Dark Cloud
Warpstar Knight
Wow they spent 5 years making new stables.
/s
/s
*moving old stablesWow they spent 5 years making new stables.
/s
Can't that just be framed in-game lore as time reversal of the object ? That wording does say "previously recorded positions" so it seems effectively the mechanical implementation of a rewind feature. For example a puzzle where Link has to send a mine cart backwards on a track, even if the mechanic is just moving it to a previous position, the hint might be "rewind it to where it once was". But it's a unique rewind because it's possible to place a bomb in the mine cart and then move it back.
Like how stasis is described as stopping the flow of time when it's just stopping the object in one of it's predetermined physics path.
It's been said before that Fujibayashi might look at SS, BotW, and BotW2 as a sort of thematic trilogy. He tried to make a Zelda trilogy with the Oracle games, and he might see this as his chance to try again.Let's not forget that SS and BotW share the same director. It wouldn't surprise me to see him champion that stuff.
The durability system is one of the most commonly brought up complaints about the game and we already know from people like Emily that Nintendo employees hang around message boards. It's unlikely this hasn't reached the dev team and that they haven't at least looked at the system for the new game. Not sure why you make it sound like reacting to feedback is the same as throwing the baby out with the bathwater.
BooooThere's some cut content in Skyward Sword that they can bring back in TotK
ah okI'm not saying that - I'm saying taking feedback from an incredibly niche sub section of gamers - ESPECIALLY when we talk about first party Nintendo titles that typically have millions or tens of millions of sales - is practically useless. I'm sure they will look at feedback - way at the bottom of any list of sources will be places like here and era.
Maybe NoA employees browse these places. Most likely doing so to preemptively firefight from a marketing perspective - they are not looking for feedback to pass on - especially bearing in mind they have about as much input into anything that goes on in Japan as talkie the toaster
I've always thought the connections to the Child timeline were way stronger. But frankly, there are references to the whole series. I don't expect it to specifically address any one timeline, but by connecting to Skyward Sword, they could reboot the whole shebang and make that point moot.While not yet confirmed, most things point to BotW and now, by extension, TotK, as taking place at the end of the Downfall Timeline, perhaps this will close this timeline out for good?
thats one deep cutThere's some cut content in Skyward Sword that they can bring back in TotK
I've always thought the connections to the Child timeline were way stronger. But frankly, there are references to the whole series. I don't expect it to specifically address any one timeline, but by connecting to Skyward Sword, they could reboot the whole shebang and make that point moot.
Breath of the Wild takes place in a Hyrule in which the Sages from Ocarina of Time were awakened (we know this from the Zora Stone Monuments, and from the fact that the names of two of the Divine Beasts are confirmed in game to be in honor of two of those sages).
From this we can rule out the Child Timeline.
This Hyrule also appears to be the original Hyrule. The Temple of Time stands at what the King Roham describes as "the birthplace of Hyrule", which is consistent with the Temple of Time from Ocarina of Time, which would have been destroyed at the end of Wind Waker. In fact, so would the Master Sword and possibly the Triforce itself.
From that we can rule out the Adult Timeline.
The Rito in BotW also coexist with the Zora, and special consideration appears to have been taken to set them apart from the Rito of Wind Waker. I think this is a good argument against the Adult Timeline on top of the fact we're in old Hyrule as the Rito in BotW appear to have a completely different origin story to their Wind Waker counterparts.
Process of elimination leaves with the Downfall Timeline as the only possible placement. Old Hyrule is still the only Hyrule, and it's history is one in which the Ocarina of Time Sages are awakened. It could even offer up an explanation of the BotW Rito's origins in the Fokka.
That said there's plenty to argue for the Downfall Timeline rather than just arguing against the other two:
The Downfall Timeline boasts an impressive five Ganon appearances. Possibly six if the Triforce being split pre-Link Between Worlds involved him appearing (though the game makes it sound as though it could have been split by someone else and he became the bearer of the Triforce of Power while sealed). If you were to describe any of the timelines as one that had been attacked by Ganon many times, it would be misleading to say that and not be talking about the Downfall Timeline.
- Zelda's power appears to be the Triforce (a sentiment that it seems like Age of Calamity doubled down on). The only timeline in which we've seen the Royal Family pass down the fully completed Triforce through the generations is the Downfall Timeline. What's more, Zelda II ends with Link reuniting the full Triforce and using it to wake up Zelda. This means the last time the Triforce was seen in the Downfall Timeline it was fully completed and in a position where it could very well be passed on to a member of the Royal Family. In the Child Timeline's last game, the Triforce isn't mentioned, and in the Adult Timeline's last game, it might not even exist anymore.
- The developers have described BotW's Hyrule as one which has been attacked by Ganon many many times. This is really only consistent with the Downfall Timeline. The Child Timeline comes in at two (and even then only if you count OoT/TP Ganon, and FSA Ganon both together even though they're different people), and the Adult Timeline does only slightly better at three (once for OoT, once for the flood, and once for WW).
The Downfall Timeline also offers a convenient explanation for Hylia worship's resurgence - a second coming resulting from the awakening of Zelda from her 100 year slumber at the end of Zelda II. Though at that point we're moving into theories and away from fact.
- Breath of the Wild owes a lot of it's DNA to the first LoZ. Dueling Peaks is inspired by LoZ's art, and a sort of proof of concept prototype BotW was made in 8-bit to look like the first Zelda. Even the openness of BotW is owed to trying to recapture elements of the series introduced with LoZ, but lost as the series evolved. Even the fact that BotW starts in a Hyrule that has already lost it's battle with Ganon is down to LoZ. It makes sense it would appear in the same timeline.
- A weaker, but possibly relevant point would be that Lynels have only ever appeared in the Downfall Timeline, and the Tunic of the Wild is VERY reminiscent of the tunics worn by the Heroes of the Downfall Timeline.
Anyway in conclusion, the Downfall Timeline has no real evidence against it, and much in it's favour. Child Timline is ruled out by awakened OoT sages, Adult Timeline is ruled out by Hyrule still existing.
Also OP, Aonuma did say that they're leaving the timeline placement of BotW to fans imaginations for now, but he's ALSO said that it has a place in the timeline that you can figure out by playing the game.
BotW DOES have a canon timeline placement, they're just not revealing it yet.
This'll take me awhile to get through, but I already disagree with it from the very first line of evidence so I doubt it will convince me hahaI read a post on Reddit a few days ago that really sold me on the Downfall Timeline. Sold me so much that it, combined with the excitement of reading through this thread, convinced me to actually replay BotW from the beginning again. And I said I would never do that because despite Zelda being my favorite franchise ever, I rarely return to open world games because of how much time is involved with them.
Anyway, here’s the Reddit post that sold me:
This'll take me awhile to get through, but I already disagree with it from the very first line of evidence so I doubt it will convince me haha
I think Zelda's speech about how the Master Sword was "Skyward Bound, then adrift in time, then steeped in the glowing embers of the Twilight" seems like by far the most explicit reference to a specific timeline, and it's 3-tiered and in a major cutscene.Haha well that’s always been one of the fun parts of Zelda. Trying to figure things out in our own ways with evidence pointing in one direction, evidence pointing in another. Then the it gets officially revealed and we just get to see thing s then with fresh eyes and “ohhhh okay. Well, this thing here makes sense now”. Love Zelda theorizing.
With the game focused on the skies above Hyrule, and the fact they remastered Skyward Sword as a stopgap instead of WW/TP re-releases, there's in my mind close to 0% chance TotK is not heavily linked to SS
Sure, stopgap/released in between BOTW/TOTK (no WW/TP), I don't disagree with you it was gonna be done anyway but it seems theres a pretty clear link with all the 3d zelda stuff they have tying in (Age Of Calamity prequel, Skyward Sword, Sky focused TOTK) to the BOTW story, that I'd say is on purpose somewhatSkyward Sword wasn't a stop gap. Aonuma had been hinting at a Switch port for years. SS HD was released around the 10-year anniversary of the original release, just like they did with TP and WW. A Skyward Sword remaster was completely expected regardless of the theming of TOTK.
Sure, stopgap/released in between BOTW/TOTK (no WW/TP), I don't disagree with you it was gonna be done anyway but it seems theres a pretty clear link with all the 3d zelda stuff they have tying in (Age Of Calamity prequel, Skyward Sword, Sky focused TOTK) to the BOTW story, that I'd say is on purpose somewhat
This, friends, this is HYPE.
A friend of mine that I hung out with yesterday told me something that blew my mind.
Basically, the 3D Zelda games all follow a pattern of being first different, then similar.
Every other game is different than the preceding one.
Majora's Mask? Very different from Ocarina of Time.
Wind Waker? Very different from Majora's Mask.
Twilight Princess? Very different from Wind Waker.
Skyward Sword? Very different from Twilight Princess.
Breath of the Wild? Very different from Skyward Sword.
However, what about every 2 games?
Ocarina of Time and Wind Waker - Fairly similar.
Majora's Mask and Twilight Princess - Fairly similar.
Wind Waker and Skyward Sword - Fairly similar.
Twilight Princess and Breath of the Wild - Fairly similar.
Now, Tears of the Kingdom arguably shares a lot with Skyward Sword, with it being set in the sky, and having means to traverse it, etc. But how will it be "Very different" from Breath of the Wild? Or will it be the first game to break this pattern?
However, what about every 2 games?
Ocarina of Time and Wind Waker - Fairly similar.
Majora's Mask and Twilight Princess - Fairly similar.
Wind Waker and Skyward Sword - Fairly similar.
Twilight Princess and Breath of the Wild - Fairly similar.
They both have a hand toilet thing and a huge piece of rock falling down on Earth, omg you're 100% right.Actually, Breath of the Wild is similar to Wind Waker
And Twilight Princess is similar to Ocarina of Time
By process of elimination, we can deduce that Skyward Sword is actually similar to Majora's Mask somehow
Wait don't they both have the hand toilet thing
By process of elimination, we can deduce that Skyward Sword is actually similar to Majora's Mask somehow
Wait don't they both have the hand toilet thing
End game link will be able to turn into an ancient zonai F-35So then Tears of the Kingdom will definitely be like... Twilight Princess. Y'all gonna shit yourselves when Link turns into a godamn eagle.
We can agree to disagree. All I'm ultimately saying is that their mechanic of recording an object's position and allowing the player to move an object through those previous positions can be framed as time reversal in the context of the game, and that appears to be what they're doing in the patent. That's basically what I'm going off of ever since I watched Monster Maze's video explaining it.I don't think so. The idea being of it being time reversal - and that reversal having an effect on said object transferring it to a previous state would also form part of the patent. So I'd say extremely unlikely. If you are simply affecting the movement and there is no state change then sure. But that goes against the theory put forward.
In FIG. 12, when an operation of giving an instruction to start return movement of a designated object is performed, the designated object begins return movement and performs the immediately previous motion backward (in a time-reversed fashion). Specifically, based on data indicating a time series of positions (position data) and data indicating a time series of orientations (orientation data) which have been recorded since a predetermined period of time before the current time for each movable object OBJm, the designated object is moved, taking positions and orientations in the time series backward (in a time-reversed fashion).
[...]
In this non-limiting example, a designated object is caused to perform return movement in such a manner that the designated object returns to previously recorded positions and orientations sequentially backward (in a time-reversed manner) from the time point at which an operation of starting return movement is performed.
[...]
Thus, targets sequentially set while the designated object is performing return movement are set according to elapsed time such that the designated object returns to previously recorded positions and orientations sequentially backward (in a time-reversed fashion) from the time that an operation of starting return movement is performed.
Also the idea just doesn't make sense on other levels. Firstly it would not be possible to have huge swathes of land dynamically changing on the fly in two locations (the raised object and the ground). And if it's limited to a small scale, doing it bit by bit, making any kind of significant land mass would take thousands of repeated sessions. It would not be a good mechanic but really quite tiresome
Holy shit you're right! I just compared it to the box art and it wasn't there!Hey everyone I just found something neat you should check out if you want to. Here is a link to the Nintendo Japan TotK website: https://www.nintendo.co.jp/zelda/totk/index.html
I'm on my phone right now, so the website might operate differently if you are on a laptop or desktop. If you scroll, the islands move a certain way depending on whether you scroll up or down. To me, it seems there is a very large floating, stone building (that we haven't seen in the trailers) behind Link. To see it, slowly scroll down half way and you should see it in the top right of your screen (I'm seeing this on my phone, might be different on desktop like I wrote).
Was it this?Hey everyone I just found something neat you should check out if you want to. Here is a link to the Nintendo Japan TotK website: https://www.nintendo.co.jp/zelda/totk/index.html
I'm on my phone right now, so the website might operate differently if you are on a laptop or desktop. If you scroll, the islands move a certain way depending on whether you scroll up or down. To me, it seems there is a very large floating, stone building (that we haven't seen in the trailers) behind Link. To see it, slowly scroll down half way and you should see it in the top right of your screen (I'm seeing this on my phone, might be different on desktop like I wrote).
That's what I'm seeing. I'm searching over the key art and box art now and it isn't there.Was it this?
That's another one on the left!It was indeed only on the mobile version of the site, here's the full asset. Looks like there's snow?
That’s it!Was it this?
Maybe that’s where Link opens those big doors from the latest trailer?That’s it!
Where’s the one on the left?That's another one on the left!
Could be, but there is no arch structure in front of that island, but there was in the trailer.Maybe that’s where Link opens those big doors from the latest trailer?
To the left of Hyrule Castle. You can see it peeking out beneath the cloud!Where’s the one on the left?
It’s shrouded in cloud, but I think you’re more likely right than wrong, that is some stone building.To the left of Hyrule Castle. You can see it peeking out beneath the cloud!