Could you elaborate on the difference between the two roles in videogame development? Don’t know much about this stuff
So a Director handles the direction of a game. They are in charge of stuff like, "Let's have a water area like x y and z, with the following mechanics". They are in charge of ultimately the final product, and the way things are presented and made. They do like all of the big picture stuff.
A producer is a bit more in the weeds. A producer is in charge of budgeting, man power, broader strokes marketing.
So imagine something like this:
Say the director wants to make an area in Breath of the Wild, called the Great plateau. They want to make it the single best tutorial in all of gaming
The producers job is to:
1. Find out if it is even possible with their current manpower and technology
2. Find out how much it will cost so they can stay on budget.
3. Assign roles and scheduling to make that a reality, and try to create an accurate timescale when the plateau is done.
Now, someone like Aonuma, who isn't just a producer of the games, but the entire series does this on a larger scale. He is the person assigning the directorial roles for each game, making sure its in lockstep with his current plan for the series. Making sure the games as a whole are on schedule, and assigning budgets to each project.
I understand that "being the sequel to BotW" is marketing itself and it's definitely part of the marketing strategy, but that's twisting a bit the argument of people who actually want a big "marketing campaign" for TotK, which is a different thing.
It seems that for a lot of people being the sequel to BotW is not enough, so TotK needs to show why is it a good game by itself, and wanting that it's a perfectly valid point.
The thing is though, is that the people who are on the fence, and need to see more, will simply tune into a stream or a review, and then buying the game. This is how confident Nintendo is with their product this time around. Where they mostly believe the product can stand within itself. And that confidence is extremely founded considering that we are seeing extremely high preorder numbers.