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StarTopic Nintendo General Discussion |ST Oct. 2021|

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Somebody get to the Water Temple in the other regional versions of OOT and take a damn screenshot!
T2lsD2i.png
 
One evening an old Cherokee told his grandson about a battle that goes on inside people.

He said, "My son, the battle is between two "wolves" inside us all.

One is Evil. It is anger, envy, jealousy, sorrow, regret, greed, arrogance, self-pity, guilt, resentment, inferiority, lies, false pride, superiority, and ego.

The other is good. It is joy, peace, love, hope, serenity, humility, kindness, benevolence, empathy, generosity, truth, compassion and faith."

The grandson thought about it for a minute and then asked his grandfather: "Which wolf wins?"

The old Cherokee simply replied, "The one that gets to play Sin & Punishment on NSO with a N64 controller."
 


This is captured from a Japanese Nintendo 64. The texture is correct for the Japanese version of the game (which is what that NSO shot was taken from), though the reflections are indeed missing - which I think is likely related to the transparency issues.

So what you're saying is this is likely a very overblown misunderstanding based on a single tweet? Couldn't be!
 
One evening an old Cherokee told his grandson about a battle that goes on inside people.

He said, "My son, the battle is between two "wolves" inside us all.

One is Evil. It is anger, envy, jealousy, sorrow, regret, greed, arrogance, self-pity, guilt, resentment, inferiority, lies, false pride, superiority, and ego.

The other is good. It is joy, peace, love, hope, serenity, humility, kindness, benevolence, empathy, generosity, truth, compassion and faith."

The grandson thought about it for a minute and then asked his grandfather: "Which wolf wins?"

The old Cherokee simply replied, "The one that gets to play Sin & Punishment on NSO with a N64 controller."

The true Alpha Wolf plays in Tabletop mode.
 
Somebody get to the Water Temple in the other regional versions of OOT and take a damn screenshot!

I'm still in 'work' (i.e. drinking coffee, posting here, and slowly editing some stuff...)

My issue with this list is the lack of Banjo-Tooie. I hope Nintendo have secured as many Rare games as possible for this.
1080 and DK64 both made VC so that’s 5 of the 6 slots confirmed, and I’d say Diddy Kong racing would be the bigger get for Nintendo over BC or BT. Especially since it stars a first party character
8-12 are mostly known since we have three out of the five confirmed (although exact spots on the list unconfirmed)

8. F-Zero X
9.
10.
11. Kirby 64
12. Mario Golf

Maybe....
-Excitebike 64
-Gex
-Goldeneye (It ain't happening but I'm throwing it on the list)
-Glover
-Harvest Moon 64
-Hydro Thunder
-Jet Force Gemini

Anything else would be out of left field IMO. I didn't throw Hey You Pikachu because of the microphone functionality.
Remember the organization is by Japanese title as well. Also Excitebike is first party and was on VC so that’s definitely one slot
 
I gotta say, playing Mario 64 with the Pro controller feels exactly like it did last year when I did my 100% run in 3DAS. I’m not feeling any input lag at all. I got two stars and then had to force myself to put the game down because I don’t have time to get sucked into Mario 64 again right now!

God Mario 64 is so good
 
1080 and DK64 both made VC so that’s 5 of the 6 slots confirmed, and I’d say Diddy Kong racing would be the bigger get for Nintendo over BC or BT. Especially since it stars a first party character

Remember the organization is by Japanese title as well. Also Excitebike is first party and was on VC so that’s definitely one slot
Well if it is by Japanese titles then that might pose a problem for Goemon since their JP titles start with G.

-Ganbare Goemon: Neo Momoyama Bakufu no Odori
-Ganbare Goemon Derodero Dōchū Obake Tenko Mori


So either we get one of the games with Excitebike or we get none of them. Either way that makes the space between Mario Tennis and Sin & Punishment even more interesting since I had Mystical Ninja pegged for two spots.
 
Well if it is by Japanese titles then that might pose a problem for Goemon since their JP titles start with G.

-Ganbare Goemon: Neo Momoyama Bakufu no Odori
-Ganbare Goemon Derodero Dōchū Obake Tenko Mori


So either we get one of the games with Excitebike or we get none of them. Either way that makes the space between Mario Tennis and Sin & Punishment even more interesting since I had Mystical Ninja pegged for two spots.
Even in the west the second game was Goemon’s great adventure. Also this doesn’t exclude more in the future this is just the currently planned stuff to be fair
 
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So what you're saying is this is likely a very overblown misunderstanding based on a single tweet? Couldn't be!
It's actually an overblown misunderstanding stemming from a streamer throwing a fit over it for several minutes that was then tweeted about.

Well, likely anyway. No one's posted screens from the western versions yet.
 
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If I try to speedrun my way (as an amateur just doing the game normally but fast lol) to the Water Temple, what are the odds someone beats me to a Dark Link room screenshot right as I'm getting to the temple?
 
Just finished skimming the three(!) pages posted overnight, and all I guess the consensus is...
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It is a blessed day, Install Base now has a dark mode.
If I try to speedrun my way (as an amateur just doing the game normally but fast lol) to the Water Temple, what are the odds someone beats me to a Dark Link room screenshot right as I'm getting to the temple?
The internet can speedrun faster than any of us, I've learned.
 
Just nabbed the N64 controller. Despite not wanting to subscribe to the Expansion Pack for some time, I think once I see more free DLC for upcoming Nintendo games bundled in, plus a stronger overall slate of titles to play and maybe some input lag patches, I'll be ready to dive in.
 
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I gotta say, playing Mario 64 with the Pro controller feels exactly like it did last year when I did my 100% run in 3DAS. I’m not feeling any input lag at all. I got two stars and then had to force myself to put the game down because I don’t have time to get sucked into Mario 64 again right now!

God Mario 64 is so good

When 3D All Stars came out I put it on to play Sunshine for the first time and was like "well I'll just see how the Mario 64 port looks real quick".

That was a 120 stars run.
 
But isn't that the Temple of Time in BotW?

Yeah, I think it inspired that room in BotW




Also, I just figured out a guard will throw a bomb at you if you shoot into the window in the Castle Gardens. Seriously never knew that. Was just messing around
 
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This is captured from a Japanese Nintendo 64. The texture is correct for the Japanese version of the game (which is what that NSO shot was taken from), though the reflections are indeed missing - which I think is likely related to the transparency issues.


 
Hm still feeling conflicted on getting the full Capcom arcade stadium bundle or not, it is a good deal
 
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One of the fun things to do today was to read about how different places are covering the issues N64 has on NSO. VGC seem to be the most balanced, with Eurogamer coming in second - though Eurogamer's reports on the Sin & Punishment controls don't actually seem accurate, they're now being repeated by other outlets.

Meanwhile you have Kotaku, who've taken social media posts at their word and haven't bothered to check any of the issues against their own experience. They also used GameXplain's lag video to confirm lag is much worse on NSO, despite the fact that what that video ultimately demonstrates (using a flawed methodology) is that the amount of input lag is comparable to the original experience.
 
I find myself once again wishing that we could suspend games whilst we play another on the Switch, hopefully this will be a feature for a future iteration. It would be great to dip out of the main game I'm playing to have a quick 10 mins on the N64 app.

As well as DLSS I think that this would be my biggest want in the Switch 2.
 
M2 did Genesis apparently
Did M2 also work on the Sega Genesis Mini? It would give a little more credence to "mini consoles had a headstart in emulation development" to explain the state of N64 if that got ported to Switch.

...but so help me if now I have to side eye potential Gameboy emulation and whatever weird quirks are involved in that...
 
Maybe I'm a bit late bringing it up but does a Metroid Prime 1 remake instead of just porting the trilogy make any sense?
It would be a lot of people's first introduction to Metroid Prime and going from 1 straight to 4 on Switch just seems silly.

For me personally, as someone who hasn't played much of any Prime game I wouldn't want to play a remake of 1, and then have to play sd versions of 2 and 3 just to get ready for 4. Or even if they were ported in HD to Switch it would still feel like a weird mishmash, going from a remade 1, to remastered 2/3 and then back up to a made-for Switch Prime 4.

I'd much prefer a remastered trilogy or remakes of all 3 before 4 releases.
 
Meanwhile you have Kotaku, who've taken social media posts at their word and haven't bothered to check any of the issues against their own experience. They also used GameXplain's lag video to confirm lag is much worse on NSO, despite the fact that what that video ultimately demonstrates (using a flawed methodology) is that the amount of input lag is comparable to the original experience.
I can just imagine the usual Nintendo-focused YouTubers getting excited at the potential clicks they'll get for their outrage at N64 NSO. Looking forward to Nov. 5 when the ACNH DLC drops.
 
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Did M2 also work on the Sega Genesis Mini? It would give a little more credence to "mini consoles had a headstart in emulation development" to explain the state of N64 if that got ported to Switch.

...but so help me if now I have to side eye potential Gameboy emulation and whatever weird quirks are involved in that...
GameBoy should be simple enough that there aren't any problems (in the background, the monkey paw curls). Plus, the Zelda Game & Watch is out next month and has Link's Awakening on it - that may well be using similar emulation to what's planned for the Switch so that can be a trial run, in a sense.

edit - my bigger worry for GB would be that Nintendo wait another year to add it to the service, or charge more money for it, or they avoid doing the simple things which would make the GB games more fun (like adding Super GameBoy support, or adding the different visual presentations you could have on the GB and GBC hardware). Or they do all three of those things and offer a basic, no-frills emulator a year after this update while simultaneously asking for more money - but I think that's an absolute worse-case scenario.
Maybe I'm a bit late bringing it up but does a Metroid Prime 1 remake instead of just porting the trilogy make any sense?
It would be a lot of people's first introduction to Metroid Prime and going from 1 straight to 4 on Switch just seems silly.

For me personally, as someone who hasn't played much of any Prime game I wouldn't want to play a remake of 1, and then have to play sd versions of 2 and 3 just to get ready for 4. Or even if they were ported in HD to Switch it would still feel like a weird mishmash, going from a remade 1, to remastered 2/3 and then back up to a made-for Switch Prime 4.

I'd much prefer a remastered trilogy or remakes of all 3 before 4 releases.
From what I remember, the basic turn of events behind the scenes seems to have been something like:

-2017/18, a Retro Studios game is cancelled after a lengthy delay. The team begins to remaster the Metroid Prime Trilogy, with Metroid Prime 4 in development at Bandai-Namco.
- 2018/19, Bandai-Namco's build of Metroid Prime 4 isn't up to scratch and is canned. Given their work on the remasters, Nintendo hand Prime 4 over to Retro Studios. With Prime 4 now the priority, the decision is made to drop the remastering work on Prime 2 and 3, and to concentrate on Prime 4 while finishing remastering work on Prime 1 in time for a 2022 release. Both Nate and Emily made it sound as though Prime 1 has had a fairly substantial remaster.

Given what else we know about how Nintendo treat remasters, it shouldn't be surprising that now that Retro seems to be responsible for both Prime 4 and the Prime remaster, the new game is the priority. Look at Xenoblade - the Definitive Edition of the original game was greenlit but was treated as less important than work on the next game in the series.
 
Maybe I'm a bit late bringing it up but does a Metroid Prime 1 remake instead of just porting the trilogy make any sense?
It would be a lot of people's first introduction to Metroid Prime and going from 1 straight to 4 on Switch just seems silly.

For me personally, as someone who hasn't played much of any Prime game I wouldn't want to play a remake of 1, and then have to play sd versions of 2 and 3 just to get ready for 4. Or even if they were ported in HD to Switch it would still feel like a weird mishmash, going from a remade 1, to remastered 2/3 and then back up to a made-for Switch Prime 4.

I'd much prefer a remastered trilogy or remakes of all 3 before 4 releases.

MP4 will presumably set up a different plot. The main story arc of the original trilogy concluded in 3. You probably won't need to know much about how happened in the previous Prime games before jumping into 4.
 
Meanwhile you have Kotaku, who've taken social media posts at their word and haven't bothered to check any of the issues against their own experience. They also used GameXplain's lag video to confirm lag is much worse on NSO, despite the fact that what that video ultimately demonstrates (using a flawed methodology) is that the amount of input lag is comparable to the original experience.

That's weird - I thought Kotaku loved emulating Nintendo games.
 
Maybe I'm a bit late bringing it up but does a Metroid Prime 1 remake instead of just porting the trilogy make any sense?
It would be a lot of people's first introduction to Metroid Prime and going from 1 straight to 4 on Switch just seems silly.

For me personally, as someone who hasn't played much of any Prime game I wouldn't want to play a remake of 1, and then have to play sd versions of 2 and 3 just to get ready for 4. Or even if they were ported in HD to Switch it would still feel like a weird mishmash, going from a remade 1, to remastered 2/3 and then back up to a made-for Switch Prime 4.

I'd much prefer a remastered trilogy or remakes of all 3 before 4 releases.

I'd be perfectly happy with the MP Trilogy touched up with nicer textures, HD resolution, locked framerate and the controls from the Wii version of the trilogy. In my honest opinion, it doesn't need anything more than that: It was already one of the best trilogies in gaming, it didn't need anything more than some minor sprucing.

I'm intrigued to see what the remake ends up being, but it feels a bit like a backwards step from having all three games in a definitive package. Like if Warner Bros announced a 4K remaster of Fellowship Of The Ring ahead of the new LOTR tv series without any news of TTT or ROTK.
 
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Yay Install Base dark mode! Finally! Could be better, though. The Famiboards dark mode is so much more pleasant.
 
Yay Install Base dark mode! Finally! Could be better, though. The Famiboards dark mode is so much more pleasant.
As someone who has a direct hand in our dark mode, I appreciate it, but I'd prefer if we avoided direct comparisons like this.
 
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MP4 will presumably set up a different plot. The main story arc of the original trilogy concluded in 3. You probably won't need to know much about how happened in the previous Prime games before jumping into 4.

Yeah, and there's a part of me that wouldn't put it past them to sneak some new extras into the remake that set up MP4.

Can't be that hard to sneak in a bonus stinger scene starring ol' boy Sylux, right? LOL
 
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That's weird - I thought Kotaku loved emulating Nintendo games.

Only when they don't have to pay for it. (Kotaku loves those outrage clicks too)
Zing.

What frustrates me here are two simple things:

1) there are signs the N64 stuff has been pushed out before it's ready, which should be criticised and which should be spoken about to put the onus on Nintendo to improve it. This is especially notable with Zelda. It's become standard practise in the games industry for flawed products and services to be rolled out, with improvements sometimes coming after launch. It might be standard, but it's a shitty standard and we should still call it out.
2) zero option to remap buttons in the year 2021 from a major videogame publisher should not be permissable. Not just because the N64 controller is weird as hell, but importantly because this is an accessibility issue. Some people won't be able to play with the vanilla control set up and Nintendo should give them the options to set a control scheme they are comfortable with and which they are able to use.

Those are two issues which should rightly be criticised and which people should pressure Nintendo to fix. But because outlets like Kotaku signal-boost social media posts without contextualising or exploring them for themselves, and because outlets like Eurogamer are putting out false information (I don't ascribe any malice to EG here, simply lack of due diligence), legitimate issues get drowned out in sea of bullshit about how this service is barely functioning and so on.

That extreme reaction leads to a counter-reaction, because it's a hyperbolic take which won't square with the reality many people find when using these games - that this is a functioning but in some cases flawed N64 emulator. That in turns leads to people switching off or shouting back when criticism of the real issues is put forward, because people get tired of having to wade through toxic discourse, or because people assume critics are acting in bad faith because of the lack of due diligence when the initial reports are published.

In sum, nobody wins. The discourse around the service becomes toxic, real issues are buried by the moutain of shit, people switch off, and Nintendo don't pay attention because the shitstorm people and parts of the gaming media want them to pay attention to obscures the real issues that should be fixed. And, despite my personal disappointment with Zelda's visuals, for me the number one issue that should be fixed, that should be talked about, that gaming media should be bringing up - is that lack of button remapping because that is an accessibility issue and that means part of our community is being excluded and that shouldn't be tolerated.
 
^^ I definitely agree with you that Nintendo needs to put a fix so N64 buttons can be remapped for the app and it does looks like N64 app needed more time to work out kinks. I hope Nintendo has a patch soon.
 
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Unfortunately, reacting to social media is a very easy way to get our article very quickly and cheaply. Instead of doing the research yourself, it's much easier to just right a few sentences while embedding tweets of random people. News sites also want to capitalize on any controversy right away because they know they really only have a 24 hour window to write something about it before people forget and move onto the next thing.
 
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