Truthfully I can't really agree with the no replayability aspect.
I think that is the one thing they really fixed compared to past Zelda games. In past Zelda games every event played out the same way and mostly could only play out the same way. Puzzles were solvable only one way, boss and enemy encounters were one-dimensional, there are enough towns and events with NPCs to break up the exploration/puzzle/combat pacing and the game was linear so you couldn't change up the order of your journey or even just straight up skip parts and so on.
In contrast to BotW, puzzles are solvable in a lot of different ways, combat encounters never play out the same way and especially bosses can be defeated completely differently each time, there are enough towns and NPCs to get off the open-world pacing and you can skip by and do only the things you really feel like doing while also choosing which way you want to go. The game not being a RPG with conventional leveling also means I'm not restricted in the order of anything I want to do. Nothing in the game feels out of reach from each beginning or at any point of time of your playthrough when playing the game.
Especially in a my replay playthrough it became clear to me how good the game is. You know what you can do, you know the physics to fight enemies more efficiently or how puzzles can be solved differently, you know even with low stamina or health the tricks to overcome parts you had trouble with while playing for the first time when climbing or fighting something. It becomes also very clear there is really no wrong way when pathfinding your way through the world - the game is really designed to go wherever you want from the start, even Hyrule Castle.
And the most awesome thing is you don't even have to be a godlike speedrunner or something to make that happen like in lots of other games when you go off the recommended path at the start. It's made extremely approachable in that respect which makes it possible for most players. A really underappreciated aspect.