LukasManak22
who the fuck is that
I have 13 and still absolutely a no goGleeoks are still a no-go for my 9 hearted ass
I have 13 and still absolutely a no goGleeoks are still a no-go for my 9 hearted ass
I have 13 and still absolutely a no go
The mechanics for that fight were sooo funthat boss fight is probably one of my favorites ever
The complaints are a very small minority. The game is almost universally loved outside of some online circles.100 hours reached and currently cleared 3rd dungeon (water)
can't believe how much complain people have toward this game
water dungeon and the lead up is currently my favorite,
I am going to the desert next.
If it is what I think it is (thanks to the edit).....I should do this again cause it was funny in BOTW too lolLOL at the easter egg when talking to Pay under certain... conditions.
Yeah, it's really annoying it should be patched.I wish you could see the individual layers with heroes path more clearly.
I know the line is faded if you’re on one layer, and the path is from another layer, but still kind of annoying to parse through
I don’t really care about the sequential path I travelled, just wanna use it to tell where I have and haven’t been lol
It's good having Hero's Path now in a base game but it's annoying that it's not automatically switching layers of the world, it shows a icon figure in which layer is recorded. I think this is something that could be patched, it would be a lot better.
It’s ancient Zonai language. The Depths are their Australia.What do shrine names even mean in this game lol
In BotW, the in-game lore was that they were named after the monks that resided in them. (Also I think some were the developers names scrambled? The first one was Oman Au -> Aonuma. Don’t know how much that holds up for the rest.)
But TOTK has no monks… so is it just random gibberish?
I think the staff thing definitely holds for some shrines still, but they are trolling us with others, it's just Aonuma and Fujibayashi typing up random things.What do shrine names even mean in this game lol
In BotW, the in-game lore was that they were named after the monks that resided in them. (Also I think some were the developers names scrambled? The first one was Oman Au -> Aonuma. Don’t know how much that holds up for the rest.)
But TOTK has no monks… so is it just random gibberish?
I’m 75 hours in and still discovering new mechanics.The way this game manages to surprise me 50+h in...
It’s likely just random syllables they can string together in katakana. That way they can also (Depths spoilers) easily reverse their names for LightrootsWhat do shrine names even mean in this game lol
In BotW, the in-game lore was that they were named after the monks that resided in them. (Also I think some were the developers names scrambled? The first one was Oman Au -> Aonuma. Don’t know how much that holds up for the rest.)
But TOTK has no monks… so is it just random gibberish?
A small tip (which I'm sure most have noticed), but remember fusing your weapons with Bokoblin Arms for a pretty strong (but temporary) weapon boost. I believe they add like 20 extra attack, which is ridiculously high in the early game. The arm breaks somewhat quickly but it can surely get you through some tough battles at least.
I agree. While I think the depths are ok, they're not as interesting or varied as they should be given the enormous size. It feels like they might have put themselves in a bind by deciding too early how it should fit into the overall game world (being this "inverted" version of Hyrule beneath it), before figuring out how to make an underground space interesting to be in. It feels backwards compared to how Nintendo tends to operate.This is an unfair take. Just because someone does not share your opinion does not mean they are making stuff up or are just complaining for the sake of it. I have explored around 70% of the depths and I just find them boring. I would probably enjoy the game more if they were removed entirely. And to your point of being intimidated or not liking the darkness; my favourite part of the depths was exploring using brightbloom seeds. My problem with it is that once I "turned on the lights" what was revealed was uninteresting to me.
I've done roughly 120 shrines now and out of all the shrine types, the ones where you have to bring a crystal back to the shrine are imo by far the worst ones. By the third I was kinda over them and I'm probably only going to remember two of them the very first one I did on a sky island where you have to move this large structure using a terminal and the one where you have to get the crystal out of a hole
Proving Grounds shrines and the ones that have puzzles/riddles in the overworld? Very very good, please some more of those.
Actually, you can! You can see what is displayed pressing up or down on the D-Pad - i think it is the second option the one that only shows your path on the current selected map layer.I wish you could see the individual layers with heroes path more clearly.
I know the line is faded if you’re on one layer, and the path is from another layer, but still kind of annoying to parse through
I don’t really care about the sequential path I travelled, just wanna use it to tell where I have and haven’t been lol
This is exactly how I feel. A much smaller depths and a much larger sky islands would have been preferable.I agree. While I think the depths are ok, they're not as interesting or varied as they should be given the enormous size. It feels like they might have put themselves in a bind by deciding too early how it should fit into the overall game world (being this "inverted" version of Hyrule beneath it), before figuring out how to make an underground space interesting to be in. It feels backwards compared to how Nintendo tends to operate.
In this game the sky islands are mostly small, confined and sparse spaces with some puzzles, with the depths being huge and sprawling. I would have wanted the exact opposite; give me a well-paced and highly designed, smaller-scale underground experience where they can work really deliberately with darkness and light, and a sprawling sky world with huge islands with Zonai towns, secrets, monsters and bosses in the sky, and more possibilities for quick and free-form traversal through the air earlier in the game.
The duality of this game overall being the most engrossing game I've played since BotW, while simultaneously doing so much in the exact opposite direction of what I'd wanted, is messing a lot with my brain.
The hint of subrosian link above is good as well but I think something different.I wish you could see the individual layers with heroes path more clearly.
I know the line is faded if you’re on one layer, and the path is from another layer, but still kind of annoying to parse through
I don’t really care about the sequential path I travelled, just wanna use it to tell where I have and haven’t been lol
I feel like the shrine names (and lots of other names in TotK) were procedurally generated. I question why they even bothered to name them because there's too many to remember, and the fact that they're nonsense names with no real-world correlation just compounds it.What do shrine names even mean in this game lol
In BotW, the in-game lore was that they were named after the monks that resided in them. (Also I think some were the developers names scrambled? The first one was Oman Au -> Aonuma. Don’t know how much that holds up for the rest.)
But TOTK has no monks… so is it just random gibberish?
I feel like the shrine names (and lots of other names in TotK) were procedurally generated. I question why they even bothered to name them because there's too many to remember, and the fact that they're nonsense names with no real-world correlation just compounds it.
That is being heartily debated in the spoiler thread lolWas BotW a reboot?
Like I’ve seen a few dragon tear memories and I’m not getting how this fits in with the series backstory given by Skyward Sword.
Without spoiling anything, does the story fit into past entries or is it something new alongside BotW?
Just went back to my house in Hateno for the first time. What the fuck!
How do you know how much percentage you have completed?So, it seems I have achieved 46.38%. This game might take me 200 hours to 100% lol.
It will be on your world map, bottom right corner where time and temperature is located.How do you know how much percentage you have completed?
Dayummmmm, you did all that in 85 hours?! I'm at 80 and have one dungeon complete, 60 shrines, 11 hearts, and 2.5 wheels haha. Well done!Oh. My. God.
After 85 hours, 80 shrines, 50 lightroots, 102 korok seeds, 3 stamina wheels and a whole line of hearts, I just completed the game.
That final boss, phase and ending is AMAZING!!
THE SOUNDTRACK, THE VIBES AND THE STUPID SMILE ON MY FACE.
Hands down, by far my most favourite game on the Switch of all time.
What an adventure. What a god damn adventure.
I'm still buzzing about the final fight. It was challenging and the very final phase was easy but extremely memorable.
Guys, how is this a real video game??
I'm just speechless lol.
GOTY.
How do you know how much percentage you have completed?
Just to be explicit, this only happens on a save file where you've finished the game (just like in BOTW)It will be on your world map, bottom right corner where time and temperature is located.