Headlines are no place for in depth yeah. That's why there are things called "Nintendo Spotligh" that's their official name I learned on their website. Basically every trailer that's not part of headlines.it really is because modern headline directs go at such a blistering pace
it does a disservice to anything in depth
I had no problem with it really, it was more that it's a mobile game presented in the Direct.It was also a fantastic bait-and-switch. Like I could feel the groans of the community over Miyamoto talking about a mobile game in a Direct, and then wham, he hits us with the good shit.
A good game to be shown off?the pikmin bloom segment was the best segment in any switch direct because it had shigeru miyamoto explaining the design philosophy of a game
what more could a nintendo fan want?
I like these types of segments. People may hate it, but the segment where the coordinator at Nintendo explains how she knit yarn yoshi and it became the idea for the plushy amiibo. There also is a lot of explanation on the game in that whole thing That was peak direct content.the pikmin bloom segment was the best segment in any switch direct because it had shigeru miyamoto explaining the design philosophy of a game
what more could a nintendo fan want?
That's why am glad that E3 is back this year. Last time Miyamoto appeared on Treehouse Live at E3 was (i kid you not). E3 2016. (But he appeared in Treehouse with Switch and BOTW and brief Odyssey segment January 2017). He was at E3 2017,18,19 but no appearance in Treehouse Live whatsoever. Can't wait for him to talk about Pikmin 4 how long he wants.the pikmin bloom segment was the best segment in any switch direct because it had shigeru miyamoto explaining the design philosophy of a game
what more could a nintendo fan want?
pikmin bloom is good though, the guy who invented mario explained why if you had been listeningA good game to be shown off?
Even if it’s not what it used to be and had all kinds of issues especially lately, E3 simply existing solves so many problems and gives the year an anchor point that it very much needs. I’m excited to have it back.That's why am glad that E3 is back this year. Last time Miyamoto appeared on Treehouse Live at E3 was (i kid you not). E3 2016. (But he appeared in Treehouse with Switch and BOTW and brief Odyssey segment January 2017). He was at E3 2017,18,19 but no appearance in Treehouse Live whatsoever. Can't wait for him to talk about Pikmin 4 how long he wants.
A good directthe pikmin bloom segment was the best segment in any switch direct because it had shigeru miyamoto explaining the design philosophy of a game
what more could a nintendo fan want?
he probably didn’t create a single part of Pikmin Bloom thoughpikmin bloom is good though, the guy who invented mario explained why if you had been listening
It has Pikmin in it, so you know it's a 4/10 at bestpikmin bloom is good though, the guy who invented mario explained why if you had been listening
It was kind of lackluster I thought. Especially against the Sony Direct on the same day lolEhh, the 2022 Direct felt off for other reasons too. I didn't like the new voiceover, Pikmin Bloom was talked about for way too long, there were too many farming social sims (this is coming from someone who loves Stardew Valley and Animal Crossing), and Pikmin 4 and Tears of the Kingdom had very small teasers. Not great.
Frog Whom the Bells Toll remake.the pikmin bloom segment was the best segment in any switch direct because it had shigeru miyamoto explaining the design philosophy of a game
what more could a nintendo fan want?
Atleast one good thing about this timeline, a new Metroid coming is "obvious".the 2025 metroid rumour couldn't be more obvious.
That's why the did 3 GDC talks, making of BOTW series and also released the two whole books on behind the scenes of Odyssey and BOTW.The Pikmin Bloom segment is the type of segments nintendo rarely does in Directs now.
I didn't actuallyIt has Pikmin in it, so you know it's a 4/10 at best
I actually like Pikmin, but for a moment Raccoon saw red and for that, it was worth it
i agree but also not?Atleast one good thing about this timeline, a new Metroid coming is "obvious".
Saying that would have you get laughed at like 2 years ago.
After how Samus Returns sold?i agree but also not?
Like, i think it was very easy to predict a new 2d game 2 years ago.
i never felt sr was about sales. It was about quality and people enjoyed it very much.After how Samus Returns sold?
No.
If there hadn't been Rumors and people like Nate corroborating them I wouldn't have blieved in it.
It was pretty dark times for Metroid.
This but unironically.would be cool if the next direct starts with another fire emblem game
Extremly insulting of you to claim that the direct where Ocotpath 2 got announced was "boring".People say Nintendo can't surprise us anymore, but that isn't true. They managed to make a Direct with Fire Emblem, Pikmin 4, and freaking BOTW2 boring.
This is a thread of mostly shit posting and memes until we get a nugget of real info. Might as well improv and play up your passion or anger towards something as long as it's all in good fun.sometimes I'm more weirded out by the insinuation that I should care what someone thinks than what they think. in which case, mission accomplished? I really shouldn't let that part bother me either
I was talking to someone the other day who put it in a way that really resonated with me: the audience has changed. Nintendo Directs have pivoted away from any behind the scenes talk in favor of their current form.That's why the did 3 GDC talks, making of BOTW series and also released the two whole books on behind the scenes of Odyssey and BOTW.
The other point is how many people actually want these. It seems like it's no brainer for most of us here, but it's Nintendo who has the actual stats.I was talking to someone the other day who put it in a way that really resonated with me: the audience has changed. Nintendo Directs have pivoted away from any behind the scenes talk in favor of their current form.
Development stuff is now something to be sought out, rather than being pushed.
exactly. Nintendo Directs have gone from targeting Nintendo fans to targeting the hundred million people who own one of these things.The other point is how many people actually want these. It seems like it's no brainer for most of us here, but it's Nintendo who has the actual stats.
Which also makes me question why so many people keep keep bringing up "I miss old Nintendo when they did the skits during Directs" but no one mentions something about how the miss "inside of development" segments. The latter could give you the insights from arguably one of the most talented developers on Earth, while the first can give you "oh, that was fun" for 20 seconds. I would rather like have them have one of "developer's note" in the Direct than a skit which is just a skit.exactly. Nintendo Directs have gone from targeting Nintendo fans to targeting the hundred million people who own one of these things.
in the 3DS and Wii U era it made sense to target Nintendo fans because they were the only people who bought to systems. we live in a very different world now, and this is the way things ought to be
skits are fine but I can't remember ever caring for them. the 2015 puppets were neat, but 2014's robot chicken did nothing for me then and does nothing for me today. meanwhile the splatoon reveal and yoshi's woolly world re-reveal are surprisingly detailed with lots of insight into creative decisionsWhich also makes me question why so many people keep keep bringing up "I miss old Nintendo when they did the skits during Directs" but no one mentions something about how the miss "inside of development" segments. The latter could give you the insight from arguably one of the most talented developers on Earth, while the first can give you "oh, that was fun" for 20 seconds. I would rather like them have one of "developer's note" in the Direct than a skit which is just a skit.
Me too. One of my least favorite things is how the headline will often have a tease of what the game is and even a picture, meaning for example Chrono Cross was kinda unceremoniously spoiled in the middle of the Direct, by its own headline, rather than the shock and surprise of like a black screen fading into the book from the intro along with the excellent intro music.. we don't get shit like that a lot anymore outside of the "one more thing" at the very end. We don't have time to be surprised by or savor the announcements, it's like they're just running cattle through a coral now. Do I care too much about this? Probably!if I could destroy headlines forever I would do it
I miss this sort of thing so damn much.I like these types of segments. People may hate it, but the segment where the coordinator at Nintendo explains how she knit yarn yoshi and it became the idea for the plushy amiibo. There also is a lot of explanation on the game in that whole thing That was peak direct content.
I feel that way about a lot of stuff. I love weird and niche things, and I'd go as far as to say I almost don't want people to care about them. Games, movies, anime, cars.. like the stuff I've loved has always started niche but in many cases I've had to watch as a lot of it became popular and the drastic shift in not just the culture around it but the way the market caters to it and eventually changes it really... irks me. But I know the only way for this stuff to survive is to be successful, and the only way for it to be successful is to be popular, and so the very thing I don't want is the only way for it to feasibly keep going.I didn't actually
I really don't care that people don't like Pikmin, it's a weird and niche thing
really? 43 games in a 45 minute direct isn't enough for you?I don’t miss any skits or development diaries.
I just want more and more game announcements.
And people don't even realise that skits were just purely NOA thing (NOE did few too), japanese Directs rarely had skits (Miyamoto, Iwata vacuum thing maybe?). With Switch, Directs became globalized so NOA efforts were put to rest. But I miss the "directly to you gesture" while it was Iwata's thing I remember that Ishihara used it in Pokemon Direct after Iwata passed and even Miyamoto used it in Nintendo theme park Direct. But I know it's obvious why they don't want to go with it.skits are fine but I can't remember ever caring for them. the 2015 puppets were neat, but 2014's robot chicken did nothing for me then and does nothing for me today. meanwhile the splatoon reveal and yoshi's woolly world re-reveal are surprisingly detailed with lots of insight into creative decisions
I don't miss skits, but I do miss the slower pace and developer info. again, though, that's a niche interest
these are my favorite """skits"""japanese Directs rarely had skits (Miyamoto, Iwata vacuum thing maybe?)
this wasn't really part of the Direct but also goodthese are my favorite """skits"""
iwata holding bananas, the vacuum, and in recent times doug bowser's brief introduction
edit: if takahashi and koizumi playing volleyball counts it's definitely up there
If you think about it, Pikmin 4 could be considered a farming simulator.God yeah, this was the one that had all the farming sims wasn’t it…..
I miss Satoru Shibata.Remember the Tomodachi Life Direct?
Good times.
You'll get 1080 Snowboarding and you'll like it!Holy fuck this is so boring just shadowdrop Mario Party 3 tonight or something man
I've seen two videos this week informing me that the Direct date has leaked... without any leak to point to. How much heat can one up?Really good to see that everyone is nice and calm in here. Next week really feels like the start of newcomers' mass migration to the site as rumors start heating up - a national holiday in my book!
Good.The Pikmin Bloom segment is the type of segments nintendo rarely does in Directs now.