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StarTopic The Legend of Zelda: Tears of the Kingdom |ST| Linkin' Parts (Please Tag All Spoilers)

A question to those who completed the Goron segment of the game.

How did you get to the last gong of the Fire Temple? I am talking about the one that's high up on a tower and that has some unconnected bridges below it. I couldn't figure it out so I just used a balloon to get up there, but I am curious to know what the proper solution is.
 
Just finished Zora. Liked it! It's a little more breezy compared to Gerudo and Goron, both of which were difficult for me. There was a bit too much walking to-and-fro before the ball really started rolling, but all in all it's nice - loved the weird boss and the lil'
underground section
as well!

On the other hand, despite loving it narratively and in atmosphere (it's so spooky...), I'm not liking the
Zonai Factory
at all. It's all Ultrahand messing about, which feels a bit too much like "create your own fun" to me.

EDIT: the reward is worth it though :O .
 
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Or the Zora one, in fact I'd argue TotK's Zora dungeon is the worst one between either game, despite having a cool gimmick in the
lower gravity jumping
It almost didn't feel like a dungeon to me, more like some independent puzzles and a boss fight.
I'm not considering
the underground part or the lead up to the Water Temple
as part of the dungeon.
 
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A question to those who completed the Goron segment of the game.

How did you get to the last gong of the Fire Temple? I am talking about the one that's high up on a tower and that has some unconnected bridges below it. I couldn't figure it out so I just used a balloon to get up there, but I am curious to know what the proper solution is.

you had to connect the bridge that's just below the rock boulder and launch Yunobo - he will go up and crush it. Then, a metal box will fall, and so you will need to climb it and use recall
 
you had to connect the bridge that's just below the rock boulder and launch Yunobo - he will go up and crush it. Then, a metal box will fall, and so you will need to climb it and use recall
Ha! I just climbed the walls and got there that way. I was wondering why the box randomly fell after I rang the bell, guess that explains it.
 
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Also, it may well be because I have a V1 Switch, but I'm incredibly surprised this is, by far, the worst performing Nintendo title I've ever played. The framedrops are constant, everywhere - Kakariko forest while raining may well dipped to single digits. I've never, never, never cared about frame rates but this is the first time I've ever stopped a game because of how incredibly distracting the rate was (I had some issues with Dark Souls, with zones unloaded, and with Alien Isolation, also with some things not yet loaded when I arrived, but nothing like this in terms of framrates). In that regard, really dissapointed, even with that whole year of polishing.
 
I've reached the dungeon (without doing it yet) and holy shit it was amazing. Peak game level design, I don't think there is something like this out there in an open world
 
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is link really living with Zelda tho ? Because nobody seems to recognize him in the village and the house is called ZELDA's house
That was exactly my question and I think the answer is no, Link is a homeless bum
 
Got all the geoglyphs, finished the Korok Forest quest and... did everything that followed. Man, that was some pretty intense stuff. Managed to free Lurelin Village too lol
 
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is link really living with Zelda tho ? Because nobody seems to recognize him in the village and the house is called ZELDA's house
Zelda is an old school franchise, and as such when the man and women start living together it becomes her house 🤪
 
is link really living with Zelda tho ? Because nobody seems to recognize him in the village and the house is called ZELDA's house
I think people have trouble accepting a ship as canon unless there’s an onscreen kiss for some reason. Like the indications in this game are about as subtle as a brick.
 
I think people have trouble accepting a ship as canon unless there’s an onscreen kiss for some reason. Like the indications in this game are about as subtle as a brick.
the inverse of no body = nobody died. No kiss/children = no confirmed ship.

In all seriousness, the tea party memory with Zelda, Sonia, and Rauru made it super obvious where Zelda falls in this "he's my platonic/bff/blushy crushy tee hee knight". Sonia and Rauru act like parents who want to meet the guy who swept their daughter off her feet.
 
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A question for people who did more dungeons. I finished the Rito one and I was a bit underwhelmed, I liked the atmosphere and the boss's gimmick was fun, however I found the dungeon itself too short and easy. It's the one the game pushes you to do first so are the others more challenging?

I have to say it's also expectations because I saw a lot of comments from people hyping up the dungeons, while putting down the divine beasts, whereas I found more engaging and satisfying the latter's puzzles and structure despite the lack of a unique aesthetic. Anyway I'm curious about your thoughts!

I agree. I like how the dungeons' designs are more unique this time around, and the story/gameplay buildup to the dungeons themselves are way better in TOTK, but these dungeons are too short imo and the Divine Beasts puzzles were better. For now at least. I've only finished two so far, Rito and Zora.
 
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is link really living with Zelda tho ? Because nobody seems to recognize him in the village and the house is called ZELDA's house

Popular and beautiful superstar outshines her himbo boyfriend to the point where people forget he's there
 
i just presumed she confiscated the house lmao. "It's mine now!" Fucking royals, man.

Zelda: "Hey, can i crash at your place? The castle's ... pretty messed up you know?"

Link, in thoughts: "You don't even pay me, why would i do tha..."

Zelda: "Great! Thanks a bunch!"

Link: "Me not refusing doesn't mean i agreed!"
 
I think it's funny that people say they want the experience of finding a dungeon and not even realizing they're in one until a ways into it, but then when the "temple" part is separate from the lead-up people say only the labeled temple should be counted.
 
So I notice the game is rated PEGI 12 / E10. My 9yo niece usually plays more complex games but I had a question before I gift the game to her. For those who finished the "main story"
Can you finish this without going into the depths at all? She's usually scared of darkness / darker elements like that stuff.
 
I think it's funny that people say they want the experience of finding a dungeon and not even realizing they're in one until a ways into it, but then when the "temple" part is separate from the lead-up people say only the labeled temple should be counted.
BotW also had lead up segments to the divine beasts, which were also across the board way better then the dungeons themselves, but apparently BotW had "no dungeons". If anything it just goes to show how TotK vastly improved the lead up to dungeon segments, but then ultimately let down with the dungeon structure itself.
 
BotW also had lead up segments to the divine beasts, which were also across the board way better then the dungeons themselves, but apparently BotW had "no dungeons". If anything it just goes to show how TotK vastly improved the lead up to dungeon segments, but then ultimately let down with the dungeon structure itself.

The BOTW beasts were amazing. Actually having the dungeon visible from being out in the field. Then having to tackle it like some sort of mobile rubiks cube. Outstanding approach away from the "hole in the ground" vibe.

I loved the three stages too:

Mission To Complete
Attack The Beast!
Inside The Beast
 
I agree. I like how the dungeons' designs are more unique this time around, and the story/gameplay buildup to the dungeons themselves are way better in TOTK, but these dungeons are too short imo and the Divine Beasts puzzles were better. For now at least. I've only finished two so far, Rito and Zora.

I've only been inside one (and that was by accident), so would you say this is true?

Lots of people commented how they wanted more dungeons like Hyrule Castle, so they have now done this by baking them into the environment more.
 
BotW also had lead up segments to the divine beasts, which were also across the board way better then the dungeons themselves, but apparently BotW had "no dungeons". If anything it just goes to show how TotK vastly improved the lead up to dungeon segments, but then ultimately let down with the dungeon structure itself.
Yeah, but the Divine Beast leadups were more like boss fights to me.
 
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I haven't finished the game yet so this may change, but it's funny to me that for like, nearly all the games at this point, Ganondorf's in story rival and perceived threat has been someone other than Link.

Ocarina of Time: Probably the closest to seeing Link as his main threat/rival, along with Zelda. He also seems to see himself as above the situation though so isn't that concerned.

Wind Waker: King Daphnes is clearly Ganondorf's perceived rival. Link is seen as his latest pawn, and while recognized as "The Hero of Time reborn" by Ganondorf, still considers him beneath even killing in the finale, and is ultimately stopped by King Daphnes anyway.

Twilight Princess: Midna is absolutely seen as the direct rival and biggest threat from Ganondorf's perspective. It seems likely he doesn't even know who Link is, and assumes he's some form of bodyguard when he shows up.

Breath of the Wild: Zelda is the biggest threat to Calamity Ganon, and does the heavy lifting in keeping it sealed until Link comes along to turn the tides.

Tears of the Kingdom (again, haven't finished so could be wrong): Rauru is Ganondorf's main opponent in the backstory, and he likely still perceives him in this way, with everything Link and Zelda are doing seen as resulting from his plans.
 
I haven't finished the game yet so this may change, but it's funny to me that for like, nearly all the games at this point, Ganondorf's in story rival and perceived threat has been someone other than Link.

Ocarina of Time: Probably the closest to seeing Link as his main threat/rival, along with Zelda. He also seems to see himself as above the situation though so isn't that concerned.

Wind Waker: King Daphnes is clearly Ganondorf's perceived rival. Link is seen as his latest pawn, and while recognized as "The Hero of Time reborn" by Ganondorf, still considers him beneath even killing in the finale, and is ultimately stopped by King Daphnes anyway.

Twilight Princess: Midna is absolutely seen as the direct rival and biggest threat from Ganondorf's perspective. It seems likely he doesn't even know who Link is, and assumes he's some form of bodyguard when he shows up.

Breath of the Wild: Zelda is the biggest threat to Calamity Ganon, and does the heavy lifting in keeping it sealed until Link comes along to turn the tides.

Tears of the Kingdom (again, haven't finished so could be wrong): Rauru is Ganondorf's main opponent in the backstory, and he likely still perceives him in this way, with everything Link and Zelda are doing seen as resulting from his plans.
Ironically the most primitive scene of Ganondorf dunking on child Link in OoT was one of the biggest scenes of interaction the two characters would have outside of the finale for most of Zelda's run as a series.
 
The Yiga clan bases down in The Depths are pretty fun to conquer. I feel like a secret agent trying to infiltrate those things and then killing the vehicle-riding ninjas.
 


There's people straight up playing this like a multi-chapter JoJo fight.

This game needs a Style meter.


Zelda: "Hey, can i crash at your place? The castle's ... pretty messed up you know?"

Link, in thoughts: "You don't even pay me, why would i do tha..."

Zelda: "Great! Thanks a bunch!"

Link: "Me not refusing doesn't mean i agreed!"
More like:
  • Zelda: "Hey, can i crash at your place? The castle's ... pretty messed up you know?"
  • Link: "Hyaaaa!!!!"
  • Zelda: "Great! Thanks a bunch!"
  • Link: <Destroys all pots in the house in clear discontent>


I think it's funny that people say they want the experience of finding a dungeon and not even realizing they're in one until a ways into it, but then when the "temple" part is separate from the lead-up people say only the labeled temple should be counted.
To me, the lead-up is a clearly separate, independent part from the temple. You even get the name drop and a chekpoint at the start of the temple and there's a clear separation of gameplay motifs. Classic dungeons had everything and it was all part of the "dungeon" experience. There were different arcs inside the dungeon, were the first part could be finding the dungeon item, the second part using it to investigate all the dungeon and the last one solving the main dungeon puzzle and the bossfight. All of these parts featured exploration, platforming, puzzles and combat. There may even be other special events like mid-bosses to further mark the pacing. They were different chapters of a story. However, the current approach (I've only beaten Rito and Zora) groups all similar gameplay aspects in and separates these groups, so in the end it's like the first chapter of the story is a Youtube video and the second is written in a book. In classic dungeons the whole was more than the sum of its' parts, so in TotK when you sum those separate parts they add to be less than a classic dungeon.
And I'm not saying they're bad, I'm enjoying them a lot and I think the game is GOAT.
 
BTW, how did you guys solve the
Zora dungeon puzzle where there is a pilar with a window spinning at high speed and you have to hit a switch inside of it? I just timed a couple of arrows and got lucky, but
I felt like there would surely be a much more clever solution...
I used bullet time
And, now that I'm here, just a question regarding something in the Depths:

I'm talking about the Right Leg Depot. I've just found it, along with that golem close to it, that seemingly appeared in the final trailer - I guess I have to search for multiple pieces of it across the Depths, one being here, but I can't unlock whatever that green panel guards (presumibly, the leg). My question is not what I have to do, but rather... is the solution to it inside the Depot? I found that... metal track? but I can't get why I'm supposed to do. What I really want to know is... should I spend another half hour here? Or should I spend my time better anywhere?
I would recommend leaving this for now
So I notice the game is rated PEGI 12 / E10. My 9yo niece usually plays more complex games but I had a question before I gift the game to her. For those who finished the "main story"
Can you finish this without going into the depths at all? She's usually scared of darkness / darker elements like that stuff.
You cannot, no.
 
One thing that I wish they had done with this game is some sort of checklist for enemy bases and mini-bosses. I mean, I don't feel there's any need for there to be a meaningful reward for beating them all, but it would have been nice to have the option to know which ones you haven't cleared.

I don't know. Add some sort of "Monster Killing" clan to Hyrule, put it in a building that's like a stable, and have Link sign up and drop in to see what places he has yet to conquer.
 
I'm somewhat surprised that they haven't announced any DLC yet. Makes me wonder whether it's just story DLC (unlike the Master Trials for BotW) and they haven't revealed it for spoiler reasons... if it exists at all.
 
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To me, the lead-up is a clearly separate, independent part from the temple. You even get the name drop and a chekpoint at the start of the temple and there's a clear separation of gameplay motifs. Classic dungeons had everything and it was all part of the "dungeon" experience. There were different arcs inside the dungeon, were the first part could be finding the dungeon item, the second part using it to investigate all the dungeon and the last one solving the main dungeon puzzle and the bossfight. All of these parts featured exploration, platforming, puzzles and combat. There may even be other special events like mid-bosses to further mark the pacing. They were different chapters of a story. However, the current approach (I've only beaten Rito and Zora) groups all similar gameplay aspects in and separates these groups, so in the end it's like the first chapter of the story is a Youtube video and the second is written in a book. In classic dungeons the whole was more than the sum of its' parts, so in TotK when you sum those separate parts they add to be less than a classic dungeon.
And I'm not saying they're bad, I'm enjoying them a lot and I think the game is GOAT.

That's fair, my point is that it's tough to surprise anybody with a dungeon if they must be clearly denoted as such. I don't know, I don't think dungeons having the specific structure from Twilight Princess is all that important even though I love Twilight Princess, but maybe in the future they'll keep tinkering with the structure until they strike a middle ground that everybody likes. I've only played one dungeon so far but I liked the whole quest a lot, whether or not you consider the whole thing the dungeon or just some of it.
 
Makes me think about how Mario once defined the industry over and over with each release, and then... Sunshine. And they never really did it again, and Mario quickly fell into a sort of obsession with nostalgia after that. I wonder if that's what prevents them from being as impactful as they once were, or if it's solely down to the realities of being a platformer in the 21st century when that's been declared a nostalgia genre.
uhhh what? Odyssey was widely praised and the only reason it didn't win goty was due to BOTW
 
Wait… cleaning up sludge? Did this game suddenly turn into Mario Sunshine? As long as there’s no pachinko shrine…

There was one that immediately made me think about the Pachinko level, but it was actually fun.
 
Just sharing your insane side adventures while trying to do something as mundane as finally go to hateno is so fun. The amount of content and points of interest in this is just do astounding.
 
Just sharing your insane side adventures while trying to do something as mundane as finally go to hateno is so fun. The amount of content and points of interest in this is just do astounding.
Yeah who knew that giving you an objective and then proceeding to make it as hard as possible for you to achieve it by littering your path with as many fun distractions as possible was the secret to making two GOATs in a row.
 
I just read it and whilst there's some decent explanations in there, a lot of it is written with all the tact and subtlety of an angry Reddit comment:




For something that's meant to be put on Metacritic it's just so laced with paragraphs like the above that it's hard to take it in the good faith that another 7/10 review of the game might deserve. It'd be like if a positive review went on a three-paragraph long tangent on how "Old Zelda sold like shit so clearly nobody wanted it and anyone who liked it is lying." Sure... what has that got to do with the game itself? It's a weird aside that only makes sense in the context of the reviewer's personal gripes with other people's opinions. Any which way, it shouldn't be hard to see why slurs (even those commonly seen/heard by Brits like myself and James) in a review for a game rated for literal 12 year olds is a bad idea.

It's just not a good review, even if I have no doubt that it's reflective of their personal opinion on the game itself.

all Im going to say is...actually using the Belda argument in a review...


also can you get more rooms to make a house or is 15 the limit?
 
Dear lord I’ve somehow been playing for three hours already

The Great Plateau sidequest I did was very cool. And very useful. Finally somewhere to spend my Poes on.
 
Just an update for @bellydrum , the cello music that hits when you fix
Mineru's Construct
is absolutely gorgeous and made me tear up. Sounds quite Skyward Sword-ish.
 
I just read the review. It's well reasoned enough for someone who doesn't like the open-air format and sticks to their durability complaints (which are way less justified here imo), but I'm just not a fan of their writing at all. I guess it's just different strokes - two friends of mine who adore Zelda but disliked BotW think TotK is god tier because of the way they've found novel solutions to their prior issues, but these changes won't be welcome to everyone, I guess.

I wonder if this 7/10 will drop TotK to a 95 on Metacritic.
it did
 
That's fair, my point is that it's tough to surprise anybody with a dungeon if they must be clearly denoted as such. I don't know, I don't think dungeons having the specific structure from Twilight Princess is all that important even though I love Twilight Princess, but maybe in the future they'll keep tinkering with the structure until they strike a middle ground that everybody likes. I've only played one dungeon so far but I liked the whole quest a lot, whether or not you consider the whole thing the dungeon or just some of it.
The "problem" is that people want the physical dungeons you reach at the end to be separate spaces that are longer and more complex. But between BotW and TotK it seems like this isn't something the devs are very interested in and that they aren’t really that attached to the idea of traditional dungeons as much as some fans are. Even pre-BotW they played with some of these ideas and TotK takes it even further. If this is the template going forward it’s more likely that they will continue experimenting with the concept of dungeon-like spaces that are more open and organically built into the world. Not everyone has to like it but it seems like wishful thinking that they will revert course for some reason.
 
FCA900EE-DCB3-4B6C-B1E5-CD9F99798AB7.jpeg



Anybody need any diamonds
 
I made a secret room for Link's house, only accessible by Ascend.

It contains a picture of a dog and nothing else.

This is the best game ever.
 
I haven't really even started the story yet. Granted, I haven't had too much playtime but I'm still just doing side quests and shrines without touching the story 10 days in. I might have to avoid story spoilers until autumn if this keeps up. Just hope this won't make me overpowered when I get to the story itself.
 


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