robertman2
Chain Chomp
- Pronouns
- He/him
literally 1984, I can't believe they'd do this
So they did add some remixes, but seemingly not for everyone?We don’t know yet. I think they said that they’d be adding some more songs that better fit the new likenesses (I.E. adding a Pledge of Demon remix for when you inevitably fight Kuze) but I only saw that in passing so I’m not confident. Whether they’d cut songs to make room for new ones is also an unknown.
My friend runs the site, and I've just informed him of this. He says it's a false flag, and was resolved before on the antivirus filter end, but has seemingly popped up again. They're working on getting it fixed.Don't know if this is the place for it but be aware of the makoreactor site. Their review page has a phishing file. I opened up the review thread in the other place and my antivirus/malware program freaked out.
That's good to hear.My friend runs the site, and I've just informed him of this. He says it's a false flag, and was resolved before on the antivirus filter end, but has seemingly popped up again. They're working on getting it fixed.
Please keep us updated when you have played Kiwami 2. This game is on par with – or even better than – 0 and has my favorite final boss of every game I've played. And enjoy Ishin !Oh, I didn't know there was a ST for Yakuza! That's great!
I discovered the series back in 2021 with 0 and I still think it was one of the best moment of gaming in my life. Got to play Kiwami last year and yeah even if that wasn't 0, that was still pretty cool! I planned to play K2 this year but hey, Ishin's release was too much hype for me so I started playing it instead and I think I can confidently confirm that Yakuza is one of my most beloved series ever, can't wait to get through the other games.
Don't worry I'll do that, so good to share my enthusiasm with fans So far Ishin is great, I'm busy doing everything except the story as always lmao (and I have an obsession with substories so I have to do all of them )Please keep us updated when you have played Kiwami 2. This game is on par with – or even better than – 0 and has my favorite final boss of every game I've played. And enjoy Ishin !
How are the facial animations ? In the trailers it felt like they were less realistic in UE than Dragon EngineIt’s weird going away from the Dragon Engine. Even if it’s a remake, Ishin obviously still carries the Yakuza 0/Kiwami DNA. Overworld movement is stilted, you can’t escape combat encounters, and loading screens are back. I get it, a lot of the Ishin code was probably reused, but nothing here is really convincing me that the series should move to Unreal anytime soon.
Haven’t paid too much attention, but I’d say they’re pretty similar to Yakuza 0/Kiwami, just like the movement. Even in Unreal, it’s very easy to tell when this game was initially made.How are the facial animations ? In the trailers it felt like they were less realistic in UE than Dragon Engine
Wow, you went fast ! Glad to hear you enjoyed it !Just finished the game. That was so fucking great.
Yeah for real I almost did nothing except playing it for the past 10 days lmao, now I can go back to a normal life 47 hours played according to Steam, damn... I wasn't expecting being able to do such a thing while being employed lmaoWow, you went fast ! Glad to hear you enjoyed it !
I’m only like, 2 chapters in, but I also noticed that. I took the game’s big UI elements, along with a lot of other recent games’ big UI elements as Steam Deck concessions. And maybe Switch 2 concessions? If you’re playing on a smaller screen it’s better to have big, readable UI.Personally, my only real issue with the graphical aspect of the game is the UI, which is a bit too big and simple by today's standards (especially those very ugly and basic texts above the merchant's heads).
definitely tuned out a bit when he stated the original PS3 footage was emulated, feels like a glaring mistake to not try running it on real hardware.Didn't expect it, but DF did an analysis of Ishin :
Can't disagree with all you said here, and even if I had a great time from start to finish (to the point of giving 9/10 as I said earlier), you're pretty right especially about the balancing of the game. I had a feeling that crafting equipment was cool but the game doesn't help the player in getting involved at it, with materials being too painful imo to get and half of the equipment locked behind annoying conditions.Just now realized that I never dropped my thoughts into this thread. Finished the story about a week ago, along with a smattering of side content.
Overall, the game is good! Just not much more than that. The main story definitely shows its age, with the second half going way too fast for its own good. Feels like a worse version of Yakuza 3 to be honest: both games start out slowly to build up the world, and then leverage that in the rest of the story. But while Yakuza 3 generally does a good job of utilizing the orphanage in the story, Ishin struggles to effectively leverage the tension seen in Tosa and the Shinsengumi.
The story spends so much time actively shitting all over the Shinsengumi and it’s members, making them terrible as a way to throw Ryoma’s motivations into question, and it’s very effective. The argument between Takechi and Ryoma had me siding with the former, and Ryoma’s decision continually looked worse as the story went on. I loved that.
But then things just kinda…stopped? Inoue is outed as Toyo’s killer, but Inoue is long since dead and it’s hastily shoved under the rug after a quick plot reveal about the Shinsengumi. Then suddenly the Shinsengumi are good guys, and you immediately run off to fight the Shogun, then Kyo is suddenly on fire, and then Takechi is back and somehow very old now, and then you’re back in Tosa. I know that’s being a bit unfair to the story, but it goes way too fast for its own good. Feels like the writers had a checklist of plot points they needed to hit, and they did the bare minimum to accomplish that. As a result, the characters suffer.
Take Izo, for example. A rival of Ryoma’s that you’re forced to cross blades with, who now has a legitimate excuse to cut you down despite Ryoma’s good intentions. Up through chapter 5, that was a really strong character dynamic. But then Izo disappears for half of the game, randomly returns in Chapter 12, and the story portrays it as this big dramatic confrontation despite Izo not being relevant at that point whatsoever. What could’ve been a great moment instead falls completely flat, because the story moved way too fast for me to remember or care about Izo once the plot kicked into high gear.
The worst offender though is, of course, Takechi. He was brilliant through the first two chapters, the best character in the game easily. But then he goes completely offscreen until the end of the penultimate chapter, and the writers expect us to buy into him as the main antagonist? He’s a prime example of “tell, don’t show”. We never see Takechi being a rat bastard, we’re just told that he’s one by someone else. Having the kind older brother secretly be planning 10 steps ahead and sacrificing everything for his own goals is super cool for an antagonist, but we never get the chance to actually see that in action. We’re just told that he did it. He would’ve benefited immensely from a series of post-chapter cutscenes like Nishiki got in Kiwami, because as it stands he’s a huge missed opportunity. Hell, pre-Yakuza 0 Nishiki is probably his best comparison.
Story gripes aside, the game is fun! The combat styles are all really cool, and as I said before I like how diverse they are. With that being said, the game is balanced terribly. Adding in RPG mechanics does not do the game any favors, because swords dramatically outscale the guns. I had an 800+ attack sword after chapter 7 just by playing the story, while my gun was still at a measly 80 attack. The bonuses for grinding to craft a new weapon generally didn’t seem worth the time, so I just went fulltime Swordsman and was never punished for it.
The trooper cards also feel a bit underbaked. I got the legendary Tiger card, and he would instantly delete like 30% of a bosses health bar. It’s not like you can really ignore them either, because the boss’s super moves can damn near OHKO you. Bosses aren’t a marathon like they should’ve been, they’re a sprint to kill the other guy ASAP. A missed opportunity given how fun the combat is when you take your time.
The side content is also strong, but unremarkable in the grand scheme of the series. None of it really hooked me or had me laughing, and the primary side story was also quite boring. Trekking through a bunch of bland dungeons, no thank you.
I know it sounds negative, but I did still like the game. Can’t say I was really disappointed either, as it more or less met my expectations as a pre-Yakuza 0 title. It slots into the #9 spot in my rankings, below Kiwami and above 4.
Can't disagree with all you said here, and even if I had a great time from start to finish (to the point of giving 9/10 as I said earlier), you're pretty right especially about the balancing of the game. I had a feeling that crafting equipment was cool but the game doesn't help the player in getting involved at it, with materials being too painful imo to get and half of the equipment locked behind annoying conditions.Just now realized that I never dropped my thoughts into this thread. Finished the story about a week ago, along with a smattering of side content.
Overall, the game is good! Just not much more than that. The main story definitely shows its age, with the second half going way too fast for its own good. Feels like a worse version of Yakuza 3 to be honest: both games start out slowly to build up the world, and then leverage that in the rest of the story. But while Yakuza 3 generally does a good job of utilizing the orphanage in the story, Ishin struggles to effectively leverage the tension seen in Tosa and the Shinsengumi.
The story spends so much time actively shitting all over the Shinsengumi and it’s members, making them terrible as a way to throw Ryoma’s motivations into question, and it’s very effective. The argument between Takechi and Ryoma had me siding with the former, and Ryoma’s decision continually looked worse as the story went on. I loved that.
But then things just kinda…stopped? Inoue is outed as Toyo’s killer, but Inoue is long since dead and it’s hastily shoved under the rug after a quick plot reveal about the Shinsengumi. Then suddenly the Shinsengumi are good guys, and you immediately run off to fight the Shogun, then Kyo is suddenly on fire, and then Takechi is back and somehow very old now, and then you’re back in Tosa. I know that’s being a bit unfair to the story, but it goes way too fast for its own good. Feels like the writers had a checklist of plot points they needed to hit, and they did the bare minimum to accomplish that. As a result, the characters suffer.
Take Izo, for example. A rival of Ryoma’s that you’re forced to cross blades with, who now has a legitimate excuse to cut you down despite Ryoma’s good intentions. Up through chapter 5, that was a really strong character dynamic. But then Izo disappears for half of the game, randomly returns in Chapter 12, and the story portrays it as this big dramatic confrontation despite Izo not being relevant at that point whatsoever. What could’ve been a great moment instead falls completely flat, because the story moved way too fast for me to remember or care about Izo once the plot kicked into high gear.
The worst offender though is, of course, Takechi. He was brilliant through the first two chapters, the best character in the game easily. But then he goes completely offscreen until the end of the penultimate chapter, and the writers expect us to buy into him as the main antagonist? He’s a prime example of “tell, don’t show”. We never see Takechi being a rat bastard, we’re just told that he’s one by someone else. Having the kind older brother secretly be planning 10 steps ahead and sacrificing everything for his own goals is super cool for an antagonist, but we never get the chance to actually see that in action. We’re just told that he did it. He would’ve benefited immensely from a series of post-chapter cutscenes like Nishiki got in Kiwami, because as it stands he’s a huge missed opportunity. Hell, pre-Yakuza 0 Nishiki is probably his best comparison.
Story gripes aside, the game is fun! The combat styles are all really cool, and as I said before I like how diverse they are. With that being said, the game is balanced terribly. Adding in RPG mechanics does not do the game any favors, because swords dramatically outscale the guns. I had an 800+ attack sword after chapter 7 just by playing the story, while my gun was still at a measly 80 attack. The bonuses for grinding to craft a new weapon generally didn’t seem worth the time, so I just went fulltime Swordsman and was never punished for it.
The trooper cards also feel a bit underbaked. I got the legendary Tiger card, and he would instantly delete like 30% of a bosses health bar. It’s not like you can really ignore them either, because the boss’s super moves can damn near OHKO you. Bosses aren’t a marathon like they should’ve been, they’re a sprint to kill the other guy ASAP. A missed opportunity given how fun the combat is when you take your time.
The side content is also strong, but unremarkable in the grand scheme of the series. None of it really hooked me or had me laughing, and the primary side story was also quite boring. Trekking through a bunch of bland dungeons, no thank you.
I know it sounds negative, but I did still like the game. Can’t say I was really disappointed either, as it more or less met my expectations as a pre-Yakuza 0 title. It slots into the #9 spot in my rankings, below Kiwami and above 4.
Hell yeah!!We should be getting some Like A Dragon news on June 16! Excited to see Gaiden especially.
RGG Summit Summer 2023 / Ryu Ga Gotoku Studio New Titles Presentation set for June 16
SEGA and Ryu Ga Gotoku Studio will host “RGG Summit Summer 2023 / Ryu Ga Gotoku Studio New Titles Presentation” on June 16 at 12:00 JST, the companies announced. You will be able to wat…www.gematsu.com
It's phenomenal, such fun, such craziness and humour but also genuinely intelligent games, with so much social commentary and loads of heart.Best series in gaming
Was just thinking about this scene from Yakuza 3 this morning for no particular reason and it warms my heart everytime
I'm so happy they brought it back for one last whirl. Pocket Circuit Fighter is actually one of Kiryu's best friends throughout the series and I love their dynamic.Kiryu: tries very hard to stay undercover, says his name is Joryu now
Pocket Circuit Fighter as soon as he sees him:
I assume this substory will end by Kiryu inspiring him to invest in Dragon Kart in Yokohama
I imagine they’ll sneak some stuff from 7 and Lost Judgment in as fun Easter Eggs especially with Yokohama being one of the maps again. Probably best to roll right into 7 is my guess.It's been forever, and I still haven't played 7 yet! Wondering if I'll be able to just play The Man Who Erased His Name first. I've been on hiatus from the series since finishing Judgment, so I've got 7, Lost Judgment, and Ishin! to play. The fact that we're now getting a Kiryu game set after 6, but before 7 is something I never expected, and it may end up being a super convenient place to jump back in.
Pocket Circuit Fighter himself is great, as are his associated substories featured in 0 (not sure about Kiwami's, as I unfortunately never did them there!), but the minigame itself is poopie, lol. I don't think you missed anything notable, fortunately! It and the catfighting arena are some of the worst content in an otherwise masterfully made game. It's been a good while since I got my 100% in Yakuza 0, but iirc, some of the parts you had to collect to build a good enough car were annoying to obtain, and the minigame itself involved simply watching the little cars run the track, occasionally mashing a button to prevent them from flying off it. The actual gameplay was minimal. If Gaiden is bringing it back, that's rad! I just hope it's a bit more involved this time, as opposed to being a straight asset flip of 0's version.Yakuza 0 was my first Yakuza game so even though I obviously fell in love with it, I wasn’t used to the series quirks yet you could say and I didn’t explore all it had to offer like I’ve regularly done since. This is to say, somehow I basically entirely dodged Pocket Circuit Fighter and only really heard about him afterwards. I obviously encountered him in future games, but he didn’t have his minigame attached so this is something I’m really looking forward to with Gaiden.
You're probably right. I might just play 7 first, in that case.I imagine they’ll sneak some stuff from 7 and Lost Judgment in as fun Easter Eggs especially with Yokohama being one of the maps again. Probably best to roll right into 7 is my guess.