Neo TWEWY, Trials of Mana, a bunch of DQ games, a bunch of ports, and those Tokyo RPG Factory games nobody remembers. Chocobo Racing as well. You're right in that only Asano and Hori want to grow an audience in the platform, but it could be worse.Has Square’s Switch support actually been that good?
Octopath
Dragon Quest XI
Bravely Default 2
Triangle Strategy
All of these have Nintendo listed as the publisher. What has Square actually put out on the system that Nintendo didn’t have a hand in? Retro ports of older Final Fantasy games?
It seems exciting but also I’ve been playing it for a couple years already with the Castlevania Anniversary CollectionRead more about Castlevania Bloodlines and that has shot up my to play list.
Got you. DLSS will deliver us all ... maybe?I understand. But you have to understand my situation too. I always have been a mainly handheld gamer, pixelated stuff were the everything I got. AAA 3D stuff is a rare sight for me and now Switch has the power of making it possible. I absolutely loved what I have tasted with DQ11 and Trials of Mana and now I want more. But I'm not sure if i'll get more.
I don't even need that much. Square porting their PS3... hell even PS2 games would be enough for me. FF13 trilogy on the go is my true dream.Got you. DLSS will deliver us all ... maybe?
I’ve just about given up on getting FF13 on Switch. I’ve considered getting a Steam Deck just so I could play FF13 portably.I don't even need that much. Square porting their PS3... hell even PS2 games would be enough for me. FF13 trilogy on the go is my true dream.
This and Disgaea 6 are sooo weird to me. Like, hey, I couldn't care less if they're on PS or not (I only want more Ys anyways, lol), but I'd love to know the reasons for doing it like that. Like, were PS4 sales as of late that bad ww?
LOL I was about to say "don't forget the Tokyo RPG Factory games!" because I was so jazzed for each of them that I imported the physical editions from Japan so I could have them in my collection. So I remember them, at the very least.Neo TWEWY, Trials of Mana, a bunch of DQ games, a bunch of ports, and those Tokyo RPG Factory games nobody remembers. Chocobo Racing as well. You're right in that only Asano and Hori want to grow an audience in the platform, but it could be worse.
saaaame I’m so excited!Hell yeah Death's Door. Was under the impression that was a perma exclusive for Xbox.
You’d still have to port the games to the system.Got you. DLSS will deliver us all ... maybe?
I’m kind of surprised that you found Dread less difficult than Hollow Knight — at least not including all the optional content. Maybe I’m just stronger at slashy things than shooty things.How hard is Death's Door? I don't enjoy difficult games anymore. I don't mind a challenge obviously but these unforgiving difficulties just discourage me from even finishing. Like for example I enjoyed Dread's difficulty level but absolutely hated Hollow Knight's difficulty.
Yep, me too. I was completely against the idea of a Super remake, but after Dread I’m all for it. Hell yeah, give us Super in the style of Dread!After playing four times, I can say that I love Metroid Dread. It exceeded my expectations by a lot.
Nos I hope Nintendo decide to make a Super Metroid remake/remaster with Dread graphics and controls.
That feeling when someone completely new joins your NSO family plan that you have with friends and you then realize that this new person is actually a friend from high school that you completely forgot existed for the past 15 years...
Hard to think about, that's a mighty specific feeling. Gooooooooood? ? ???
I've done multiple playthroughs of both games and absolutely adore both games and I can very much confirm that for me too Hollow Knight was significantly more difficult than Dread.I’m kind of surprised that you found Dread less difficult than Hollow Knight — at least not including all the optional content. Maybe I’m just stronger at slashy things than shooty things.
I kept dying, no map because I kept dying and couldn't afford to buy one, and nothing looked familiar so I had no clue if I had been there before or not. I ended up playing over 20 hours but since I kept dying and making no progress I deleted the game from my Switch. And since it seems like the devs aren't fixing my issues with the game in Silk Song I am not going to buy it when it releases. Everyone says I should just memorize the map but I can't.I’m kind of surprised that you found Dread less difficult than Hollow Knight — at least not including all the optional content. Maybe I’m just stronger at slashy things than shooty things.
November 4th JSTWhat day is NCL releasing its Q2 results?
Hollow Knight kicked my ass to a degree where I was afraid I wouldn't be able to finish it. There were two bosses at least that were total stopped-in-my-tracks points where it took me days to get past them. My reactions to the patterns just weren't gud enough or something. Dread, however, was a joy. Whenever I died I saw why, and could correct. Hollow Knight just felt like being punished and not knowing what I did wrong (though I do love Hollow Knight overall).I’m kind of surprised that you found Dread less difficult than Hollow Knight — at least not including all the optional content. Maybe I’m just stronger at slashy things than shooty things.
Yes!! Same here! I used to be in the "Super is perfect, no touchie" camp but.. I think the things about Dread that underwhelmed me did so because I was waiting for Super-like moments that didn't come (because obviously Dread was its own thing and that's good). But it felt so damn good to play that I think, maybe what I wanted actually was a newer, flashier Super Metroid? So I'm totally down for Mercury Steam to do a SM remake now. Use Dread as a base, and just do it, guys.Yep, me too. I was completely against the idea of a Super remake, but after Dread I’m all for it. Hell yeah, give us Super in the style of Dread!
You're never too old for Gravity Falls. I didn't see it till I was like 32-33. Blew me away. I still quote it sometimes.here's a sentence I'm a bit too old to say: I just finished watching gravity falls for the first time
I'm gonna go cry on the shower floor
I actually watched Over the Garden Wall late last month! Now that was literally a tripYou're never too old for Gravity Falls. I didn't see it till I was like 32-33. Blew me away. I still quote it sometimes.
Now go watch Over the Garden Wall and report back.
GOOD. Excellent. I also managed to watch OtGW before GF so I guess you're right on schedule?I actually watched Over the Garden Wall late last month! Now that was literally a trip
I’m kind of surprised that you found Dread less difficult than Hollow Knight — at least not including all the optional content. Maybe I’m just stronger at slashy things than shooty things.
Yeah, HK is far harder than Dread. Like, it's not even marginally close honestly. The hardest boss of Dread is about as hard as a mid-level HK boss to me. SpecificallyI've done multiple playthroughs of both games and absolutely adore both games and I can very much confirm that for me too Hollow Knight was significantly more difficult than Dread.
Like, an order of magnitude of difference.
You've been able to remove the text for years.Random question, but has there been any developments regarding removing the borders around NSO games? With the OLED model those static icons and text would make their online service a complete nonstarter for me.
Gruncle Stan is lifehere's a sentence I'm a bit too old to say: I just finished watching gravity falls for the first time
I'm gonna go cry on the shower floor
I'm happy with SE's output on Switch but...
games like Final Fantasy XIII and Star Ocean 4&5 were developed on platforms less powerful than Switch lol
Surprised to see the SMT V trailer not have much spoilers in it. Usually, Atlus spoils a lot when the game get's closer to release.
Ahh...I see. Yeah, the game essentially tries to keep you moving forward without giving you much room to backtrack until like near the end of the game. I believe there should be an area where you need to use the morph ball bomb within those launchers you can access in your morph ball form. I'm sure you've seen them around, perhaps taking a look in your map for them could help
Sorry for quoting from dozens of pages ago, but thank you for the responses! I think I’ve figured out how to get going again.I'm going to go against some of the praise I've seen of Dread and say that it does have a couple 'how the hell was I supposed to know that' moments, other than just shoot every block in the room.
I was scrolling Nintendo's website and the homepage is:
Sora in Smash
New 2D Metroid
SMT having a worldwide launch
Gen 4 remake
All in the same page
It's our world now! Get used to it, normie, or commit sudoku.Fucking weebs
Eurogamer are pretty positive on Dungeon Encounters.
This might go on the list, though I'll be keeping purchases to a minimum while I make my way through more of the NSO games and while I wait for No More Heroes 3 and Shin Megami Tensei V to arrive.
On an unrelated note, I've been playing Dungeon Encounters the last couple of days and I like it a lot. It's a very divisive game by nature, with it being a barebones JRPG with no story, no character interaction and no NPCs outside of shops. The whole experience really is stripped to the bare minimum in terms of presentation, with the focus entirely on exploring a grid based dungeon and of course the turn based ATB combat.
Outside of the oddball characters, you can pretty much tune every character to your liking. Every one of them has two weapon slots, two armor slots and one accessory slot. There is no mana system for the spells, and they only differ in fixed or fluctuating damage output and single- or multi-target spells. No elemental damage either. You are only limited in what you want to equip your characters with based on PP. No healing/res spells, either, though you can unlock them as abilities with limited uses. You can not use those outside of battle, however.
What is there, is really solid, though. It starts out very simplistic at first but gets more and more complex the deeper you go. The combat is fun, and as a sucker for turn based combat who doesn't always have the time or commitment to play an RPG with actual, you know, story and character development, this scratches the itch nicely.