Do you have a link? I'd love to read thatAnyone ever read about that interview with Aonuma where he recollected designing dungeons for OoT. Apparently he was having some difficulty with his work and then Miyamoto approached him and said something like, 'I think it would be fun if signs could be cut in the same direction Link would swing his sword.'
A programmer went to work on this apparently and said he also added code so the signs would float on water.
Aonuma basically thought they were smoking crack.
Lol
Can you even cut signs in botw?Do you have a link? I'd love to read that
I'm getting some strong- "What did Miyamoto think of BotW?" "Well, once he realized he could climb trees, he just kept climbing trees for an hour." "Didn't he want to do something else?" "Well, we asked if he wanted to check other parts of the game and he just refused to stop climbing trees."- vibes from this interview.Iwata:
Morita-san, you were the one who introduced cutting the signs with the sword , weren’t you? Why did you do that?
Morita:
No, (Shigeru) Miyamoto-san suggested that.
Iwata:
Oh, is that so? So as usual, Miyamoto-san just strolled in, dropped an idea on you, and left?
Morita:
Yes. He asked, “You can slice through the sign, right?” (laughs)
Haruhana:
We saw that around midnight. Miyamoto-san whispered, “That’s cool...”
Iwata:
He said, “Now that’s The Legend of Zelda!”
Haruhana:
It isn’t much at a glance, but when we put effort into making it float and drift smoothly, Miyamoto-san was really impressed.
Morita:
I’m happy about that. When I made it so a piece would float in the water, they put a sign at the waterside.
Iwata:
They changed the position of the sign because they wanted people to see a piece of it floating in the water.
Miyanaga:
Right.
Iwata:
It doesn’t have anything to do with the original function of the signs, though. (laughs)
Aonuma:
Yes. If you cut the sign, you can’t read what’s on it! (laughs)
Everyone:
(laughs)
Aonuma:
So we made it so that if you go out once or play “Zelda’s Lullaby” on the ocarina, it repairs the sign.
Iwata:
So you also had to add a way to return the sign to normal.
Aonuma:
Right. Development was in its final stages, and we were really busy, but we just thought, “It’ll be cool, so let’s do it!” (laughs)
Iwata:
So it was part of Miyanaga’s work and of the others working on the landforms to put a sign by the water and make the Fishing Pond a special landform.
Miyanaga:
Yes.
Reminds a lot of TotK, how it started as DLC and then they just had so many ideas. Also, with the delays and how this game is taking so long. Seems like they really wanted to use as much time as possible for ideas and to polish the game.Takizawa:
We’ve never really had a perfect blueprint when making a Zelda game. Basically, there’s a basis and everyone tosses ideas back and forth and puts them all together.
Haruhana:
That’s right. Everyone was always talking things over, putting their ideas together, and making things. For example, instead of telling the director to make a decision, we decided things together.
Iwata:
The release date got pushed back several times.
Aonuma:
Yes.
Iwata:
In general, when a release date gets pushed back and the due date for development is extended, hard days lie ahead, so the atmosphere gets heavy.
Takizawa:
But that didn’t happen at all with this project.
Aonuma:
Why was that?
Takizawa:
Instead, we were like, “Alright!”
Iwata:
Eh? Alright? (laughs)
Takizawa:
Yes. We thought, “Now we can fix that one spot!”
Haruhana:
“We can polish that up more!”
Miyanaga:
“I can put a hole at that one empty spot!”
Aonuma:
Usually shouting “We got an extension! Fantastic!” is unimaginable, but on this project, if I said, “Just let that go,” to someone, they would reply, “Why would I do that?” (laughs)
Takizawa:
At the time, all we could think was, “That was bothering me, so now I’ve got time to fix it!” We felt very sorry that the fans had to wait even longer when the release got pushed back, but I remember that we ourselves were overjoyed!
That was fun to read, thanks!I found the Iwata Asks of the interview, it's from OoT3D.
some relevant parts
I'm getting some strong- "What did Miyamoto think of BotW?" "Well, once he realized he could climb trees, he just kept climbing trees for an hour." "Didn't he want to do something else?" "Well, we asked if he wanted to check other parts of the game and he just refused to stop climbing trees."- vibes from this interview.
Another interesting section:
Reminds a lot of TotK, how it started as DLC and then they just had so many ideas. Also, with the delays and how this game is taking so long. Seems like they really wanted to use as much time as possible for ideas and to polish the game.
It also can reffer to the fact that you will get ToTK DLC if you have Switch Online Expansion Pack.
I would think there'd be some sort of mention of the Expansion Pack if that were the case, not just a promotion for base level NSO. Additionally, DLC for TotK might not be something they even officially reveal until much closer to release.The Online label can also refer to the Expansion Pass right? Getting the DLC with that might be enough reason for them to cross-promote Zelda and NSO.
I’m aware! But Mii-based characters from others simply appearing in game isn’t exactly a form of multiplayer in and of itself, so I’m curious what more they would have done to actually have players interacting with each other in some way.Internally, Terrey Town is called "UMii Village". UMii is what the Mii-based NPCs in BotW are called. Perhaps, they originally wanted Terrey Town to be populated by Miis from all across the Miiverse?
I couldn't find it, but it's in the back of a Zelda book I have (it's that large, navy blue Zelda book that was released just before BoTW, I believe).Do you have a link? I'd love to read that
Tysm! It reminds me of Miyamotos insect head remark from Metroid Prime hahaI couldn't find it, but it's in the back of a Zelda book I have (it's that large, navy blue Zelda book that was released just before BoTW, I believe).
I typed out that part of the interview,
Aonuna: ...I was solely focused on the structure of the dungeons. At one point, i was getting exhausted, and Miyamoto-san came over and said: "What if we made it so the signs could be cut in the direction of the sword swing?" My mouth fell open, and I said, "What?" [Laughs]
Interviewer: [laughs]
Aonuma: What's the point if doing that? After that, a programmer told me, "I made it so the cut sign pieces float on the water." I thought "What in the world are these people doing?" [Laughs] these were thing that were totally unrelated to beating the game.
They have the Happy Home Designer dlc for Animal Crossing included with the Expansion Pack and Animal Crossing is totally single player (anything multiplayer is pretty superficial in that game).I would think there'd be some sort of mention of the Expansion Pack if that were the case, not just a promotion for base level NSO. Additionally, DLC for TotK might not be something they even officially reveal until much closer to release.
(Also: I've noticed that there's no DLC included in the Expansion Pack that's from a single player game. Octo Expansion itself is single player, sure, but Splatoon 2 is very much not. I believe this is very intentional on their part; they aren't going to throw in too much content or every DLC they make, so may as well ensure what's there synergizes with the rest of the package. Otherwise, why didn't they mirror the inclusion of Splatoon 2 DLC near Splatoon 3's release with Xenoblade 2/3?)
These titles...I can't lmao.
Found this on reddit.
from what RGT85 has said in the past his political views are probably pretty close too...Not comparing political views but RGT‘s face on 99.99% of his clickbait worrying videos about anything Nintendo is like Tucker Carlson’s face on Fox News. Always the same « I’m worried guys, that could be serious… »
These titles...I can't lmao.
As for me:I love everything about the conceptual stage of Wind Waker.
While I don't see any of it returning for Tears of the Kingdom specifically, I do hope they one day make a game that implements the mechanic in which Link ages as the game progresses. With the idea that his visible age might change interactions/options in villages.
whatTarrey Town was originally intended to be a city building sim with customizable houses so I would not be surprised.
It's still there, and IIRC a lot of people made use of the trading functions (or something like that? I've never played the game).They have the Happy Home Designer dlc for Animal Crossing included with the Expansion Pack and Animal Crossing is totally single player (anything multiplayer is pretty superficial in that game).
what
that rules
TotK is probably going to feature a Hyrule trying to rebuild, right? Having a lil town minigame you can populate with your friend’s miis would whip ass
That would be neat, I wonder where though. I doubt anyone would want to rebuild right under the castle floating on a cloud of malice.
I think it'll be a bitter sweet reference, maybe in the way Lon-lon ranch was referenced/shown in BoTW.Assuming Skyloft IS in this game (and there's no reason for it not to be), do we think they'll show it in the marketing or will they leave it for players to discover on their own?
Me, but just after FE Engage.Setting aside people poking fun at my videos lol...
I suspect we get the blow out at the feb direct, but anyone think there is any chance it could happen in January?
ToTK OLED right Joy-Con shows the same pattern we saw while the right one shows the tears drop pattern. This will be huge.
Do you mean left for one of those? You said right twice.
C'mon, you are a hype generator. You can do better than thatWait what
Future Hardware ThreadWait, what, where
C'mon, you are a hype generator. You can do better than that
is overrated in times like thisComposure
hmm?
Honestly with the OLED and the pamphlet that had the NSO thing, I wouldn't be surprised if marketing starts in January. It's a bit weird considering how they waited till they were closer for everything else like Xenoblade and Splatoon, but it is Zelda.The thing is, you really think that they will wait till early February? Even the late January after FE seems weird since the OLED already leaked. What if they just drop a trailer like a week from now and OLED is announced alongside it? Kinda like Splatoon one was (but that was without trailer). Maybe they will do the same, just announce the OLED with nothing else.
C-Composure.
Composure.
COMPOS-
Fire Emblem needs room to breatheHonestly with the OLED and the pamphlet that had the NSO thing, I wouldn't be surprised if marketing starts in January. It's a bit weird considering how they waited till they were closer for everything else like Xenoblade and Splatoon, but it is Zelda.
I get that, but it's weird to imagine they're already sending out marketing materials, if the hype train doesn't start till February. Plus they been marketing Fire Emblem all December.Fire Emblem needs room to breathe