Stinky Horse
Bob-omb
The headband kinda looks like frog eyes too maybe.It’s reminiscent of a treefrog. Note the suckers on the gloves and heel. I’m guessing it’s climbing/stealth gear.
The headband kinda looks like frog eyes too maybe.It’s reminiscent of a treefrog. Note the suckers on the gloves and heel. I’m guessing it’s climbing/stealth gear.
Why would you need a safe spot to land if you had the paraglider? If you're out of stamina, I guess you would need it, but then why have safe spots in specific places? You can run out of stamina anywhere.
Like people are saying, it's likely climbing related. I'd even go so far as to say that it's likely a rain climbing outfitSo I wanted to get some feedback on this weird outfit from the artbook:
This is a strange looking outfit and I'm not entirely sure what to make of it. It kind of looks... aquatic? Like maybe not Zora but something else? The boots/feet component looks weird. It almost looks like something you would swim with in my opinion. Even the right color. However the objects next to it are also weird? Something underwater? Something living underground? I'm not sure if this costume is evidence of underwater exporation or maybe something underground mushroom people related instead or something.
Do any of you have any thoughts on this costume and the weird green things next to it which looks like weird monster organs? Do we think this is some sort of aquatic based costume or something else? The headwear I feel suggests it's NOT based on any water related costume but it's the colors on the arm, the orange footwear and gloves kind of suggest it could be. Weird costume none the less. Thoughts?
I think the blue dot is a gacha machine, you can see it at 10:34. There's also meant to be a shop near there but I guess it's hidden behind the rock.So, I’ve done a little bit of snooping and I thiiink I finally put it together? All throughout the artbook we’ve seen mushrooms, mushroom cave paraphernalia, even people dressed like mushrooms- today, I was scanning over the gameplay again and I got to thinking about the small blue dot on the page that everyone pointed out but nobody seemed to be able to solve- I’m not sure if it’s been mentioned before, but I’m almost certain it’s a mushroom cave!
Go to the ascend portion of the gameplay if you have no clue what I’m talking about. It seems to be to the west, the one way Mr. Aonuma seemed to not look.
I know it’s small, but given what all we have on the game so far, little and big things alike (at least for myself) contribute to making the excitement for the game grow!
I just thought the prospect of the mushroom caves and the normal caves being different were interesting, and who knows, could have further implications than that! I’ll continue to be on the hunt for more things, and hopefully we can all decipher the game bit by bit!
I heard someone say it could be the heart of a Gleeok, because it looks like 3 hearts stuck together. I think it'd make sense.And the object next to it might be the heart of some enemy. Probably completely unrelated to the armor set.
Did they announce amiibo for zelda ?
Hey hey hey, think I found an island from the artbook in the gameplay demonstration?
Makes me wonder with it always appearing close to the tutorial islands if it'll be one of the first places we visit outside of them.Hey hey hey, think I found an island from the artbook in the gameplay demonstration?
I wonder if this temple will have the Zonai world map inside, maybe we go right after finishing the tutorialHey hey hey, think I found an island from the artbook in the gameplay demonstration?
Hey great find!Hey hey hey, think I found an island from the artbook in the gameplay demonstration?
In the demonstration, Aonuma wouldn’t even be able to get off the recalled rock onto the island without the glider.There's literally no reason to assume you get the paraglider before returning to Hyrule. Aonuma just demonstrated that it's not necessary.
You could argue that it shouldn't be necessary in BotW too of course, seeing as there's only a scripted death that stops you climbing down, but they didn't have a focus on freefalling in that game.
In the demonstration, Aonuma wouldn’t even be able to get off the recalled rock onto the island without the glider.
He also has the glider at mere four hearts. Putting down extra lakes for the sake of a landing method that is rendered obsolete so early on seems a bit wasteful. Of course it could be staged to be intentionally misleading, like a low-heart, low-stamina run, but I find that a stretch.
Two other notions give me reservations against the idea of glider-less early game where you can only land via bodies of water:
1) If that was the method, I'd think we'd be seeing a lot more water on the surface than we have already.
2) Large bodies of water have that problem where, if the player happens to land in the middle, they will likely not have enough stamina to reach the shore before drowning and resetting before the drop. I can imagine a lot of complaining.
How did the lakes form?I think the lakes are just new lakes. I'm more curious what created them tho. Are they man made or what? As it doesn't seem like more than like maybe 5 to at most 10 years have passes since BOTW.
How did the lakes form?
Everyone else is too caught up in underwater exploration to see the big picture. I think the answer's hiding in plain sight, in the cover art:
The islands on the left have giant, cascading waterfalls. That water has to change the terrain below.
Which begs question #2: Why are there waterfalls? What purpose does a waterfalls from the sky to the ground serve? None at all. It's the opposite.
The lakes came from the sky. What if we can recall them and swim to the sky? They wouldn't be there without a purpose.
The waterfalls just end in the middle of the sky. They don't go all the way down.
"Things YOU missed"Boo...
Thanks for the link. It's hard keeping track of every Things You Missed video. And I have missed some things...
lakes can be seasonal@UnrulyUmbreon
It's still a legit question tho, like where did they come from? Did the Hylians dig out the ground to make new lakes? Did the earthquake from Hyrule Castle rising break the ground a bit and the hole got filled? Like what happened? Lakes don't just pop up.
I have no basis to this theory whatsoever, but I feel like these two monster parts will belong to a large aquatic creature. Wonder if anyone else feels this way.
That's entirely possible! I wonder what would be even larger than a Hinox but still humanoid... shiversThe top one translates to “scale” so I think it’s either the scale of an aquatic enemy or a scale from a new aquatic dragon. It definitely gives off ocean vibes tho and I bet you’ll be able to use it as a shield. For what it’s worth it looks nothing like the scales from the 3 dragons in botw. As for the bottom image, I believe that’s a tooth for what seems like an even bigger kind of Hinox. The tooth is definitely humanoid like a Hinox and also in the art book, there’s an image of a new toenail monster part that looks like a longer/bigger version of a Hinox toenail. Whatever it is, it’s humanoid and massive, more so than a Hinox.
Was bored, made some fusions. Excuse my crappy photoshop job.
I have no basis to this theory whatsoever, but I feel like these two monster parts will belong to a large aquatic creature. Wonder if anyone else feels this way.
I mean sure, but Hyrule Field is a field, it's pretty flat and the slopes it does have tend to slope downward and then flatten out.lakes can be seasonal
We don't have full details on Ascend, but my mind's been going wild with the possibilities. I envision a tower, say 10 levels, with a boss room at the top. Each floor has a staircase with a locked door and a small key hidden on that floor, and somewhere in the tower is the boss key. Classic Zelda dungeon, except it's not. It's broken. You don't need the key; you can phase right through to the next floor. If you know the boss key is on floor 8, you can skip straight to 8. If you know that the boss room is in the east corner, you can phase right into the boss room without any keys. If the sky island we've seen is the Great Plateau equivalent, this tower to the left appears really early into the game; maybe this is our first Ascend trial.Hey hey hey, think I found an island from the artbook in the gameplay demonstration?
Link is only in a few pages of the artbook, not the full thing.does anyone have a link to the whole artbook
didn't laughLink is only in a few pages of the artbook, not the full thing.
Link did thoughdidn't laugh
I doubt you'll find a working link at this point. I have the full thing download tho, I just don't know how to upload such a large PDFdoes anyone have a link to the whole artbook
Sorry if something like this was already posted, but have we considered that this glyph might be representing this structure?
Link did though
Can I get a Link for that?
I'm so ready for this damn game lolWe don't have full details on Ascend, but my mind's been going wild with the possibilities. I envision a tower, say 10 levels, with a boss room at the top. Each floor has a staircase with a locked door and a small key hidden on that floor, and somewhere in the tower is the boss key. Classic Zelda dungeon, except it's not. It's broken. You don't need the key; you can phase right through to the next floor. If you know the boss key is on floor 8, you can skip straight to 8. If you know that the boss room is in the east corner, you can phase right into the boss room without any keys. If the sky island we've seen is the Great Plateau equivalent, this tower to the left appears really early into the game; maybe this is our first Ascend trial.
I do wonder if this kind of corruption of classic Zelda was considered during development. If dungeons were excluded from BotW because a typical linear, lock-and-key dungeon was antithetical to the open world, I love the solution of allowing players to play the dungeons straight, while giving them the toolset to completely break it.
We don't have full details on Ascend, but my mind's been going wild with the possibilities. I envision a tower, say 10 levels, with a boss room at the top. Each floor has a staircase with a locked door and a small key hidden on that floor, and somewhere in the tower is the boss key. Classic Zelda dungeon, except it's not. It's broken. You don't need the key; you can phase right through to the next floor. If you know the boss key is on floor 8, you can skip straight to 8. If you know that the boss room is in the east corner, you can phase right into the boss room without any keys. If the sky island we've seen is the Great Plateau equivalent, this tower to the left appears really early into the game; maybe this is our first Ascend trial.
I do wonder if this kind of corruption of classic Zelda was considered during development. If dungeons were excluded from BotW because a typical linear, lock-and-key dungeon was antithetical to the open world, I love the solution of allowing players to play the dungeons straight, while giving them the toolset to completely break it.
You just got ninja'dNintendo ninaj's on the move...
Nintendo Hunts Down Zelda: Tears of the Kingdom Leaker on Discord * TorrentFreak
Nintendo is trying to identify the person who leaked an unreleased special edition art book for The Legend of Zelda: Tears of the Kingdom.torrentfreak.com