balgajo
Koopa
Close you eyes and watch the direct feed one. Gamesxplain and Nintendo life have one version like this.Anyone can recommend a gameplay preview that doesn't spoil that much in which you can also hear some of the background music?
Close you eyes and watch the direct feed one. Gamesxplain and Nintendo life have one version like this.Anyone can recommend a gameplay preview that doesn't spoil that much in which you can also hear some of the background music?
Anyone can recommend a gameplay preview that doesn't spoil that much in which you can also hear some of the background music?
i think i saw what he meant in the ign oops video...more of a shrine replacement than dungeon i think, but not 100%?Did Gene clarifiy the dungeon thing in his stream? I'm not too sure what he exactly saw, but I fear that he was a bit too rash with his dungeon claims.
The fuse lenght is set to May 12th.Hmmmm, is the bomb necessary?
I feel like a lot of these fusions make Link super OP. Hopefully there will be new monsters and bosses that are significantly stronger so the enemies are still challenging.
Well I already saw a yellow bar that took several swings of a powerful fused item to go down to red
This isn't Dark Souls. This is a game everyone can enjoy.
Please please please PLEASE don't tell me you still heal while paused.
Feels like that would make more sense in the map screen, no?
Maybe the map icon is simply the map screen. It would be a weird "ability" though.
Link has the ability to set a single fast travel point to where he is currently standing. It could be that.Well, there is a patent which has described what is possibly an unrevealed ability.
i think i saw what he meant in the ign oops video...more of a shrine replacement than dungeon i think, but not 100%?
- After you do the gyro puzzle in the sky, you get a big green rock
- Bringing that green rock back over the puzzle seems to unlock the green-swirled shrine like rocks we've seen all over hyrule (theres one right behind the gyro puzzle)
- that sets a travel gate and theres some quick sand or something?
Could be, but the Medallion already existed in BOTW DLC and it was just on the map. The only reason I can think of why that would be put in the abilities section is if they only had 6 abilities, wanted to include Amiibo, and wanted a more symmetric-looking wheelLink has the ability to set a single fast travel point to where he is currently standing. It could be that.
Eh, the previewer said it was a dungeon though and mentioned an interesting interior, it's a lot more believable to think they're a Shrine than just something that gives a static reward. I mean, why would something that just gives you a reward have a door?Yeah I'm still not convinced these are shrines. I think they're probably all going to be "get something from here to there" puzzles, which probably reward you with Zonai battery charge discs or something .
trying to clarify who did what would be next to impossible though unless they come and and say what they did, like with BotW. it might be easy to attribute some things to MS, but it's not like Zelda hasn't flirted with many aspects themselves to come up with them on their own. at the end of the day, these aren't unique ideasMonolith was about half of the designers on BotW, and they have only grown considerably since then. They are just going to be a substantially chunk of any section of the designer/planner credits.
Ellul’s issue was not with technological machines but with a society necessarily caught up in efficient methodological techniques. Technology, then, is but an expression and by-product of the underlying reliance on technique, on the proceduralization whereby everything is organized and managed to function most efficiently, and directed toward the most expedient end of the highest productivity. (...)
But the place of technique began to change dramatically in the eighteenth (18th) century with the quest for efficient procedures to find the “one best means” in every human endeavor. By the nineteenth (19th) century the bourgeoisie recognized technique as the key to their material and commercial interests. The industrialized technical employment of technique became a monster in the urbanized and technological society of the twentieth (20th) century, “the stake of the century” as Ellul termed it. Technique became the defining force, the ultimate value, of a new social order in which efficiency was no longer an option but a necessity imposed on all human activity.
Every 3D Zelda prior to BotW had real time or limited healing without being difficult and a health system that isn't fundamentally broken isn't a trait inherent to Dark Souls butThis isn't Dark Souls. This is a game everyone can enjoy.
Wind Waker and Twilight Princess being so easy makes your point laughable. Literally easier than BotW even with unlimited heals.Every 3D Zelda prior to BotW had real time or limited healing without being difficult and a health system that isn't fundamentally broken isn't a trait inherent to Dark Souls but
This isn't Dark Souls. This is a game everyone can enjoy.
Eh, the previewer said it was a dungeon though and mentioned an interesting interior, it's a lot more believable to think they're a Shrine than just something that gives a static reward. I mean, why would something that just gives you a reward have a door?
Plus, there's the obvious analogue between these green crystals and the Sheikah Orbs that could summon Shrines in BoTW
Those games aren't easy because the design of the health recovery system is broken, they're easy because they're easy. BotW and this game are easy because the health recovery system is broken. There could actually be a modicum of challenge if they just fixed or limited it.Wind Waker and Twilight Princess being so easy makes your point laughable. Literally easier than BotW even with unlimited heals.
The difference is that one has the flexibility for the player to partake or not partake in it at their discretion. If you want challenge in Wind Waker or Twilight Princess, you're fucked. Bad comparison.Those games aren't easy because the design of the health recovery system is broken, they're easy because they're easy. BotW and this game are easy because the health recovery system is broken. There could actually be a modicum of challenge if they just fixed or limited it.
Pause -> Select -> Eat one of your 300 full recovery mushrooms every time you take a hit isn't fun or good design.
Those games aren't easy because the design of the health recovery system is broken, they're easy because they're easy. BotW and this game are easy because the health recovery system is broken. There could actually be a modicum of challenge if they just fixed or limited it.
Pause -> Select -> Eat one of your 300 full recovery mushrooms every time you take a hit isn't fun or good design.
It's not about not abusing food, it's that abusing food should be an element of gameplay. If you're unable to heal in time and die, it should be because you failed to get enough distance from an enemy or buy enough time through some other means, not because you forgot to push + A A after taking a hit.My wife played and largely beat the game, and seeing how we played it, she wouldn’t have managed without abusing food. It’s not like the game handed her this success tho - she did prep work before fights, hunting and gathering, making meals, and still failed countless times on some bosses. Not sure she ever beat more than one Lynel?
Breath of the Wild, and now Tears, both have the right of it for the base game. If they want to lock healing in some way during combat, leave that for a Master/Hard mode.
As I said that last time someone tried to make this point, disregarding a core system of the game and having to arbitrate some self-imposed limitation in real time as you play isn't flexibility, it's bad game design.The difference is that one has the flexibility for the player to partake or not partake in it at their discretion. If you want challenge in Wind Waker or Twilight Princess, you're fucked. Bad comparison.
This lasts for a couple hours at most. There's hearty food everywhere, and once you realize cooking it gives you full heal + bonus hearts, the difficulty goes away. It's even worse in this game because that's not something you have to learn. We all know going into it from BotW.That's just not true about the experience of the game, though - there is a reason why when BotW came out all reviews (and everyone else after that) mentioned that they died way more in that than in any other Zelda game prior.
No standard player min-maxes the food, the cooking system and pausing the way you try to make it seem. BotW found a great balance there and I hope TotK will be able to do the same.
The fact that they’re littered across both the ground and sky maps, complete with fast travel points, makes it hard for me to believe they’re anything but shrines. The fact that there’s 4 of them on the Great Sky Island (just like the Great Plateau) further reinforces that, especially since Aonuma had 4 hearts in the gameplay demonstration.Yeah I'm still not convinced these are shrines. I think they're probably all going to be "get something from here to there" puzzles, which probably reward you with Zonai battery charge discs or something .
If people @ me and tell me to go play Dark Souls instead just because I've expressed disappointment in what's commonly regarded as a poorly designed game play mechanic, I'm gonna respond@Selarmor I think you might need to let this one go bud
Bullshit and you know it. The entire ethos behind the game is a player driven experience. Also, I understand that being reductive makes it easier for your to slam an argument across the table, but the reality is that playing the game: most of your food does not do full recovers. The vast majority of a typical playthrough will be spent with food that heals maybe 8 or so hearts, and you'll have maybe 1-2 hearty meals at a time because the ingredients are frankly not that common. If you want to stand around farming durians, be my guest, but don't come back and complain when you've 'arbitrarily' made the game a cakewalk for yourself. Just as you can say that about self-imposed restrictions, I can say that about self-imposed advantages. The game gives you a set of tools and you are free to use them. I don't know why this is so hard to understand, that type of game design isn't even uncommon (see: Minecraft).As I said that last time someone tried to make this point, disregarding a core system of the game isn't , and having to arbitrate some self-imposed limitation in real time as you play isn't flexibility, it's bad game design.
The game can still be easy or accessible through means other than a badly designed system.
This is your mistake -- you're extrapolating having seen multiple people express the opinion to it being "common". I really doubt most people carecommonly regarded
The only way of dying after midgame(when you don't have healing items) is taking a huge 1 hit ko damage. I remember being able to recover myself from almost death a lot of times during ganon fight using apples(had more than 500+ by the time I faced him). It was the first time I killed a Zelda final boss without dying at least once. Other Zelda games limited you healing ability(for example, limited bottles).That's just not true about the experience of the game, though - there is a reason why when BotW came out all reviews (and everyone else after that) mentioned that they died way more in that than in any other 3D Zelda game prior.
Almost no one min-maxes the food, the cooking system and pausing the way you try to make it seem. BotW found a great balance there and I hope TotK will be able to do the same.
lol what? Plenty of games do the pause > heal thing. It's a non issuecommonly regarded as a poorly designed game play mechanic
This lasts for a couple hours at most. There's hearty food everywhere, and once you realize cooking it gives you full heal + bonus hearts, the difficulty goes away. It's even worse in this game because that's not something you have to learn. We all know going into it from BotW.
The only way of dying after midgame(when you don't have healing items) is taking a huge 1 hit ko damage. I remember being able to recover myself from almost death a lot of times during ganon fight using apples(had more than 500+ by the time I faced him). It was the first time I killed a Zelda final boss without dying at least once. Other Zelda games limited you healing ability(for example, limited bottles).
Because of this imo BOTW start as the most difficult Zelda and by the middle it becomes the easiest one.
And there's a 1 hit KO protection mechanic. You can't die from 1 hit from full health. You'll always be left with a quarter heart.The only way of dying after midgame(when you don't have healing items) is I taking a huge 1 hit ko damage. I remember being able to recover myself from almost death a lot of times during ganon fight using apples(had more than 500+ by the time I faced him). It was the first time I killed Zelda final boss without dying at least once. Other Zelda games limited you healing ability(for example, limited bottles).
Because of this imo BOTW start as the most difficult Zelda and by the middle it becomes the easiest one.
But do those games also let you carry 1000 full heals?lol what? Plenty of games do the pause > heal thing. It's a non issue
lol what? Plenty of games do the pause > heal thing. It's a non issue
Wait, that's illegalWhat if you didn't pause to eat food when you take damage?
Expanding on this a little, but with reciepts
Ok the specific "dungeon" tweet
Seems clear to me this is referring to this structure
Since we can kinda see the inside of this one as well, though not super well given the distance. We also know this was the objective of the second part of the demo, as seen here
So, it's basically the "take the Sheikah Orb from here to there" quests of BoTW, but with a Zonai flair. They're Shrines. It's been blatantly obvious that these spiral thingies were Shrines for a while now, and at this point I'm going to assume that anyone still denying it just has an emotional reason instead of a logical one
The most interesting thing about it, imo, is the fact that we can see inside without entering. Shrines being seamless would be pretty damn cool, though not sure if it would serve any purpose besides that
I mean it's a pretty common meme.I've literally never seen someone complain about pausing to eat food before today. And I've been in BOTW forums for years.
Wire your controller to combust whenever you press the '+' button.Wait, that's illegal
I don't want to sound like a dick, but this is the first time I heard someone had to heal themselves multiple times against Calamity Ganon. You are also the first person I know that died to Ganondorf in Twilight Princess, that decreases your health by half a heart with his pathetic attacks.The only way of dying after midgame(when you don't have healing items) is taking a huge 1 hit ko damage. I remember being able to recover myself from almost death a lot of times during ganon fight using apples(had more than 500+ by the time I faced him). It was the first time I killed a Zelda final boss without dying at least once. Other Zelda games limited you healing ability(for example, limited bottles).
Because of this imo BOTW start as the most difficult Zelda and by the middle it becomes the easiest one.
If someone don't notice they have an almost infinite health method(or didn't engage with the loot system) I'd agree.Not really. By mid-to-end game BotW is still harder than any other 3D Zelda - no boss fight or enemy encounter is as challenging in other 3D Zelda's as Thunderblight and Lynels and it isn't actually close.
It's a meme, sure. But I've never seen anyone seriously complain about it.
I've heard it a couple times, but by its nature it's an incredibly niche complaint, since it relies onI've literally never seen someone complain about pausing to eat food before today. And I've been in BOTW forums for years.
This seems kinda unnecessary. I had to heal multiple times in my fight with C. Ganon too.I don't want to sound like a dick, but this is the first time I heard someone had to heal themselves multiple times against Calamity Ganon. You are also the first person I know that died to the pathetic Ganondorf in Twilight Princess, that decreases your health by half a heart with his pathetic attacks.