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Pre-Release The Legend of Zelda: Tears of the Kingdom Pre-Release Discussion Thread

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That's what you think but
It is what I think about it, I really don't know what else to say. I think it's an incredible game, ground breaking even. The attention to detail and "more things I didn't know about Zelda Botw" isn't something that carries me through an entire play through. I go, cool, I didn't know Bokoblins can fart. It's just not something that does a lot for me I guess. Unique small changes to doing certain things in a different order is also cool, but it doesn't meaningfully add onto the gameplay. I'm gonna stop replying because obviously some people agree, some people disagree. It is what it is I guess. But I will say that over the years, more people than ever have come out voicing the flaws of the game, and it would be nice to see Nintendo recognize both the praise that it deserved and the criticisms for the next title so they can use that feed back in a similar way. At the very least, I would want them to see the outcry for dungeons and make a point to add them. If they didn't, it would be obvious that they were being oblivious to the number 1 complaint for most people.
 
I loved Breath of the Wild for the most part with the exception of wanting more story, more characters, bigger towns, fishing, proper dungeons, etc. BOTW was still as close to a 10/10 game as it gets but it did have some glaring issues for me. That being said, it's been difficult getting excited for Tears of the Kingdom since it's reusing the same map (and adding to it with the sky and underground) which is why I've been waiting and waiting and waiting to see SOMETHING from this game that could spark some excitement but it's becoming more and more clear that we won't see anything until at least mid-April if not around launch or if the game leaks early. Not a fan of this marketing style (or lack thereof) but it's not my call.

At the end of the day I'm hoping that the game some how delivers something epic. I haven't seen any real indication of that yet personally but I'm hoping to be surprised in a huge significant way. An epic story, massive time travel shenanigans, a vastly changed world, a significant amount of new stuff you can do in the world, underwater exploration, fishing, full scale proper dungeons... I don't know what but I'm hoping for significant stuff to differentiate this new game from Breath of the Wild.

I want to be hyped but so far I'm still feeling pretty indifferent and not all that excited. Hoping that changes soon. Hoping long before May 12th... Get me excited Nintendo!
At this point I feel like you just really want fishing

We've kinda talked about this already but I'm still having trouble understanding why sky islands and underground somehow don't count as significant amounts of new stuff. The sheer landmass we've seen added already has been pretty significant after all
 
Nah see that's my point

Elden Ring's progression is kinda one of my main problems with it. Yeah, it's great when you find a cool new weapon for your build, and absolutely annoying if you go through some mini dungeon and find something you have absolutely no use for. Elden Ring's weapon upgrade and leveling systems means weapon loot is of limited use most of the time

Unless you're talking about difficulty progression in which case, yeah, there's probably a point to be made there.
I highly disagree. Even if say you aren't finding a weapon that's fit for your class, not only is respeccing an option, but it doesn't matter because you're killing enemies and leveling up. You're also finding materials to upgrade weapons, spirit summons, and armor. No enemy you kill is completely useless, because of leveling up.

Regardless, look past the Elden Ring comparison at the bigger picture with Botw. A lot of players have admitted that the later you go on, the less fun the game becomes. And the main point I was originally trying to make is that beyond what is laid out in the first few hours, you aren't given unique incentives to progress. I don't care if it's like Elden Ring or not, I just want fun and unique stuff to find and do in the world to build my character, beyond just hearts and inventory upgrades.
 
At this point I feel like you just really want fishing

We've kinda talked about this already but I'm still having trouble understanding why sky islands and underground somehow don't count as significant amounts of new stuff. The sheer landmass we've seen added already has been pretty significant after all

It’s because we still don’t have concrete evidence that there is a ton of underground or sky content. We’ve probably only seen enough islands to amount to a single region eg. Akkala, and the underground scope is wildly speculative.

I’m excited but I really don’t want to assume too much about the world yet. I understand why many here continue to be skeptical. I’m still hearing podcasters say things like “I still don’t really know what this game is about.”

I don't care if it's like Elden Ring or not, I just want fun and unique stuff to find and do in the world to build my character, beyond just hearts and inventory upgrades.

Pretty much everybody would agree on this one. If that’s your point, just don’t use Elden Ring for comparison as it’s contentious - I did not find rewards and progression on the latter half of my journey even slightly compelling.
 
It is what I think about it, I really don't know what else to say. I think it's an incredible game, ground breaking even. The attention to detail and "more things I didn't know about Zelda Botw" isn't something that carries me through an entire play through. I go, cool, I didn't know Bokoblins can fart. It's just not something that does a lot for me I guess. Unique small changes to doing certain things in a different order is also cool, but it doesn't meaningfully add onto the gameplay. I'm gonna stop replying because obviously some people agree, some people disagree. It is what it is I guess. But I will say that over the years, more people than ever have come out voicing the flaws of the game, and it would be nice to see Nintendo recognize both the praise that it deserved and the criticisms for the next title so they can use that feed back in a similar way. At the very least, I would want them to see the outcry for dungeons and make a point to add them. If they didn't, it would be obvious that they were being oblivious to the number 1 complaint for most people.
I hope you get whatever you want out of TotK but I don't think Nintendo will go around and compile a checklist of things some people complained about and try to "fix" them. Maybe they just don't want to make "traditional" dungeons and maybe this game just won't be for you.
 
I hope you get whatever you want out of TotK but I don't think Nintendo will go around and compile a checklist of things some people complained about and try to "fix" them. Maybe they just don't want to make "traditional" dungeons and maybe this game just won't be for you.

This is definitely a big possibility. Nintendo sought to move away from what had been established as “traditional dungeons” over the last couple decades. I don’t quite see them reverting back to that anytime soon.

At the very least whatever they do, I hope it’s not all using the exact same aesthetic. Feel free to turn the dungeon idea on its head but don’t make it all ‘shiekah shrine v2’
 
I hope you get whatever you want out of TotK but I don't think Nintendo will go around and compile a checklist of things some people complained about and try to "fix" them. Maybe they just don't want to make "traditional" dungeons and maybe this game just won't be for you.
Isn't that what birthed Botw in the first place, and why it has gotten so much acclaim? Even the Switch era I would say is Nintendo directly listening to popular fan criticism and responding to them. Maybe whatever it is wouldn't be entirely traditional dungeons, but if it's something as loose as divine beasts again I feel like a lot of people would be pretty disappointed. Even 2 weeks after release, the biggest complaints were the lack of dungeons and I'd say the final boss. I don't think it's unreasonable to want them to address these considering how they completely restructured the entire formula at the request of fans. Didn't Aonuma state several times that they looked at complaints people had about Skyward Sword when considering how to go forward with that game? Idk, it just seems like they'd do the same here.
 
I'll probably make a larger post on ERA about it at some point, but I do think a lot of people within the enthusiast community are going to realize that the Zelda team is not interested in making the game that they want. For many, Elden Ring provided that experience. Zelda is not going to be Elden Ring. It's not even trying to be.
 
Personally I hope the divine beast sized dungeons are the biggest we see in TOTK. I'm playing through skyward sword right now and very heavily prefer the shrine based approach vs larger skyward sword dungeons. Gives me opportunities to do things in the overworld between shrines vs sitting in a specific larger dungeon for sometimes hours on end
 
Isn't that what birthed Botw in the first place, and why it has gotten so much acclaim? Even the Switch era I would say is Nintendo directly listening to popular fan criticism and responding to them. Maybe whatever it is wouldn't be entirely traditional dungeons, but if it's something as loose as divine beasts again I feel like a lot of people would be pretty disappointed. Even 2 weeks after release, the biggest complaints were the lack of dungeons and I'd say the final boss. I don't think it's unreasonable to want them to address these considering how they completely restructured the entire formula at the request of fans. Didn't Aonuma state several times that they looked at complaints people had about Skyward Sword when considering how to go forward with that game? Idk, it just seems like they'd do the same here.
My point is that just because they don't do a thing doesn't mean they are oblivious to some people's complaints. They're not going to treat player's feedback as some kind of wishlist. And given the massive continued sales of BotW over every other entry, I'd wager that making it more like the older games is probably not a big priority for them.
 
I highly disagree. Even if say you aren't finding a weapon that's fit for your class, not only is respeccing an option, but it doesn't matter because you're killing enemies and leveling up. You're also finding materials to upgrade weapons, spirit summons, and armor. No enemy you kill is completely useless, because of leveling up.
This kind of progression sounds tedious in the extreme to me, so I hope they don't go for it.

Number go up isn't exciting gameplay imo.

New abilities though?
Or, like,
A really powerful motorised rotor blade that I can attach to a Lynel??
 
This is definitely a big possibility. Nintendo sought to move away from what had been established as “traditional dungeons” over the last couple decades. I don’t quite see them reverting back to that anytime soon.

At the very least whatever they do, I hope it’s not all using the exact same aesthetic. Feel free to turn the dungeon idea on its head but don’t make it all ‘shiekah shrine v2’

I think they will have larger unique locations that work a little bit like Hyrule Castle and are seamlessly incorporated into the world, basically an evolution of what they tried with Skyward Sword.

I don't know about shrine-equivalents but I wouldn't be surprised if the sky islands took their role, just in a very different way.

“What Breath of the Wild can learn from Elden Ring”



“More monster variety and more surprising grand locations. Literally nothing else please.”
Yeah, honestly, this is my biggest and only ask. At least we've already seen several new enemy types.
 
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It’s because we still don’t have concrete evidence that there is a ton of underground or sky content. We’ve probably only seen enough islands to amount to a single region eg. Akkala, and the underground scope is wildly speculative.

I’m excited but I really don’t want to assume too much about the world yet. I understand why many here continue to be skeptical. I’m still hearing podcasters say things like “I still don’t really know what this game is about.”
I'm actually curious, have there been actual area mappings of the sky islands? Because this feels kinda low to me. Not to mention that sky islands will by necessity be "denser" in terms of gameplay than the surface
 
“What Breath of the Wild can learn from Elden Ring”



“More monster variety and more surprising grand locations. Literally nothing else please.”
TotK will be exactly like Elden Ring in the sense that TotK will also have a lady that hugs you but debuffs you in the process.
 
I'm actually curious, have there been actual area mappings of the sky islands? Because this feels kinda low to me. Not to mention that sky islands will by necessity be "denser" in terms of gameplay than the surface

I might be underestimating things, but I do think that they've largely focused content on a cluster of islands that most are suspecting might be the introduction, and perhaps limited exposure to some others that aren't in that scope, like the recent shot with the hovering vehicle and the death-star like island.

This is in contrast to Breath of the Wild, where even from the Great Plateau we could see a massive journey ahead in every direction - we saw Hyrule Castle, Death Mountain, Hebra, Lanayru, the cliffs of Gerudo Valley, etc.
 
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Is this our new title screen?


How hilarious would it be if that literally was the title screen? And after it's been up on display for like a day or two some Nintendo employee walks up with a Pro Controller and hits start and voila, surprise gameplay demonstration.

Why's everybody talking about replaying games. It tells you nothing about a game. All games are boring when you replay them! Only nasty freaks play a game and then play that same game again!
Then I'm filthy as fuck because I played through BotW three whole times
 
I wish people could just accept the fact that some of us just literally don't give a shit that you can approach a goal a billion different ways or play in a sandbox. That isn't appealing to every Zelda fan, and certainly not to me.

I'm going back and forth between BOTW and Skyward Sword and I'm enjoying Skyward Sword a lot more and it's just because the design philosophy is different. I want gameplay with purpose, not user generated content. I don't want to rely on my imagination, I want well-crafted level design with clear authorship and intent from the designers. I still enjoy BOTW, but its replayability doesn't mean much if it's boring most of the time. I don't have that issue replaying traditional Zelda games.

That being said, I understand that my opinion is just my opinion and don't try to convince other people that their opinions are wrong just because their tastes are different.
 
I wish people could just accept the fact that some of us just literally don't give a shit that you can approach a goal a billion different ways or play in a sandbox. That isn't appealing to every Zelda fan, and certainly not to me.

I'm going back and forth between BOTW and Skyward Sword and I'm enjoying Skyward Sword a lot more and it's just because the design philosophy is different. I want gameplay with purpose, not use generated content. I don't want to rely on my imagination, I want well-crafted level design with clear authorship and intent from the designers. I still enjoy BOTW, but its replayability doesn't mean much if it's boring most of the time. I don't have that issue replaying traditional Zelda games.

That being said, I understand that my opinion is just my opinion and don't try to convince other people that their opinions are wrong just because their tastes are different.

I'm not in the camp that Zelda should be 'make your own fun' type of content, but I think you're underselling just how authored Breath of the Wild was. It had heaps of well crafted content with clear solutions, but the ethos was not to prescribe a specific single solution if they didn't have to.

I agree with you overall tho. We should not be insisting that Tears of the Kingdom is already going to be great because we can build our own car. That sounds rubbish to me on it's own. I'll buy Lego 2K Drive if that's what I'm after.

TotK will be exactly like Elden Ring in the sense that TotK will also have a lady that hugs you but debuffs you in the process.

So an inverse Great Fairy?
 
I'm not in the camp that Zelda should be 'make your own fun' type of content, but I think you're underselling just how authored Breath of the Wild was. It had heaps of well crafted content with clear solutions, but the ethos was not to prescribe a specific single solution if they didn't have to.

I agree with you overall tho. We should not be insisting that Tears of the Kingdom is already going to be great because we can build our own car. That sounds rubbish to me on it's own. I'll buy Lego 2K Drive if that's what I'm after.

I'm not trying to sell, undersell, or oversell anything. I'm just sharing my opinion. Feel free to disagree.
 
I think we've suffered enough, it's been 4 years
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I wish people could just accept the fact that some of us just literally don't give a shit that you can approach a goal a billion different ways or play in a sandbox. That isn't appealing to every Zelda fan, and certainly not to me.

I'm going back and forth between BOTW and Skyward Sword and I'm enjoying Skyward Sword a lot more and it's just because the design philosophy is different. I want gameplay with purpose, not user generated content. I don't want to rely on my imagination, I want well-crafted level design with clear authorship and intent from the designers. I still enjoy BOTW, but its replayability doesn't mean much if it's boring most of the time. I don't have that issue replaying traditional Zelda games.

That being said, I understand that my opinion is just my opinion and don't try to convince other people that their opinions are wrong just because their tastes are different.
I actually mostly agree. Granted BotW was a blast for me and I really feel in love with the world but I feel like it really rides the raggedy edge of how much freeform gameplay I want in a Zelda, or in any game. I actually still wish BotW had a bit more purpose in both its progression and in some of the locales that are present, which is why I was so excited about TotK at first because it appeared to be giving us that. But if they lean really hard on freeform stuff to try to appeal to the people who were more into going nuts with the physics engine then, ehh..

I'm a bit concerned tbh. Not very, just a bit.

Also Skyward Sword was my favorite 3D Zelda for a long time so again, I definitely get what you're saying.
 
I don't think people here understand that in this game you'll not only be able to explore the luscious land of hyrule but also the vast sky above.
 
I'm not in the camp that Zelda should be 'make your own fun' type of content, but I think you're underselling just how authored Breath of the Wild was. It had heaps of well crafted content with clear solutions, but the ethos was not to prescribe a specific single solution if they didn't have to.

I agree with you overall tho. We should not be insisting that Tears of the Kingdom is already going to be great because we can build our own car. That sounds rubbish to me on it's own. I'll buy Lego 2K Drive if that's what I'm after.
I actually mostly agree. Granted BotW was a blast for me and I really feel in love with the world but I feel like it really rides the raggedy edge of how much freeform gameplay I want in a Zelda, or in any game. I actually still wish BotW had a bit more purpose in both its progression and in some of the locales that are present, which is why I was so excited about TotK at first because it appeared to be giving us that. But if they lean really hard on freeform stuff to try to appeal to the people who were more into going nuts with the physics engine then, ehh..

I'm a bit concerned tbh. Not very, just a bit.

Also Skyward Sword was my favorite 3D Zelda for a long time so again, I definitely get what you're saying.
See, my take isn't that the vehicle stuff is meant to appeal to the "Minecraft" or "make your own fun" crowds. I think it's meant to show the rest of us what's fun about that kind of gameplay

While I admit to being pretty excited for the idea of cobbling together a mech, I'm actually more interested in what kind of interesting design that opens up for more structured challenges. By limiting the vehicle parts available and giving an open ended quest goal (get "A" to point "B") you can, imo, create a pretty interesting guided experience, while still offering just enough wiggle room to make players feel creative

Basically, Eventide Island, but for cars
 
Is it active still? I’ve had it on ignore since maybe a day or two after it dropped.
Not super active but people post their theories and analysis every now and then. Hoping that Nintendo will show the contents in the next trailer so Zeltik and Monster Maze can finally address it 👀
 
I wish people could just accept the fact that some of us just literally don't give a shit that you can approach a goal a billion different ways or play in a sandbox. That isn't appealing to every Zelda fan, and certainly not to me.

I'm going back and forth between BOTW and Skyward Sword and I'm enjoying Skyward Sword a lot more and it's just because the design philosophy is different. I want gameplay with purpose, not user generated content. I don't want to rely on my imagination, I want well-crafted level design with clear authorship and intent from the designers. I still enjoy BOTW, but its replayability doesn't mean much if it's boring most of the time. I don't have that issue replaying traditional Zelda games.

That being said, I understand that my opinion is just my opinion and don't try to convince other people that their opinions are wrong just because their tastes are different.
Agree about the sandbox. It doesn't appeal to me either. Games like minecraft, fortnite are also not my cup of tea. I work as a software develop for embedded systems so maybe this is kind of ironic. Or maybe they feel like work to me. Love well-crafted Zelda level design.

Most of the BOTW stuff are for sure engaging but definitely not what I'm looking for when playing a videogame. I already mentioned this but I remember, at some point while playing the game, to be mining ore on top of a mountain and I started questioning myself about what I'm doing with my free time.
In the end BOTW felt more like very fun and engaging game than a experience that I will always remember.
 
“What Breath of the Wild can learn from Elden Ring”



“More monster variety and more surprising grand locations. Literally nothing else please.”
The way you choose to approach Grand Lift of Dectus is the type of stuff I expected to be in BOTW. Also, love how dungeons are placed in the world. It really evoked the feeling that this image gave me before BOTW.


5e2e070495e030bd1076325c78ba689f.jpg
 
Based on these comments I'm thinking some of y'all aint gonna like TOTK. I think Nintendo is going with the openness/non-linearity/imagination/exploration/physics of botw and cranking it up to 100 with new mechanics such as weapon crafting, vehicle crafting, time reversal, etc.

At least I hope that's what they're doing, give me an open world game like Botw/Elden ring over a more linear Skyward sword/dark souls everyday.
 
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How hilarious would it be if that literally was the title screen? And after it's been up on display for like a day or two some Nintendo employee walks up with a Pro Controller and hits start and voila, surprise gameplay demonstration.


Then I'm filthy as fuck because I played through BotW three whole times
I'm even more naughty and filthy than you chocolate. I played through BotW 4 whole times........

And 2 of those times were on the even filthier Wii U version.
 
The way you choose to approach Grand Lift of Dectus is the type of stuff I expected to be in BOTW. Also, love how dungeons are placed in the world. It really evoked the feeling that this image gave me before BOTW.


5e2e070495e030bd1076325c78ba689f.jpg
So the fact you can get the lift keys or explore the surrounding area and bypass it via caves? Doesn't seem much different to botw stamina gating you from scaling a cliff so you'd need to explore and find another way up.

But a grand lift type hard barrier wouldn't really work in a world where you can climb anything...
 
I think you are drastically underselling how huge the physics and chemistry systems change the way you interact with the world, and what actions you can do as a player. Like I said, by comparing it with Elden Ring, where literally all you can do is swing a weapon, walk, run, and get on a horse, it becomes clear how freeing the game is. The only variety in Elden Ring comes in how you interact through combat.

I don't even really disagree about the rewards thing, although I don't think it was as bad as you've described. However, what I meant with my original comment when I said Nintendo didn't 'capitalize' on BotW's systems was more in line with my point above. With Elden Ring, the design of the game is structured around the insanely limited options of player actions. They do a good job of giving you interesting situations, but the size of the game is big enough that the core gameplay loop becomes monotonous anyway. I don't think it's a coincidence most people cite burnout around Leyndell. With BotW, and even moreso in TotK, there's just more options on the table for events, puzzles, and situations they can design. To me that's just plainly more interesting. And hopefully they do a good job of that.
That's the thing, though: Complex physics and chemistry and having a ton of different ways to interact with the world and giving you tons of player freedom is great and all... but I honestly don't really care much about any of that; to me that's just icing on the cake. I don't find any inherent fun in emergent gameplay or 'finding my own crazy solutions' or anything like that. I'm someone who's much more interested in exploring a carefully crafted, tailored experience that feels like it was made for me to solve and overcome, but once I have solved and overcome it I'm not going to stick around and mess with other ways to do so, I'm going to move on.

With Elden Ring, I never found it monotonous at all. The draw of always finding new, amazing locations, and (especially) new, difficult bosses to learn and take down is all I needed. The sense of progression is wonderful on basically every front, and I hope it's something that TOTK has as well.

Probably the main things I want BOTW to take from Elden Ring are: First, difficulty scaling. Or, more precisely, the lack thereof. I love in Elden Ring that you can go to like 3/4 of the map immediately, but you'll get your absolute shit kicked in if you venture too far, and the difficulty and enemies don't scale, they're always exactly as hard as they are at the start of the game based on the area that they're in. And I LOVE that. Second: Big legacy dungeons in the overworld. The second I realized that that's a thing Elden Ring was doing, I wanted it for TOTK, and it's still my most wanted feature.
 
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