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Pre-Release The Legend of Zelda: Tears of the Kingdom Pre-Release Discussion Thread

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It'd be kind of neat if we get a hookshot but it only has a relatively small amount of chains at first, so it can't fire far. Throughout the game we can find extra chains in the world (like korok seeds but maybe there's only 100 chains) in chests and gradually improve the hookshot. Some chests are guarded by enemies, are underwater, etc.. so we can gradually get a much more useful hookshot.
 
It'd be kind of neat if we get a hookshot but it only has a relatively small amount of chains at first, so it can't fire far. Throughout the game we can find extra chains in the world (like korok seeds but maybe there's only 100 chains) in chests and gradually improve the hookshot. Some chests are guarded by enemies, are underwater, etc.. so we can gradually get a much more useful hookshot.
I can only image hookshot in post game, when the game is basically over. As both Aonuma/Fujibayashi stated that it completely breaks the climbling mechanic but there were a lot of fans of hookshot among development team. I don't see it personally. But maybe an award like Master Cycle? Possible.
 
I can only image hookshot in post game, when the game is basically over. As both Aonuma/Fujibayashi stated that it completely breaks the climbling mechanic but there were a lot of fans of hookshot among development team. I don't see it personally. But maybe an awards like Master Cycle? Possible.
Hook shot could work like OoT and only attaches to targets and wooden objects, not stone and cliffs. I can see a hook shot like such being reasonable since it would help where a tree is directly above a cliff, but in most situations you’re still rock climbing with stamina limits.
 
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If I'm not hallucinating that faint green glow off the tree branch, then I'm guessing Link's arm itself is the grappling device with specific points you can latch onto indicated by the spirit energy.

Though even if I am hallucinating, I'm guessing it anyway cause it's a cool idea. What better way to 'grab' and 'reach' with than with one's own magic arm? :p
 
My 2 cents: this game is gonna go completely apeshit with new gameplay mechanics. If you're wishing for a hookshot, you're severely underestimating how crazy the traversal will be.
 
My 2 cents: this game is gonna go completely apeshit with new gameplay mechanics. If you're wishing for a hookshot, you're severely underestimating how crazy the traversal will be.
I completely agree, but speculating on just how crazy this game could be, is a discussion based on so many maybes, that I’d rather keep things more grounded until we know more.


..........so there’s a group of bokoblins in the distance, and you use your magic arm to throw a barrel in the air. What for? Easy, you freeze it in midair so you can then hookshot onto it, since your arm can turn into a hookshot. Are you gonna paraglide to the bokoblins now that you got some height? Maybe in BOTW, but you open a portal below you that you dive into while firing bomb arrows and that portal opens up right above the bokoblins’ camp so now you’re falling into a giant explosion and instead of hitting solid ground you phase through the ground to go underneath the bokoblins so you can re-merge from below them and finish off the survivors that survived your bomb-arrow diving portal rush......


Like I said I don’t want to go off the rails with speculation.
 
My 2 cents: this game is gonna go completely apeshit with new gameplay mechanics. If you're wishing for a hookshot, you're severely underestimating how crazy the traversal will be.
Oh, I sincerely hope so.

Like I want this game to be even crazier than anything else we've ever gotten, when it comes to mechanics, as a whole. Traversal, combat, you name it.
 
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Wonder how far they'll take this.

The Shiekah Slate was a diegetic means of representing the map, a camera, and 'apps' on a device via the runes. I don't think the arm will be used in the same way, it's entirely possible that Link will use paper maps, physical bombs and maybe even a pictograph box instead of relying on Shiekah tech, just going off the aesthetics of this new world he's visting.

I think it'd be a nice contrast to BotW1 to focus this time on classical antiquity and magic based powers.
 
I do wonder how they'll explain the sudden disappearance of the Sheikah tech. The towers, the shrines, the pillars around Hyrule Castle; they're all gone.

Did everything go back to the earth once everything was over or did Zelda order it all be taken down to prevent the Guardians from once again being taken over, should Calamity Ganon ever come back?
 
Do you guys think a 3rd entry is possible? Would be cool to round out this iteration of Zelda as a trilogy

I don't want it because I want Tears of the Kingdom to end it all and I want the next game to be a reboot.
 
Hook shot could work like OoT and only attaches to targets and wooden objects, not stone and cliffs. I can see a hook shot like such being reasonable since it would help where a tree is directly above a cliff, but in most situations you’re still rock climbing with stamina limits.
I agree, but the thing is that we saw wooden trees on the sides of sky islands, if you would apply the hookshot there it would destroy the idea completely (at least early in the game).
 
Do you guys think a 3rd entry is possible? Would be cool to round out this iteration of Zelda as a trilogy
I don't think so. The next Zelda after ToTk will run on completely different engine with completely different artstyle. 2 games are enough. Let's make something different.
 
Or what the Temple of Time is doing so far away from Castle Town.
I think the Great Plateau is the remains of the original Ocarina Castle Town.

Though admittingly this is just a gut feeling based on the architecture, the King saying the Great Plateau is the 'birthplace of Hyrule', and the Sealed Temple from Skyward Sword ostensibly being the Temple of Time in Ocarina - and it makes sense for the Sealed Temple to be the birthplace of Hyrule Kingdom as it is a piece of Skyloft returning to the surface so it makes sense they would expand outwards from it.

As for the Forgotten Temple, Creating a Champion calls it a sort of 'library' or record storage, so I think it's just a replica of the Skyward Sword era temple.

So how do I rationalize them moving away from the old Castle Town to the new one? I would guess, for expansionist reasons (gotta fit that huge new castle somewhere), and them treating this area as a preserved Holy site where no one actually lives anymore.

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Do you guys think a 3rd entry is possible? Would be cool to round out this iteration of Zelda as a trilogy
Imagine the post-credits cutscene is an ancient picture of the final shot of Link and Zelda in an encyclopedia, zooming out, and then the book shuts, and a blonde-haired boy picks the book up and walks out of his Tokyo classroom.
 
Do you guys think a 3rd entry is possible? Would be cool to round out this iteration of Zelda as a trilogy
I really dont think so, except they where so confident in their ideas that TotK took this long because it was conceptualized as 2 games, and instead of DLC we get the third entry in the next 2 years because they prepared already for it.
midn you, i really dont expect it. but thats also the only way i would be okay with another game in this world: really fast iteration, and added context in TotK (maybe let the game end in a "ok, we have saved hyrule...but ganon did manage to flee, we have to go after him to insert other realm/land/old place mentioned in zelda lore and end it for all.
do i belive in that? no chance. but thats the only way i would find it somewhat cool.

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Guys, we always though about it launching in 4k etc on switch 2.
but since it seemingly will release on base switch mainly, and later be running or ported on switch 2...

hows the chance, that instead of going full 4k, they just do something like 1440 but also add 60fps instead of increasing fidelity/draw distance and stuff? would that be better?
 
Honestly just give the Hookshot a shorter range and a stamina cost and I think we're probably good as far as "balance" goes
Actually yeah, like the further out it stretches the more stamina it costs? That could work.
 
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Or what the Temple of Time is doing so far away from Castle Town.
I know this isn't the place to nerd out about Zelda lore, but I can't help myself, I apologize in advance. Lol

Anyways, it's just a new Temple of Time. Obviously, at least imo.

The Great Plateau is where the Sealed Temple once stood, and thus the birthplace of Hyrule, given its relative location to Lake Floria, Faron, and the Spring of Courage (Skyview Spring,) the temple we see in BOTW however is not the original one that was once built over the Sealed Temple, it's a new one that was still in use as recently as 100 years before OOT.

The timeline of the temple would then go:

Built over the Sealed Temple -> Moved north to sit inside Castle Town for protection -> Moved into the woods in TP to hide it from Ganondorf after OOT Link warns the Royal Family of his plan.

-> on whatever branch BOTW is on a new one is built in the same relative location as the original Sealed Grounds/Temple.

Also, I don't buy that the Great Plateau is Castle Town or that the Forgotten Temple is the Sealed Grounds. The similarities are tenuous at best imo.
 
Why would you (Link from BotW) need to unlock the Hyrule map? Link has the map already. There'll of course still be things to "uncover" but the map I see no reason to "hide". You could use the sky islands to add notes. Or the key locations/changed things would just get added once you go there and find them. But there's really no reason to obscure the map itself since you're the same Link in the same world only a short while after you already excessively explored this world and mapped it out. The game should and (imo likely) will reflect that in some way.

The map was on the tablet, remember? Link no longer has it.
 
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Do you guys think a 3rd entry is possible? Would be cool to round out this iteration of Zelda as a trilogy
Well, as a subscriber to the overall theory suggesting SS, BOTW and TOTK are looking to be that "trilogy", as it is, considering how much SS and BOTW feed off each other? I say we're already here.

That freely leaves the next game to go some where new!
 
I say end the cycle between Link, Zelda and Ganondorf and introduce new characters and ideas in the next game. Hell, have the main character be fully customizable.
 
I say end the cycle between Link, Zelda and Ganondorf and introduce new characters and ideas in the next game. Hell, have the main character be fully customizable.
Aonuma: "But then what would Link do?"

But seriously, I'm all for re-purposing the trio into something else. If Ganondorf is really supposed to be the heir to Groose's legacy and can be suitably "freed" from the curse (even if Demise's evil will live on elsewhere), then just make it a full-fledged trio of heroes guarding the Triforce that reincarnates every cycle. At least they'll all be together again.
 
With the concept art from BotW and from the hook shot being contemplated for BotW, I think it makes into TotK along with the Beatle. I agree this game will have crazy new mechanics for vertical explorations but will also have a need to be using the paraglider and something similar to the hookshot for horizontal travel in the sky. We have already climbed every rock in BotW and having sky islands to leap from now is like Rivalis gale on steroids. So a hook shot that Nintendo knows most fans want to see isn’t going to break the game like it would in BotW.
We don’t have a camera anymore so I think it could be possible we get the Beetle back or something similar that can also take photographs because we will be 100% getting a camera and we don’t have the Sheikah slate presumably.
 
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I say end the cycle between Link, Zelda and Ganondorf and introduce new characters and ideas in the next game. Hell, have the main character be fully customizable.

I'm fine with the series going in a new direction, but the cycle is way too important to do away with imo. It's the defining aspect of the series lore, the legend. It's the perfect plot device to keep the same characters we love around for decades, but that doesn't mean it has to continuously be the same story.

Zelda team's story telling has been somewhat stale, but it doesn't have much to do with the Zelda, Link, and Ganon. There's enormous freedom in moving across the timeline with the same characters. You could do whatever with them when you're there. But they've been content retelling mostly the same stories.

Aonuma: "But then what would Link do?"

But seriously, I'm all for re-purposing the trio into something else. If Ganondorf is really supposed to be the heir to Groose's legacy and can be suitably "freed" from the curse (even if Demise's evil will live on elsewhere), then just make it a full-fledged trio of heroes guarding the Triforce that reincarnates every cycle. At least they'll all be together again.

This I'm down with. I'd be awesome to see Ganondorf rip himself separate from Ganon and team up against him. Ganondorf realizes he's being corrupted, and decides the way to true power is to remove malice's influence.
 
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Part of me wonders if what we saw of the first 2 trailers even is at the beginning of the game of say, a few hours in. I really wonder how the game starts, because I doubt it will be one long cutscene of Link and Zelda exploring the underworld and finding Ganondorf. Chances are, we'll do the exploring ourselves.
 
Part of me wonders if what we saw of the first 2 trailers even is at the beginning of the game of say, a few hours in. I really wonder how the game starts, because I doubt it will be one long cutscene of Link and Zelda exploring the underworld and finding Ganondorf. Chances are, we'll do the exploring ourselves.

I just want that ox looking beast to be a major part of the experience. Would be doubly cool if there’s a sensible reason they didn’t exist anywhere in the first game ie. there’s regions outside of Hyrule we haven’t seen yet, or people’s immigrating in the time since Calamity Ganon was slain.
 
I just want that ox looking beast to be a major part of the experience. Would be doubly cool if there’s a sensible reason they didn’t exist anywhere in the first game ie. there’s regions outside of Hyrule we haven’t seen yet, or people’s immigrating in the time since Calamity Ganon was slain.

Yeah I'm really curious how they're handling stuff like that. Botw's nature was way too grounded imo. I can understand why they went that direction because of the theme, but I hope there will be more fantasy creature than just that Ox.

Edit: I remembered the Ox looking more out of the ordinary, but it's just all the packs on it. Either way, I hope they get more fantasy designs for creatures.
 
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Yeah I'm really curious how they're handling stuff like that. Botw's nature was way too grounded imo. I can understand why they went that direction because of the theme, but I hope there will be more fantasy creatures than just that Ox.
The worm thingy on the ceiling link fights in the 2nd trailer is somewhat heading in the right direction, at least they can’t, or I should say at least I hope they won’t go, ”Oh, we can make a red worm, a blue worm and a really hard Silver worm with more durability that will change things up.”
 
The worm thingy on the ceiling link fights in the 2nd trailer is somewhat heading in the right direction, at least they can’t, or I should say at least I hope they won’t go, ”Oh, we can make a red worm, a blue worm and a really hard Silver worm with more durability that will change things up.”

Absolutely, I like the worm more than anything that was in Botw tbh. I guess Molduga's design was cool, but they're so rare I don't even think about them most of the time.
 
Absolutely, I like the worm more than anything that was in Botw tbh. I guess Molduga's design was cool, but they're so rare I don't even think about them most of the time.
Good point they need a ton more enemies like molduga, I know a lot of people are hoping for similar or specific enemies to return from past Zelda games but they have had six years to come up with some new interesting bosses and over-world monsters which would help out a lot in making the world feel fresh.
 
Yeah I'm really curious how they're handling stuff like that. Botw's nature was way too grounded imo. I can understand why they went that direction because of the theme, but I hope there will be more fantasy creature than just that Ox.

Edit: I remembered the Ox looking more out of the ordinary, but it's just all the packs on it. Either way, I hope they get more fantasy designs for creatures.

The Ox is out of the ordinary, just look at his/her tail(looks more like a dinosaur tail), also he/she is very big(elephant size).

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The Ox is out of the ordinary, just look at his/her tail(looks more like a dinosaur tail), also he/she is very big(elephant size).

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It’s exactly the twist on a working animal that I’d want from Zelda and is suitably out of ordinary for the world; familiar but only slightly removed from something virtually unchanged like horses.

I kind of like that the original game is particular on just what is and is not fantastical or extraordinary. It’s part of the overall grounded feel to exploration, seeing familiar squirrels, boars, horses, goats and plant life etc. And it presents a stark contrast to when a dragon emerges from the clouds, or when you see a lynel standing in a clearing. I do want a greater variety of enemies, but I don’t necessarily want a bunch of high fantasy flora and fauna about in the world. I’m sure they’ll maintain a good balance in Tears.
 
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Looking forward to being chased Cliff Racer style by these wyvern enemies. Nice to have another flying enemy that isn't Keese, which were basically fodder.
 
This I'm down with. I'd be awesome to see Ganondorf rip himself separate from Ganon and team up against him. Ganondorf realizes he's being corrupted, and decides the way to true power is to remove malice's influence.
The other thing I consider is that, maybe...just maybe...it'd be nice that if Zelda games are going to embrace a MP component in the future, then by all means, start with utilizing those three instead of sticking us with Link clones all the time.

Link's fellow mute swordsman, Adol, got with the times and started rolling with a full party! Maybe Link's turn will come some day!
I hope they bring back some of the classic bosses. I really miss Dodongo and Gohma.
Shoot, there's enemies from the Zelda catalog that haven't been seen in ages that I'd love to see here. Daira, Gleeok, not to mention so many others that haven't even had a 3D appearance, yet.

At least Manhandla got into Hyrule Warriors!
 
One of my big wants for the sequel was to do more with Kilton, and build out the Monster Hunter-lite side experience but with heaps more monster variety instead of the same 5(?).
 
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