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Spoiler The Legend of Zelda: Tears of the Kingdom - Pre-Release Spoiler Discussion Thread (Tag Story Spoilers)

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These shields will probably be held by the "test of strength" enemies, if an equivalent to those shrines exists in this game

I mean the natural conclusion is that they'd be held by Constructs, who'd also fill that role in Tests of Strength if they return

Though while Constructs are in some ways Guardian replacements they also seem a lot more like traditional enemies in a lot of ways. But we've only seen the equivalents of a baby Guardian in action, I suppose
 
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It's possible we'd have more strictly linear dungeons (though we haven't seen any evidence to indicate that) and yeah the Gerudo Temple and Death Mountain are enclosed spaces (not sure why they need to be enclosed spaces - a Cyclone is pretty limiting in terms of movement, for example, is a roof a necessary requirement for a dungeon? Like, if we're hopping on a set path between Cyclone islands and ships is that any less of a traditional dungeon because it lacks an enclosed space?)

But we won't know enough about the rest of the details until launch. As of right now, I'd set what we do know at "uniquely themed locations with distinct puzzles and bosses", with the potential that more elements of classic dungeons could very well exist. Whether or not that's enough to satisfy you or others who want traditional dungeons back remains to be seen.

Oh yeah I guess we also know Small Keys are a thing, but we don't technically know if they'll be used in dungeons
Dungeons being fully enclosed spaces w/ roofs is mainly for the aesthetic and overall "feel" of the dungeon, I guess. You're right that things such as cyclones are already limiting enough as is.

I do hope we get some good variety w/ the dungeons in this game, though. Again, if we get both Divine Beast style dungeons and classic/traditional style dungeons, as well as both open/outdoors spaces and enclosed/indoor spaces, that could lead to a lot a variety in the dungeons, which would be very exciting imo.
 
This is the picture I was referring to as a possible source for the ruby Link is shooting. Since it's fire related, I am thinking we will find these around death mountain. I misremembered thinking it was a frog, it reminds me more of the Lizards we found in BotW that offered heat protection.
Lizard-gem.jpg
I can't wait to bomb them

Wait we still don't know if Bombs are even a thing. Dammit Tears of the Kingdom you can't bring back Dodongos and not let us bomb them
 
Dungeons being fully enclosed spaces w/ roofs is mainly for the aesthetic and overall "feel" of the dungeon, I guess. You're right that things such as cyclones are already limiting enough as is.

I do hope we get some good variety w/ the dungeons in this game, though. Again, if we get both Divine Beast style dungeons and classic/traditional style dungeons, as well as both open/outdoors spaces and enclosed/indoor spaces, that could lead to a lot a variety in the dungeons, which would be very exciting imo.

It looks like there is more aesthetic variety. I think BotW blew up in scope during development so things like textures/themes/enemies did not scale up with the ever expanding scope of the finished product, but it looks like the artwork in the dungeons in TotK are now themed to the 4/5/6/7 tribes of Hyrule in a way that BotW dungeons were not. Gerudo temple is likely fully indoors, Goron dungeon is likely fully underground (but maybe not a small space within the underground), Rito and Zora look like they may be a lot more open in the sky. We have no idea if Hyrule Castle is now a dungeon, if there is a high high high dungeon (there probably is) or if the underwater facility we've seen is a dungeon or not, but they all have distinct aesthetics.

We have not seen any indication of "Lock and Key" game design, nothing cool that seemingly offers a unique power (TBD on that staff that flings exploding orbs), we've seen doors with ~5 "stages" to them which seem like non-linear unlocks for bosses like BotW, we've seen teamups with champions in or before dungeons like BotW, etc.

It is difficult to have the "traditional" dungeon designs of Zelda games without the core Lock and Key game design, which has giant impacts to the rest of the game. And if Tears are linked to powers, and we get the Tears at the end of the dungeons (which the artbook altar seems to suggest?) then I don't think the dungeons themselves are themed to those powers. There is still potential for the teamup to be inside the dungeons and not just a pre-dungeon set piece, and for the teamups to have unique mechanics for the dungeon, but way too early to tell.

Yes we have seen bombs already, from that bomb launcher shield attachment.

Chu Chu jellies are basically going to be a source of near infinite Bomb Arrows, too.
 
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I wonder why the tears are white/transparent here. Maybe this is where they were forged, and the tears appear colorless before they are assigned to a specific tribe.

 
I wonder why the tears are white/transparent here. Maybe this is where they were forged, and the tears appear colorless before they are assigned to a specific tribe.



When artwork in a design concept is for a specific piece (the flower here), it is not uncommon to intentionally just use generic or faded sketches of other elements so as not to distract from the core design being demonstrated. I wouldn't read anything into the Tear color here. given that.
 
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I wonder why the tears are white/transparent here. Maybe this is where they were forged, and the tears appear colorless before they are assigned to a specific tribe.



Given the emphasis on imagery like the lotus flowers and dry zen garden motif used for the Zonai, the tears likely reflect the interior state or soul of the wielder. Ganondorf's is red because he is, ah, quite literally the source of Malice in BotW's/TotK's Hyrule. His spirit rots the earth and births demons.

It looks like you can see it in this screenshot, with the blood-red Malice swirling around Ganon's body as the tear glows.
I was cooking.

edit: The images of Ganondorf I was commenting on:

5-B42-EBA3-FBC8-4927-A451-F753541-D19-C4.jpg
downloadcard.jpg
 
I've been debating on rather or not I wanted to post this, but I wanted to put together all the information and theories past and present on what still is consider a fringe theory by many, the Moon Theory and why a lot more people seem to be coming around to the idea of how important the role of the Moon will play in this game. For me it really started with a post from @RagnarokX and other posts from @SMALLVILLE BOY @Skittzo and @NewPueblo which I have posted here first and reference some of them later on in this post as this is going to be very long, but hopefully will be a nice read for some looking to pass the time until launch. I am not trying to convince anyone of this theory as it's just speculation but it definitely has a lot more merit to it then a lot of people have contemplated of actually having a chance to occur.
I'm finding I am more interested in speculating about TotK story now as we are so close to launch rather than finding and looking for specific details that will become definite spoilers, although if all of these theories below are true then they could end up being the biggest spoiler of them all. Definitely add to anything I have missed and I know there are multiple scenarios that could play out so again this is more a collection of ideas that add some credence to the Moon theory.
I'm thinking that the Kingdom in "Tears of the Kingdom" might not be Hyrule or the sky or underground. It's on... the moon!
YpEquWB.jpg


Tears and the moon are linked across many cultures and mythologies. In Hindu mythology pearls are teardrops from the moon. In Incan culture Mother Moon cries tears of silver. In Japanese folklore Princess Kaguya cries from her palace on the moon longing to return to the Earth.

The Zelda series is no stranger to the concept of moon's tears, of course: Moon Pearls have appeared in a few games and Majora's Mask featured a moon's tear.
yfKRCrp.jpg


One of the many things magatamas, the curved beads that serve as the inspiration for the "tears" in TotK, are believed to represent is the moon.
MqKElUt.png


Ganondorf's mysterious moon powers seem to be of importance in TotK. In the latest trailers the blood moon has been tweaked to show monsters raining down from the moon like Final Fantasy 8's Lunar Cry (another moon tear reference):


Drawing inspiration from manga/anime, One Piece has an ancient civilization that once lived on the moon but moved to the planet the series takes place on in search of resources. They currently reside on islands that float in the sky. Like the Zonai they are based on mesoamerican cultures like the Aztecs:
T2Tl2m7.png


And like Rauru some of them are goat people:
7fJqGqa.png


Rauru could also be meant to resemble a rabbit as well as a goat, which many cultures associate with the moon. Most know the Eastern Asian moon rabbit, but the Aztec moon god/goddess also had a rabbit form:
HmDOIT1.png

I like your theory about the legend of Quetzalcoatl and the rabbit.

4DEJJPEX4BC3PD4S5OCJ46G2AM.jpeg
@RagnarokX
Very Cool theory, I hadn't associated that much symbolism with the moon but it makes a lot of sense.

I was just getting ready to post about this picture again, because it reminded me of an Ancient Aztec Calendar. I had been looking at the gears more closely and noticed they are not only gears but more like dials as well. Each one has a different set of either Zonai writing on them or what looks like to be animal symbols, then I noticed after reading your post that they actually depict the Sun, Moon cycles as well with the third possibly being a combination of both these cycles or representing time in Hyrule. Possibly not a calendar for this type of game but a time mechanism for time travel based on the Moon and Sun cycles
Calendar.jpg


Calendar1-com.jpg


Aztec Calendar

Aztec-Calendar.jpg




I had to do some quick research on Quetzalcoatl and again we another example of a Deity associated with Death and Resurrection
Quetzalcoatl is a deity in Aztec culture and literature. Among the Aztecs, it was related to wind, Venus, Sun, merchants, arts, crafts, knowledge
Quetzalcoatl was the Aztec feathered-serpent god. He was a creator god who brought wind and rains
He was known as the inventor of books and the calendar, the giver of maize (corn) to mankind, and sometimes as a symbol of death and resurrection. Quetzalcoatl was also the patron of the priests and the title of the twin Aztec high priests.


I also found it interesting he was the inventor of books and the calendar, which reminded me of this picture from the Art book as well.
books-lib.jpg

I posted in the other thread another idea I had for the blue wisps, which many have theorized already about being similar to souls from previous Zelda titles, but Wisps haven't really been talked about what their story implications may be so I wanted to add that post here first.
moon-zelda1.jpg

Since this game references many different cultures both past and present when doing my own research on the moon I found that some seks of ancient greeks thought that the souls of the dead resided or went to the moon to await rebirth. And @RagnarokX already posted about (above)several different cultures referring to the Moon or symbolized the moon by a rabbit or feathered serpent.
I also really subscribe to the idea that "Tears of the Kingdom" refers to one of two things, A kingdom, meaning a place, outside of Hyrule or a culture or people.

So we know Rauru is directly responsible for the Tears from the mural and its a safe bet to say that there are 7 of them based on the mural and this picture from the Art book.
raura-tears-com.jpg


Let's just say for a minute that Rauru is literally from the Moon or a Moon God, we will call him Zonai for good measure, an ancient tribe in Hyrule that disappeared long ago. These being Moon Tears make sense but they are clear or white. We already know now that each of the new Champions have one along with Gannondorf. It makes sense who ever wields on of these tears that the color of the tear is infused with the users character or traits.
I also speculated awhile back that the picture on the right symbolizes the lotus flower and when closed the 7 tears become one or are fused together. At that time I didn't know what the purpose was, but I think it could actually form a small sphere representing the Moon.
It just so happens that we see the back of Rauru's hand with a large sphere on the back of his hand which I think could actually represent the moon with possibly the center being the Tears.

Rauru-moon-jewel-com.jpg

So if Rauru is from the moon or represents the moon in some way, then he definitely would have a beef with Gannondorf taking control of the moon and forming a blood moon. Perhaps the result has trapped the souls of the dead from being reborn on the moon, or perhaps this is actually the reason for the Monsters being able to be reborn into Hyrule because he has taken control of the moon.

So Rauru comes down from the Heavens, makes a pact or falls in Love with Basket and gives a Tear to each of the Champions to help defeat a common enemy.

Right now I'm down to only 2 theories left as possible solutions to all the crazy scenes we have seen from the trailers and the Art book, yes I know there are more but these are the two see as most probable, The merging or fusing Time theory of past and present and a mirrored world theory which doesn't involve time at all.

The craziest theory I have is that the Zonai created an identical world or similar world to Hyrule on the Moon, And there is absolutely no evidence for this, so now that we got that out of the way, this is the only other explanation I can come up with that makes sense with all the massive changes we see in Hyrule that isn't the past merging with the present. It's what I think of when exploring an "Unfamiliar Hyrule"

And just for fun the biggest clue of them all is that we all know what the Moon is made out of right?
Moon-Cheese.jpg
 
I've been debating on rather or not I wanted to post this, but I wanted to put together all the information and theories past and present on what still is consider a fringe theory by many, the Moon Theory and why a lot more people seem to be coming around to the idea of how important the role of the Moon will play in this game. For me it really started with a post from @RagnarokX and other posts from @SMALLVILLE BOY @Skittzo and @NewPueblo which I have posted here first and reference some of them later on in this post as this is going to be very long, but hopefully will be a nice read for some looking to pass the time until launch. I am not trying to convince anyone of this theory as it's just speculation but it definitely has a lot more merit to it then a lot of people have contemplated of actually having a chance to occur.
I'm finding I am more interested in speculating about TotK story now as we are so close to launch rather than finding and looking for specific details that will become definite spoilers, although if all of these theories below are true then they could end up being the biggest spoiler of them all. Definitely add to anything I have missed and I know there are multiple scenarios that could play out so again this is more a collection of ideas that add some credence to the Moon theory.




I posted in the other thread another idea I had for the blue wisps, which many have theorized already about being similar to souls from previous Zelda titles, but Wisps haven't really been talked about what their story implications may be so I wanted to add that post here first.
moon-zelda1.jpg

Since this game references many different cultures both past and present when doing my own research on the moon I found that some seks of ancient greeks thought that the souls of the dead resided or went to the moon to await rebirth. And @RagnarokX already posted about (above)several different cultures referring to the Moon or symbolized the moon by a rabbit or feathered serpent.
I also really subscribe to the idea that "Tears of the Kingdom" refers to one of two things, A kingdom, meaning a place, outside of Hyrule or a culture or people.

So we know Rauru is directly responsible for the Tears from the mural and its a safe bet to say that there are 7 of them based on the mural and this picture from the Art book.
raura-tears-com.jpg


Let's just say for a minute that Rauru is literally from the Moon or a Moon God, we will call him Zonai for good measure, an ancient tribe in Hyrule that disappeared long ago. These being Moon Tears make sense but they are clear or white. We already know now that each of the new Champions have one along with Gannondorf. It makes sense who ever wields on of these tears that the color of the tear is infused with the users character or traits.
I also speculated awhile back that the picture on the right symbolizes the lotus flower and when closed the 7 tears become one or are fused together. At that time I didn't know what the purpose was, but I think it could actually form a small sphere representing the Moon.
It just so happens that we see the back of Rauru's hand with a large sphere on the back of his hand which I think could actually represent the moon with possibly the center being the Tears.

Rauru-moon-jewel-com.jpg

So if Rauru is from the moon or represents the moon in some way, then he definitely would have a beef with Gannondorf taking control of the moon and forming a blood moon. Perhaps the result has trapped the souls of the dead from being reborn on the moon, or perhaps this is actually the reason for the Monsters being able to be reborn into Hyrule because he has taken control of the moon.

So Rauru comes down from the Heavens, makes a pact or falls in Love with Basket and gives a Tear to each of the Champions to help defeat a common enemy.

Right now I'm down to only 2 theories left as possible solutions to all the crazy scenes we have seen from the trailers and the Art book, yes I know there are more but these are the two see as most probable, The merging or fusing Time theory of past and present and a mirrored world theory which doesn't involve time at all.

The craziest theory I have is that the Zonai created an identical world or similar world to Hyrule on the Moon, And there is absolutely no evidence for this, so now that we got that out of the way, this is the only other explanation I can come up with that makes sense with all the massive changes we see in Hyrule that isn't the past merging with the present. It's what I think of when exploring an "Unfamiliar Hyrule"

And just for fun the biggest clue of them all is that we all know what the Moon is made out of right?
Moon-Cheese.jpg
The existence of Ganon's minions in general might be related to the souls of the dead on the moon. Maybe Ganon is somehow defiling those souls and converting them into monsters who can then be reborn over and over again. So the monsters you're fighting are the souls of your dead friends and families twisted by malice.

Would be a neat dark twist.
 
The existence of Ganon's minions in general might be related to the souls of the dead on the moon. Maybe Ganon is somehow defiling those souls and converting them into monsters who can then be reborn over and over again. So the monsters you're fighting are the souls of your dead friends and families twisted by malice.

Would be a neat dark twist.
I like where your head is at, I want this game to be very dark. Love this idea!
And remember “You are not alone” in this theory 😊
 
I'm really curious about how these open-air dungeons will work. What's stopping you from just getting a hovercraft with a few extra batteries and going to the key points immediately without actually going through most of the puzzles/combat?
 
I'm really curious about how these open-air dungeons will work. What's stopping you from just getting a hovercraft with a few extra batteries and going to the key points immediately without actually going through most of the puzzles/combat?

We don't even know if they are truly open-air dungeons. and the "why not just skip to the goals?" is an argument that we are incorrectly interpreting what we see. The two areas look like running around with the champions, which were the pre-dungeon set pieces in BotW.

Specifically, we don't know where the distinction is between event and the actual dungeon. It is easier to imagine the boat/whirlwind scenario is the a pre-event, but the Sidon one is a mystery. It could be something like a pre-event that cleans the pollution or disables the source, and the cleaning of the pollution allows access to the dungeon. The storm event could calm access to the to the Rito dungeon. An event that fixes all of the guicksand pools in the desert could be what enables access to the Gerudo dungeon.

In BotW, you could reach the Divine Beasts on your own as they derped around the world, but the champion quest was a strict necessity before entrance.
 
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I don't think we've seen actual dungeons yet tbh. I think we just saw the lead up too them. That said I also think the dungeons themselves will be more like Hyrule Castle, which kinda sucks, I'd rather have the traditional lock and key, but I think they're be more open ended and split up into chunks. Like maybe part of the Zora dungeon is in the sky, while another part is underground, as we still have this shot:

Screenshot-20230417-194357-942.png
 
Made this joke before but If I had a nickel for every 3D Zelda direct sequel that focused on the moon, I’d have 2 nickels… which isn’t a lot but weird that it happened twice
 
I don't think we've seen actual dungeons yet tbh. I think we just saw the lead up too them. That said I also think the dungeons themselves will be more like Hyrule Castle, which kinda sucks, I'd rather have the traditional lock and key, but I think they're be more open ended and split up into chunks. Like maybe part of the Zora dungeon is in the sky, while another part is underground, as we still have this shot:

Screenshot-20230417-194357-942.png

I think it is hard to say. The BotW had three of the dungeon-- two external shots, and one internal that we wouldn't have known but could have speculated based on it being a water-themed area.

The giant staggered temple rising out of the desert sands is really difficult for me to imagine as NOT a dungeon.
 
I don't think we've seen actual dungeons yet tbh. I think we just saw the lead up too them. That said I also think the dungeons themselves will be more like Hyrule Castle, which kinda sucks, I'd rather have the traditional lock and key, but I think they're be more open ended and split up into chunks. Like maybe part of the Zora dungeon is in the sky, while another part is underground, as we still have this shot:

Screenshot-20230417-194357-942.png
Based on this image I theorized that dungeons will have two components, one in the sky and one underground. Maybe you're right that one will be the lead up and one will be the actual dungeon.

Like, maybe we need to open that door inside of death mountain to do something to the malice spewing out of it that blocks a cluster of sky islands directly above it.

Maybe you need to remove the sludge contaminating Zora's domain from the sky so you can access the temple underneath the town.
 
I am assuming weather is still in the game such as rain, thunderstorms, etc. Do we think they might expand on these systems?

Yeah, at least by merit of being able to see the weather patterns across Hyrule. Being above individual cloud clusters is one of the most visually striking elements of being several miles up, and it is clear that is something the developers are going for.

It will be very chill to just watch a cloud or storm drift across Hyrule with the giant shadow underneath the cloud just moving along.
 
I don't think we've seen actual dungeons yet tbh. I think we just saw the lead up too them. That said I also think the dungeons themselves will be more like Hyrule Castle, which kinda sucks, I'd rather have the traditional lock and key, but I think they're be more open ended and split up into chunks. Like maybe part of the Zora dungeon is in the sky, while another part is underground, as we still have this shot:

Screenshot-20230417-194357-942.png
The mine cart scene is pretty good evidence combined with the art book footage of all the different mine cart tracks and having to switch the tracks in a specific order that a lot of that section will be more linear by design. If It does take place inside of Death mountain which is highly likely, I see your point by having multiple entrances similar to BotW Hyrule castle, but the game mechanics like Ascend and Fuse will change the way we approach underground areas in general. I foresee a lot of dead ends and or needing to perform one set of functions before being able to proceed deeper underground, so it’s not lock and key but serves the same purpose, at least that’s what I am hoping for.
 
The fact that the degree to which locations can be considered dungeons is up for debate after having played Breath of the Wild is really all I need. If it's hard to tell, then that's good enough. That definitely wasn't the case with Breath of the Wild.
 
I think it is hard to say. The BotW had three of the dungeon-- two external shots, and one internal that we wouldn't have known but could have speculated based on it being a water-themed area.

The giant staggered temple rising out of the desert sands is really difficult for me to imagine as NOT a dungeon.
I think the temple in the desert is definitely a dungeon and its probably gonna have some relation to how Ganondorf got his tear...tho now that I think about it the artbook shows a tear at the end of that temple or at least what we can assume is that temple. I wonder if it's Ganondorf's Tear or Riju's.

Also Im gonna go out on a limb and say this is our only internal shot of a "dungeon":
Screenshot-20230417-212222-632.png

This is likely the actual "dungeon" part of the Rito segment, and we possibly get the Wingsuit from doing the part with Tulin.
Based on this image I theorized that dungeons will have two components, one in the sky and one underground. Maybe you're right that one will be the lead up and one will be the actual dungeon.

Like, maybe we need to open that door inside of death mountain to do something to the malice spewing out of it that blocks a cluster of sky islands directly above it.

Maybe you need to remove the sludge contaminating Zora's domain from the sky so you can access the temple underneath the town.
Yeah I think they're gonna be splintered a bit with each having two chunks. I'm not sure about sky islands being above Death Mountain tho, I think it'll be more about trying to get into the crater, but I could be wrong. Doing the first part opens the next part up and grants you a item or something for the next part, at least that's what I would hope for.

Also it may be selfish but I kinda hope you can summon characters whenever even after dungeons, like my ultimate pipe dream would be being able to switch Link out with them, but just seeing them fight alongside Link is cool, and I hope they go hog wild with it, let me summon Rauru or Zelda or hell maybe even past Links with the Amiibos.
I am assuming weather is still in the game such as rain, thunderstorms, etc. Do we think they might expand on these systems?
I would honestly hope they rework it to be honest. BOTW is a beautiful game but it has a really bland and at times unappealing sky box, I want more variety, and more dynamic colors. Give me brighter stars and meteor showers, and overcast days, and more types of clouds. Also just like less obvious changes to the weather like really windy days.
The mine cart scene is pretty good evidence combined with the art book footage of all the different mine cart tracks and having to switch the tracks in a specific order that a lot of that section will be more linear by design. If It does take place inside of Death mountain which is highly likely, I see your point by having multiple entrances similar to BotW Hyrule castle, but the game mechanics like Ascend and Fuse will change the way we approach underground areas in general. I foresee a lot of dead ends and or needing to perform one set of functions before being able to proceed deeper underground, so it’s not lock and key but serves the same purpose, at least that’s what I am hoping for.
I think the minecart segment might be the outside of the Goron dungeon, so it'll probably be more open, I'm hoping for a proper like Fire Dungeon on the inside of that structure tho. It will definitely be a bit more linear due to the changing tracks.
 
The wing suit implies that at least some progression or exploration will be locked behind items. I'm excited for that; the feeling of finding an item that opens up a whole new chunk of playable content, or allows you to navigate the world easier, will feel amazing. The frog suit that presumably allows you to climb in rain is a big one too. I'm definitely making it a priority to find those suits when I start playing.

Old Zelda items were great- but they were limited. Shoot the hookshot at that stump, use the lens of truth on that platform, etc. But a suit that completely recontextualizes your ability to navigate the overworld would work really well in the botw format.
 
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I’m thinking a lot people are still being hesitant a bit on asking for too much from this game because they don’t want to be let down in some way tbh. I don’t think we have even scratched the surface of what we have coming our way, we have seen the art book and all of the trailers and still can only make educated guesses on the game.
I think the Devs threw everything into this game including the kitchen sink and we will be playing this game and replaying this game for a year straight.
 
Based on this image I theorized that dungeons will have two components, one in the sky and one underground. Maybe you're right that one will be the lead up and one will be the actual dungeon.

Like, maybe we need to open that door inside of death mountain to do something to the malice spewing out of it that blocks a cluster of sky islands directly above it.

Maybe you need to remove the sludge contaminating Zora's domain from the sky so you can access the temple underneath the town.
I wouldn't bet on this but it is somewhat plausible. I do think what we've seen are at least part of the dungeons - the Zora one even has an obvious boss lock candidate with the water jars. And even the shot above could be the interior of a sky island and not necessarily underground. That being said, the artbook pics that seem to give Wind Temple vibes do indicate that there's more to the Rito dungeon than just the Cyclone, or at least what we've seen of the Cyclone

One interesting thing is that there seem to be two objectives for each race - solve the problem (Cyclone, goop, Death Mountain being Malice'd), and get the Tear (and since we've seen what seems to be the Tear altar for a dungeon we know that's a physical thing). This is opposed to something like BoTW where the MacGuffin was what was causing the problem. Now, this doesn't necessitate a two part dungeon - maybe Ganondorf's minions just cause the problems while they're hunting for the Tears themselves. But it does lend itself to the idea pretty nicely

If they do a two part system they can also diversify things up a bit by having the first half be an open ended BoTW styled dungeon like the ones we've presumably seen and the second half be a more linear lock-and-key styled traditional dungeon. Plus, there's some benefit in splitting the dungeons in half like that - it helps the open world structure if you can just dip after the first half and come back later, especially if the first half is rewarding on its own. I think this system would probably mean each half is only Divine Beast sized on its own though, which is a bit of a downside. But I don't see them doing a full set of 8 full sized dungeons just for the 4 races

But yeah overall I'd mostly lean towards there being one dungeon for each, but with a good bit more to them than what we've seen. Even dungeons that are open air like the Zora and Rito have what seem to be interiors shown in the artbook after all, so at the very least there's more to them than just the open sections we've seen
 
I feel like I’m missing something with the Rito “dungeon” y’all are all seeing because that whole thing screams being more of a setpiece approaching the dungeon like the Divine Beast fights prior to entering them

I don’t think we saw the dungeon itself at all?
 
I feel like I’m missing something with the Rito “dungeon” y’all are all seeing because that whole thing screams being more of a setpiece approaching the dungeon like the Divine Beast fights prior to entering them

I don’t think we saw the dungeon itself at all?
I think that’s what @Mango was saying too about the wing suit and traveling down the hole with the lasers and entering the actual dungeon portion for the Rito. That’s going to be hell of cool if that’s the case if just getting to dungeons first involves an epic battle up in the sky or on a sky island just to gain access to them.
 
Also Im gonna go out on a limb and say this is our only internal shot of a "dungeon":
Screenshot-20230417-212222-632.png

This is likely the actual "dungeon" part of the Rito segment, and we possibly get the Wingsuit from doing the part with Tulin.
I think this might actually be the Yiga Hideout pit.
 
I wonder if going to a location with a glyph will be what actually "triggers" it. They feel like they're too big for that.

But then not sure what they'd actually do or how we trigger that
I think we have to find a position on the ground or on a sky island where we view each glyph from the right angle and direction. Then maybe we can 'scan' it like a QR code to open a door or trigger some sort of map change.

Like maybe we have to identify one sky island from which we can see each glyph 'correctly'.

It really seems like they were designed to be viewed from the sky.
 
I think that’s what @Mango was saying too about the wing suit and traveling down the hole with the lasers and entering the actual dungeon portion for the Rito. That’s going to be hell of cool if that’s the case if just getting to dungeons first involves an epic battle up in the sky or on a sky island just to gain access to them.
That part is definitely underground though, and it’s not stylized at all. There’s definitely a lot we’re missing because the storm cloud isn’t even there consistently.

I’m pretty sure we do see the ‘dungeon’ though, look frame by frame around 2:41 and you’ll see below the boss is a huge structure, with a feather-looking oar like the smaller ships. So I’m thinking that dungeon is a giant flying ship with the lead-up being a platforming section (Much like the Zora area also having platforming puzzles with low-gravity leading up to its ‘dungeon’)

I don’t really think there are dungeons. There will be various challenges as well as 5 ‘terminals’ to complete like before, but this time seamless with the open world with no loading screens as was with the divine beasts. Instead it’s gonna be areas of the game that are just individual puzzles that lead up to something. Imagine in the Zora area you have to do one thing underground and another on the surface, and so on. Likewise with the Gerudo, there are the arbiter’s grounds sinkholes but also that temple that appears (how do we even summon that? It must be due to a trigger)

At the end of the day the temples will take different forms but I think it will be more dynamic and fit in better with the open air concept. People like the Zelda dungeons because they are these little puzzle boxes to solve; I believe the aim is to create giant puzzle boxes that blend with the world itself (unlike the divine beasts which were huge but still not big enough to house a dungeon, even despite requiring a loading screen)
 
I think we have to find a position on the ground or on a sky island where we view each glyph from the right angle and direction. Then maybe we can 'scan' it like a QR code to open a door or trigger some sort of map change.

Like maybe we have to identify one sky island from which we can see each glyph 'correctly'.

It really seems like they were designed to be viewed from the sky.
Yeah, it’s either that, or a cutscene, or both
 
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I wonder if that glider type construction that we've seen in multiple trailers is some kind of power or is it something you activate and then it acts like a platform that carries you from A to B. I'm inclined to believe its a power you get somewhere which you can use mid air and it will go in the direction you were facing or something like that. Would be pretty handy to traverse sky islands.
 
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I’m wondering since we see the new Hateno dye shop with its mushroom theme if we will be actually fusing different items or monster parts to make our own clothing types or be able to enhance them rather than going to the Great fairies and they will serve a different purpose this time.
in the Art book on almost every page where it shows a cool new outfit we see a different color of what looks like Moblin guts or a different monster part that might be associated with that outfit. It would make sense given that we can fuse clothing objects together and Link has been sporting a somewhat fused outfit already with the Champions tunic in a lot of the trailer shots already.
 
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I feel like I’m missing something with the Rito “dungeon” y’all are all seeing because that whole thing screams being more of a setpiece approaching the dungeon like the Divine Beast fights prior to entering them

I don’t think we saw the dungeon itself at all?
There’s a big building beneath the ice boss thing. To me it looks like a combination of set piece and dungeon. Maybe there’s more of a dungeon below or something.
 
I thought so but the type of rock isn’t the same. The Yiga has sandstone on the sides
I keep going back and forth between the two and its really only because we have never seen a similar tunnel like this before other than the Yiga pit. So you have to wonder what could dig that type of hole and that Ice Spider Goma type creature kind of fits the bill imo.
 
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There’s a big building beneath the ice boss thing. To me it looks like a combination of set piece and dungeon. Maybe there’s more of a dungeon below or something.

There's probably a dungeon inside the storm, and this event stops the storm.

All four of the dungeons in BotW had big set pieces with companions that were basically boss fights against the Divine Beasts that calmed them enough to enter. You do the event, then you enter a more traditional Zelda dungeon with themed puzzles.

I really don't think we've seen enough to strongly suggest any major deviation from BotW's dungeon structure.
 
There's probably a dungeon inside the storm, and this event stops the storm.

All four of the dungeons in BotW had big set pieces with companions that were basically boss fights against the Divine Beasts that calmed them enough to enter. You do the event, then you enter a more traditional Zelda dungeon with themed puzzles.

I really don't think we've seen enough to strongly suggest any major deviation from BotW's dungeon structure.
The set pieces were by far the best part of the Divine Beast quests, so I'm really glad they're keeping them. Hopefully the dungeons themselves are more creative though.
 
The set pieces were by far the best part of the Divine Beast quests, so I'm really glad they're keeping them. Hopefully the dungeons themselves are more creative though.

Yeah, I was generally very high on what they did (other than the Goron). It was such a fucking slamming tradition to have an approach, a boss fight, a nice little goodbye moment, and then getting dropped off in the dungeon, each part with a huge multi-part music piece that plays in only that portion of the game.

Absolute highlights of the game for me.



to entering the dungeon and getting this:



However, I think one of the big changes is going to be what the dungeons themselves do in terms of the endgame. Rather than eliminating phases of the final boss fight, I think they'll unlock the champions to help in the final boss fights. Or there might be mix of help for the boss and others eliminating phases from the fight (like, if Ganondorf is not the final boss fight, he could be part of the final boss sequence unless you beat him in Hyrule Castle or his dungeon before the final boss).

Having a more active "damage dealing" role from Sidon or the Rito goes with the entire concept that spurred AoC, where people really like these characters and having Link fight alongside them, rather than relegating them to just be glorified vehicles. I think what we've seen with them so far is really just an adaptation of BotW's setpieces but with them being given a more active role.
 
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There’s a big building beneath the ice boss thing. To me it looks like a combination of set piece and dungeon. Maybe there’s more of a dungeon below or something.

Is there a picture of this? Could it just be Rito Village?
 
There's a big structure housing the actual dungeon above a path of smaller sky islands, just like with the Water Temple.


The trailer's emphasis on the 4 elements (Wind & Rito, Water & Zora, Fire & Goron, Spirit & Gerudo) for each of the dungeons makes me wonder if we truly are getting just 4 of them again.

If that did happen how would y'all feel about it? Majora's Mask only has 4 dungeons and they are considered by some to be the best. On the other hand, with a world as large as BotW's you'd expect there to be more of them hiding around.

EDIT: Also I now realize that we haven't seen the Gerudo dungeon yet, just the exterior. It seems like they are hiding it as opposed to the rest...

The amount doesn't really bother me, it's just that the Divine Beasts all looked alike, and the fact that the mini-dungeons/Shrines all had basically the same theme only more blue doesn't really help for variety
 
I had a story thought, not that's original or hasn't been said a thousand times, but what if at the end of the game we destroy the evil inside Ganondorf (thereby killing him of course), breaking the curse put on him (and Link & Zelda) by Demise and such? It would be so cool to see a good/neutral version of Ganondorf thanking Link for breaking the curse, ending his misery after millenia of suffering.
 
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NewPueblo didn't circle it but look here. Underneath the monster circle:
https://famiboards.com/threads/the-...tv-spot-includes-new-footage.5504/post-644242

Ooohh, good catch. Yeah that building looks pretty big, similar to the building that rises from the desert.

Hmm, now that I think of it, it seems that we've seen the most from the Zora dungeon, but I still feel like there's something hidden. Those Zora structures on the underground make me think there's something more there
 
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