Haha thanks! I took a whole week off for this game lol. I never felt so engrossed with a game like this in so long.Dayummmmm, you did all that in 85 hours?! I'm at 80 and have one dungeon complete, 60 shrines, 11 hearts, and 2.5 wheels haha. Well done!
Do Impa and Cado appear at every geoglyph location? I couldn't find them at the second and now I don't see them around the third at all.
Damn, nice! It's right on the cusp. Gonna be a photo finish for 95 or 96.back up to 96
They do not. Once you get near the geoglyph, your only objective is to look for the small puddle/pool to find the memory. However, before you start diving into the glyphs, I highly recommend you advance the Tears of the Dragon questline so that you know which order to complete the memories in.
Saw this too. It's the last 96 game and 49th most acclaimed. 50th has a 95.back up to 96
This happens to me both docked and handheld, it drops frame more often for me than the day 1 patch.Idk if I'm being silly but does the game feel more framey since the last update? Places I visited before were fine but now I'm revisiting it's all framey/laggy. All in handheld btw.
I liked that Hebra got one, but yeah nothing tops finding Tera in the very southwest corner of the mapI didn't like the new locations of the fairies at all. In BotW those were serene places amidst nature. A little hidden away, surrounded by trees with small fairies flying around.
Here you see them from afar and they only stuck the main flower bud somewhere on the grass/snow.
I get that they relocated due to the monsters (and to have them easily reachable for the stable trotters quest) but finding them was much more special in BotW.
I agree that they should have put them in caves, especially in Hebra.I liked that Hebra got one, but yeah nothing tops finding Tera in the very southwest corner of the map
Answer: I think you need to go get them at Woodland Stable first, then you can tackle the Fountains after that in any order. I think you also have to find their missing musicians first, but I can't verify this because I already found those dudes before starting the Fairy Fountain quests.Are the musicians supposed to be at the sable near the fairy fountain?
I felt the same about the Lightning and Fire temples, not in a bad way really though.This Gerudo dungeon is so big brain, I feel like a dummy trying to figure out some of these puzzles
Answer: I think you need to go get them at Woodland Stable first, then you can tackle the Fountains after that in any order. I think you also have to find their missing musicians first, but I can't verify this because I already found those dudes before starting the Fairy Fountain quests.
Thing is:
I already found and saved the trumpet guy which is the one the required in the Hebra fountain. So I went there and they were not in the stable near the fountain playing. A guy in the stable told me they were, probably, near the twin peaks. I went there, and yeah, they were playing in that stable. So... am I supossed to get them from there to Hebra?!
Also, I already got the first fairy at Woodland Stable. I am going after my second.
I really liked the Lightning Temple for the reasons you said but I gotta say the boss was real bullshit. The queen can easily take out half your hearts in one hit and I have many hearts and upgraded armor. This means it's mostly just keeping your distance and waiting for Riju to recharge her ability and hoping you don't get hit by that sand attack (and trying to find her while whipping the camera around). I genuinely cannot remember the last time a Zelda boss gave me so much trouble. Had to eat a ton of food to get through it.I felt the same about the Lightning and Fire temples, not in a bad way really though.
I don’t see it mentioned a lot but I personally feel these seamless dungeons require more wrapping your brain around them.
Separated rooms in the older games were much easier to immediately parse. Having to go through door opening animations and whatnot.
Here you’re just seamlessly zipping around an entire building. Which can lead to bypassing puzzles or the “intended” solution on one hand, but it also means it’s way more up to the player now to get a feel for the space.
I also think that’s subconsciously part of why people call them shorter - I’ve personally been stumped on some of them just as much as the old games stumped me, but traversal through them is way way quicker. This was the same with the DBs.
That's odd, because for me (sidequest spoilers I guess) I'd been fast traveling around the stables without doing the Stable Trotters quests, and I could see them playing in the three stables. They were playing at Faron, I teleported to Hebra, they were playing there too.no, you have to get them to the fairy near dual peaks. And then to another one near another stable and then in Hebra as well. They move from stable to stable by themselves after you did the quest for the specific fairy.
The fairies get stronger and the last one can level up your armor the furthest.
It is weirdly linear for such an open game, yes
Nah, those frogs are definitely eating the blupees. The blupees lead you right to their friends! To hell with the frogs. They're getting popped.Imagine being a happy, spectral frog chilling in your cave, protected by any danger, when a crazy dude with a mushroom shield and a stone-stick comes in, kills you and still your essence. Only to give it to
Forget the Koroks. That's the real war crime of Totk.a weirdo that eats it because he believes he will become a spiritual being.
If they're not going to write a story that can work by watching the pieces in different orders, they should at least trigger all the cutscenes sequentially. I mean, first glyph you find you get scene #1, second glyph you get #2 and so on. This at least would allow them to have more control over how the players will see the story and they would be able to handle it better. There are really only 2-3 cutscenes with important information, the rest are more or less filler details.I understand they want to keep the game open ended and let you do what you want when you want, but allowing people to discover the memories and story out of order hurts the stories impact overall. I had no idea the glyphs were even that important to the games story after I already made it to the end state. I had already pieced together the big reveal before that.
This is something that happens a lot in japanese media, writers have the subtlety of a bulldozer. A lot of times, when they try to throw a hint they go too far and end up giving away huge plot twists. Add the complexity of having to tell the story in self-contained scenes out of order and it's really hard to get a nice result.The worst part is they give you the option to experience the story chronologically at your own pace by showing you the order of the geoglyphs, but then ruin it by giving everything away in the third one.
Me: I'm probably maybe just reaching 35 hours played
My treacherous Switch: 45 HOURS OR MORE BABY
When you say "lead up", which part are you referring to? Because there were definitely some highs and some very low lows in that part...Well I finally got to a part of the game I don't like, loathe even:
The Spirit Temple
Like, my experience with the lead up to it and the dungeon itself was actually really bad and I regret even playing it. The mechanics were just not fun and some parts required me to use controls I barely grappled with before that point which resulted in lots of frustration. I have no issues with the structure or even the concept from a narrative perspective but the actual gameplay itself was just terrible in my experience. It's the equivalent in feeling to the Wind Waker fetch quest. It almost felt like I was playing a different game and it seemed to lack a bit of polish in this segment as well. What a disappointment. Thankfully it's only a small part of the game.
Interesting...Now I am not sure anymore.That's odd, because for me (sidequest spoilers I guess) I'd been fast traveling around the stables without doing the Stable Trotters quests, and I could see them playing in the three stables. They were playing at Faron, I teleported to Hebra, they were playing there too.