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StarTopic Nintendo First Party Software Development |ST| Nintendo Party Superstars

So if Star Fox is on the cards, which third-party developer would be available to help co-develop the project? With Another Code and Super Mario RPG remakes, Nintendo has shown they will partner up with relatively different partners compared to what you would expect, so it's not as simple as guessing something like Bandai Namco or Platinum Games or even Q-Games.
I'm betting on Ubisoft Toronto. They were the team behind Star Link: Battle for Atlas which used Star Fox and Co. as characters in the Switch version.
 
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So if Star Fox is on the cards, which third-party developer would be available to help co-develop the project? With Another Code and Super Mario RPG remakes, Nintendo has shown they will partner up with relatively different partners compared to what you would expect, so it's not as simple as guessing something like Bandai Namco or Platinum Games or even Q-Games.
This is a weird pull, but theoretically I could see Motive Studio (Star Wars Squadrons, Dead Space remake) being a decent fit

However, aside from Nintendo's apparent lack of inroads with their parent company EA, maybe the biggest issue would be they're working on an Iron Man game at the moment and may not have the bandwidth to also take on something else
 
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I'm betting on Ubisoft Toronto. They were the team behind Star Link: Battle for Atlas which used Star Fox and Co. as characters o\in the Switch version.
The leads on Starlink: Battle for Atlas left Ubisoft Toronto in 2021, though. Laurent Malville (creative director) is at People Can Fly Montreal and Richard Carrillo (game director) is at Sledgehammer Games Toronto.
 
The leads on Starlink: Battle for Atlas left Ubisoft Toronto in 2021, though. Laurent Malville (creative director) is at People Can Fly Montreal and Richard Carrillo (game director) is at Sledgehammer Games Toronto.
Oh damn, I didn't realize. That sucks :(
 
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About Star Fox: I think the Bandai Namco remaster has a chance of being a remaster of Star Fox Assault. I think this makes a bit more sense than Kid Icarus Uprising, especially considering Assault was originally made by Namco before the Bandai merger.
 
So if Star Fox is on the cards, which third-party developer would be available to help co-develop the project? With Another Code and Super Mario RPG remakes, Nintendo has shown they will partner up with relatively different partners compared to what you would expect, so it's not as simple as guessing something like Bandai Namco or Platinum Games or even Q-Games.
In reality there is nothing really surprising in these choices. The remake of another code is developed by people who worked on the original. No more, no less. The remake of Super Mario RPG is developed by a port studio linked to Square enix which is the developer of the original game, as well as by contractors who also worked on the original game. No more, no less.

These choices are not original initiatives but simply choices of continuity. So it doesn’t really open up speculation in my opinion.

Yugo Hayashi, the director of Star Fox Zero/ Guard, then took care of Mario kart tour and Mario kart booster pass. Both projects have been extensively developed by Bandai Namco. This is the developer of Star Fox Assault, and it is precisely the developer who published a job offer specifically for a Nintendo game remaster.

I am not at all telling you that we know for sure that Bandai Namco is working on the next Star Fox with Nintendo. We don’t even know for sure whether Starfox is still a living intellectual property in Nintendo’s mind. I hope so.

Ideally what I would also like is for Yugo Hayashi to be able to get the right developers as Sakamoto did with Mercury Steam for Metroid. I think that is an example that is more in line with the situation than those recent remakes.
 
So if Star Fox is on the cards, which third-party developer would be available to help co-develop the project? With Another Code and Super Mario RPG remakes, Nintendo has shown they will partner up with relatively different partners compared to what you would expect, so it's not as simple as guessing something like Bandai Namco or Platinum Games or even Q-Games.

In reality there is nothing really surprising in these choices. The remake of another code is developed by people who worked on the original. No more, no less. The remake of Super Mario RPG is developed by a port studio linked to Square enix which is the developer of the original game, as well as by contractors who also worked on the original game. No more, no less.

These choices are not original initiatives but simply choices of continuity. So it doesn’t really open up speculation in my opinion.

Yugo Hayashi, the director of Star Fox Zero/ Guard, then took care of Mario kart tour and Mario kart booster pass. Both projects have been extensively developed by Bandai Namco. This is the developer of Star Fox Assault, and it is precisely the developer who published a job offer specifically for a Nintendo game remaster.

I am not at all telling you that we know for sure that Bandai Namco is working on the next Star Fox with Nintendo. We don’t even know for sure whether Starfox is still a living intellectual property in Nintendo’s mind. I hope so.

Ideally what I would also like is for Yugo Hayashi to be able to get the right developers as Sakamoto did with Mercury Steam for Metroid. I think that is an example that is more in line with the situation than those recent remakes.
Yeah, if anything the fact Shinya Saito worked with Arc System Works and got the Cing alumni back together for Another Code would strengthen the idea that Bandai-Namco or Q Games or even both are involved.

We know Bamco have dedicated resources for Nintendo titles these days and while Q Games haven't worked on Star Fox since DS/3DS, Dylan Cuthbert still heads up the company and they're still Kyoto based. I imagine they're a small outfit, but if Nintendo wanted to get a Star Fox brains trust together then Q Games could be involved. But you'd obviously also assume Nintendo are 100% confident they can do Star Fox without Q Games. Perhaps even Platinum get another crack at things.

Edit - I would say Star Fox is a living IP as far as Nintendo are concerned. We saw it last gen and we saw them use the IP with Ubisoft this gen. Sure, we're approaching six years (I think) since Starlink, but that's not all that long in today's development environment.
 
I think the problem with Starfox is more what to do with it than what developer is being approached.

I mean, Metroid dread is a great game, modern, nervous and effective in terms of gameplay. But it’s basically still a new Metroid.

The Donkey Kong games developed by Retro studios are absolutely wonderful, very beautiful, with an exceptional level design but it’s basically still DK Country.

Mario wonder is very creative and dynamic. But it’s still basically Mario.

For Starfox the situation is different because you can’t just basically always do Starfox. Because it is perhaps the formula itself that does not work in 2024 unlike the other examples.

I think that if we actually have a remake of Starfox Assault it’s because Nintendo doesn’t know what else to do.

And I’m not far from thinking that the road to follow is rather what Rare tried to do with the license.

I mean they’ve already tried Q games. People just seem to want something else. I am not sure that a possible remaster by Bamco is anything other than a default test without much conviction. The potential of Star Fox deserves better than that in my opinion.
 
I think the problem with Starfox is more what to do with it than what developer is being approached.

I mean, Metroid dread is a great game, modern, nervous and effective in terms of gameplay. But it’s basically still a new Metroid.

The Donkey Kong games developed by Retro studios are absolutely wonderful, very beautiful, with an exceptional level design but it’s basically still DK Country.

Mario wonder is very creative and dynamic. But it’s still basically Mario.

For Starfox the situation is different because you can’t just basically always do Starfox. Because it is perhaps the formula itself that does not work in 2024 unlike the other examples.

I think that if we actually have a remake of Starfox Assault it’s because Nintendo doesn’t know what else to do.

And I’m not far from thinking that the road to follow is rather what Rare tried to do with the license.

I mean they’ve already tried Q games. People just seem to want something else. I am not sure that a possible remaster by Bamco is anything other than a default test without much conviction. The potential of Star Fox deserves better than that in my opinion.
I think Assault and Kid Icarus by Sakurai already showed a way forward formula-wise: expand the gameplay types and the campaign.

Unfortunately it's hard for a pure railshooter to achieve massive success! Splitting the game between Arwing and on-ground segments is the best path towards mainstream success.

Expanding the campaign with more of a focus on story/expanded chatter would be great too. SF64 was memorable for its use of in-game dialog, but it was sparse and Zero had the same level 20 years later. Kid Icarus's story/dialog is exceptional and a step above anythinf Star Fox has done.

Sakurai really did a pitch-perfect IP revival with that game, I think there's a lot of lessons to learn from that game. Assault's formula is underrated too, the design is good the execution was just botched. Both of these would also be the shakeup the series needs in my opinion.
 
Huh, actually, there was a new international trademark filed for Star Fox late last year; albiet under class 41 (as the existing international trademark was under 9 and 28). That previous trademark was filed in June 2018 (renewed early for Starlink, presumably), and this new one was filed for alongside a new trademark for Princess Peach (presumably because of Showtime). Worth noting the existing trademark for Peach also didn't cover class 41. These were not publicly viewable until a day after our initial discussion funnily.

7vF6iyU.png


For Wario Land, on the other hand, they did just request subsequent designation for a few additional regions on the existing trademark. The existing Star Fox trademark recieved even more additional regions on top of the new trademark, so for now I would take Star Fox a bit more seriously in regards to being a sign of the IP having something in the works.
I see what you mean. But Star Fox had two different filings. One covering categories 9 and 28 at the same time, and another just covering 9. 28 usually refers to toys, so my guess is that that particular filing was for Starlink while the other is for a new game.

I'm having a bit of trouble adding images to this post, but if you go to the WIPO database and do a special search for both "Star Fox" and "Nintendo" as the owner, you should see both.

On an additional note unrelated to Star Fox, in 2020 they made an additional filing under category 9 for "Golden Sun Dark Dawn" after their filing for just "Golden Sun" in 2018. Japan has a three year grace period for proof of use, so my personal guess is that they are either going to remaster/remake Dark Dawn, and create a new entry for the series. I might just be on a bit of copium though lol.
 
I think Assault and Kid Icarus by Sakurai already showed a way forward formula-wise: expand the gameplay types and the campaign.

Unfortunately it's hard for a pure railshooter to achieve massive success! Splitting the game between Arwing and on-ground segments is the best path towards mainstream success.

Expanding the campaign with more of a focus on story/expanded chatter would be great too. SF64 was memorable for its use of in-game dialog, but it was sparse and Zero had the same level 20 years later. Kid Icarus's story/dialog is exceptional and a step above anythinf Star Fox has done.

Sakurai really did a pitch-perfect IP revival with that game, I think there's a lot of lessons to learn from that game. Assault's formula is underrated too, the design is good the execution was just botched. Both of these would also be the shakeup the series needs in my opinion.
wasn't Kid Icarus originally pitched as a Star Fox game?
 
wasn't Kid Icarus originally pitched as a Star Fox game?
It was, why I bring it up. Sakurai probably would have used the same formula if he had picked Star Fox.

Namco does seem like a natural fit to handle any new entries in either franchise. The Assault and Smash connections are strong.
 
I think the problem with Starfox is more what to do with it than what developer is being approached.

I mean, Metroid dread is a great game, modern, nervous and effective in terms of gameplay. But it’s basically still a new Metroid.

The Donkey Kong games developed by Retro studios are absolutely wonderful, very beautiful, with an exceptional level design but it’s basically still DK Country.

Mario wonder is very creative and dynamic. But it’s still basically Mario.

For Starfox the situation is different because you can’t just basically always do Starfox. Because it is perhaps the formula itself that does not work in 2024 unlike the other examples.

I think that if we actually have a remake of Starfox Assault it’s because Nintendo doesn’t know what else to do.

And I’m not far from thinking that the road to follow is rather what Rare tried to do with the license.

I mean they’ve already tried Q games. People just seem to want something else. I am not sure that a possible remaster by Bamco is anything other than a default test without much conviction. The potential of Star Fox deserves better than that in my opinion.
cant Nintendo expand on the concept show on Star Fox Assault for a brand new Star Fox game?
 
cant Nintendo expand on the concept show on Star Fox Assault for a brand new Star Fox game?
sure. I don't think it's hard to really make Star Fox successful (beyond the usual difficulties in making a game successful, of course). I think it's more to do with Nintendo having internal arguments on "what is star fox". because in almost all of the games, they had a very strong rail shoot component, and the question is how much of that should be retained and what should take its place. Star Fox Adventure is one of the better selling games, so it's not like they should be that beholden to rail shooting
 
cant Nintendo expand on the concept show on Star Fox Assault for a brand new Star Fox game?
When I see the levels added on the Mario versus Donkey Kong remake, I think that if Namco releases a Star Fox Assault remake, I want it to take the same route and add a lot of content compared to the GameCube version. In my memory the game is fine but very short.
 
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I don't think a remake of Assault would be a slam dunk the way a lot of people think it is. Superficially the game is follow up to 64, but a lot of the mechanics are not well developed, and don't really understand why similar mechanics in 64 work so well. It's a real style over substance kind of game.
 
I don't think a remake of Assault would be a slam dunk the way a lot of people think it is. Superficially the game is follow up to 64, but a lot of the mechanics are not well developed, and don't really understand why similar mechanics in 64 work so well. It's a real style over substance kind of game.
that's the point of remaking the game, fix what's broken, change what doesn't work in modern times, and expand on good ideas. if this was a raw update, then I think the game would have been announced alongside the other ports
 
I don't think a remake of Assault would be a slam dunk the way a lot of people think it is. Superficially the game is follow up to 64, but a lot of the mechanics are not well developed, and don't really understand why similar mechanics in 64 work so well. It's a real style over substance kind of game.

It really is a fucking weird game, development wise.


This old Nintendo Dream interview that recently got unearthed explains it all, that they really did just start off making the battle mode first and then cobbled together a single-player mode later on. They put so much energy into the multiplayer that they even considered dropping the single-player altogether and just make it multiplayer only, but of course they figured fans wanted a story mode like in SF64 so they pressed on. It explains why the very first thing they showed at E3 2003 was the battle mode, and why the story mode's land stages are just repurposed multiplayer maps.
 
that's the point of remaking the game, fix what's broken, change what doesn't work in modern times, and expand on good ideas. if this was a raw update, then I think the game would have been announced alongside the other ports
Why remake a game when the foundation isn't good? With the amount of work it would take to make a good solid game, they would be better off starting from ground zero with an original product.
 
Does Studio S even have any history with StarFox Assault? I thought that was from the Ace Combat guys (and that studio just finished Tekken 8 and is working on the new Ace Combat)
 
I feel like people are forgetting something important here with this remake of a Nintendo 3D action game by Bandai Namco—does Star Fox Assault really fit the description of being a “deformed” art style, especially in regards to the backgrounds (which, if I’m not mistaken, was specifically what the job description was referring to)? Maybe it could, but the setting of Star Fox (especially Assault) seems like it leans much further towards the “realistic” end of things than “deformed” to me, especially compared to most other Nintendo games.
 
I feel like people are forgetting something important here with this remake of a Nintendo 3D action game by Bandai Namco—does Star Fox Assault really fit the description of being a “deformed” art style, especially in regards to the backgrounds (which, if I’m not mistaken, was specifically what the job description was referring to)? Maybe it could, but the setting of Star Fox (especially Assault) seems like it leans much further towards the “realistic” end of things than “deformed” to me, especially compared to most other Nintendo games.

"Deformed" people said is a mistranslation of "stylized" which apparently is used to refer to a lot of art styles.
 
I mean, it's somewhat stylized, yeah.
Enough to emphasize that in the job description, though? Like, sure, it may be “somewhat” stylized, but still leans towards realistic. It just strikes me as odd for them to highlight a stylized art style if the game is really only “somewhat” stylized…y’know? Doesn’t feel like that’d be the best way to describe it if it was in fact referring to Star Fox Assault.
 
It really is a fucking weird game, development wise.


This old Nintendo Dream interview that recently got unearthed explains it all, that they really did just start off making the battle mode first and then cobbled together a single-player mode later on. They put so much energy into the multiplayer that they even considered dropping the single-player altogether and just make it multiplayer only, but of course they figured fans wanted a story mode like in SF64 so they pressed on. It explains why the very first thing they showed at E3 2003 was the battle mode, and why the story mode's land stages are just repurposed multiplayer maps.

This interview is incredible because it seems like the dev and interviewer really wanted to fuck Krystal.

—So Namco wrote the story, then?​


Imamura: We left the details up to Namco. They'd also show us what they'd written, and we'd offer our opinion or make suggestions. But for big stuff—like for example, putting Krystal in the game or something—those requests came from us. I am glad we had them put Krystal in though. That was the right call! (laughs)


—Having Krystal makes the whole team a lot more alluring. It's a good thing you made the rabbit retire last game. (laughs)​


Everyone: (laughs)


Imamura: Krystal's voice is sexy too, right?


—Yeah, very sexy. Visually she's wonderful, too.​


Imamura: We did argue a bit over Krystal's personality though.


Kobayashi: (remembering) Ah, ahh… yeah. There were some things we fought about…
 
Enough to emphasize that in the job description, though? Like, sure, it may be “somewhat” stylized, but still leans towards realistic. It just strikes me as odd for them to highlight a stylized art style if the game is really only “somewhat” stylized…y’know? Doesn’t feel like that’d be the best way to describe it if it was in fact referring to Star Fox Assault.
To be clear: do you think Kid Icarus is better fit?
 
Quoted by: Tye
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To be clear: do you think Kid Icarus is better fit?
I mean, more than Star Fox Assault, yeah. Not saying I believe the remake in question is 100% Kid Icarus: Uprising, but Uprising’s setting is a lot more stylized and fantastical than Assault’s.
 
Does Studio S even have any history with StarFox Assault? I thought that was from the Ace Combat guys (and that studio just finished Tekken 8 and is working on the new Ace Combat)
Assault was actually made by staff that largely worked on the Klonoa games, not Ace Combat. It's a common misconception with the game.
 
Why remake a game when the foundation isn't good? With the amount of work it would take to make a good solid game, they would be better off starting from ground zero with an original product.
conceptually, Assault works fine. it's very much and arcadey shooter and made with a different mindset as shown the interview. "modernizing" the game to fit modern day third person shooter styles while retelling the story (and add it the arwing stuff of course). it'd play differently, but conceptually, it's similar.

that probably raises another question of why even remake Assault if it would not play like it
 
Why remake/remaster Assault if they can remake Adventures? It could be the substitute for Zelda old formula that some folk wants.
The thinking is that this would be tied to the Bandai Namco remaster job listing and they would be remaking a game that they had developed themselves
 
Star Fox fans want a pure Star Fox experience, not this Zelda clone
I'm a Starfox fan and I don't want a "pure Starfox experience" as that "experience" was due to technical limitations of its time. Yeah I want Adventures remake and on top of that I want a sequel directly from Rare.

Every Nintendo franchise is getting their revolutionary entry one by one and it's Fox's turn. We need McCloud of the wild, full open world space exploration game with slick 3d space combat. Next game needs to take more from Adventures and Assault rather than 64. We all saw the results of a 64 inspired game in 2016.
 
Food for thought; what if BN's remaster/remake... is Chibi-Robo? Considering:

7ab6Lzf.png
This has been my personal hope for a while.

I don’t think it’s likely, mind you. But I DO think a remake or remaster or the first Chibi-Robo! is the best shot for the series to have any sort of future. Zip Lash doesn’t feel fair to go out on. If they do a remake and it still flops? The series can at least die with dignity.
 
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This has been my personal copium for a while.

I don’t think it’s likely, mind you. But I DO think a remake or remaster or the first Chibi-Robo! is the best shot for the series to have any sort of future. Zip Lash doesn’t feel fair to go out on. If they do a remake and it still flops? The series can at least die with dignity.
For sure. Easiest and logical pick; the original classic. The BEST pick and case; the Japan-only DS game that was the proper sequel. Honestly I think if that was made for Wii instead the franchise would be in a MUCH better place right now. Ah hindsight. :(
 
Why remake/remaster Assault if they can remake Adventures? It could be the substitute for Zelda old formula that some folk wants.
I intensely dislike Adventures because it's boneless Zelda with nothing that makes Zelda good - traversal, world design, combat mechanics, and especially items. Remaking that game is pointless, you may as well make a different game instead.
 
the question is will the next mainline Kirby game, be a 2D game or a 3D one?(i leaning more toward 2D)
It's definitely 3D. Kirby and the Forgotten Land has probably sold double of what the last 2D entry sold by now. It'll be a 3D game first, then a 2D game after.
 
It's definitely 3D. Kirby and the Forgotten Land has probably sold double of what the last 2D entry sold by now. It'll be a 3D game first, then a 2D game after.
i see, if the next Kirby game is 3D,let see how Hal Laboratory the envolve the franchise further.
 


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