For comparison, this is what Xenoblade 2 looked like at E3 2017, 6 months before release.
Vs Release:
E3 Trailer:
At Release:
E3 vs retail:
September 2017 direct vs E3 2017:
For some reason, the E3 2017 trailer was really blurry/low res. It and other details like lighting, texture, particle effects, etc got improved drastically by release.
Xenoblade 3's visuals 7 months away from release:
With 7 months left, Monolith can improve their visuals even more with that time left. The fact it looks this good already especially compared to how Xenoblade 2 looked with a similar time left in development, it's great. I'm hoping for even more visual polish like 2 got in the final months.
What's interesting is some of these shots in the trailer are much blurrier than the screenshots, like this one if you look between the two (this is the screenshot version):
I doubt the Youtube compression is blurring it
that much, so something's weird. Also the hue of this scene in particular is much greener in the screenshot vs the trailer despite both being the same cloudy day time environment. Weird. I love how this game is shaping up though and I can't wait to see more.
Framerate looks great already in the running shots, Xenoblade 2 and Torna's gameplay trailers all had framerate issues up until a couple months before release. XBC3 looking this clean already is a fantastic sign and I love the visuals/cinematography of the material they've shown. It just needs a little resolution boost during the gameplay segments and it'll be one gorgeous game.