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Damn the double jump in Metroid Dread is awful. Works when it feels like it.
There’s a certain rhythm to it. You also can’t jump straight up iirc.
Damn the double jump in Metroid Dread is awful. Works when it feels like it.
Nintendo is allergic to discounting their gamesof course I already own it but, how is Luigi's Mansion 3 full price in October. Even a small sale for halloween, cmon Nintendo
The boss fights are so satisfyingJust finished Dread. Bloody great game. It's my GOTY
It's funny, growing up in Korea, I don't have any memories of playing the titular game. Maybe once in a gym class? I've played everything that was mentioned in the show though. I also asked my dad whether he played it and he said it wasn't popular in his neighbourhood and he lived right next to Ssangmun dong.I hope it wasn't Squid Game.
Rather than jumping again at the peak of the jump, jump as Samus is descending. It should work without fail if you do it at that point.Damn the double jump in Metroid Dread is awful. Works when it feels like it.
you need to master it like the wall jump in superDamn the double jump in Metroid Dread is awful. Works when it feels like it.
I’m imagining what a new 2D final fantasy would be like with eastwards pixel graphics
Not it’s art style but it’s pixels
well... at least you can play them on the steam deckImagine would it be like if the old Final Fantasy with the pixels were remastered. And then imagine being able to play those on consoles like you have been doing for the series its entire existence. Imagine. Just imagine if that were possible.
But what would they call a Final Fantasy game where the pixels were remastered?Imagine would it be like if the old Final Fantasy with the pixels were remastered. And then imagine being able to play those on consoles like you have been doing for the series its entire existence. Imagine. Just imagine if that were possible.
Yeah only steam and mobileWait… you guys can’t be suggesting that the pixel remasters aren’t coming to consoles now, can you? I’m not a very big FF player, so I haven’t kept up with the news, but that can’t be right.
Yeah only steam and mobile
That has to be temporary because of COVID or something. Why wouldn’t they release that on consoles? The Switch seems like a perfect fit.
Doing native ports of the remastered versions of the first two Kingdom Hearts games for Switch seemed like a perfect fit and yet Square Enix didn't do that. FF Pixel Remasters not on consoles is another of their bad decisionsThat has to be temporary because of COVID or something. Why wouldn’t they release that on consoles? The Switch seems like a perfect fit.
Doing native ports of the remastered versions of the first two Kingdom Hearts games for Switch seemed like a perfect fit and yet Square Enix didn't do that. FF Pixel Remasters not on consoles is another of their bad decisions
That has to be temporary because of COVID or something. Why wouldn’t they release that on consoles? The Switch seems like a perfect fit.
OH OH OH are we talking about things Square should do but fuckin refuse to? This is my favorite subject to discuss.Doing native ports of the remastered versions of the first two Kingdom Hearts games for Switch seemed like a perfect fit and yet Square Enix didn't do that. FF Pixel Remasters not on consoles is another of their bad decisions
I suspect the robots were to fix pacing issues with the large number of cut bosses. Between them and the EMMIs it does hide that there aren't actually that many "proper" boss encounters in the game.I kinda wish there were less fights in Dread. The problem for me isn't so much the major boss fights but the mini bosses in between. They repeat, just in different rooms or with one new attack. I feel they hurt the pace of the game. You can spend a significant amount of time beating a boss, get a new tool to explore with, get about 5 minutes of actual exploration before being locked in a room with a mini boss. I think removing some of these mini fights would help the pace, at least for me.
Now I want to play Chrono Trigger again.
DS. Portable and has the great animated cutscenes from the PS version.DS or SNES? And why?
DS. Portable and has the great animated cutscenes from the PS version.
Don't. You. DARE.
Me rushing into chat at a CT mention:
I completely forgot that Macha is a character. Man, there are so many random party members in Cross
Reminds me a little of Radiata Stories for PS2. SO many characters, and recruiting them all via their routine and finding out the requirements is almost more fun than the game itself.It's ridiculous and completely self-indulgent, but so much fun. Just figuring out the requirements to get characters into your party is a blast.
DS or SNES? And why?
Now I want to play Chrono Trigger again.
And now Frog's Theme is stuck in my head. This is a great thing, thank you for that!OH OH OH are we talking about things Square should do but fuckin refuse to? This is my favorite subject to discuss.
Completely unrelated, here's a picture of the back window of my car:
SNES. All damn day. I know the Ted Woolsey script isn't as technically accurate as the retranslated DS version but it has so much more character (Frog's weirdass old-timey speak completes me), and some of the monster names and attack names that Woolsey picked just sound better and make more sense to me ("winged ape" vs... "bao bao?"). It's the classic argument of "translation vs localization." Usually I'm very "well ackshually" about authenticity (subs>dubs baybee) but in this instance I do prefer the goofy westernization of the SNES version.
And I know I'm in the minority on this but I think the animated cutscenes of the DS version break the flow of the game. The scenes they depict tend to play out again in the sprite version of the game immediately after the inserted cutscene, and that really weirds me out. For example, when Ayla shows up you get a cutscene of her coming in as her theme plays, she kicks the reptites' collective ass, then runs off as Crono looks on dumbfounded while the patented DBZ wind-blow sound effect plays. Then fade out, fade back into the sprites of the original game, and Ayla's theme plays again. Ayla shows up again. Kicks reptite ass again. Runs off again. It's a tiny nitpick but every time it happens it throws me off. The game was great for its time in the way it framed and blocked out scenes and big reveals in the spritework, and pulling away from that for a separate cutscene showing the same thing occur feels less like an enhancement and more of a shoehorn.
Also the connections the DS version makes to Cross do not add anything for me at all. Even though I love and will defend Cross till my death. Thank you for coming to my TED Talk.
It was already stuck in mine because a combination Frog/Magus arrangement popped onto my spotify while driving a bit ago. Just sharing the wealth, is all.And now Frog's Theme is stuck in my head. This is a great thing, thank you for that!
SNES. All damn day. I know the Ted Woolsey script isn't as technically accurate as the retranslated DS version but it has so much more character (Frog's weirdass old-timey speak completes me), and some of the monster names and attack names that Woolsey picked just sound better and make more sense to me ("winged ape" vs... "bao bao?"). It's the classic argument of "translation vs localization." Usually I'm very "well ackshually" about authenticity (subs>dubs baybee) but in this instance I do prefer the goofy westernization of the SNES version.
And I know I'm in the minority on this but I think the animated cutscenes of the DS version break the flow of the game. The scenes they depict tend to play out again in the sprite version of the game immediately after the inserted cutscene, and that really weirds me out. For example, when Ayla shows up you get a cutscene of her coming in as her theme plays, she kicks the reptites' collective ass, then runs off as Crono looks on dumbfounded while the patented DBZ wind-blow sound effect plays. Then fade out, fade back into the sprites of the original game, and Ayla's theme plays again. Ayla shows up again. Kicks reptite ass again. Runs off again. It's a tiny nitpick but every time it happens it throws me off. The game was great for its time in the way it framed and blocked out scenes and big reveals in the spritework, and pulling away from that for a separate cutscene showing the same thing occur feels less like an enhancement and more of a shoehorn.
Also the connections the DS version makes to Cross do not add anything for me at all. Even though I love and will defend Cross till my death. Thank you for coming to my TED Talk.
I was seriously expecting them to for the 25th anniversary last year. Either a port, an HD-2D remake, or even something along the lines of Trials of Mana. Takashi Tokita (one of the CT/CC directors) did a video interview a couple years or so ago and when they asked what he's working on now he said something along the lines of, "Well I can't say what it is, but I can say it's something long-time fans will appreciate, and when it's finally announced they'll say 'ah! There it is!'" and my mind went "That's gotta be Chrono."If they could revive the Mana, Chocobo, and Actraiser games... then surely Chrono has got to be on the table next right?
...Right?
I was going to say "Well for that guy it's got to be either Chrono Trigger or Parasite Eve he was trying to tease right?" For the "long-time fans" and all that.I was seriously expecting them to for the 25th anniversary last year. Either a port, an HD-2D remake, or even something along the lines of Trials of Mana. Takashi Tokita (one of the CT/CC directors) did a video interview a couple years or so ago and when they asked what he's working on now he said something along the lines of, "Well I can't say what it is, but I can say it's something long-time fans will appreciate, and when it's finally announced they'll say 'ah! There it is!'" and my mind went "That's gotta be Chrono."
I think that was really early in 2020 and that being the anniversary year I fully expected Chrono Something to be revealed during E3 that year. Then covid happened. Delays, I understand. World on fire like Lavos said "sup," tooootally get it. But now we're so far past the 25th anniversary that it seems like they didn't have anything planned after all. Soooo Square is seriously gonna revive every classic franchise except the one I love? Cue the Michael Jordan gif.
Yall didn't expect all it would take to get me to knock off the memes and in-jokes and start to actually talk about video games was to start mentioning Chrono Trigger, didya?
And now I am Chrono TriggeredI was going to say "Well for that guy it's got to be either Chrono Trigger or Parasite Eve he was trying to tease right?" For the "long-time fans" and all that.
But then I looked up his previous credits and he was also behind Chocobo racing so...
If they could revive the Mana, Chocobo, and Actraiser games... then surely Chrono has got to be on the table next right?
...Right?
Square Enix filed a trademark for “The Divine Force” on October 5 in Japan, which was made public today.
Additionally, Hamster Corporation, which regularly re-releases old arcade games for PlayStation 4 and Switch via its Arcade Archives, filed a trademark for “Console Archives” in English and Japanese (contraction included) on October 6, suggesting the company may start re-releasing old console games for modern platforms.