As of now Whats favourite Baldus gate 3 or TotK?
TotK is my favorite game of this year, and it's one of my favorite games of all time.
Breath of the Wild kind of completely shook up the industry, with what is possible in a chemistry engine, and in open air design. Many designers tried and failed to ape on BotW's aesthetic, world design, and philosophy. And the games that succeeded, like Genshin Impact, and Elden Ring, are massive hits. BotW broadened the ideas that were thought of as impossible, and polished it to a sheen.
TotK is a masterclass as a sequel, as a physics engine, and as a game. Almost everything is better than BotW, and developers are gobsmacked on the insane physics, accessible crafting mechanics.
However, I have to say, Baldurs Gate 3 gives me the vibes of BotW when it came out. That game does things that everyone was told was impossible, yet it does. The openness of the gameplay, the different routes you can go through, the absolute freedom of player expression. Deep characters, whose stories can drastically change, a game that is stylistically uncompromised and feels like it's an entire studios vision. There are things in Baldurs gate 3, almost everything, that would have gotten shut down by executives before they even started. A full enriching game with literally 1000s of hours of content, no DLC, full characters. An evil storyline where you can just literally play the game doing genocide. A whole host of romance options for CIS, LBGT, and even more weird ones too. A game like that, should have never existed.
I really feel Zelda has had it's moments. It's my favorite game, but I do think Baldurs gate deserves the nomination more. Baldurs Gate is slowly sending Shockwaves through the industry, so much so I think all the big publishers besides Nintendo are looking what this game did and reevaluating. I really think Baldurs Gate deserves the win.
In any other year, Zelda. But Baldurs Gate is a beacon for western publishers that players want deep experiences that does not look down on them, or wants to exploit them. It shows that complex, content rich games can be profitable without even a cent of DLC or microtransactions.