not to roll deeper into the pedantry of this exercise, butβ¦
That's a micro SD card adapter, sorry.
Ahh, now I see the beveled edge people are talking about. Expanding on it with the replay editor I suppose makes sense, but I dunno, the colour scheme in particular very much feels intentional as a Switch cartridge. Really, only thing that would make a difference is if the console exclusivity contract is longer than six months. I suppose it makes sense to not let hype go insane but it'll be cool if it did make its way to Switch
E: @MissingNo. to the rescue making sure my eyes can't be deceived any further
Personally they are fine as long as they arenβt every 3 steps. Thatβs what ruins it for me.I know random encounters are generally hated by like literally everyone but are they bad in every single case? Like on a world map?
For me as long as there is a toggle that you can activate with a button press to turn them off Iβm fine with them. The most frustrating situation is being forced into battles when you just want to focus on something like solving a puzzle or are just traveling through an area youβve been through many times for a quest/exploration.I know random encounters are generally hated by like literally everyone but are they bad in every single case? Like on a world map?
I would say only include random encounters if you're doing something interesting with it. In other words, if removing random encounters doesn't ruin something important in your game I think it's probably better without themI know random encounters are generally hated by like literally everyone but are they bad in every single case? Like on a world map?
The rare Warner Bros W.The Batman 2 was announced at CinemaCon, with Reeves returning to write and direct, Pattinson returning to star, and the "entire team" rejoining.
Iβm hoping Greig Fraser returns.The Batman 2 was announced at CinemaCon, with Reeves returning to write and direct, Pattinson returning to star, and the "entire team" rejoining.
Winner BrosThe rare Warner Bros W.
The Batman 2 was announced at CinemaCon, with Reeves returning to write and direct, Pattinson returning to star, and the "entire team" rejoining.
I think Indie World is, above all, tied to GDC which is long past. So I just donβt think itβs happening.
There could be a Direct within the next two weeks though. Crazier stuff has happened.
TFW you realize that outside of NSO releases Punch-Out!! has gotten more attention than F-Zero latelySome people are upset that we haven't got any news for Mario Strikers for 2 months while F-Zero fans didn't get any news in... I don't even want to type that number.
At least they picked a character whoβs nemesis also has a doctorate.I was at a pub quiz yesterday and one of the questions was "Which popular 90s video game hero's arch-enemy is Dr. Robotnik?"
And the group sitting next to us put down Mega Man.
Please understandThis is Miyamoto. Nintendo is doomed. My deepest apologies.
It depends. They might just use the Creation engine from Fallout 4/76 and Skyrim Special to remake the games. There was a number of paid mods that had content from the original games they can reuse.I'm not sure how remasters normally work, but wouldn't they just emulate or transfer the original game? If these are actual remasters and not remakes anyway.
theyβre sure as fuck in my game so I donβt think theyβre bad!I know random encounters are generally hated by like literally everyone but are they bad in every single case? Like on a world map?
If its coming, it will at least mid 2023 when the console exclusive with Sony ends.I wonder what the odds are of getting Kena Bridge of Spirits on Switch someday down the line? Personally I'd love to see it.
We know it's only a timed exclusive, and it feels like something that would be very much at home on the Switch as it calls to mind a lot of classic Nintendo games like Zelda.
Totally depends on the game, but I prefer my world maps with no random encounters. 2nd choice, you get a vehicle that gets rid of them.I know random encounters are generally hated by like literally everyone but are they bad in every single case? Like on a world map?
I'm tired of 80 year old villains getting reused all the time. Give me something fresh, WB. Give some of that creepy Snyder shit. Court of Owls or Batman who Laughs.The Batman 2 was announced at CinemaCon, with Reeves returning to write and direct, Pattinson returning to star, and the "entire team" rejoining.
They're so much simpler than having enemies spawn and roam a map, yeah. On the other hand, people do seem to hate them.theyβre sure as fuck in my game so I donβt think theyβre bad!
If anyone on here is AGAINST that they're getting an instant ignore from me. Protect all abuse victims.Johnny vs amber is a very interesting case. I dont know this forum's stance on it but i sure hope that evil woman loses everything.
I know nothing (I try to stay out of any celebrity gossip/news as I think it is a waste of time) except I saw the video of her snacking and smirking when they replayed all her recorded audio seemed very damning.Johnny vs amber is a very interesting case. I dont know this forum's stance on it but i sure hope that evil woman loses everything.
Yeah, the nicest balance imo is what they did in World of Final Fantasy (iirc? there's a handful of games that do it but I'm not sure I remember right), where you just have a slider in the menu that goes from "2x encounter rate" to "no encounters", and you can adjust it anytime you want. Makes it easier to farm and it still lets you skip them whenever you're not in the mood (which is especially nice for puzzles or backtracking).They're so much simpler than having enemies spawn and roam a map, yeah. On the other hand, people do seem to hate them.
I guess an option to remove them is a good balance, it lets people who don't want or need to grind have a more pleasant experience, while still letting others who do need to grind have that choice.
Might kinda do a hybrid, where they spawn randomly but far enough away that it feels like they're not popping up out of nowhere.
Please be a crazy Court of Owls movie like Pattinson was suggestingThe Batman 2 was announced at CinemaCon, with Reeves returning to write and direct, Pattinson returning to star, and the "entire team" rejoining.
Honestly when it comes to random encounters more games should copy Pokemon, where thereβs specific areas where the encounters happen and you have several options for turning off encounters. Of course we also need to consider that random encounters can be fun in Pokemon because the tall grass becomes a gacha machine. Iβd imagine that a survival-themed RPG for example could benefit from a random encounters mechanic hiding the monsters the players are about to face. You could also make the encounter rate customizable like in Bravely.I know random encounters are generally hated by like literally everyone but are they bad in every single case? Like on a world map?
Definitely. That woman should be punished.Johnny vs amber is a very interesting case. I dont know this forum's stance on it but i sure hope that evil woman loses everything.
Personally they are fine as long as they arenβt every 3 steps. Thatβs what ruins it for me.
actually, you know, I have been thinking about this moreI know random encounters are generally hated by like literally everyone but are they bad in every single case? Like on a world map?
This, or similarly, random encounters in conveyor-belt maze rooms/teleporter mazes. Let's take something that's already frustrating and make it 1000 times worse!Random battles in puzzle rooms. The absolute worst.
I'd think about at least putting in a slider for testing purposes, even if you decide not to let the player use it in the final game implementing it would definitely make testing and balancing a hell of a lot easier, not to mention being able to turn it off when you're trying to rest something else and don't want to be bothered by encounters.actually, you know, I have been thinking about this more
Iβm doing mine PokΓ©mon-style (shockingly), so you can fuck around in the tall grass or the water or (off the path in) caves to get more pals.
But Iβm considering having either a slider or items that increase / decrease random encounter rates?
The combat Iβm building has less complexity but quite a bit more interactivity than PokΓ©mon, and thereβs the draw of any random encounter being a chance to catch a weird new guy
and itβs not just creatures β sometimes trainers pop out too. all overworld trainers are optional, so you can technically just run amok over the map.
should I have the encounter rate adjustable? is that a good idea?
and do those light twists on random encounters make it more fun?
I could see that. I was more thinking of in the overworld.Random battles in puzzle rooms. The absolute worst.
It does make sense. Switch Sports has soccer as a headlining mode. Marketing two soccer games at the same time would be weird.So likeβ¦ we really arenβt seeing Strikers again until four weeks before launchβ¦ damn.
Where have all the Chao-boys goneWhere did the Chao Garden go?