hannibunny2411
#theprocessbroke
- Pronouns
- He/Him
Guess someone wants his Review Cooke cancelled and be never invited again but we have a good look at the top of a tower now. It’s literally a cannon
Funny, I remember the fairies saving you automatically in Zelda 3 and onwards, also the potion in Link's Awakening. You didn't have to use it "in real time".Every 3D Zelda prior to BotW had real time or limited healing without being difficult and a health system that isn't fundamentally broken isn't a trait inherent to Dark Souls but
Was that in his stream? This is what he says in the articleHmmm I hadn't seen that screenshot where it's a door.
Also I'm pretty sure Gene was explicitly not referring to that, considering he said nobody expected him to be able to get there and there are 4 of those on the first demo area. I think it's clear he was referring to something else.
During my “Tears” session, I unlocked the entrance to a sky dungeon by timing my 50,000-feet-in-the-air jumps while moving floating platforms around with Ultra Hand. Nintendo representatives overseeing my play said they had not seen anyone else solve the puzzle the way I did. I peered over at my neighbors, who used fans, airplanes and floating platforms to get to their destination.
If someone don't notice they have an almost infinite health method(or didn't engage with the loot system) I'd agree.
Usually in Zelda games you have to spend resources to reach the final boss location. At least for me it is pretty common in the first playthroughs to arrive at the final boss with few resources. And then spend what's left in the final boss until learning I learn their patterns.I don't want to sound like a dick, but this is the first time I heard someone had to heal themselves multiple times against Calamity Ganon. You are also the first person I know that died to the doodoo Ganondorf in Twilight Princess, that decreases your health by half a heart with his pathetic attacks.
I generally agree that the food system in BotW is an easy cop-out and I wouldn't be against changes. But even with that, I regard BotW's difficulty way higher most other 3D Zeldas solely for the fact that even random mobs can take multiple hearts from you with a single hit, while in most other 3D Zeldas the final boss can't take more than one from you.
Right, I think point C is what really separates it from the most obvious comparison, forced EXP Share in Pokémon. The latter system (a) would be incredibly easy for Game Freak to (optionally) remove, and (b) is extremely cumbersome to manually get around (i.e. by only having one Pokémon in your party at a time or whatever). So while I've never personally cared about EXP Share, I definitely get why it's a sticking point for some.I've heard it a couple times, but by its nature it's an incredibly niche complaint, since it relies on
A. Someone caring that much about combat difficulty
B. Someone caring that much about combat difficulty in a Zelda game
C. That person not just shrugging and deciding to use a self-imposed "no food during cooking" challenge
Like, personally I think it's a fairly valid complaint, and I don't think it would be a bad idea to have a mode where you can't pause and eat. But it's not something I'm going to actively complain about since I don't really get past step A (I enjoy a difficult challenge but it's far from a necessity when it comes to enjoying a game. And if it were I'd probably be fine with a self-imposed challenge)
I mean, fair (and sorry if I sounded too impolite).About healing during combat. I think it would be a nice optional toggle. My main worries are about infinite healing resources.
Usually in Zelda games you have to spend resources to reach the final boss location. At least for me it is pretty common in the first playthroughs to arrive at the final boss with few resources. And then spend what's left in the final boss until learning I learn their patterns.
This is also a very good point.Funny, I remember the fairies saving you automatically in Zelda 3 and onwards, also the potion in Link's Awakening. You didn't have to use it "in real time".
Also, potions, you press a button and you're instantly regenerated, even better in Ocarina of Time and Majora's Mask, the game literrally freeze when you drink anything or use a fairy. How different it is from BotW in the pause menu ?
I said 3D Zelda. In Skyward Sword potions are actually consumed in real time, and in others you have to be in a condition where you can use items i.e you can't consume a potion in the middle a damage animation, while falling, etc. You're also restricted to 4 potions.Funny, I remember the fairies saving you automatically in Zelda 3 and onwards, also the potion in Link's Awakening. You didn't have to use it "in real time".
Also, potions, you press a button and you're instantly regenerated, even better in Ocarina of Time and Majora's Mask, the game literrally freeze when you drink anything or use a fairy. How different it is from BotW in the pause menu ?
Guess someone wants his Review Cooke cancelled and be never invited again but we have a good look at the top of a tower now. It’s literally a cannon
Pretty much how I played the game. Not because I'm hardcore and good at games, but because I don't like pausing and I don't like cooking stuff.What if you didn't pause to eat food when you take damage?
It's not about not abusing food, it's that abusing food should be an element of gameplay. If you're unable to heal in time and die, it should be because you failed to get enough distance from an enemy or buy enough time through some other means, not because you forgot to push + A A after taking a hit.
We see how fast the elevator is moving up in the trailer, that seems like pretty solid evidence that it's going to shoot you up thereThis makes me think you actually climb into the top to be shot up, so maybe the platform inside is only for going underground?
wonder when’s the next piece of news.
Game will leak soon. Inevitably as always.
But might catch a commercial or something with something new.
Anyways. May 12 will be here soon. So many games to play and so much work at my job. I might not even play it at launch in all honeslty. Which is a good feeling to have.
A lot of player are not the self imposed challenge type.What if you didn't pause to eat food when you take damage?
I also wanted they adjusted the health system but it seems that is impossible to have that conversation without reductionisms to absurd and people being mean lol.
For me the solution is simple: two game modes from the start. An easy/normal mode with the current system and a hard mode where you have some restrictions like not being able to heal from the pause menu or limiting a lot the amount of food you can carry.
Tell me more!What if I pause the conversation to tell you all I’m excited for this game?
Review copies are out, so get ready.
I and others have already addressed the "just don't engage with the mechanic" narrative so I'm not going to repeat myself other than to say I reject this "solution".Then let's just say that frankly I (and clearly Nintendo) don’t value your specific ideals for what constitutes good gameplay or reasonable difficulty in this game.
And as I said, it's not like the game literally hands you wins. If you've collected piles of mushrooms and apples and encounter a very hard fight, these only heal you fractions of your life. You'll drain supplies in one go. You need to have accumulated meats, fruits (durians), and cooked them ahead of time - and even then some players can and will run out on a hard encounter. If you find that mechanic too easy, just don’t use it. The game does not give you ample cooked meals, nor does it supply you enough to survive countless difficult fights. These things largely only exist for survivability during hard fights, and you have to do a bit of work to amass a stockpile.
What you're proposing as a change to the game would literally have put off countless players. I don't think you realize how accessible Breath of the Wild was. Those 30+ million copies aren't all core gamers. There's a surprising number of people that only lightly dabble in gaming, yet have played Breath of the Wild. People like my old boss, who only really played Starcraft decades ago; like my sister-in-law, who's only other game might have been Animal Crossing; my wife who only barely tolerated the combat even with this freedom to heal.
And to the complaint that the end of the game is easier than the beginning? I'd say that's right in line with the rest of the game's design - you start with nothing, and work your way to be strong enough to defeat the boss that has been staring you in the face since you stepped out of the shrine of resurrection. They didn't make these choices on accident. They clearly wanted you to feel powerful, assuming you put in the effort to get there (fight Lynels, upgrade armors, cook hoards of food, etc.)
We're probably about a week or so from leaks, and I'm not expecting too much new info besides those until reviewswonder when’s the next piece of news.
Game will leak soon. Inevitably as always.
But might catch a commercial or something with something new.
Anyways. May 12 will be here soon. So many games to play and so much work at my job. I might not even play it at launch in all honeslty. Which is a good feeling to have.
Yep, I shouldn't be the one designing the game.I and others have already addressed the "just don't engage with the mechanic" narrative so I'm not going to repeat myself other than to say I reject this "solution".
I'm not proposing that they address this system while making no other changes whatsoever to compensate for the changes. As I've said many times, there's plenty of ways to make the game accessible or provide an easier option for those who need it without relying on a mechanic that trivializes the game and just isn't fun to use.
Three weeks seems appropriate for a monstrous game like this...but where was this confirmed?
I had taken that to mean they hadn't seen anyone reach that particular dungeon at all, and also hadn't seen anyone else reach their own destinations that way. But I could definitely be wrong yeah.Was that in his stream? This is what he says in the article
Which seems to imply that it was the common objective for the demo. Aka the green thing. The unexpected part was the approach
I mean if we're 1000 meters underground I would expect the ascension to be pretty rapid.We see how fast the elevator is moving up in the trailer, that seems like pretty solid evidence that it's going to shoot you up there
I think it's about time to abandon the "towers are entrances to the underground" theory. It had some weight to it before but it's rapidly dwindling now. We'll have to get underground by some other means
Is it necessarily a self imposed challenge though?A lot of player are not the self imposed challenge type.
Most will interact with the tools the game gives you and then later discover if the experience was good or not.
The funny thing for me is that TotK already gave us those changes to compensate. We have those smoke mushroom to hide yourself, that new plant to make enemies fight each other, another one to blind them. The game seems to offer plenty of new ways to bypass direct confrontation with enemies in a fun and creative way, so even people who are not heavy on fights will be satisfied.I'm not proposing that they address this system while making no other changes whatsoever to compensate for the changes. As I've said many times, there's plenty of ways to make the game accessible or provide an easier option for those who need it without relying on a mechanic that trivializes the game and just isn't fun to use.
Breath of the Wild is kind a buffet. Have what you want. Don't bother with what you don't.
Ok all due respect but I do feel like you're stretching here. Really not sure how you're reading it like that. Plus, other previews also make mention of "unlocking" something at the end.I had taken that to mean they hadn't seen anyone reach that particular dungeon at all, and also hadn't seen anyone else reach their own destinations that way. But I could definitely be wrong yeah.
I thought his tweets also implied that he shouldn't have gone near that dungeon either way, which would be odd as a rule if there are 4 of them on the first set of islands from the demo.
Spool thing is certainly interesting, but we haven't seen the scene where this elevator actually shoots you upwardsI mean if we're 1000 meters underground I would expect the ascension to be pretty rapid.
It just seems weird for this to be the starting point of being launched upward:
Plus there's the whole thing with the spool that's clearly not attached to Link when he's shot into the sky.
Ah yes, they really needed a loading screen to pass a bokoblin platform.I think that animation is essentially a masked loading screen, so it's unfortunately necessary.
I and others have already addressed the "just don't engage with the mechanic" narrative so I'm not going to repeat myself other than to say I reject this "solution".
I'm not proposing that they address this system while making no other changes whatsoever to compensate for the changes. As I've said many times, there's plenty of ways to make the game accessible or provide an easier option for those who need it without relying on a mechanic that trivializes the game and just isn't fun to use.
Yep, I shouldn't be the one designing the game.
Because the disk you stand on wouldn't be in contact with anything while it goes from the floor to the barrel of the "cannon" above.And that elevator has rails going up. I can't see why this looks weird for an upward launch
oh yesDo games typically leak from review copies? Maybe someone will take the risk with a game as big as this, but in my experience as someone who hangs out way too much in recent Nintendo leak threads, it's typically an early retail copy that springs the leak
Is there an example of a game leaking from a review copy recently?
Ok all due respect but I do feel like you're stretching here. Really not sure how you're reading it like that. Plus, other previews also make mention of "unlocking" something at the end.
And nothing about those tweets read like he's not supposed to be anywhere near the dungeon. Just that he's not supposed to go in. And the early demo was restricted in terms of where players could go, and we don't have any footage from it, either. Plus, Gene even says later on (actually haven't seen this tweet before now, I think it gets buried since it's the third or fourth tweet in the thread)
Like, maybe I'm way off here and these spiral rocks aren't Shrines or an equivalent. But there's very little evidence supporting that conclusion at the moment, and everything else supporting the opposite
Spool thing is certainly interesting, but we haven't seen the scene where this elevator actually shoots you upwards
And that elevator has rails going up. I can't see why this looks weird for an upward launch
Guess someone wants his Review Cooke cancelled and be never invited again but we have a good look at the top of a tower now. It’s literally a cannon
Alright. Just watched Zeltik's video after being gone all day and I am not sure if I should read or watch anything else without feeling too spoiled. My first and only message in this thread!
For very short periods of time. What's the big deal?game dip to 20 or even 15 fps.
Someone get me my Stick Stickoh shit oh fuck oh shit
THIS IS NOT A DRILL!
Just kidding this is just a drill.