Zumikoi
Takahashi is a fraud
Could you provide a link to the clip? I think I'm not the only one who wants to check the clip with their own eyes
Min 2:00
Could you provide a link to the clip? I think I'm not the only one who wants to check the clip with their own eyes
I can't believe that most of the people betrayed this thread and went to other one.
This is pretty much what I expect, I watched all the YT predictions on this topic and they were all so unrealistic on what is going to be shown, it was like rewatching their wishlists for the entire game.My predictions:
- At the start, Aonuma says it's been a while, casually talks about how his haircut was debated.
- He shows the title screen. The ver. 1.0.0 can be seen there.
- Tutorial area is showed (altough without the real start, with the Ganandorf and the underground stuff) so we are in the sky.
- UI is fully shown as well, this of course also applies to sound effects and overworld music.
- While playing, Aonuma casually talks about how the HD Rumble feels nice since it's supported now.
- Shows the Link skydiving from the sky to the ground (and maybe viceversa).
- Talks about the arm and powers (maybe crafting is touched on also a little bit).
- Maybe talks about what the spinning egg shaped things are.
- I do feel it will not be just only the tutorial area, there will be cuts but it will still be pretty early in the game so without spoilers.
- Aerial combat finally shown (?) altough this one will be probably saved for the final trailer.
- The gameplay ends with a huge tease (likely a dungeon) and Aonuma says: I think we will end it right there, with smile on his face.
- After this, the OLED, Pro Controller and new amiibo are shown. Thank you for watching. The whole video is 12:38 long.,
This is my barber Mr. Fujibayashi, we worked quite a lot on this haircut, it has codename GOAT.My predictions:
The end of life as we know it
- Aonuma appears on screen
- His hair is slightly shorter than in the picture from the tweet
- He shakes his head back and forth and we watch the hair slightly flap in the wind
- He covers the camera with his hands
- When he moves his hands away his hair is once again very short, just like last year
- Applause erupts from the studio
- Aonuma brings in his hairdresser, who discusses what it's like to prepare a haircut for these videos
- Applause erupts throughout planet earth
- There's some footage of some game I dunno
- Aonuma announces he's quit Nintendo to become a hair model
- The earth implodes from excessive applause
Trump family essentially admitting to crimes that the journalist was investigatingRemind me again what the context of that tweet was.
Last predictions. Is the weapon UI scrolling wheel or not?
Yeah, I think they will probably do it. + it will differentiate it enough from BOTW.I say yes, the only reason it wasn't in BotW was because it was made for Wii U and the Gamepad.
white with gold and green stripeIf there is a pro controller… what colour do we think the handles will be? Gold, or green?
Last predictions. Is the weapon UI scrolling wheel or not?
If this gameplay footage sucks too I’m going to be seriously bummed out.
1 year of dev, 5 years of QA.This game looks like the biggest QA nightmare. Can't believe how casual & wide all that fusing stuff was.
March 29th Zelda OLED announcement with an April 29th release, wait and see.
And yet they still won't outwit a lot of the players, judging by the years of videos I've seen of people nearly breaking the chemistry and physics systems in BotW.The amount of work, both dev and QA, to make Fuse and Ultrahand this seamless, easy and (seemingly) restrictionless must have been insane.
Folks, building shit, on.the.fly, without any menu-work.
Now imagine what the game designers had to do. You gotta create puzzles/shrines/dungeons/whatever for a game where the player has all the freedom they want.
These game designers had to outwit the playerbase before the playerbase even had a chance to play around.
I'm so going to buy that Pro Controller, am i?
Re-using the base world map, the UI, audio jingles and some music tracks tells me that they're just completely unconcerned about making this feel like it's own game.
So any "looks like DLC" takes are entirely on Zelda team. Like, 100% on them.
I can't understand why you wouldn't switch those elements up more, just to give the game that zest of freshness, you know? Instead they seem to think familiarity is the most important element here. I think it's a massive, massive mistake but we'll see.
I'm much more into the sky islands as mini-dungeons than I am the shrinesSomeone on Twitter said something smart, imo.
The Sky Islands all feel like "Hyrule Castle lite" as in having some little mini-dungeon-y feeling.
RIP to the rumoured switch pro that was supposed to come with this game
uh oh!Do you see what I see?
IMAO i can't, the fact that there is a shrine the whole time and Aonuma is just running around the place and never turns because he don't want to show it lol.uh oh!