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Pre-Release Xenoblade Chronicles 3: Pre-release Discussion Thread (Spoilers from leaks/early copies NOT allowed)

Which side are you on?


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The fact that Pyra/Mythra we're split at the end of XC2 pretty much guaranteed a direct sequel. To be complete, they need to become one person again. That was always my theory even before XC3 was rumored.

And now XC3 is slapping everyone in the face with two becoming one thematically in gameplay and story. The Ouroboros pairs, the fusion of 1 and 2's worlds, warring nations coming together, fusion of battle systems, etc. So yeah, she's definitely coming back. I would not be surprised if we see Rex in some form as well, depending on what happened with Pyra/Mythra.

I've been wondering if these "flame clocks" could have something to do with Pyra/Mythra since they seem so important.

Alvis will absolutely be back as well. Since he likely has something to do with the Conduits disappearance. And if the other two show up, Malos has to in some form as well.

Oh, and the big one I don't think I've ever seen anyone mention is Aion. Why do you think the world is called "Aion"-ios lol? It's not some coincidence. Offseer's are playing a part in the resurrection and Deus-ifying of Aion.

Noah and Mio's flutes each correspond to the color scheming of one half of Aion, then at one point in the story they swap flutes, signifying their "unity". Like, it can't get anymore obvious.

ZJGR2Dl.png



I thought about that too, but it probably won't be something that makes a difference in the end. Maybe a line of something because the name choice doesn't really matter.
Never picked up on the flute colors corresponding with Aion, just that they seem to have zanza-esque patterns. Should have been more obvious with the name of the world. Good eye
 
Never picked up on the flute colors corresponding with Aion, just that they seem to have zanza-esque patterns. Should have been more obvious with the name of the world. Good eye
I thought the flutes would be this game's version of the Monado, seeing how they can manipulate the ether and, in some ways, the very fabric of existence.
 
Was expecting Taion but instead we got Zeon.


Deepl:
One of the heroes is "ZEON" (CV: Ryota Osaka). His class is "Guardian Commander (Defender)," and he fights with a sword and shield to protect his allies. He belongs to Keves and seems to have known Noah and his friends for a long time. His abilities are enhanced by adversity, making him a reliable companion who can stand up to even the strongest enemies!

The colony of Keves, to which ZEON belongs, is facing a serious problem of food shortage. He seems to be struggling everyday while thinking about the lives of his friends...!

Unfortunately, they don't give us much of a hint on how the Guardian Commander will differ from the heavy guard.

Cutscene clip tweet:
It seems that ZEON has a history with Noah and his friends, who are also Keves. By the way, the shining sword and shield are very cool~!
 
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Yep, Zeon today. We also got this cutscene featuring him meeting the party



And these screenshots



Seems like Zeon, like Valdi, starts off fighting the party. Seems like his class will gain buffs from low health or something, judging by the "abilities are enhanced by adversity"
 
Looks like you meet both Zeon and Valdi in the Meadows area. Then there's that hidden thorn art Noah has mastered by level 24 which sounds like a knife/rogue-type character art that doesn't fit either Zeon or Valdi. We could possibly get three Keves heroes all in the meadows area before getting any Agnus heroes - seems a little lopsided.
 
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Something to note is that Zeon, unlike our other early Heroes (Riku, Manana, and Valdi) doesn't have any sort of "support" role he could play for the party. He might just join after all the support roles are filled, or he's an early game sacrifice that dies tragically to motivate our party

Looks like you meet both Zeon and Valdi in the Meadows area. Then there's that hidden thorn art Noah has mastered by level 24 which sounds like a knife/rogue-type character art that doesn't fit either Zeon or Valdi. We could possibly get three Keves areas all in the meadows area before getting any Agnus heroes - seems a little lopsided.
I wonder if the game (or maybe just the first part of it) will be split into Keves themed/regions for the first part and Agnus for the second. Would fit with how the initial Ouroboros designs are Keves-themed and how people are theorizing (and apparently the artbook may have slightly leaked) that there'll be Agnus-themed Ouroboros afterwards.

So the initial batch of early Heroes will be Keves themed (basically all the Heroes we have currently confirmed, plus theoretical knife wielder) and then we'll get a set that are Agnus themed (featuring Bow Girl, Spearperson, and others)

How many heroes do you think there will be in the game, total?

Based on what we know so far, I'd guess at least 8. Probably higher. Also depends on whether or not "boss characters" that we get classes from also join up as Heroes.
 
How many heroes do you think there will be in the game, total?
Nabiscofelt and I were talking about this a week or two ago. We were thinking there might be something like 18-24 classes in the game to match the number of arts in previous games. Minus the 6 main party classes that would potentially be 12-18 heroes.

I actually think that's nowhere near enough if this is how we get arts/weapons/classes. Right now Xenoblade 1 has the least amount of arts with 16 across seven characters for a total of 112. Each successive game has had more arts. 6 main character classes + 7 hero classes with 5 arts each would only be 65, an incredibly small amount of arts for a Xenoblade game.

Even if we have 18 classes as NabiscoFelt speculated above, that would only be 90 arts, still less than 1. Even if you count Ouroborus arts that would only hit 105 assuming they have five each as well. At this point, I'm expecting quite a few, not as many as rare blades but maybe half that. I don't think most will show up in cutscenes. They'll be there when you first get them but then only appear in their own affinity quests afterward. A lot will probably only appear in sidequests. I don't really want this but I'm even expecting some new take on merc missions for these heroes. I also think characters from previous games will be DLC heroes and will have Monado and Aegis Sword wielding classes in the inevitable expansion pass.

Hm, good note on the total art numbers. 24 might actually be a better baseline guess then, giving us 120 arts total, putting us at least above XC1s total count. But who knows, we may even get past that number, there seem to be a lot of these Hero fellas and I doubt they'd show off all of them this early.

I'm leaning on there being closer to 15 or so. I think they're essentially the replacement for rare blades.

edit: Just saw NabiscoFelt's post above this one. Yea, if we get boss classes without them joining as heroes that would cut down on the number of heroes a fair bit. I did think Luxin pointed something interesting out in a recent video though. That art released with full-body Melia + Nia, had an elemental effect around the two nopon, Ethel, Isurd, and Cammuvari but one else. Luxin suggested this could be how heroes are shown in a Blade Album type of thing.
 
The fact that Pyra/Mythra we're split at the end of XC2 pretty much guaranteed a direct sequel. To be complete, they need to become one person again. That was always my theory even before XC3 was rumored.

And now XC3 is slapping everyone in the face with two becoming one thematically in gameplay and story. The Ouroboros pairs, the fusion of 1 and 2's worlds, warring nations coming together, fusion of battle systems, etc. So yeah, she's definitely coming back. I would not be surprised if we see Rex in some form as well, depending on what happened with Pyra/Mythra.

I've been wondering if these "flame clocks" could have something to do with Pyra/Mythra since they seem so important.

Alvis will absolutely be back as well. Since he likely has something to do with the Conduits disappearance. And if the other two show up, Malos has to in some form as well.

Oh, and the big one I don't think I've ever seen anyone mention is Aion. Why do you think the world is called "Aion"-ios lol? It's not some coincidence. Offseer's are playing a part in the resurrection and Deus-ifying of Aion.

Noah and Mio's flutes each correspond to the color scheming of one half of Aion, then at one point in the story they swap flutes, signifying their "unity". Like, it can't get anymore obvious.

ZJGR2Dl.png



I thought about that too, but it probably won't be something that makes a difference in the end. Maybe a line of something because the name choice doesn't really matter.
What a great post. You got me really hyped about the possibilities of this last game. I always thought that they could go very big and very crazy about it, but I also worry that either Nintendo or even himself would limit, for the sake of making a perfect product, the scope of the story. It’s true that Xeno 2 is much more complex in its micro universe and macro universe narrative than Xeno 1, but Xenogears remains much more complex, and we all know how it ended up.

I replayed Xenoblade 2 after finishing Xenogears last month and I liked it even more after seeing how he was finally able to fulfill some of his ideas of his first project. I guess I want him to go really crazy with the money Nintendo is now giving him after the success of Xeno 2.

I love Takahashi <3
 
Looks like this is Zeon's colony.

RaBcPZ4.png


I like how the animation Noah uses resembles his gameplay animations, where he summons his sword with a circular flourish before going into an attack that looks like his Sword Strike art.
By the way, Noah goes down in just 1 attack in that clip... not a good look for our main character lol
Attackers tend to get themselves targeted by enemies, but can't take the heat!
 
Nabiscofelt and I were talking about this a week or two ago. We were thinking there might be something like 18-24 classes in the game to match the number of arts in previous games. Minus the 6 main party classes that would potentially be 12-18 heroes.





I'm leaning on there being closer to 15 or so. I think they're essentially the replacement for rare blades.

edit: Just saw NabiscoFelt's post above this one. Yea, if we get boss classes without them joining as heroes that would cut down on the number of heroes a fair bit. I did think Luxin pointed something interesting out in a recent video though. That art released with full-body Melia + Nia, had an elemental effect around the two nopon, Ethel, Isurd, and Cammuvari but one else. Luxin suggested this could be how heroes are shown in a Blade Album type of thing.
15 sounds like way too many. but I've always disliked large casts.
 
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That guy's shield circle thing is half depleted
That's how all the weapon circles are except the party's (so it's probably more accurate to say that Zeon's is half filled)

Basically the circle things have one half filled for Keves tech and the other filled for Agnus, and the party when they join up have the full circle filled in the shape of an Ouroboros
 
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There's your class gimmick

By the way, Noah goes down in just 1 attack in that clip... not a good look for our main character lol

Going by Zeon's wings, we should be close to eight High Entia generations separated from Xenoblade Chronicles 1. Eunie seems to be of "purer" High Entia blood, but Zeon here has even more stunted wings than Melia. At this point, Homs DNA integration should be almost complete, fulfilling the wish of the Antiqua forefathers.
 
So we’re probably looking at Taion tomorrow, followed by Note Vol. 5 on Wednesday, right?

Wonder what will be in the next Note. My guess would be Ouroboros and Chain Attack.
Should have one more tweet between those since the blog is the Thursday tweet in Japan. Not sure what it would be though

I agree that Ouroburos mechanics make the most sense for the blog post, it's the last major mechanic from the recent trailer that hasn't been covered yet. Not sure we'll get anything more on Chain Attacks though, they technically already had a section in the last one (even if it was woefully uninformative)
 
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The previous blog posts usually recapped a lot of what was tweeted the previous week. The most recent one was somewhat unusual in that ignored the recent tweets about campsites, gemcrafting, and cooking. So a campsite focused blogpost seems possible too.
 
Going by Zeon's wings, we should be close to eight High Entia generations separated from Xenoblade Chronicles 1. Eunie seems to be of "purer" High Entia blood, but Zeon here has even more stunted wings than Melia. At this point, Homs DNA integration should be almost complete, fulfilling the wish of the Antiqua forefathers.

Love your ability to gauge High Entia blood purity based on head wing size.

Jeez, I love the lore of this series so much. July can't get here fast enough. (Not too fast though. Gotta finish my series playthrough.)
 
Love your ability to gauge High Entia blood purity based on head wing size.

Jeez, I love the lore of this series so much. July can't get here fast enough. (Not too fast though. Gotta finish my series playthrough.)
What's interesting is that it's not a 100% reliable method to tell. I don't know how far you're in the series, but there are some half-homs Entia who just happened to have longer wings and are able to pass as purebloods - which gets flipped on its head in Future Connected.
 
What's interesting is that it's not a 100% reliable method to tell. I don't know how far you're in the series, but there are some half-homs Entia who just happened to have longer wings and are able to pass as purebloods - which gets flipped on its head in Future Connected.

Yeah I know about [redacted] from Future Connected. I just love the dedication of the fanbase for these games.
 
Never picked up on the flute colors corresponding with Aion, just that they seem to have zanza-esque patterns. Should have been more obvious with the name of the world. Good eye

What a great post. You got me really hyped about the possibilities of this last game. I always thought that they could go very big and very crazy about it, but I also worry that either Nintendo or even himself would limit, for the sake of making a perfect product, the scope of the story. It’s true that Xeno 2 is much more complex in its micro universe and macro universe narrative than Xeno 1, but Xenogears remains much more complex, and we all know how it ended up.

I replayed Xenoblade 2 after finishing Xenogears last month and I liked it even more after seeing how he was finally able to fulfill some of his ideas of his first project. I guess I want him to go really crazy with the money Nintendo is now giving him after the success of Xeno 2.

I love Takahashi <3

Yeah, it's exciting to see how things re gonna go

How many heroes do you think there will be in the game, total?
Well, these Heroe's are reminding a lot of how you get party members in Xenoblade X. And there's like 15 optional party members in XCX?

Along with the ridiculous amount of rare Blades in XC2, I think at least 10 is a solid guess. Because I'm assuming all these Hero's we meet will have optional Affinity Missions.....like in Xenoblade Chronicles X.

And you learn unique Arts from completing optional party members Affinity Missions in XCX, so maybe it will work the same way with classes in XC3?
 
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Replaying Xeno 1 in time for 3 and I've literally just fallen in love all over again. What I felt playing it on the Wii in its launch year and what I feel playing it now hasn't changed. I'm at the part where
The Mechonis comes alive after Egil possessed it
and I'm still in awe of seeing it move from where you are on the map.
 
Yeah heroes = rare blades imo. Wouldn’t be surprised to see a pretty good amount of them, perhaps even optional ones
I'd be more surprised if there aren't any optional ones, feels like a great way to add meaningful side content to the game.

In general, the heroes seem to strike a balance between X's party members and 2's rare blades, which is perfect. Both sides had their problems, so finding a middle ground is ideal.
 
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I feel like the number of classes in the game is the more pertinent question, and my guess for that would be something like 16-20, but I am curious if they'd have heroes double up on character classes. X had mix-and-match with melee/ranged weapons that differentiated its cast, and 2 had other ways to characterize rare Blades like elements and skills, but we haven't seen anything to individualize users of the same weapon in this game.

I'm also curious about how useful heroes will actually be, since we haven't seen anything suggesting that they can class change or master other arts. Maybe they'll have some kind of unique mechanics to make up for that?
 
Love your ability to gauge High Entia blood purity based on head wing size.

Jeez, I love the lore of this series so much. July can't get here fast enough. (Not too fast though. Gotta finish my series playthrough.)
To be fair, like EtherPenguin says it is not exactly a fully reliable method. Because of some "half-bloods" still have dominant High Entia genes that lead to them to exhibiting full wings.

Though, "half-bloods" and someone like Melia who has a 80% Homs gene integration do still have some differences. Someone like Ma'Crish or Don Argentis' daughters still have wings a tad shorter and/or less dense than someone like Kallian or Lorithia. Then you have Melia whose wings are even shorter. So with Zeon's wings being even shorter than Melia's, his Homs DNA integration should be even higher than Melia's. One could technically try to find more exact results of how a High Entia's wings will end up being... but that will lead to a extremely messy Punnett Square.
 
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I don't think malos is coming back. I think pyra/mythra will but largely as fanservice, I don't think they'll affect the world's lore much assuming they no longer have aegis powers after the ending of 2. Alvis is 100% going to be a major player, probably Klaus too with some form of reincarnation or something. I'm expecting the conduit and the higher powers associated with it to be revealed in 3, Klaus already foreshadows them in chapter 10 of 2.
If Malos doesn't come back, I could see Pyra taking on Malos' trinity processor function right after Rex's passing.
 
I feel like the number of classes in the game is the more pertinent question, and my guess for that would be something like 16-20, but I am curious if they'd have heroes double up on character classes. X had mix-and-match with melee/ranged weapons that differentiated its cast, and 2 had other ways to characterize rare Blades like elements and skills, but we haven't seen anything to individualize users of the same weapon in this game.

I'm also curious about how useful heroes will actually be, since we haven't seen anything suggesting that they can class change or master other arts. Maybe they'll have some kind of unique mechanics to make up for that?
I'm fully expecting each hero to represent their own class with no doubling up. But another thing we haven't really seen yet are the passive skills. A lot more of the system's depth will become apparent once we see skills. They could distinguish characters more if only arts are tied to class and skills are tied to character, though I don't think that's too likely. But that would open questions as to whether stuff like dealing more damage when fighting high level enemies is unique to Zeon or accessible to anyone in the Guardian Commander class.

Speaking of which, I'm also curious if some of the abilities we're seeing are the regular skills and can be carried over to other classes when mastered, or if they're a unique effect you only get while in that class. Like the damage boost vs. high level enemies, is that a skill Guardian Commanders learn and it can be equipped on any class like X's version of skills - or is it an innate feature of the Guardian Commander separate from skills and is only in effect while GC is set as your character's class. Same with zephyr's spike counter on evasion.
 
It's our boy!

Taion's class is "Tactician (Healer)", and he is good at using his tricks to disguise the enemy, support his allies, and disguise the enemy. He can also put enemies to sleep, and reduce damage by using techniques that make it easier for his companions to evade!
I have no idea what DeepL is on about with disguising the enemy.

Tyon is a tactician who is relied upon by the members of the team! He can analyze the terrain using the communication function projected in his eyes, so leave it to him to find the way to the "land where the great sword stands"!

Looks like the clocks in their eyes have blade power type functions. Super interesting!
 
So what do you think they will tweet tomorrow? We usually get Xenoblade notes on Thursday right?
 
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I love UI so far, can't wait to see all of it but it's looking like the most polished for a Xenoblade yet. They're definitely applying the lessons they learned in revamping Xenoblade 1 with DE.
 
So, it seems everyone is hooked up to the UMN/Collective Unconscious? We already know it existed in some form in XC2, but I wonder how it works in XC3?

OPt0gGC.png
 
Quote from the February trailer -

Noah: "I've never used this kind of Blade before, but all the techniques I can use with it are flashing before my eyes."

So that's how it works? Anyone can send another person the "files" for a type of Blade via UMN in their eye, you download it, and you know all the Arts for it?
 
If people are still doubtful about the characters having Clocks in their eyes after this I don't know what to say
 
I love UI so far, can't wait to see all of it but it's looking like the most polished for a Xenoblade yet. They're definitely applying the lessons they learned in revamping Xenoblade 1 with DE.
The UI/UX designer for the game is Takahide Muto, he has a dedicated Twitter account.

 
Quote from the February trailer -

Noah: "I've never used this kind of Blade before, but all the techniques I can use with it are flashing before my eyes."

So that's how it works? Anyone can send another person the "files" for a type of Blade via UMN in their eye, you download it, and you know all the Arts for it?
Reminds me how you could get emailed new weapons for KOS-MOS in Xenosaga 1 like the scythe. Actually, being able to summon a whole arsenal of weapons out of nowhere is pretty KOS-MOS like as well.
 



Looks like the clocks in their eyes have blade power type functions. Super interesting!

I'm guessing this scene is at the entrance to Eagus Wilderness, soon after the party forms. I wonder what happens if you try to go east instead of west, since that looks like it leads to a different area.
 
I'm guessing this scene is at the entrance to Eagus Wilderness, soon after the party forms. I wonder what happens if you try to go east instead of west, since that looks like it leads to a different area.
They did something similar in XC1, on Bionis Leg, so I imagine it will be another path full of lv70+ enemies like the Windy Cave.
 
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