The current world record for 100 meters is 9.58 seconds. Mio apparently has that beat by over 2 whole seconds.
Put some respect on the deuteragonist of Xenoblade 3.Who cares about shitty kitty 2.0, when is Eunie talking about her hypebeast blog?
not when I can see better characters alreadyPut some respect on the deuteragonist of Xenoblade 3.
holy fuckin lolshitty kitty 2.0
"Why do Mio fans and Eunie fans have to keep on fighting? I have to find out why." - Shulk, upon receiving a vision of the XC3 fanbase warWe should make Mio vs. Eunie the new poll option. Let the wars begin
Nintendo, don't stop with the XC3 posts on your western social media channels.
They never really cared about spoilers lol
And this is the other one that goes with it. They were never subtle about it.
Mio: "I'm fast as fuck boyyyyy, also I'm writing my memories 'cause I'm dying soon"
Mio right nowSo.... She uses her radical good speed to go as fast as possible to shave off precious seconds anywhere she can to stockpile as precious more moments of life.
Right on.
Mio right now
I think this was largely done to balance fusion arts. But in general, having three arts that you can recharge quickly with stutter-stepping and three cooldown arts will help create a good sense of rhythm in combat. I'm very much in favor of what they're doing here.Still no fond of the origin-based recharge method. It's another complication on top an already layered cake
I think class levels may only go up to rank 15 as that's when you get the fifth art for that class. It's possible what we're seeing here is proof of something like expert mode where you can de-level characters. The monsters they're fighting are level 36 which is closer to 40 than 22.Something fairly confusing: In the menu, we can see that the third left-hand side art slot is unlocked at lvl 40. That's pretty late, but in line with the footage we've seen so far...Except in the very next clip, we see Noah at lvl 22 with the third left-hand side art slot unlocked. Is this just dev shenanigans? Or does the level in the menu refer to class level instead of character level?
Some eagle-eyed folks spotted what looks to be a brand-new Hero in the banner for the new blog post on the JP XB3 site. Appears to be a spear or flagbearer class from Agnus?
Yeah if we do get additional Ouroboros pairs those are the most likely choices. Wouldn't even be that surprised if we got both duos, though at that point we're probably hitting main party member overloadPrediction: there will be a main party duo (not a hero) that joins later with their own Ouroboros form. This means they’ll be controllable like the main party. You will still be only able to have 6 party members + hero, so it gives you a choice as to what 3 duos you want on the field.
There are two very obvious duos that this could be - Ethel and Cammuravi or Nia and Melia. But it could be someone else.
I’m guessing “heroes” aren’t THAT important of characters, just people you meet in your adventure. I think the four mentioned above are extremely important to the story, and if it comes time for them to join the party, it will be as main members.
I would be absolutely flabbergasted if Ethel was playable and Cammuravi wasn't. Isurd maybe, but he's also sorta paired with those two as well so I'm expecting him to be playable for at least a bit, or at least a HeroI don't think we're getting more than 3 ouroboros forms. I think the hero party member will basically be like an extra help. Ouroboros forms seems like an important story element related to the main 6.
Also, with purple hair girl, we possibly have 7 extra party members if they're permanent. That's alot. I think if there are going to be extra story characters I think it will be Ethel, Valdi, Zeon and purple hair girl. Cammuravi and Isurd will probably not be playable. (isurd also seems to die in the second cutscene)
I actually think that's nowhere near enough if this is how we get arts/weapons/classes. Right now Xenoblade 1 has the least amount of arts with 16 across seven characters for a total of 112. Each successive game has had more arts. 6 main character classes + 7 hero classes with 5 arts each would only be 65, an incredibly small amount of arts for a Xenoblade game.I don't think we're getting more than 3 ouroboros forms. I think the hero party member will basically be like an extra help. Ouroboros forms seems like an important story element related to the main 6.
Also, with purple hair girl, we possibly have 7 extra party members if they're permanent. That's alot. I think if there are going to be extra story characters I think it will be Ethel, Valdi, Zeon and purple hair girl. Cammuravi and Isurd will probably not be playable. (isurd also seems to die in the second cutscene)
Hm, good note on the total art numbers. 24 might actually be a better baseline guess then, giving us 120 arts total, putting us at least above XC1s total count. But who knows, we may even get past that number, there seem to be a lot of these Hero fellas and I doubt they'd show off all of them this early.I actually think that's nowhere near enough if this is how we get arts/weapons/classes. Right now Xenoblade 1 has the least amount of arts with 16 across seven characters for a total of 112. Each successive game has had more arts. 6 main character classes + 7 hero classes with 5 arts each would only be 65, an incredibly small amount of arts for a Xenoblade game.
Even if we have 18 classes as NabiscoFelt speculated above, that would only be 90 arts, still less than 1. Even if you count Ouroborus arts that would only hit 105 assuming they have five each as well. At this point, I'm expecting quite a few, not as many as rare blades but maybe half that. I don't think most will show up in cutscenes. They'll be there when you first get them but then only appear in their own affinity quests afterward. A lot will probably only appear in sidequests. I don't really want this but I'm even expecting some new take on merc missions for these heroes. I also think characters from previous games will be DLC heroes and will have Monado and Aegis Sword wielding classes in the inevitable expansion pass.
I mean I think doing art counting with Xenoblade 3 specifically is a bit reductive since there's also fusion arts, which functionally lead to every art combination counting as a new art.
I mean I think doing art counting with Xenoblade 3 specifically is a bit reductive since there's also fusion arts, which functionally lead to every art combination counting as a new art.
Yeah we don't really have a good enough handle on how Arts Fusion will work and if it provides enough bonuses to even use instead of just using both arts one after the other. That's definitely one of the things I'm most curious about. Do we have any idea of what benefits the Fusion Arts we've seen so far have provided?