D
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No. Doing it this way then would be the same as having indestructible weapons but with extra annoying steps.
I don't even know why games have degradation systems in place if you're always able to repair the weapons with incredibly common items. It's just an annoyance.
Weapons getting destroyed is a good thing because it forces you to use all weapons, unlike every other Adventure/RPG game where there are 200 weapons but you only end up using the 5 most powerful ones.
And unlike other games, in BotW you can ALWAYS get the same powerful weapon over and over again, so weapon breaking is a non-issue for me.
It came a point in the game where I WANTED weapons to break so I could use the rest of my arsenal. I had way too many weapons.
Spot on. Use a weapon, break a weapon, explore and find another. If BOTW Remaster adds a smithies in response to the clamour, I'll totally become like one of those Majora's Mask fans complaining that the Zora swimming changes ruined the game.
My current playthrough has made me appreciate the weapon durability even more. You have not lived until you have faced a silver bokoblin, fretted about how much of inventory it will take to get through that sponge, and instead grabbed a nearby giant metal block with magnesis and swung it into the mook one-shotting it. That. Was. AWESOME!