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StarTopic The Legend of Zelda: Tears of the Kingdom |ST| Linkin' Parts (Please Tag All Spoilers)

Where are You, Stasis+!?

WTF!? I got bitchslapped by a tree!!
 
100 hours reached and currently cleared 3rd dungeon (water)
can't believe how much complain people have toward this game

water dungeon and the lead up is currently my favorite,
I am going to the desert next.
 
Did the Wind Temple a bit back, but forgot to post about it

Honestly was a blast. The lead up was great as everyone says, the temple itself was better than I was led to expect (some of those puzzles were pretty clever), and man that boss fight is probably one of my favorites ever
 
that boss fight is probably one of my favorites ever
The mechanics for that fight were sooo fun

I am really liking these quests that link together the sky, surface and depths. Darn Hebra Labyrinth (Depths) put me up against a Flux Construct III, and my word, they are a pain in the neck to fight
 
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Finally finished the game. What a cool boss fight.

Dragondorf was a cool set piece similar to Dark Beast in BotW
 
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100 hours reached and currently cleared 3rd dungeon (water)
can't believe how much complain people have toward this game

water dungeon and the lead up is currently my favorite,
I am going to the desert next.
The complaints are a very small minority. The game is almost universally loved outside of some online circles.

I'm 25-30 hours in - having a wife, kids, and a job will do that. This game is amazing.
 
So found 2 ancient blades, read the description and decided to test it against a lynel and just see how its a mini black hole disintegrating it... and now looking online it seems they are very rare OTL. Gonna save the other till endgame I guess
 
I wish you could see the individual layers with heroes path more clearly.

I know the line is faded if you’re on one layer, and the path is from another layer, but still kind of annoying to parse through

I don’t really care about the sequential path I travelled, just wanna use it to tell where I have and haven’t been lol
 
I wish you could see the individual layers with heroes path more clearly.

I know the line is faded if you’re on one layer, and the path is from another layer, but still kind of annoying to parse through

I don’t really care about the sequential path I travelled, just wanna use it to tell where I have and haven’t been lol
Yeah, it's really annoying it should be patched.

It's good having Hero's Path now in a base game but it's annoying that it's not automatically switching layers of the world, it shows a icon figure in which layer is recorded. I think this is something that could be patched, it would be a lot better.
 
A small tip (which I'm sure most have noticed), but remember fusing your weapons with Bokoblin Arms for a pretty strong (but temporary) weapon boost. I believe they add like 20 extra attack, which is ridiculously high in the early game. The arm breaks somewhat quickly but it can surely get you through some tough battles at least.
 
What do shrine names even mean in this game lol

In BotW, the in-game lore was that they were named after the monks that resided in them. (Also I think some were the developers names scrambled? The first one was Oman Au -> Aonuma. Don’t know how much that holds up for the rest.)

But TOTK has no monks… so is it just random gibberish?😂
 
What do shrine names even mean in this game lol

In BotW, the in-game lore was that they were named after the monks that resided in them. (Also I think some were the developers names scrambled? The first one was Oman Au -> Aonuma. Don’t know how much that holds up for the rest.)

But TOTK has no monks… so is it just random gibberish?😂
It’s ancient Zonai language. The Depths are their Australia.
 
What do shrine names even mean in this game lol

In BotW, the in-game lore was that they were named after the monks that resided in them. (Also I think some were the developers names scrambled? The first one was Oman Au -> Aonuma. Don’t know how much that holds up for the rest.)

But TOTK has no monks… so is it just random gibberish?😂
I think the staff thing definitely holds for some shrines still, but they are trolling us with others, it's just Aonuma and Fujibayashi typing up random things.
 
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The way this game manages to surprise me 50+h in...
I’m 75 hours in and still discovering new mechanics.

What do shrine names even mean in this game lol

In BotW, the in-game lore was that they were named after the monks that resided in them. (Also I think some were the developers names scrambled? The first one was Oman Au -> Aonuma. Don’t know how much that holds up for the rest.)

But TOTK has no monks… so is it just random gibberish?😂
It’s likely just random syllables they can string together in katakana. That way they can also (Depths spoilers) easily reverse their names for Lightroots
 
A small tip (which I'm sure most have noticed), but remember fusing your weapons with Bokoblin Arms for a pretty strong (but temporary) weapon boost. I believe they add like 20 extra attack, which is ridiculously high in the early game. The arm breaks somewhat quickly but it can surely get you through some tough battles at least.

I fused TWO arms together on my first time in the depths and felt like I could have taken Ganondorf right there. Until the sixth hit or so...
 
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65 hours in, 3 dungeons down, maybe 50 shrines, and I feel like I have ignored over half the world so far.

This is truly going to take up the next month of my life isn't it?
 
Koroks: give an ultimately silly and harmless reward for finding them all

Players: LET'S TORTURE THEM!!!!!
 
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I've done roughly 120 shrines now and out of all the shrine types, the ones where you have to bring a crystal back to the shrine are imo by far the worst ones. By the third I was kinda over them and I'm probably only going to remember two of them the very first one I did on a sky island where you have to move this large structure using a terminal and the one where you have to get the crystal out of a hole

Proving Grounds shrines and the ones that have puzzles/riddles in the overworld? Very very good, please some more of those.
 
This is an unfair take. Just because someone does not share your opinion does not mean they are making stuff up or are just complaining for the sake of it. I have explored around 70% of the depths and I just find them boring. I would probably enjoy the game more if they were removed entirely. And to your point of being intimidated or not liking the darkness; my favourite part of the depths was exploring using brightbloom seeds. My problem with it is that once I "turned on the lights" what was revealed was uninteresting to me.
I agree. While I think the depths are ok, they're not as interesting or varied as they should be given the enormous size. It feels like they might have put themselves in a bind by deciding too early how it should fit into the overall game world (being this "inverted" version of Hyrule beneath it), before figuring out how to make an underground space interesting to be in. It feels backwards compared to how Nintendo tends to operate.

In this game the sky islands are mostly small, confined and sparse spaces with some puzzles, with the depths being huge and sprawling. I would have wanted the exact opposite; give me a well-paced and highly designed, smaller-scale underground experience where they can work really deliberately with darkness and light, and a sprawling sky world with huge islands with Zonai towns, secrets, monsters and bosses in the sky, and more possibilities for quick and free-form traversal through the air earlier in the game.

The duality of this game overall being the most engrossing game I've played since BotW, while simultaneously doing so much in the exact opposite direction of what I'd wanted, is messing a lot with my brain.
 
I've done roughly 120 shrines now and out of all the shrine types, the ones where you have to bring a crystal back to the shrine are imo by far the worst ones. By the third I was kinda over them and I'm probably only going to remember two of them the very first one I did on a sky island where you have to move this large structure using a terminal and the one where you have to get the crystal out of a hole

Proving Grounds shrines and the ones that have puzzles/riddles in the overworld? Very very good, please some more of those.

Omg that terminal one! I didn't notice the terminal and was so confused about how to get the crystal across. I ended up building a flying machine to carry it across. It took multiple attempts to work. I knew it wasn't the right answer because if it was the game would have put some devices nearby for you to use. Any way I finally got across and the moment I landed I saw the terminal and realized what it was for.
 
I wish you could see the individual layers with heroes path more clearly.

I know the line is faded if you’re on one layer, and the path is from another layer, but still kind of annoying to parse through

I don’t really care about the sequential path I travelled, just wanna use it to tell where I have and haven’t been lol
Actually, you can! You can see what is displayed pressing up or down on the D-Pad - i think it is the second option the one that only shows your path on the current selected map layer.
 
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I don't think The Depths are too large

You traverse them in a fundamentally different (faster) way because they lack the density of the other two layers. But part of it is that traversal: Getting from lightroot to lightroot. And part of it is that the expanse is itself a kind of oppressive thing.

Love the Depths.
 
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The Depths might be the highlight of the game for me. They embody the eerieness and spookiness the 2019 E3 trailer instilled for me.
 
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I agree. While I think the depths are ok, they're not as interesting or varied as they should be given the enormous size. It feels like they might have put themselves in a bind by deciding too early how it should fit into the overall game world (being this "inverted" version of Hyrule beneath it), before figuring out how to make an underground space interesting to be in. It feels backwards compared to how Nintendo tends to operate.

In this game the sky islands are mostly small, confined and sparse spaces with some puzzles, with the depths being huge and sprawling. I would have wanted the exact opposite; give me a well-paced and highly designed, smaller-scale underground experience where they can work really deliberately with darkness and light, and a sprawling sky world with huge islands with Zonai towns, secrets, monsters and bosses in the sky, and more possibilities for quick and free-form traversal through the air earlier in the game.

The duality of this game overall being the most engrossing game I've played since BotW, while simultaneously doing so much in the exact opposite direction of what I'd wanted, is messing a lot with my brain.
This is exactly how I feel. A much smaller depths and a much larger sky islands would have been preferable.
 
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The Depths are kind of like the Kanto region in GSC/HGSS, if you think of it as the "second half" of the game you'll be disappointed, but if you think of it as a big map that while maybe not as dense as the main one, still works as a supplement to the main game, it can be very enjoyable. This game really taps into my need to explore underground areas in ways I didn't even know I had.
 
I wish you could see the individual layers with heroes path more clearly.

I know the line is faded if you’re on one layer, and the path is from another layer, but still kind of annoying to parse through

I don’t really care about the sequential path I travelled, just wanna use it to tell where I have and haven’t been lol
The hint of subrosian link above is good as well but I think something different.

But for your purpose just activate hero's path and press y one or two times. There you can just show the lines for the selected layer and you really see where you have been. I use it all the time.

But it also fades out all other symbols sadly.
 
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What do shrine names even mean in this game lol

In BotW, the in-game lore was that they were named after the monks that resided in them. (Also I think some were the developers names scrambled? The first one was Oman Au -> Aonuma. Don’t know how much that holds up for the rest.)

But TOTK has no monks… so is it just random gibberish?😂
I feel like the shrine names (and lots of other names in TotK) were procedurally generated. I question why they even bothered to name them because there's too many to remember, and the fact that they're nonsense names with no real-world correlation just compounds it.
 
As I was expecting water dungeon was
also the same free N locks stuff. It's sad to see the amount of effort they put on dungeons. Dungeon design was getting formulaic before but this is another league. Especially considering they are doing this for 2 games. At least BOTW was easy to digest this N locks thing as the dungeons were all divine beast that mechanically worked the same.
 
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Was BotW a reboot?

Like I’ve seen a few dragon tear memories and I’m not getting how this fits in with the series backstory given by Skyward Sword.

Without spoiling anything, does the story fit into past entries or is it something new alongside BotW?
 
I feel like the shrine names (and lots of other names in TotK) were procedurally generated. I question why they even bothered to name them because there's too many to remember, and the fact that they're nonsense names with no real-world correlation just compounds it.

Guide book/walkthroughs/referencing them during development?
Way better than just giving them a number
 
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Oh. My. God.

After 85 hours, 80 shrines, 50 lightroots, 102 korok seeds, 3 stamina wheels and a whole line of hearts, I just completed the game.

That final boss, phase and ending is AMAZING!!

THE SOUNDTRACK, THE VIBES AND THE STUPID SMILE ON MY FACE.

Hands down, by far my most favourite game on the Switch of all time.

What an adventure. What a god damn adventure.

I'm still buzzing about the final fight. It was challenging and the very final phase was easy but extremely memorable.

Guys, how is this a real video game??

I'm just speechless lol.

GOTY.
 
Was BotW a reboot?

Like I’ve seen a few dragon tear memories and I’m not getting how this fits in with the series backstory given by Skyward Sword.

Without spoiling anything, does the story fit into past entries or is it something new alongside BotW?
That is being heartily debated in the spoiler thread lol

I think the general consensus seems to be somewhere betweeb "not really" and "who cares"
 
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honestly what were people expecting underground exploration to look like that makes them disappointed?
 
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Just went back to my house in Hateno for the first time. What the fuck!

Fw7N5aKXwAEz3sB
 
Oh. My. God.

After 85 hours, 80 shrines, 50 lightroots, 102 korok seeds, 3 stamina wheels and a whole line of hearts, I just completed the game.

That final boss, phase and ending is AMAZING!!

THE SOUNDTRACK, THE VIBES AND THE STUPID SMILE ON MY FACE.

Hands down, by far my most favourite game on the Switch of all time.

What an adventure. What a god damn adventure.

I'm still buzzing about the final fight. It was challenging and the very final phase was easy but extremely memorable.

Guys, how is this a real video game??

I'm just speechless lol.

GOTY.
Dayummmmm, you did all that in 85 hours?! I'm at 80 and have one dungeon complete, 60 shrines, 11 hearts, and 2.5 wheels haha. Well done!
 


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