- Pronouns
- He/Him
I picked Agnus because I deal with enough mechanical stuff in the real world, while dreaming of a world that's more magical.
"All that time you got"
"Flickering clocks in our eyes"
"The flame clock, it has to go"
"It's the only way you're gonna defeat the real enemy"
When you get to the end of the game, expecting to fight Zanza 3.0, and instead you just hear"All that time you got"
"Flickering clocks in our eyes"
"The flame clock, it has to go"
"It's the only way you're gonna defeat the real enemy"
Alvis and the conduit are for sure going to make an appearance, Klaus will likely be present in some way too. Poppi is probably back as wellTime to speculate on returning characters outside of Nia and Melia.
Will Gael'gar from Future Connected return to wreck havok on the High-Entia purebloods or Melia's kingdom? Maybe he's working with Nia's faction on the sidelines?
Will Bana or some incarnation of him make another appearance?
Are Malos/Logos, Pyra-Mythra/Pneuma, and Alvis/Ontos still around? Why are there Zohar/Conduit symbols on the mechs?
Is Aionios going to end up becoming Mira? (Explains how Nopon are natives to Mira, too) The War between Keves and Agnus strongly resemble the war between the two alien races at the start of Xenoblade Chronicles X.
Poppi but "turned bad". Tora has probably passed away seeing how every other non-human has gone.Alvis and the conduit are for sure going to make an appearance, Klaus will likely be present in some way too. Poppi is probably back as well
I'm not expecting many of the Monolith Tokyo staff who worked on Breath of the Wild instead of Xenoblade 2 to be back for Xenoblade 3. Most of them are probably in Production Division 2 now assisting on the Breath of the Wild sequel.We would all totally think they’d continue down that route if not for XC2 and torna being more linear games, but that can be explained by having most of the open world-experienced staff on BotW.
This might go back to some interviews Takahashi gave around the release of Xenoblade 2:I did see a lot of “the main Xenoblade games will be wide linear, X will be an open world subseries” but honestly I don’t see why that has to be the case
"Xenoblade Chronicles X was a game really focused on exploring and [having an] open world and [defeating] monsters," explains executive director Tetsuya Takahashi. "When we thought about starting to develop the next game, I wanted to go back to a more story-driven design. And so in that sense, this focus on a story-driven game is kind of the legacy of Xenoblade Chronicles 1, so we decided to kind of make it the next iteration of that."
4Gamer first wonders why Monolith Soft went from Xenoblade Chronicles 1 to Xenoblade Chronicles X, and then moved back to numbers with Xenoblade Chronicles 2. Takahashi explains that X was a title with an axis of quests and exploration based on an open world, which resulted in it having a different direction from 1. Xenoblade Chronicles 2 has the same story-driven axis as 1, which is why they used numbers again. Maps in Xenoblade Chronicles 2 are not open world and are segregated by areas, but players can explore freely, so they can enjoy both the storyline and game systems.
If Melia is alive, then there's a pretty good chance of seeing him still alive as well (seeing how even non-pureblooded High-Entia can live that long). For all we know he threw himself off the floating island and somehow slipped through into the rift.I don't see Gael'gar returning. I think he was created specifically for Future Connected after Xenoblade 3 had already been planned out, his purpose is too specific to the themes of Future Connected and I can't see how he could be used beyond that. I know we don't SEE him die, but he threw himself off a floating island up in the clouds and slammed into the ocean thousands of feet below. Those aren't great survival chances lol.
Could Monolithsoft also be employing FSR as well?Not sure if this would interest anyone but I was comparing official screenshots to the trailer footage. It's interesting because the gameplay screenshots on Nintendo's website are taken right out of the trailer but the cutscene screenshots are from what looks to be a newer, higher quality build of the game. Monolith Soft does not do bullshot screenshots for their games. They do however do wallpaper super-samples of their environments which is different to what they're posting now.
One thing you'll notice is all screenshots, though only 720p, are much sharper than the footage of the same clips. This isn't YouTube compression either, this has to be a new build with higher fidelity/resolution because not only is the image just sharper, but textures and other details are better/different too
Example 1:
Trailer
Screenshot
Despite the same cloudy daytime environment, it has a different hue shade. The rock structure behind them is entirely different. The IQ is sharper. The character models/clothing is cleaner with higher fidelity texturing especially on Noah's red jacket which is now producing a reflective material. There's also less contrast on the skin, faces, and Mio's hand.
-
Ex 2: Trailer
Screenshot
Sharpness/texture quality is up. Also slight lighting change in the BG on the right side
-
Trailer
Screenshot
Lighting change on the face. Stronger side lighting hitting the face, nose, and left shoulder. Background vegetation has also been altered/thinned.
-
Image is much sharper, more detail in everything. Lighting is slightly darker/less bloomy and a shade greener?
-
Face shade softening has been toned down, more hard lines. Sharpness is up.
-
Huge BG lighting adjustment. Much more contrasted with more shadow detail. Also MUCH sharper. A lot of character clothing detail was added or now visible due to the higher resolution compared to the trailer footage. Again this isn't just from YouTube compression, this drastic adjustment is probably resolution, engine, fidelity polish since recording the trailer footage.
-
Another big BG lighting adjustment. More contrast, better detailed environments, more vegetation in the foreground. Less drastic but still noticeable sharpness boost.
Nice overall improvements imo. The resolution and texture clarity boosts are essential and appreciated after their previous games having trouble in those departments specifically. Thanks for coming to my analysis post. You have yourself a good day
Awesome!! Thanks for putting all that together. Reminds me of the comparisons between the early and late XB2 trailers.Not sure if this would interest anyone but I was comparing official screenshots to the trailer footage. It's interesting because the gameplay screenshots on Nintendo's website are taken right out of the trailer but the cutscene screenshots are from what looks to be a newer, higher quality build of the game. Monolith Soft does not do bullshot screenshots for their games. They do however do wallpaper super-samples of their environments which is different to what they're posting now.
One thing you'll notice is all screenshots, though only 720p, are much sharper than the footage of the same clips. This isn't YouTube compression either, this has to be a new build with higher fidelity/resolution because not only is the image just sharper, but textures and other details are better/different too
Example 1:
Trailer
Screenshot
Despite the same cloudy daytime environment, it has a different hue shade. The rock structure behind them is entirely different. The IQ is sharper. The character models/clothing is cleaner with higher fidelity texturing especially on Noah's red jacket which is now producing a reflective material. There's also less contrast on the skin, faces, and Mio's hand.
-
Ex 2: Trailer
Screenshot
Sharpness/texture quality is up. Also slight lighting change in the BG on the right side
-
Trailer
Screenshot
Lighting change on the face. Stronger side lighting hitting the face, nose, and left shoulder. Background vegetation has also been altered/thinned.
-
Image is much sharper, more detail in everything. Lighting is slightly darker/less bloomy and a shade greener?
-
Face shade softening has been toned down, more hard lines. Sharpness is up.
-
Huge BG lighting adjustment. Much more contrasted with more shadow detail. Also MUCH sharper. A lot of character clothing detail was added or now visible due to the higher resolution compared to the trailer footage. Again this isn't just from YouTube compression, this drastic adjustment is probably resolution, engine, fidelity polish since recording the trailer footage.
-
Another big BG lighting adjustment. More contrast, better detailed environments, more vegetation in the foreground. Less drastic but still noticeable sharpness boost.
Nice overall improvements imo. The resolution and texture clarity boosts are essential and appreciated after their previous games having trouble in those departments specifically. Thanks for coming to my analysis post. You have yourself a good day
I hope so.Could Monolithsoft also be employing FSR as well?
In fairness, Melia didn't throw herself off a sky island so her being alive doesn't mean anything for Gael'gar. It just seems like if he's in 3 then they wouldn't have included that final quest with him at all. I think it was included because they did need to have a resolution to his character.If Melia is alive, then there's a pretty good chance of seeing him still alive as well (seeing how even non-pureblooded High-Entia can live that long). For all we know he threw himself off the floating island and somehow slipped through into the rift.
His entire setup for Future Connected wouldn't really make sense otherwise, plus the fact that he doesn't even get a resolving voiced cutscene (instead he gets one of those side-mission cutscenes that leave us with a "no answer"/"I'll be back!").
Impossible to say right nowCould Monolithsoft also be employing FSR as well?
The people who killed God also happened to have died save for maybe Melia. Besides he's not after God but pure-blooded High-Entia, and I don't think he took Melia's rejection of his proposal all too well.I thought the whole deal with Gael'gar is that he thinks he's going to be a major player but he's literally a nobody who isn't even really a threat to two people who killed God a few years ago, that's why he dies in a sidequest.
Nice workNot sure if this would interest anyone but I was comparing official screenshots to the trailer footage. It's interesting because the gameplay screenshots on Nintendo's website are taken right out of the trailer but the cutscene screenshots are from what looks to be a newer, higher quality build of the game. Monolith Soft does not do bullshot screenshots for their games. They do however do wallpaper super-samples of their environments which is different to what they're posting now.
One thing you'll notice is all screenshots, though only 720p, are much sharper than the footage of the same clips. This isn't YouTube compression either, this has to be a new build with higher fidelity/resolution because not only is the image just sharper, but textures and other details are better/different too
Example 1:
Trailer
Screenshot
Despite the same cloudy daytime environment, it has a different hue shade. The rock structure behind them is entirely different. The IQ is sharper. The character models/clothing is cleaner with higher fidelity texturing especially on Noah's red jacket which is now producing a reflective material. There's also less contrast on the skin, faces, and Mio's hand.
-
Ex 2: Trailer
Screenshot
Sharpness/texture quality is up. Also slight lighting change in the BG on the right side
-
Trailer
Screenshot
Lighting change on the face. Stronger side lighting hitting the face, nose, and left shoulder. Background vegetation has also been altered/thinned.
-
Image is much sharper, more detail in everything. Lighting is slightly darker/less bloomy and a shade greener?
-
Face shade softening has been toned down, more hard lines. Sharpness is up.
-
Huge BG lighting adjustment. Much more contrasted with more shadow detail. Also MUCH sharper. A lot of character clothing detail was added or now visible due to the higher resolution compared to the trailer footage. Again this isn't just from YouTube compression, this drastic adjustment is probably resolution, engine, fidelity polish since recording the trailer footage.
-
Another big BG lighting adjustment. More contrast, better detailed environments, more vegetation in the foreground. Less drastic but still noticeable sharpness boost.
Nice overall improvements imo. The resolution and texture clarity boosts are essential and appreciated after their previous games having trouble in those departments specifically. Thanks for coming to my analysis post. You have yourself a good day
The people who killed God also happened to have died save for maybe Melia. Besides he's not after God but pure-blooded High-Entia, and I don't think he took Melia's rejection of his proposal all too well.
He might play as a minor player behind the scenes but not the overarching "big bad".
He can become a threat if it turns out he was (part of) pulling the strings between letting Keves and Agnus go to war.I'm saying that Gael'gar is not a threat to the heroes at all. He just has a delusion of grandeur and goes out in a pathetic way, matching his character.
He can become a threat if it turns out he was (part of) pulling the strings between letting Keves and Agnus go to war.
[*]Klaus and Galea: Klaus has been at the center of this arc so far. After he meets with Rex and company he says to himself something like "maybe I will get to see you again, Galea" so I'm thinking these two will be reincarnated. Wouldn't it be crazy if Noah and Mio were them? Noah would be the Fei to Klaus's Kim. (Klaus and Kim both experimented with nanomachines after all)
I can see Poppi coming back, alongside Pyra/Mythra/Pneuma (I would be absolutely shocked if they weren’t back), to round off the Chapter 8 promise Mythra made to Poppi about not letting her be used to destroy the world. Poppi fulfilled her end of the deal at the end by not letting Rex over so I wouldn’t be surprised if the favour was returned.
Feel like Manana wearing Poppi's outfit just says she's isn't coming back.
And Noah and Mio's flutes being the colours of Pyra and Mythra might point to them not coming back.
As much as I like Pyra and Mythra, I'm not really interested in seeing them return. In fact, I'm not interested in any more characters beyond Melia and Nia returning tbh. I'd rather the new cast take the spotlight.
Not sure, we'd only know if they told us.Could Monolithsoft also be employing FSR as well?
Yeah, it's good. We also have 7 more months of polish which is longer than the gap between XB2's E3 trailer and release which had huge adjustments and improvements. So we could see even more polish. The games supposedly already rated so that means the content is most likely fully complete, they're only just doing polishing, bug fixes, localization, and music/sound.Awesome!! Thanks for putting all that together. Reminds me of the comparisons between the early and late XB2 trailers.
Yeah I'm glad they didn't do that. XB2, especially in gormott was just visually bad with the blurry vistas, very low LOD, short grass distance, framerate issues, etc.Nice work
One of the ugliest part of Xenoblade 2 is the structures/objects draw distance(maybe because of some weird graphical effects applied on the assets that makes object like trees look weird with black outline) and I'm glad Xenoblade 3 is using the same graphical technique/method for structures/objects draw distance like Xeno DE and XCX.
Black outline effects are absent in Xeno 3
The people who killed God also happened to have died save for maybe Melia. Besides he's not after God but pure-blooded High-Entia, and I don't think he took Melia's rejection of his proposal all too well.
He might play as a minor player behind the scenes but not the overarching "big bad".
Huh, I'm referring to Shulk and Melia.
I'm saying that Gael'gar is not a threat to the heroes at all. He just has a delusion of grandeur and goes out in a pathetic way, matching his character.