Hold up, you can build a house like it’s the gosh dang Sims?I made a secret room for Link's house
How do you have so many diamonds and only diamondsAnybody need any diamonds
Hold up, you can build a house like it’s the gosh dang Sims?I made a secret room for Link's house
How do you have so many diamonds and only diamondsAnybody need any diamonds
Hold up, you can build a house like it’s the gosh dang Sims?
How do you have so many diamonds and only diamonds
Duplicate item glitch involving bows most likely. I’ve been using it on diamonds and dragon parts.Hold up, you can build a house like it’s the gosh dang Sims?
How do you have so many diamonds and only diamonds
Oh is there an easier way than with the bows?Uploading a video demonstrating it. I learned you can duplicate items extremely easily and I made 100 diamonds from just one diamond in about three minutes
Duplicate item glitch involving bows most likely. I’ve been using it on diamonds and dragon parts.
Oh is there an easier way than with the bows?
I agree with this. There are specific sections in TOTK which are explicitly labelled dungeons and given a traditional-style dungeon map. There are other sections which very much behave like dungeons, but aren't labelled as such. It seems like the devs aren't that interested in the distinctionThe "problem" is that people want the physical dungeons you reach at the end to be separate spaces that are longer and more complex. But between BotW and TotK it seems like this isn't something the devs are very interested in and that they aren’t really that attached to the idea of traditional dungeons as much as some fans are. Even pre-BotW they played with some of these ideas and TotK takes it even further. If this is the template going forward it’s more likely that they will continue experimenting with the concept of dungeon-like spaces that are more open and organically built into the world. Not everyone has to like it but it seems like wishful thinking that they will revert course for some reason.
I don't think there will ever be a duplication glitch easier than this, better get on it before it's patched.
I don't think there will ever be a duplication glitch easier than this, better get on it before it's patched.
Funny enough, I made a thread about exactly this going all the way back to Ocarina of Time.Ultimately, i think the dev team considers anything that's done in connection and that ends with a unique enemy that drops a heart container a dungeon.
Odyssey is great, but had virtually no impact on the industry. It kinda exists in a vacuum. On the other hand, the first Zelda, OoT and BotW were highly influential (and so were SMB, SMB3, SMW and Mario 64)uhhh what? Odyssey was widely praised and the only reason it didn't win goty was due to BOTW
I keep seeing this kind of comment pop up and it's making me wonder, did a lot of people miss that you canDear lord I’ve somehow been playing for three hours already
The Great Plateau sidequest I did was very cool. And very useful. Finally somewhere to spend my Poes on.
I don't think there will ever be a duplication glitch easier than this, better get on it before it's patched.
Yeah, this is true and I think we're just going to have to try to engage with the new style on its own terms and not focus too much on how things used to be. Who knows, things will probably change a lot more again for the next game, too, but I don't think that continuing to hold out hope for traditional dungeons to return is really worth worrying about.The "problem" is that people want the physical dungeons you reach at the end to be separate spaces that are longer and more complex. But between BotW and TotK it seems like this isn't something the devs are very interested in and that they aren’t really that attached to the idea of traditional dungeons as much as some fans are. Even pre-BotW they played with some of these ideas and TotK takes it even further. If this is the template going forward it’s more likely that they will continue experimenting with the concept of dungeon-like spaces that are more open and organically built into the world. Not everyone has to like it but it seems like wishful thinking that they will revert course for some reason.
Is the BotW save data transfer for your horses a one time thing, or if I go get a new horse in BotW after already having started TotK will that new horse also appear in TotK when I load the game next? I realized I never got Link’s default horse in BotW despite meaning to, so I dunno if it’s worth going back to BotW to get it there to make sure I also have it in TotK, assuming that can even work.
Alternatively, if that’s not the case, does anyone know if/where Link’s default horse from BotW can be found in TotK?
Is it known if Link’s default horse from BotW (the one that looks like his horse from the official art and amiibo, and the one that Link gets during the final boss in BotW if the player hasn’t registered any horses yet) can be found in TotK like it could in BotW, and if so, where?
Also, is there any way to change the order of your registered horses?
I’m asking because I want to have all the special horses from BotW, and I already have a naming scheme for them (aside from Epona), after the Golden Goddesses; I named the special white horse that looks like Zelda’s horse Nayru, the special giant black horse that resembles Ganondorf’s Din, and I was going to name Link’s default horse Farore but I never got around to actually finding and registering that one, but since those other two plus Epona carried over to my TotK save, I’d like to complete the set in TotK (and BotW), if possible. I’m gonna be really bummed if I missed my chance to get Link’s default horse in TotK, though…
Also, it looks like there’s a new special horse in TotK (the golden horse), and since there’s conveniently a fourth Goddess (Hylia), I already have a name for that one, too! lol
I keep seeing this kind of comment pop up and it's making me wonder, did a lot of people miss that you can
You can do that even before beating any of the dungeons, or doing anything related to the Depths quests other than (I think?) the one that unlocks the cameraSpend poes at the statue head at Lookout Landing?
The main issue is that
when you first interact with the statue it just says some giberish and the girl that is related to the underground quest is like "yeah, we found this but it doesnt do anything, better concentrate on those underground statues" after the camera and when you get the autobuild ability at no point anyone mentions anything about that statue, the girl again is like "there are more underground statues! follow them". I actually thought there was going to be a sidequest to activate the head or something but no, you just need to interact with it. So I can see many players missing this
Interesting! I just talked to it again after doing the camera dive quest (since it's in the same room as the people you talk to after that) and it works immediately. It seems like you have to have a poe in your inventory for it to work, though.The main issue is that
when you first interact with the statue it just says some giberish and the girl that is related to the underground quest is like "yeah, we found this but it doesnt do anything, better concentrate on those underground statues" after the camera and when you get the autobuild ability at no point anyone mentions anything about that statue, the girl again is like "there are more underground statues! follow them". I actually thought there was going to be a sidequest to activate the head or something but no, you just need to interact with it. So I can see many players missing this
Basically thisNo, it doesn't say gibberish. It says "Poes..."
It's very explicitly giving you something to remember whenever you pick up Poes for the first time. This is something everybody I know IRL picked up on immediately as soon as we found Poes are collectibles in the depths. Hey, maybe we should take it back to the statue that says "Poes"!
I can't see how players would miss out on that
No, it doesn't say gibberish. It says "Poes..."
It's very explicitly giving you something to remember whenever you pick up Poes for the first time. This is something everybody I know IRL picked up on immediately as soon as we found Poes are collectibles in the depths. Hey, maybe we should take it back to the statue that says "Poes"!
I can't see how players would miss out on that
Interesting! I just talked to it again after doing the camera dive quest (since it's in the same room as the people you talk to after that) and it works immediately. It seems like you have to have a poe in your inventory for it to work, though.
Basically this
LmaoAfter finding memory 10 (not the 10th memory I've found, the one numbered as 10), I'm going to now drop my strategy of simply doing stuff as I see it. Wanna advance the geoglyphs quest by going to the temple as Impa said she would, and then double back passed the Rito Village to complete a couple of things I skipped on the way.
Then it's some combination of Depths exploration, circling back to Lookout Landing, and heading over to Necluda to check out Hateno and Kakariko (unless I change my mind...).
Ultimately, i think the dev team considers anything that's done in connection and that ends with a unique enemy that drops a heart container a dungeon.
I don't think there will ever be a duplication glitch easier than this, better get on it before it's patched.
Or when it is accurate it gives you hints that throw you off Golden HorseDoes anyone else notice that during some side quests/adventures, Nintendo has a very... liberal use of north, east, south and west? Like, I'm doing the Lost in the Dunes quest in Gerudo Desert, and it says west, but it's clearly southwest, and actually more south than west. Stuff like this makes me look around in completely the wrong place for what feels like forever.
There are quite a few Zelda clones at this point, but the only one I've ever played that actually replicated the dungeons properly was Blossom Tales 2. That's not to say that they're the only thing that makes a Zelda game, or even the most important part, but if you have to look elsewhere for them I suspect you are not going to have an easy time...Yeah, this is true and I think we're just going to have to try to engage with the new style on its own terms and not focus too much on how things used to be. Who knows, things will probably change a lot more again for the next game, too, but I don't think that continuing to hold out hope for traditional dungeons to return is really worth worrying about.
There are other games you can play that scratch (at least some of) that itch, the best game with Zelda dungeons post-Skyward Sword is actually CrossCode (this is for @NabiscoFelt )
my mans the richest in all the land
I used bullet time
I would recommend leaving this for now
You cannot, no.
I like how bombs are relatively rare in this game. I felt bomb arrows (and the bomb rune) trivialised combat in BOTW a lot of the time, but here you have to really pick and choose when to use them.
(Unless there's a shop that sells them in abundance that I've not found yet , in which case ignore me)
Speaking for myself, it feels like the game has been running better, but I only played for a couple hours last night. Are you leaving the game open in suspend mode? I've been closing it out fully after each session and performance has generally been good (though not great)Idk if I'm being silly but does the game feel more framey since the last update? Places I visited before were fine but now I'm revisiting it's all framey/laggy. All in handheld btw.
I don't think there will ever be a duplication glitch easier than this, better get on it before it's patched.
Thank you for spreading the gospel of CrossCodeYeah, this is true and I think we're just going to have to try to engage with the new style on its own terms and not focus too much on how things used to be. Who knows, things will probably change a lot more again for the next game, too, but I don't think that continuing to hold out hope for traditional dungeons to return is really worth worrying about.
There are other games you can play that scratch (at least some of) that itch, the best game with Zelda dungeons post-Skyward Sword is actually CrossCode (this is for @NabiscoFelt )