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Previews The Legend of Zelda: Tears of the Kingdom | Preview Thread

Trying to not watch too much, but they really just put Korok seeds back in the game? That's a shame. It's disappointing they couldn't at least do something else as a collectible.
 
Did Gene clarifiy the dungeon thing in his stream? I'm not too sure what he exactly saw, but I fear that he was a bit too rash with his dungeon claims.
i think i saw what he meant in the ign oops video...more of a shrine replacement than dungeon i think, but not 100%?
  1. After you do the gyro puzzle in the sky, you get a big green rock
  2. Bringing that green rock back over the puzzle seems to unlock the green-swirled shrine like rocks we've seen all over hyrule (theres one right behind the gyro puzzle)
  3. that sets a travel gate and theres some quick sand or something?
 
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I feel like a lot of these fusions make Link super OP. Hopefully there will be new monsters and bosses that are significantly stronger so the enemies are still challenging.
 
Well I already saw a yellow bar that took several swings of a powerful fused item to go down to red

Yeah, the average bokoblin seems to be a very minor hurdle now, since essentially every thing you collect can be turned into a weapon. Hopefully the monsters that are meant to be challenging will actually be a challenge, no doubt they can do this though (Thunder Blight Ganon comes to mind lol).
 
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Recipe cards, yes! Lol, really taking a page out of the New Horizons book with "almost there" UX though since there's no button to way to quickly check if you have the ingredients / cook directly from the card.
 
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since you can fuse minecarts to shields does that mean we can turn shield surfing into skateboarding?
 
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Please please please PLEASE don't tell me you still heal while paused.
This isn't Dark Souls. This is a game everyone can enjoy.
 
Based on the Previews, what have been some of the coolest uses of Fuse?
 
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i think i saw what he meant in the ign oops video...more of a shrine replacement than dungeon i think, but not 100%?
  1. After you do the gyro puzzle in the sky, you get a big green rock
  2. Bringing that green rock back over the puzzle seems to unlock the green-swirled shrine like rocks we've seen all over hyrule (theres one right behind the gyro puzzle)
  3. that sets a travel gate and theres some quick sand or something?

Yeah I'm still not convinced these are shrines. I think they're probably all going to be "get something from here to there" puzzles, which probably reward you with Zonai battery charge discs or something .
 
Link has the ability to set a single fast travel point to where he is currently standing. It could be that.
Could be, but the Medallion already existed in BOTW DLC and it was just on the map. The only reason I can think of why that would be put in the abilities section is if they only had 6 abilities, wanted to include Amiibo, and wanted a more symmetric-looking wheel
 
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Yeah I'm still not convinced these are shrines. I think they're probably all going to be "get something from here to there" puzzles, which probably reward you with Zonai battery charge discs or something .
Eh, the previewer said it was a dungeon though and mentioned an interesting interior, it's a lot more believable to think they're a Shrine than just something that gives a static reward. I mean, why would something that just gives you a reward have a door?

Plus, there's the obvious analogue between these green crystals and the Sheikah Orbs that could summon Shrines in BoTW
 
Monolith was about half of the designers on BotW, and they have only grown considerably since then. They are just going to be a substantially chunk of any section of the designer/planner credits.
trying to clarify who did what would be next to impossible though unless they come and and say what they did, like with BotW. it might be easy to attribute some things to MS, but it's not like Zelda hasn't flirted with many aspects themselves to come up with them on their own. at the end of the day, these aren't unique ideas
 
The whole crafting is busywork bullshit that keeps popping up everywhere just reminds me how fucked we are. It's not just limited to games.
Ellul’s issue was not with technological machines but with a society necessarily caught up in efficient methodological techniques. Technology, then, is but an expression and by-product of the underlying reliance on technique, on the proceduralization whereby everything is organized and managed to function most efficiently, and directed toward the most expedient end of the highest productivity. (...)
But the place of technique began to change dramatically in the eighteenth (18th) century with the quest for efficient procedures to find the “one best means” in every human endeavor. By the nineteenth (19th) century the bourgeoisie recognized technique as the key to their material and commercial interests. The industrialized technical employment of technique became a monster in the urbanized and technological society of the twentieth (20th) century, “the stake of the century” as Ellul termed it. Technique became the defining force, the ultimate value, of a new social order in which efficiency was no longer an option but a necessity imposed on all human activity.
 
Every 3D Zelda prior to BotW had real time or limited healing without being difficult and a health system that isn't fundamentally broken isn't a trait inherent to Dark Souls but (y)
Wind Waker and Twilight Princess being so easy makes your point laughable. Literally easier than BotW even with unlimited heals.
 
This isn't Dark Souls. This is a game everyone can enjoy.

My wife played and largely beat the game, and seeing how she played it, she wouldn’t have managed without abusing food. It’s not like the game handed her this success tho - she did prep work before fights, hunting and gathering, making meals, and still failed countless times on some bosses. Not sure she ever beat more than one Lynel?

Breath of the Wild, and now Tears, both have the right of it for the base game. If they want to lock healing in some way during combat, leave that for a Master/Hard mode.
 
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Eh, the previewer said it was a dungeon though and mentioned an interesting interior, it's a lot more believable to think they're a Shrine than just something that gives a static reward. I mean, why would something that just gives you a reward have a door?

Plus, there's the obvious analogue between these green crystals and the Sheikah Orbs that could summon Shrines in BoTW

Expanding on this a little, but with reciepts
Ok the specific "dungeon" tweet



Seems clear to me this is referring to this structure
The-Legend-of-Zelda-Tears-of-the-Kingdom-Preview-We-Played-it-for-Hours-4-43-screenshot.png


Since we can kinda see the inside of this one as well, though not super well given the distance. We also know this was the objective of the second part of the demo, as seen here

EEDJVb.png


So, it's basically the "take the Sheikah Orb from here to there" quests of BoTW, but with a Zonai flair. They're Shrines. It's been blatantly obvious that these spiral thingies were Shrines for a while now, and at this point I'm going to assume that anyone still denying it just has an emotional reason instead of a logical one

The most interesting thing about it, imo, is the fact that we can see inside without entering. Shrines being seamless would be pretty damn cool, though not sure if it would serve any purpose besides that
 
Wind Waker and Twilight Princess being so easy makes your point laughable. Literally easier than BotW even with unlimited heals.
Those games aren't easy because the design of the health recovery system is broken, they're easy because they're easy. BotW and this game are easy because the health recovery system is broken. There could actually be a modicum of challenge if they just fixed or limited it.

Pause -> Select -> Eat one of your 300 full recovery mushrooms every time you take a hit isn't fun or good design.
 
Those games aren't easy because the design of the health recovery system is broken, they're easy because they're easy. BotW and this game are easy because the health recovery system is broken. There could actually be a modicum of challenge if they just fixed or limited it.

Pause -> Select -> Eat one of your 300 full recovery mushrooms every time you take a hit isn't fun or good design.
The difference is that one has the flexibility for the player to partake or not partake in it at their discretion. If you want challenge in Wind Waker or Twilight Princess, you're fucked. Bad comparison.
 
Those games aren't easy because the design of the health recovery system is broken, they're easy because they're easy. BotW and this game are easy because the health recovery system is broken. There could actually be a modicum of challenge if they just fixed or limited it.

Pause -> Select -> Eat one of your 300 full recovery mushrooms every time you take a hit isn't fun or good design.

That's just not true about the experience of the game, though - there is a reason why when BotW came out all reviews (and basically everyone else after that) mentioned that they died way more in that than in any other 3D Zelda game prior.

Almost no one min-maxes the food, the cooking system and pausing the way you try to make it seem. BotW found a great balance there and I hope TotK will be able to do the same.
 
The food system needing an overhaul isn't even completely about difficulty, It's that it isn't engaging. And you could make it more engaging without actually being difficult. For one thing, there's not much incentive to cook meals rather than eat 30 apples. If you could only eat so many items at a time, that would really help balance it.

I'm perfectly fine with more restrictions on food being present only in a hard/master mode. I just don't really think they'll bother, and it will be the same boring damage sponge master mode.
 
My wife played and largely beat the game, and seeing how we played it, she wouldn’t have managed without abusing food. It’s not like the game handed her this success tho - she did prep work before fights, hunting and gathering, making meals, and still failed countless times on some bosses. Not sure she ever beat more than one Lynel?

Breath of the Wild, and now Tears, both have the right of it for the base game. If they want to lock healing in some way during combat, leave that for a Master/Hard mode.
It's not about not abusing food, it's that abusing food should be an element of gameplay. If you're unable to heal in time and die, it should be because you failed to get enough distance from an enemy or buy enough time through some other means, not because you forgot to push + A A after taking a hit.
The difference is that one has the flexibility for the player to partake or not partake in it at their discretion. If you want challenge in Wind Waker or Twilight Princess, you're fucked. Bad comparison.
As I said that last time someone tried to make this point, disregarding a core system of the game and having to arbitrate some self-imposed limitation in real time as you play isn't flexibility, it's bad game design.

The game can still be easy or accessible through means other than a badly designed system.
That's just not true about the experience of the game, though - there is a reason why when BotW came out all reviews (and everyone else after that) mentioned that they died way more in that than in any other Zelda game prior.

No standard player min-maxes the food, the cooking system and pausing the way you try to make it seem. BotW found a great balance there and I hope TotK will be able to do the same.
This lasts for a couple hours at most. There's hearty food everywhere, and once you realize cooking it gives you full heal + bonus hearts, the difficulty goes away. It's even worse in this game because that's not something you have to learn. We all know going into it from BotW.
 
Yeah I'm still not convinced these are shrines. I think they're probably all going to be "get something from here to there" puzzles, which probably reward you with Zonai battery charge discs or something .
The fact that they’re littered across both the ground and sky maps, complete with fast travel points, makes it hard for me to believe they’re anything but shrines. The fact that there’s 4 of them on the Great Sky Island (just like the Great Plateau) further reinforces that, especially since Aonuma had 4 hearts in the gameplay demonstration.

Guessing the battery power can be upgraded via the light orbs you get, alongside stamina and health.
 
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As I said that last time someone tried to make this point, disregarding a core system of the game isn't , and having to arbitrate some self-imposed limitation in real time as you play isn't flexibility, it's bad game design.

The game can still be easy or accessible through means other than a badly designed system.
Bullshit and you know it. The entire ethos behind the game is a player driven experience. Also, I understand that being reductive makes it easier for your to slam an argument across the table, but the reality is that playing the game: most of your food does not do full recovers. The vast majority of a typical playthrough will be spent with food that heals maybe 8 or so hearts, and you'll have maybe 1-2 hearty meals at a time because the ingredients are frankly not that common. If you want to stand around farming durians, be my guest, but don't come back and complain when you've 'arbitrarily' made the game a cakewalk for yourself. Just as you can say that about self-imposed restrictions, I can say that about self-imposed advantages. The game gives you a set of tools and you are free to use them. I don't know why this is so hard to understand, that type of game design isn't even uncommon (see: Minecraft).

Once again I say: go play Elden Ring and get it out of your fucking system.
 
That's just not true about the experience of the game, though - there is a reason why when BotW came out all reviews (and everyone else after that) mentioned that they died way more in that than in any other 3D Zelda game prior.

Almost no one min-maxes the food, the cooking system and pausing the way you try to make it seem. BotW found a great balance there and I hope TotK will be able to do the same.
The only way of dying after midgame(when you don't have healing items) is taking a huge 1 hit ko damage. I remember being able to recover myself from almost death a lot of times during ganon fight using apples(had more than 500+ by the time I faced him). It was the first time I killed a Zelda final boss without dying at least once. Other Zelda games limited you healing ability(for example, limited bottles).

Because of this imo BOTW start as the most difficult Zelda and by the middle it becomes the easiest one.
 
This lasts for a couple hours at most. There's hearty food everywhere, and once you realize cooking it gives you full heal + bonus hearts, the difficulty goes away. It's even worse in this game because that's not something you have to learn. We all know going into it from BotW.

No, it lasts until you can reliably defeat the high-level Lynels which was around 40-50 hours in for me.

Again, you're acting like everyone is min-maxing every single combat encounter in which you always go into the menu after every single heart lost, always have cooked food at hand (or cook food period), don't die in a single hit or never feel like you could survive the encounter further even though you already took damage. That is not true to my and lots of other peoples actual playing experience.

Trust me, people die more than enough in BotW (not that that actual means anything at the end of the day). The game has a great challenge level and I would not want it to be any higher personally.

The only way of dying after midgame(when you don't have healing items) is taking a huge 1 hit ko damage. I remember being able to recover myself from almost death a lot of times during ganon fight using apples(had more than 500+ by the time I faced him). It was the first time I killed a Zelda final boss without dying at least once. Other Zelda games limited you healing ability(for example, limited bottles).

Because of this imo BOTW start as the most difficult Zelda and by the middle it becomes the easiest one.

Not really. By mid-to-end game BotW is still harder than any other 3D Zelda - no boss fight or enemy encounter is as challenging in other 3D Zelda's as Thunderblight and Lynels and it isn't actually close.
 
The only way of dying after midgame(when you don't have healing items) is I taking a huge 1 hit ko damage. I remember being able to recover myself from almost death a lot of times during ganon fight using apples(had more than 500+ by the time I faced him). It was the first time I killed Zelda final boss without dying at least once. Other Zelda games limited you healing ability(for example, limited bottles).

Because of this imo BOTW start as the most difficult Zelda and by the middle it becomes the easiest one.
And there's a 1 hit KO protection mechanic. You can't die from 1 hit from full health. You'll always be left with a quarter heart.

And I don't even think it's the "middle". I would probably be okay with it getting easy by the middle. Within a few hours of leaving the plateau I had enough food to be effectively invincible.

lol what? Plenty of games do the pause > heal thing. It's a non issue
But do those games also let you carry 1000 full heals?

It's the combination of paused healing and infinite recovery items. If we got rid of just one it would be fine.
 
lol what? Plenty of games do the pause > heal thing. It's a non issue

It's not just pausing, that in itself is fine. It's that you can heal while in the air, falling down the side of a mountain, while you're laying on the ground on fire. There's absolutely no strategy to it. About to take an axe to the face? No problem, just instantly heal.
 
Previews like this are always good because people can see the game being played and if there's stuff they don't like they still have time to cancel their preorders.
 
Expanding on this a little, but with reciepts
Ok the specific "dungeon" tweet



Seems clear to me this is referring to this structure
The-Legend-of-Zelda-Tears-of-the-Kingdom-Preview-We-Played-it-for-Hours-4-43-screenshot.png


Since we can kinda see the inside of this one as well, though not super well given the distance. We also know this was the objective of the second part of the demo, as seen here

EEDJVb.png


So, it's basically the "take the Sheikah Orb from here to there" quests of BoTW, but with a Zonai flair. They're Shrines. It's been blatantly obvious that these spiral thingies were Shrines for a while now, and at this point I'm going to assume that anyone still denying it just has an emotional reason instead of a logical one

The most interesting thing about it, imo, is the fact that we can see inside without entering. Shrines being seamless would be pretty damn cool, though not sure if it would serve any purpose besides that

Hmmm I hadn't seen that screenshot where it's a door.

Also I'm pretty sure Gene was explicitly not referring to that, considering he said nobody expected him to be able to get there and there are 4 of those on the first demo area. I think it's clear he was referring to something else.
 
Put me on the group of people who wanted a food system overhaul. I was hoping they would limit the option to consume a lot of food together, which trivialises a lot of the combat encounters.

I appreciate no one is forcing you to engage in this system, but I prefer when games are designed with the capabilities of such system in mind in order to prevent the optimal strategy to invalidate parts of the game.
 
The only way of dying after midgame(when you don't have healing items) is taking a huge 1 hit ko damage. I remember being able to recover myself from almost death a lot of times during ganon fight using apples(had more than 500+ by the time I faced him). It was the first time I killed a Zelda final boss without dying at least once. Other Zelda games limited you healing ability(for example, limited bottles).

Because of this imo BOTW start as the most difficult Zelda and by the middle it becomes the easiest one.
I don't want to sound like a dick, but this is the first time I heard someone had to heal themselves multiple times against Calamity Ganon. You are also the first person I know that died to Ganondorf in Twilight Princess, that decreases your health by half a heart with his pathetic attacks.

I generally agree that the food system in BotW is an easy cop-out and I wouldn't be against changes. But even with that, I regard BotW's difficulty way higher most other 3D Zeldas solely for the fact that even random mobs can take multiple hearts from you with a single hit, while in most other 3D Zeldas the final boss can't take more than one from you.
 
Not really. By mid-to-end game BotW is still harder than any other 3D Zelda - no boss fight or enemy encounter is as challenging in other 3D Zelda's as Thunderblight and Lynels and it isn't actually close.
If someone don't notice they have an almost infinite health method(or didn't engage with the loot system) I'd agree.
 
I've literally never seen someone complain about pausing to eat food before today. And I've been in BOTW forums for years.
I've heard it a couple times, but by its nature it's an incredibly niche complaint, since it relies on

A. Someone caring that much about combat difficulty
B. Someone caring that much about combat difficulty in a Zelda game
C. That person not just shrugging and deciding to use a self-imposed "no food during cooking" challenge

Like, personally I think it's a fairly valid complaint, and I don't think it would be a bad idea to have a mode where you can't pause and eat. But it's not something I'm going to actively complain about since I don't really get past step A (I enjoy a difficult challenge but it's far from a necessity when it comes to enjoying a game. And if it were I'd probably be fine with a self-imposed challenge)
 
I don't want to sound like a dick, but this is the first time I heard someone had to heal themselves multiple times against Calamity Ganon. You are also the first person I know that died to the pathetic Ganondorf in Twilight Princess, that decreases your health by half a heart with his pathetic attacks.
This seems kinda unnecessary. I had to heal multiple times in my fight with C. Ganon too.
 
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