer that is a reasonable take really. I myself didnt believe In Bamco matching Retro anyway, for a lot of reasons. But hope is the last one that dies amirite? 2 and especially 3 wouldnt suffer a lot from that treatment tho, as they aged really well.
Dark Moon actually holds up super well in HD. Of course not it wouldnt look as good as 3 but if you check the game on higher resolutions it could definitely pass off as an 7th gen game IMO.
I'd rule out NST now that they're working on Mario games with the Tokyo studioI don't really think it's gonna be MP2+3 tbh. I think they'd give those simpler remasters like Twilight Princess and Skyward Sword HD, and I definitely think Tantalus or NST would make the work.
I don't think so. It would be like remastering Samus Returns. It would take so much work to make Uprising into a switch game, why not simply make a new game entirely? I don't think there's much demand for it either. Kid Icarus is a small series to begin with, if you then shrink the potential audience more by making it a remaster instead of a new game, I think that game sells like ass and kills the franchise.Kid Icarus honestly makes the most sense. Who wants to bet it’s Kid Icarus?
Man, I’ve seen some real wild guesses on line for what this could be. I guess it will be fun to speculate on in the coming year…
A little confused about the guesses for Metroid Prime? I thought according to insiders, Metroid Prime 1 was already finished??
??????????I don't think so. It would be like remastering Samus Returns. It would take so much work to make Uprising into a switch game, why not simply make a new game entirely? I don't think there's much demand for it either. Kid Icarus is a small series to begin with, if you then shrink the potential audience more by making it a remaster instead of a new game, I think that game sells like ass and kills the franchise.
There's literally no way it's Metroid Prime. That one was done internally by Retro, and it was completed late last year. It can be Prime 2 or 3, but I highly doubt they'd get the remake treatment like 1, it's most likely they'd be simple remasters.I think there's only three games that it realistically could be, if you break it down, considering multiple factors
-The game needs to be important enough for Nintendo to remake not remaster. You don't need a bunch of new HD assets for a remaster, so BamCo would not need to hire a new artist for such a project, this is a remake.
-It needs to be an action game. No they don't lie or misrepresent in their hiring ads to throw people off. This is an action game, so it's not going to be F-Zero or some other non-action game.
-It obviously can not be something that received a recent remake or remaster, so TP, WW and SS are all out.
-It probably isn't going to be a 3DS game because they're not going to go through the hassle of trying to redesign the game around non-touch controls and massively redo the graphics to make them fit for a console vastly stronger.
With that in mind
1.Metroid Prime
Action game, needs a remake (because Prime 4 is coming), we know it's being remade so maybe they're the ones handling it.
2.Occarina of Time
Action game, needs a remake (the 3DS version is not good enough), would sell fantastically. It's also just extremely important to Nintendo in general so I could see them wanting to remake it just for the sake of having a better version of it.
3.Majora's mask
Same reasons as OoT, though I think they would remake OoT first, so I doubt it.
The pessimist in me says it's just Metroid Prime.
The most credible rumor has it was finished/went testing late last year, aiming for late 2022 release(20th anniversary), with Prime 4 aiming for 2023.Man, I’ve seen some real wild guesses on line for what this could be. I guess it will be fun to speculate on in the coming year…
A little confused about the guesses for Metroid Prime? I thought according to insiders, Metroid Prime 1 was already finished??
I don't know if it is THE most likely game solely on the fact it's not such a big or well known franchise. But looking back on how Sakurai's projects were started finished ever since Uprising, him starting to work on a remaster of Uprising early this year/late last year lines up perfectly, and his team is basically Bamco staff ever since early 2012, so I'm considering it very likely indeed.Kid Icarus honestly makes the most sense. Who wants to bet it’s Kid Icarus?
Remastering Samus Returns makes a lot of sense actually and I can see Nintendo doing it tbh. The game looks great on Citra at high res already. Would be an easy job, better textures, maybe a new model for Samus and 60FPS. Would be marginally cheaper than Dread was. Would sell great.I don't think so. It would be like remastering Samus Returns. It would take so much work to make Uprising into a switch game, why not simply make a new game entirely? I don't think there's much demand for it either. Kid Icarus is a small series to begin with, if you then shrink the potential audience more by making it a remaster instead of a new game, I think that game sells like ass and kills the franchise.
It doesnt mean they will do that forever, hopefully not. Maybe its a way to get them going again? I mean im sure they wont stop helping them but maybe in the future they will return to do their own stuff.I'd rule out NST now that they're working on Mario games with the Tokyo studio
True, but at the same time they made a Switch version of Miitopia. They'd for sure put in the work for a 3DS game with some critical acclaim.I don't think so. It would be like remastering Samus Returns. It would take so much work to make Uprising into a switch game, why not simply make a new game entirely? I don't think there's much demand for it either. Kid Icarus is a small series to begin with, if you then shrink the potential audience more by making it a remaster instead of a new game, I think that game sells like ass and kills the franchise.
I don't know, I have to imagine remastering and marketing Kid Icarus would be leagues more expensive than remastering Miitopia. Also the Mii art style makes lower quality graphics less noticeable.True, but at the same time they made a Switch version of Miitopia. They'd for sure put in the work for a 3DS game with some critical acclaim.
I think he meant as a sequel. But if it is just a re-master with some added control options like gyro and dual stick? The game is done. Let someone else just re-master it and have him be a producer.Kid Icarus would be the safest bet in this instance but IIRC Sakurai hinted that development for that game was pretty troubled so he may be reluctant to return to it personally. Would be great if it got a second shot, it's a fantastic game which people sniff at because of the controls/it's on 3DS.
Starfox could be an option as well. It's the biggest Nintendo franchise with no real presence on Switch right now and Bandai-Namco have a history with the series.
I think he meant as a sequel. But if it is just a re-master with some added control options like gyro and dual stick? The game is done. Let someone else just re-master it and have him be a producer.
As for the visuals, a nice remaster would be enough. Game is already gorgeous already with its saturday morning cartoon visuals.
Even the game up-res'd in Citra looks great. Imagine some redone textures i.e. Starfox 64 3D but in HD? It has the potential to be a real highlight of the Switch's library. The game itself needs no change; it's such a feat that leaving it stranded to the 1.2mil sold on 3DS would be a waste.
While I'd love for Adventures to be remade, I believe because that was technically Rare Nintendo would probably have to do some license finagling with Microsoft (and more importantly tap Playtonic for a good chunk of the old guard who made the original and know what they'd want to make that final fight with General Scales properly with a budget and enough time)StarFox Assault and/or Star Fox Adventures is my bet. Preferably both