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StarTopic Nintendo General Discussion |ST Oct. 2021|

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Just got my hands on a white OLED Switch, just in time for the Animal Crossing update! Definitely going to replay Metroid Dread in the meantime to see the difference.
 
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https://comicbook.com/gaming/news/nintendo-switch-lite-oled-game-eshop-dying-light/

I hate clickbait titles like this

They are talking about the latest thing of what happened with dying light in this article
 
of course I already own it but, how is Luigi's Mansion 3 full price in October. Even a small sale for halloween, cmon Nintendo
 
Also, does Luigi's Mansion 3 show if you've completed the game?

I can't remember what my original mansion completion was... I've definitely since gone back on that file and aimed for completion with getting the final gems and more cash, but I can't recall if I ever actually knocked out the final boss lol.
 
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I kinda wish there were less fights in Dread. The problem for me isn't so much the major boss fights but the mini bosses in between. They repeat, just in different rooms or with one new attack. I feel they hurt the pace of the game. You can spend a significant amount of time beating a boss, get a new tool to explore with, get about 5 minutes of actual exploration before being locked in a room with a mini boss. I think removing some of these mini fights would help the pace, at least for me.
 
I hope it wasn't Squid Game.
It's funny, growing up in Korea, I don't have any memories of playing the titular game. Maybe once in a gym class? I've played everything that was mentioned in the show though. I also asked my dad whether he played it and he said it wasn't popular in his neighbourhood and he lived right next to Ssangmun dong.
 
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I’m imagining what a new 2D final fantasy would be like with eastwards pixel graphics
Not it’s art style but it’s pixels

Imagine would it be like if the old Final Fantasy with the pixels were remastered. And then imagine being able to play those on consoles like you have been doing for the series its entire existence. Imagine. Just imagine if that were possible.
 
Imagine would it be like if the old Final Fantasy with the pixels were remastered. And then imagine being able to play those on consoles like you have been doing for the series its entire existence. Imagine. Just imagine if that were possible.
well... at least you can play them on the steam deck
 
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Imagine would it be like if the old Final Fantasy with the pixels were remastered. And then imagine being able to play those on consoles like you have been doing for the series its entire existence. Imagine. Just imagine if that were possible.
But what would they call a Final Fantasy game where the pixels were remastered? 🤔
 
Wait… you guys can’t be suggesting that the pixel remasters aren’t coming to consoles now, can you? I’m not a very big FF player, so I haven’t kept up with the news, but that can’t be right.
 
Wait… you guys can’t be suggesting that the pixel remasters aren’t coming to consoles now, can you? I’m not a very big FF player, so I haven’t kept up with the news, but that can’t be right.
Yeah only steam and mobile
 
Quoted by: GJ
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That has to be temporary because of COVID or something. Why wouldn’t they release that on consoles? The Switch seems like a perfect fit.
Doing native ports of the remastered versions of the first two Kingdom Hearts games for Switch seemed like a perfect fit and yet Square Enix didn't do that. FF Pixel Remasters not on consoles is another of their bad decisions
 
Doing native ports of the remastered versions of the first two Kingdom Hearts games for Switch seemed like a perfect fit and yet Square Enix didn't do that. FF Pixel Remasters not on consoles is another of their bad decisions

Well KH is a different kind of beast. Those games need a lot of work and compression to play natively on the Switch. The all-in-one package on PS4 has a 112.5 GB filesize. Good luck fitting that on a Switch cart. Or a Switch. The pixel remasters are polished versions of 40 year old games that run on toasters. Looks like easy money to me.
 
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That has to be temporary because of COVID or something. Why wouldn’t they release that on consoles? The Switch seems like a perfect fit.
Doing native ports of the remastered versions of the first two Kingdom Hearts games for Switch seemed like a perfect fit and yet Square Enix didn't do that. FF Pixel Remasters not on consoles is another of their bad decisions
OH OH OH are we talking about things Square should do but fuckin refuse to? This is my favorite subject to discuss.

Completely unrelated, here's a picture of the back window of my car:
vVJM9Ft.jpeg
 
I kinda wish there were less fights in Dread. The problem for me isn't so much the major boss fights but the mini bosses in between. They repeat, just in different rooms or with one new attack. I feel they hurt the pace of the game. You can spend a significant amount of time beating a boss, get a new tool to explore with, get about 5 minutes of actual exploration before being locked in a room with a mini boss. I think removing some of these mini fights would help the pace, at least for me.
I suspect the robots were to fix pacing issues with the large number of cut bosses. Between them and the EMMIs it does hide that there aren't actually that many "proper" boss encounters in the game.

I don't mind them so much because I wouldn't have figured out how effective the storm missiles if I hadn't had to go through them, but especially the last one feels gratuitous.
 
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200 hour mark on Stardew Valley on the Switch hit. And in typical fashion, I speedran marriage and married Haley on the 4th day of Fall, year 1.
 
I completely forgot that Macha is a character. Man, there are so many random party members in Cross

It's ridiculous and completely self-indulgent, but so much fun. Just figuring out the requirements to get characters into your party is a blast.
 
It's ridiculous and completely self-indulgent, but so much fun. Just figuring out the requirements to get characters into your party is a blast.
Reminds me a little of Radiata Stories for PS2. SO many characters, and recruiting them all via their routine and finding out the requirements is almost more fun than the game itself.
 
DS or SNES? And why?
SNES. All damn day. I know the Ted Woolsey script isn't as technically accurate as the retranslated DS version but it has so much more character (Frog's weirdass old-timey speak completes me), and some of the monster names and attack names that Woolsey picked just sound better and make more sense to me ("winged ape" vs... "bao bao?"). It's the classic argument of "translation vs localization." Usually I'm very "well ackshually" about authenticity (subs>dubs baybee) but in this instance I do prefer the goofy westernization of the SNES version.

And I know I'm in the minority on this but I think the animated cutscenes of the DS version break the flow of the game. The scenes they depict tend to play out again in the sprite version of the game immediately after the inserted cutscene, and that really weirds me out. For example, when Ayla shows up you get a cutscene of her coming in as her theme plays, she kicks the reptites' collective ass, then runs off as Crono looks on dumbfounded while the patented DBZ wind-blow sound effect plays. Then fade out, fade back into the sprites of the original game, and Ayla's theme plays again. Ayla shows up again. Kicks reptite ass again. Runs off again. It's a tiny nitpick but every time it happens it throws me off. The game was great for its time in the way it framed and blocked out scenes and big reveals in the spritework, and pulling away from that for a separate cutscene showing the same thing occur feels less like an enhancement and more of a shoehorn.

Also the connections the DS version makes to Cross do not add anything for me at all. Even though I love and will defend Cross till my death. Thank you for coming to my TED Talk.
 
Now I want to play Chrono Trigger again.

Square has done a decent job of late bringing their older catalog to modern consoles but it still amazes me that they have not touched Chrono Trigger since the DS port from like 12 years ago. Seems like an easy sales win for them. Maybe they have something special cooking.
 
SNES. All damn day. I know the Ted Woolsey script isn't as technically accurate as the retranslated DS version but it has so much more character (Frog's weirdass old-timey speak completes me), and some of the monster names and attack names that Woolsey picked just sound better and make more sense to me ("winged ape" vs... "bao bao?"). It's the classic argument of "translation vs localization." Usually I'm very "well ackshually" about authenticity (subs>dubs baybee) but in this instance I do prefer the goofy westernization of the SNES version.

And I know I'm in the minority on this but I think the animated cutscenes of the DS version break the flow of the game. The scenes they depict tend to play out again in the sprite version of the game immediately after the inserted cutscene, and that really weirds me out. For example, when Ayla shows up you get a cutscene of her coming in as her theme plays, she kicks the reptites' collective ass, then runs off as Crono looks on dumbfounded while the patented DBZ wind-blow sound effect plays. Then fade out, fade back into the sprites of the original game, and Ayla's theme plays again. Ayla shows up again. Kicks reptite ass again. Runs off again. It's a tiny nitpick but every time it happens it throws me off. The game was great for its time in the way it framed and blocked out scenes and big reveals in the spritework, and pulling away from that for a separate cutscene showing the same thing occur feels less like an enhancement and more of a shoehorn.

Also the connections the DS version makes to Cross do not add anything for me at all. Even though I love and will defend Cross till my death. Thank you for coming to my TED Talk.

A good, good post.

 
And now Frog's Theme is stuck in my head. This is a great thing, thank you for that!
It was already stuck in mine because a combination Frog/Magus arrangement popped onto my spotify while driving a bit ago. Just sharing the wealth, is all.

And @reconceptualize don't think I didn't notice you complimented my rant about the cutscenes with a gif from the cutscenes. Fantastic, dude. 😂

OH BTW speaking of CT themes did anyone else watch the Chrono Cross concert Mitsuda and Millennial Fair put on at Nakano Sunplaza last year? And after all the Cross music was done, did anyone see the part at the end where each musician got a solo and several of them started playing the character themes from Trigger as their solos and when yall saw it did ya fuckin cry??????
 
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Do you ever watch/read reviews of PS4 and Xbox One games and think "Did that really came out before the Switch"? I was watching a video review of Kingdom Hearts 2.8. Came out in January 2017, before the Switch. Final Fantasy XV was before the Switch. Gravity Rush 2? Also before Switch. Dark Souls 3 was also a year before the Switch.
 
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SNES. All damn day. I know the Ted Woolsey script isn't as technically accurate as the retranslated DS version but it has so much more character (Frog's weirdass old-timey speak completes me), and some of the monster names and attack names that Woolsey picked just sound better and make more sense to me ("winged ape" vs... "bao bao?"). It's the classic argument of "translation vs localization." Usually I'm very "well ackshually" about authenticity (subs>dubs baybee) but in this instance I do prefer the goofy westernization of the SNES version.

And I know I'm in the minority on this but I think the animated cutscenes of the DS version break the flow of the game. The scenes they depict tend to play out again in the sprite version of the game immediately after the inserted cutscene, and that really weirds me out. For example, when Ayla shows up you get a cutscene of her coming in as her theme plays, she kicks the reptites' collective ass, then runs off as Crono looks on dumbfounded while the patented DBZ wind-blow sound effect plays. Then fade out, fade back into the sprites of the original game, and Ayla's theme plays again. Ayla shows up again. Kicks reptite ass again. Runs off again. It's a tiny nitpick but every time it happens it throws me off. The game was great for its time in the way it framed and blocked out scenes and big reveals in the spritework, and pulling away from that for a separate cutscene showing the same thing occur feels less like an enhancement and more of a shoehorn.

Also the connections the DS version makes to Cross do not add anything for me at all. Even though I love and will defend Cross till my death. Thank you for coming to my TED Talk.

I appreciate this post. All of the replies, obviously. But I appreciate the detail here.

The last time I played through the game was years ago on the DS, so I’ll put the SNES-version in the backlog for now. I don’t have time for a JRPG anytime soon, but Chrono Trigger will be the first in line when I do.
 
If they could revive the Mana, Chocobo, and Actraiser games... then surely Chrono has got to be on the table next right?

...Right?
I was seriously expecting them to for the 25th anniversary last year. Either a port, an HD-2D remake, or even something along the lines of Trials of Mana. Takashi Tokita (one of the CT/CC directors) did a video interview a couple years or so ago and when they asked what he's working on now he said something along the lines of, "Well I can't say what it is, but I can say it's something long-time fans will appreciate, and when it's finally announced they'll say 'ah! There it is!'" and my mind went "That's gotta be Chrono."

I think that was really early in 2020 and that being the anniversary year I fully expected Chrono Something to be revealed during E3 that year. Then covid happened. Delays, I understand. World on fire like Lavos said "sup," tooootally get it. But now we're so far past the 25th anniversary that it seems like they didn't have anything planned after all. Soooo Square is seriously gonna revive every classic franchise except the one I love? Cue the Michael Jordan gif.


Yall didn't expect all it would take to get me to knock off the memes and in-jokes and start to actually talk about video games was to start mentioning Chrono Trigger, didya? 😂
 
I was seriously expecting them to for the 25th anniversary last year. Either a port, an HD-2D remake, or even something along the lines of Trials of Mana. Takashi Tokita (one of the CT/CC directors) did a video interview a couple years or so ago and when they asked what he's working on now he said something along the lines of, "Well I can't say what it is, but I can say it's something long-time fans will appreciate, and when it's finally announced they'll say 'ah! There it is!'" and my mind went "That's gotta be Chrono."

I think that was really early in 2020 and that being the anniversary year I fully expected Chrono Something to be revealed during E3 that year. Then covid happened. Delays, I understand. World on fire like Lavos said "sup," tooootally get it. But now we're so far past the 25th anniversary that it seems like they didn't have anything planned after all. Soooo Square is seriously gonna revive every classic franchise except the one I love? Cue the Michael Jordan gif.


Yall didn't expect all it would take to get me to knock off the memes and in-jokes and start to actually talk about video games was to start mentioning Chrono Trigger, didya? 😂
I was going to say "Well for that guy it's got to be either Chrono Trigger or Parasite Eve he was trying to tease right?" For the "long-time fans" and all that.

But then I looked up his previous credits and he was also behind Chocobo racing so... 🤦‍♂️
 
I was going to say "Well for that guy it's got to be either Chrono Trigger or Parasite Eve he was trying to tease right?" For the "long-time fans" and all that.

But then I looked up his previous credits and he was also behind Chocobo racing so... 🤦‍♂️
And now I am Chrono Triggered
 
Castlevania Rondo of Blood is such a difficult game lol I like Richter a lot but I will change to Maria if I find a stage very difficult to me.
 
If they could revive the Mana, Chocobo, and Actraiser games... then surely Chrono has got to be on the table next right?

...Right?

You would think. Like I said before, S-E has been half decent of late with their old catalog. Stuff like Saga Frontier has been revitalized so certainly there has to be room for Chrono????
 
Here's an interesting story that didn't get much attention.

Hamster Corporation, the company behind Arcade Archives, has now filed a trademark for "Console Archives".

Square Enix filed a trademark for “The Divine Force” on October 5 in Japan, which was made public today.

Additionally, Hamster Corporation, which regularly re-releases old arcade games for PlayStation 4 and Switch via its Arcade Archives, filed a trademark for “Console Archives” in English and Japanese (contraction included) on October 6, suggesting the company may start re-releasing old console games for modern platforms.

Source: Gematsu
 
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